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1,169 bytes added ,  13:47, 2 September 2022
→‎Terrain: correct bridge material
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== <b><u>Plains</u></b> ==
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== <u>'''Plains'''</u> ==
 
=== Terrain ===
 
=== Terrain ===
[[File:Plains_Biome.png|thumb|240x240px|A starting position of a plains biome.]]
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[[File:Plains_Biome.png|thumb|160x160px|A starting position of a plains biome.]]
 
The Plains are lush & grassy fields containing small forests, rock formations and perma-rock, which will be sparsely generated. Many ponds and rivers cover the landscape providing a healthy supply of water, but players will have to build bridges over them by using wood.
 
The Plains are lush & grassy fields containing small forests, rock formations and perma-rock, which will be sparsely generated. Many ponds and rivers cover the landscape providing a healthy supply of water, but players will have to build bridges over them by using wood.
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A day- & night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea.
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A day- & night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea. Fog can occcur during the day and the night, which can make it harder to discern ressources, though the fog will dissipate once the train reaches the next station.
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The Plains is the only biome where it will rain occasionally, which cools down the train engine and will fill up the water bucket.
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The Plains is the only biome where it will rain occasionally, which cools down the train engine and will fill up the water bucket. Similar to fog, it will also stop raining once the train reaches the next station.
    
=== Threats ===
 
=== Threats ===
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== <b><u>Desert</u></b> ==
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== <u>'''Desert'''</u> ==
 
=== Terrain ===
 
=== Terrain ===
[[File:Desert_Biome.png|thumb|240x240px|A starting position of a desert biome.]]
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[[File:Desert_Biome.png|thumb|160x160px|A starting position of a desert biome.]]
 
The Desert is a sandy biome with palm trees, cacti and plenty of rock formations. Perma-rock is denser in the Desert and will pose an increased challenge to players compared with the Plains biome. Water will be less present and can still be bridged over by using wood.
 
The Desert is a sandy biome with palm trees, cacti and plenty of rock formations. Perma-rock is denser in the Desert and will pose an increased challenge to players compared with the Plains biome. Water will be less present and can still be bridged over by using wood.
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A day- & night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea.
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A day- & night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea. Fog can occcur during the day and the night, which can make it harder to discern ressources, though the fog will dissipate once the train reaches the next station.
    
=== Threats ===
 
=== Threats ===
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== <b><u>Snow</u></b> ==
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== <u>'''Snow'''</u> ==
 
=== Terrain ===
 
=== Terrain ===
[[File:Snow_Biome.png|thumb|240x240px|A starting position of a snow biome.]]
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[[File:Snow_Biome.png|thumb|160x160px|A starting position of a snow biome.]]
 
The Snow Biome is a biome where it will snow regularly, which will replenish melted snow and stack on top of the already present snow.
 
The Snow Biome is a biome where it will snow regularly, which will replenish melted snow and stack on top of the already present snow.
    
The brown trees and rock formations will be harder to see due to the snow. Perma-rock will be commonly found, but they look similar to the rock formations and will pose an increased challenge to players because of that. Water will be present and can still be bridged over by using wood.
 
The brown trees and rock formations will be harder to see due to the snow. Perma-rock will be commonly found, but they look similar to the rock formations and will pose an increased challenge to players because of that. Water will be present and can still be bridged over by using wood.
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A day- & night-cycle will be present during this biome, which can obscure the vision. This won't usually pose a threat to the players though because of the [[Light Wagon]], which will melt the snow in it's vicinity.
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A day- & night-cycle will be present during this biome, which can obscure the vision. This won't usually pose a threat to the players though because of the [[Light Wagon]], which will melt the snow in it's vicinity. It can also stop snowing for a while, which can be a temporary relief to some players.
    
Snow can be melted if a player carries the Water Bucket while walking over snow. The [[Buckinator Wagon|improved bucket]] and [[Dynamite Wagon|dynamite]] are more ways to get rid of snow, though not as efficient as with the Light Wagon.   
 
Snow can be melted if a player carries the Water Bucket while walking over snow. The [[Buckinator Wagon|improved bucket]] and [[Dynamite Wagon|dynamite]] are more ways to get rid of snow, though not as efficient as with the Light Wagon.   
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The Yeti will attack the players by stomping, which creates an area of effect that causes everyone in its vicinity to drop their items.
 
The Yeti will attack the players by stomping, which creates an area of effect that causes everyone in its vicinity to drop their items.
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Snow will cover up ressources, tracks and tools on the ground, slow down player movement and even stop dashes. It can be a problem if not dealt with accordingly, but it's much less of a threat with the Light Wagon.
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Two layers of snow will cover up ressources, tracks and tools on the ground. Snow in general will slow down player movement and even stop dashes. It can be a problem if not dealt with accordingly, but it's much less of a threat with the Light Wagon.
    
