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There are five different game modes available: Endless, Versus, Quick, Sandbox and Time. All game modes can be played either locally or online. In local lobbies, players can start a game by themselves and will be given a [[Robot|robot]] lackey that can be commanded by holding up a paddle of the action they wish the robot to take. Online lobbies are focused on matchmaking with other players however, and require another player to begin a game. A player can still be accompanied by the robot in an online match, but only once all the other players have left.
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There are five game modes and five difficulties available: Endless, Versus, Quick, Sandbox and Time. All game modes can be played either locally or online. In local lobbies, players can start a game by themselves and will be given a [[Robot|robot]] lackey if the player is alone in the session. The robot can be commanded by holding up a paddle of the action they wish the robot to take.
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=Modes=
    
==Endless==
 
==Endless==
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After the 20 minute timer has passed, your train will spike in speed and will continue to slowly increment until it crashes. Players can still improve their score beyond this time by placing tracks however, once the train has crashed, newly placed tracks are not counted towards your team's score.
 
After the 20 minute timer has passed, your train will spike in speed and will continue to slowly increment until it crashes. Players can still improve their score beyond this time by placing tracks however, once the train has crashed, newly placed tracks are not counted towards your team's score.
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=Difficulties=
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In all difficulties other than Kids, if Checkpoint is enabled, an autosave is created when the train reaches the first station of each biome. Players can only manually save the game in the middle of a biome, and the manual save can only be loaded once.
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==Kids==
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This difficulty is only available in the Endless mode. The map generation is the same as Easy, however, an autosave is created at each station. Allowing the players to retry the same level multiple times by loading the autosave.
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==Easy==
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In Plains, Desert, Snow and Underwater, an unobstructed double wide path to the next station is always available.
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In Hell, there is always a double wide path to the next station. However, the path is normally blocked by resources.
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In Space and Mars, there should normally be a double wide path to the next station. One-way pinches are rare, and there should always be at least 3 paths forward.
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==Medium==
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In Plains, Desert, Snow and Underwater, a double wide path to the next station is always available. However, the path is normally blocked by resources.
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In Hell, Space and Mars, there should normally be a double wide path to the next station. One-way pinches are rare.
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==Hard==
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There should normally be a double wide path to the next station. Pinches are rare, and sometimes the only alternative path is also a pinch.
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Pinches are common in Mars with occasional double pinches or long pinches.
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==Extreme==
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Pinches on every single level. There is only one alternative path and it is also a pinch. Long pinches and double pinches can appear from time to time.
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=Seed=
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The last two digits of a seed can reflect the mode and difficulty of the game.
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==Difficulty==
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Reflected by the second last digit.
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{| class="article-table"
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|-
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| Kids || I || Y || o || 4
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|-
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| Easy || A || Q || g || w
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|-
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| Medium || C || S || i || y
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|-
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| Hard || E || U || k || 0
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|-
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| Extreme || G || W || m || 2
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|-
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|}
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==Mode==
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Reflected by the last digit.
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{| class="article-table"
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|-
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| Quick || Y
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|-
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| Endless || s
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|-
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| Battle || I
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|-
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| sandbox || g
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|-
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| Time || U
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|-
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|}
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