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Unrailed has seven distinct biomes to play on. Each has its own attributes that make the gameplay unique. These attributes come in the form of varying terrain generation, different [[Creature|creatures]] and different mechanics.   
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Unrailed has eight distinct biomes to play on. Each has its own attributes that make the gameplay unique. These attributes come in the form of varying terrain generation, different [[Creature|creatures]] and different mechanics.   
    
In Endless Mode players will begin in the Plains biome and are able to progress to the next biome by purchasing the next [[engine]] in the station shop. Engines can be bought for four [[bolts]] and with every engine upgrade players will receive an extra slot for another wagon.
 
In Endless Mode players will begin in the Plains biome and are able to progress to the next biome by purchasing the next [[engine]] in the station shop. Engines can be bought for four [[bolts]] and with every engine upgrade players will receive an extra slot for another wagon.
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# Desert
 
# Desert
 
# Snow
 
# Snow
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# Underwater
 
# Hell
 
# Hell
 
# Space
 
# Space
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== <u>'''Plains'''</u> ==
 
== <u>'''Plains'''</u> ==
 
=== Terrain ===
 
=== Terrain ===
[[File:Plains_Biome.png|thumb|160x160px|A starting position of a plains biome.]]
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[[File:Plains_Biome.png|thumb|160x160px|A starting position of a Plains Biome.]]
 
The Plains are lush & grassy fields containing small forests, rock formations and perma-rock, which will be sparsely generated. Many ponds and rivers cover the landscape providing a healthy supply of water, but players will have to build bridges over them by using wood.
 
The Plains are lush & grassy fields containing small forests, rock formations and perma-rock, which will be sparsely generated. Many ponds and rivers cover the landscape providing a healthy supply of water, but players will have to build bridges over them by using wood.
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== <u>'''Desert'''</u> ==
 
== <u>'''Desert'''</u> ==
 
=== Terrain ===
 
=== Terrain ===
[[File:Desert_Biome.png|thumb|160x160px|A starting position of a desert biome.]]
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[[File:Desert_Biome.png|thumb|160x160px|A starting position of a Desert Biome.]]
 
The Desert is a sandy biome with palm trees, cacti and plenty of rock formations. Perma-rock is denser in the Desert and will pose an increased challenge to players compared with the Plains biome. Water will be less present and can still be bridged over by using wood.
 
The Desert is a sandy biome with palm trees, cacti and plenty of rock formations. Perma-rock is denser in the Desert and will pose an increased challenge to players compared with the Plains biome. Water will be less present and can still be bridged over by using wood.
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The Outlaws will try to steal ressources and then throw them off the edge, similar to Bandits, but they are also able to pick up train track. They can be killed by using the Pickaxe, the Axe, or a piece of Dynamite.
 
The Outlaws will try to steal ressources and then throw them off the edge, similar to Bandits, but they are also able to pick up train track. They can be killed by using the Pickaxe, the Axe, or a piece of Dynamite.
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Camels will follow the Water Bucket and empty it once reached. This adds to the water problem in the Desert, due to there not being rain anymore.
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Camels will follow the Water Bucket and empty it once reached. This adds to the water problem in the Desert, due to the fact that it will no longer rain.
    
=== Animals ===
 
=== Animals ===
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Flamingos can be found on the water and are killed if a bridge is placed on top of them.
 
Flamingos can be found on the water and are killed if a bridge is placed on top of them.
      
== <u>'''Snow'''</u> ==
 
== <u>'''Snow'''</u> ==
 
=== Terrain ===
 
=== Terrain ===
[[File:Snow_Biome.png|thumb|160x160px|A starting position of a snow biome.]]
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[[File:Snow_Biome.png|thumb|160x160px|A starting position of a Snow Biome.]]
 
The Snow Biome is a biome where it will snow regularly, which will replenish melted snow and stack on top of the already present snow.
 
The Snow Biome is a biome where it will snow regularly, which will replenish melted snow and stack on top of the already present snow.
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Penguins can be found on the water and are killed if a bridge is placed on top of them.
 
Penguins can be found on the water and are killed if a bridge is placed on top of them.
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== <u>'''Underwater'''</u> ==
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=== Terrain ===
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[[File:Underwater_Biome.png|thumb|160x160px|A starting position of a Underwater Biome.]]
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The Underwater Biome is a bonus biome of the sorts that can be entered using any of the randomly generated, secret mineshafts that are hidden across the first 3 biomes. When you see a mineshaft surrounded by the streams of a nearby waterfall, you can build tracks there and connect to the lone track within the mineshaft. Your train will then speed up towards the mineshaft, then enter a transition phase into Underwater where the train is slowed and a flashing warning symbol appears over your train's engine.
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If players choose not to enter the secret mineshaft, it will explode upon loading the next level.
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=== Threats ===
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Blowfish, an explosive type of fish swim the sea floor. When players are near, the Blowfish will gradually fill itself with air until the point at which it bursts itself and causes an dynamite like explosion to nearby players and resources.
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=== Animals ===
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The blowfish can be milked, providing players with infinite amount of oxygen.
       
== <u>'''Hell'''</u> ==
 
== <u>'''Hell'''</u> ==
 
=== Terrain ===
 
=== Terrain ===
[[File:Hell_Biome.png|thumb|160x160px|A screen flipped upside down in the Hell biome.]]
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[[File:Hell_Biome.png|thumb|160x160px|A screen flipped upside down in the Hell Biome.]]
 
The Hell biome generates dead trees, big pumpkins and stone formations. It is resource-rich but often causes difficulty due to the limited build space for train tracks. Perma-rock is very common and can restrict players by blocking the access to the back of the train.
 
The Hell biome generates dead trees, big pumpkins and stone formations. It is resource-rich but often causes difficulty due to the limited build space for train tracks. Perma-rock is very common and can restrict players by blocking the access to the back of the train.
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Instead of water lakes & rivers, there will be vast lava lakes, which can be bridged over by using stone instead of water. The Water Bucket can be filled by standing on top of geysers found on the ground. Tracks cannot be placed over steam vents, the path to the station should be planned accordingly.
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Instead of water lakes & rivers, there will be vast lava lakes, which can be bridged over by using stone instead of wood. The Water Bucket can be filled by standing on top of geysers found on the ground. Tracks cannot be placed over steam vents, the path to the station should be planned accordingly.
    
A day- & night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea.
 
A day- & night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea.
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== <u>'''Space'''</u> ==
 
== <u>'''Space'''</u> ==
 
=== Terrain ===
 
=== Terrain ===
[[File:Space_Biome.png|thumb|160x160px|A starting position in space biome.]]
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[[File:Space_Biome.png|thumb|160x160px|A starting position in Space Biome.]]
 
The Space biome will contain blue/teal trees and light gray stone formations in small quantities. Perma-rock will be present as well but is easily distinguished from stone formations.
 
The Space biome will contain blue/teal trees and light gray stone formations in small quantities. Perma-rock will be present as well but is easily distinguished from stone formations.
  

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