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| [[File:MilkWagon 2.png|thumb|160x160px|Level 2]] | | [[File:MilkWagon 2.png|thumb|160x160px|Level 2]] |
| [[File:MilkWagon 3.png|thumb|160x160px|Level 3]] | | [[File:MilkWagon 3.png|thumb|160x160px|Level 3]] |
− | The '''milk wagon''' can be used to milk certain animals in each [[Biomes|biome]]. | + | The '''milk wagon''' can be used to milk certain [[Creature|animals]] in each [[Biomes|biome]]. |
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− | The player has to carry an animal to the wagon and attach it to the wagon. Animals follow the [[train]] slightly but will not keep up and detach from the wagon, Camels are the only animal capable of keeping up with the train as they are attracted to the [[Tank Wagon|tank wagon]]. | + | The player has to carry an animal to the wagon and attach it to the wagon. Most Animals follow the [[train]] slightly but will not keep up and detach from the wagon, Lava Blobs and Camels are the only animals capable of keeping up with a train at a higher [[Speed|speed]] (+0.400 m/s) as Camels are attracted to the [[Tank Wagon|tank wagon]]. See tabel below for more detailed information about animals following speed. |
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| Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds. | | Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds. |
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| Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained. | | Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained. |
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− | == Effects == | + | == Effects and Following Speed == |
| {| class="article-table" | | {| class="article-table" |
| !Animal | | !Animal |
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| !Milk Buff | | !Milk Buff |
| !+ Bucket Buff | | !+ Bucket Buff |
| + | !Following speed (m/s) |
| |- | | |- |
| |Cow | | |Cow |
− | |Grasslands | + | |Plains |
| |Triples chopping and mining speed; 1-hit breaking. | | |Triples chopping and mining speed; 1-hit breaking. |
| |Harvest resources with any tool. | | |Harvest resources with any tool. |
| + | |0.160 |
| |- | | |- |
| |Camel | | |Camel |
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| |Quadruples player carry capacity (12 Commodities). | | |Quadruples player carry capacity (12 Commodities). |
| |Octuples player carry capacity (24 Commodities). | | |Octuples player carry capacity (24 Commodities). |
| + | |0.500 |
| |- | | |- |
| |Walrus | | |Walrus |
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| |Melts snow instantly beneath the player. | | |Melts snow instantly beneath the player. |
| |<nowiki>-</nowiki> | | |<nowiki>-</nowiki> |
| + | |0.160 |
| |- | | |- |
− | |Magma | + | |Blowfish |
− | |Hell | + | |Underwater |
| + | |Provides infinite oxygen to the player. |
| + | |<nowiki>-</nowiki> |
| + | |0.280 |
| + | |- |
| + | |Lava Blob |
| + | |Lava |
| |Ghost power; Players can walk through animals and each other. | | |Ghost power; Players can walk through animals and each other. |
| |<nowiki>-</nowiki> | | |<nowiki>-</nowiki> |
| + | |1.300 |
| |} | | |} |
| + | |
| + | |
| + | Note that the animal following speed doesn't reflect the [[Speed|speed]] showed on the speedometer. |
| + | The practical following speed will be usually slower since blocks, wagons, other [[Creature|creatures]] or players walking into them will make them slow down; though using loops or less straight lines will help animals keep up with a higher speed. |
| + | One-tile path tends to detach them more easily or even kill them if there are too many animals on the same tile. |
| + | Unlike other animals who are always following, Cows and Walrus take a break once in a while and so could detach during that time. |
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| == Stats == | | == Stats == |