=== Animals ===
 
=== Animals ===
The walrus can be milked, allowing players to maneuver the snow at normal speed.  
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The walrus can be milked, allowing players to maneuver the snow at normal speed.
 
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Penguins can be found on the water and are killed if a bridge is placed on top of them.
 
Penguins can be found on the water and are killed if a bridge is placed on top of them.
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== <b><u>Hell</u></b> ==
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== <u>'''Hell'''</u> ==
 
=== Terrain ===
 
=== Terrain ===
[[File:Hell_Biome.png|thumb|240x240px|A screen flipped upside down in the Hell biome.]]
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[[File:Hell_Biome.png|thumb|160x160px|A screen flipped upside down in the Hell biome.]]
 
The Hell biome generates dead trees, big pumpkins and stone formations. It is resource-rich but often causes difficulty due to the limited build space for train tracks. Perma-rock is very common and can restrict players by blocking the access to the back of the train.
 
The Hell biome generates dead trees, big pumpkins and stone formations. It is resource-rich but often causes difficulty due to the limited build space for train tracks. Perma-rock is very common and can restrict players by blocking the access to the back of the train.
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Instead of water lakes & rivers, there will be vast lava lakes, which can be bridged over by using stone instead of water. The Water Bucket can be filled by standing on top of geysers found on the ground. Tracks cannot be placed over steam vents, the path to the station should be planned accordingly.
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Instead of water lakes & rivers, there will be vast lava lakes, which can be bridged over by using stone instead of wood. The Water Bucket can be filled by standing on top of geysers found on the ground. Tracks cannot be placed over steam vents, the path to the station should be planned accordingly.
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The Hell is the first biome where it never gets dark, which renders the [[Light Wagon]] useless
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A day- & night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea.
    
=== Threats ===
 
=== Threats ===
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== <b><u>Space</u></b> ==
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== <u>'''Space'''</u> ==
 
=== Terrain ===
 
=== Terrain ===
[[File:Space_Biome.png|thumb|240x240px|A starting position in space biome.]]
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[[File:Space_Biome.png|thumb|160x160px|A starting position in space biome.]]
 
The Space biome will contain blue/teal trees and light gray stone formations in small quantities. Perma-rock will be present as well but is easily distinguished from stone formations.
 
The Space biome will contain blue/teal trees and light gray stone formations in small quantities. Perma-rock will be present as well but is easily distinguished from stone formations.
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Starting from this biome, water won't be available anymore. Instead, the [[Tank Wagon]] and the Water Bucket will provide the player with an oxygen bubble.
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Starting from this biome, water won't be available anymore. Instead, the [[Tank Wagon]] and the Water Bucket will provide the player with an oxygen bubble. The oxygen radius of the [[Tank Wagon]] can be increased by upgrading and super-charging it, and the oxygen radius of the bucket can be increased by using the upgraded version of the [[Buckinator Wagon]].
    
The space biome consists of a collection of islands. The players are able to move between these islands and outside of the map with the use of their jetpacks. Bridging needs to be done with stone and two tile wide bridges are now obsolete due to players being allowed to fly anywhere in the map.
 
The space biome consists of a collection of islands. The players are able to move between these islands and outside of the map with the use of their jetpacks. Bridging needs to be done with stone and two tile wide bridges are now obsolete due to players being allowed to fly anywhere in the map.
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It never gets dark in space, rendering the [[Light Wagon]] useless.
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The Space is the first biome where it never gets dark, rendering the [[Light Wagon]] useless. It can still be used in order to remove space dust, but it's not required in order to survive through space.
    
=== Threats ===
 
=== Threats ===
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== <b><u>Mars</u></b> ==
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== <u>'''Mars'''</u> ==
 
=== Terrain ===
 
=== Terrain ===
 
The Mars biome will contain green trees, brown rock formations and perma-rock. Similar to the Space biome, water will be replaced with oxygen.
 
The Mars biome will contain green trees, brown rock formations and perma-rock. Similar to the Space biome, water will be replaced with oxygen.
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The oxygen radius of the [[Tank Wagon]] can be increased by upgrading and super-charging it, and the oxygen radius of the bucket can be increased by using the upgraded version of the [[Buckinator Wagon]].
    
Land in this biome is much more present than in Space, which results in less stone being required to build bridges. Two tile wide bridges aren't needed due to players being ablee to use their jetpacks.
 
Land in this biome is much more present than in Space, which results in less stone being required to build bridges. Two tile wide bridges aren't needed due to players being ablee to use their jetpacks.
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== <b><u>Final Biome</u></b> ==
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== <u>'''Final Biome'''</u> ==
 
=== Terrain ===
 
=== Terrain ===
 
The colour scheme is similar to the Mars biome. Throughout the biome there will be a set track that the train will travel on. Next ti the track there are buildings and some patches of trees and stone.
 
The colour scheme is similar to the Mars biome. Throughout the biome there will be a set track that the train will travel on. Next ti the track there are buildings and some patches of trees and stone.
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