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2,332 bytes added ,  02:02, 16 November 2023
Added the rest of animals following speed (Thanks Sandbox Mode and Actual Speed Equation)
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The milking wagon can be used to milk certain animals in each [[Biomes|biome]]. The player then has to carry an animal to the wagon and they will get attached to it. This makes it so that the animals follow the [[train]] slightly, they can detach though.When the milking wagon fills up players can walk past it to gain a specific benefit for a short period of time.  
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== General ==
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[[File:MilkWagon 1.png|thumb|160x160px|Level 1]]
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[[File:MilkWagon 2.png|thumb|160x160px|Level 2]]
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[[File:MilkWagon 3.png|thumb|160x160px|Level 3]]
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The '''milk wagon''' can be used to milk certain [[Creature|animals]] in each [[Biomes|biome]].
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The milking wagon can be upgrades twice. (please add what the upgrade does exactly)
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The player has to carry an animal to the wagon and attach it to the wagon. Most Animals follow the [[train]] slightly but will not keep up and detach from the wagon, Lava Blobs and Camels are the only animals capable of keeping up with a train at a higher [[Speed|speed]] (+0.400 m/s) as Camels are attracted to the [[Tank Wagon|tank wagon]]. See tabel below for more detailed information about animals following speed.
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Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds.
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You can upgrade the Milk Wagon twice, allowing for an increase of +2 milk capacity each time. This makes it so that multiple players can get the milk buff before having to wait again for the Milk Wagon to fill up.
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== Strategy ==
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Supercharging increases the milking speed, which helps with producing more charges in less time. If the [[Ghost Wagon]] affects the Milk Wagon, any animals attached to it also receive the ghost effect.
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Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained.
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== Effects and Following Speed ==
 
{| class="article-table"
 
{| class="article-table"
 
!Animal
 
!Animal
 
!Biome
 
!Biome
!Buff
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!Milk Buff
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!+ Bucket Buff
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!Following speed (m/s)
 
|-
 
|-
 
|Cow
 
|Cow
|Grasslands
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|Plains
|Triples mining speed
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|Triples chopping and mining speed; 1-hit breaking.
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|Harvest resources with any tool.
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|0.160
 
|-
 
|-
 
|Camel
 
|Camel
 
|Desert
 
|Desert
|Increases carry capacity of player
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|Quadruples player carry capacity (12 Commodities).
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|Octuples player carry capacity (24 Commodities).
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|0.500
 
|-
 
|-
 
|Walrus
 
|Walrus
 
|Snow
 
|Snow
|Triples mining speed
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|Melts snow instantly beneath the player.
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|<nowiki>-</nowiki>
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|0.160
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|-
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|Blowfish
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|Underwater
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|Provides infinite oxygen to the player.
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|<nowiki>-</nowiki>
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|0.280
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|-
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|Lava Blob
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|Lava
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|Ghost power; Players can walk through animals and each other.
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|<nowiki>-</nowiki>
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|1.300
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|}
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Note that the animal following speed doesn't reflect the [[Speed|speed]] showed on the speedometer.
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The practical following speed will be usually slower since blocks, wagons, other [[Creature|creatures]] or players walking into them will make them slow down; though using loops or less straight lines will help animals keep up with a higher speed.
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One-tile path tends to detach them more easily or even kill them if there are too many animals on the same tile.
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Unlike other animals who are always following, Cows and Walrus take a break once in a while and so could detach during that time.
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== Stats ==
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{| class="article-table"
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|
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!Uses
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!Bolt Cost
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|-
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| class="td-hl"|LVL 1
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|2
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|{{Bolts|2}}
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|-
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| class="td-hl"|LVL 2
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|4
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|{{Bolts|2}}
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|-
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| class="td-hl"|LVL 3
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|6
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|{{Bolts|3}}
 
|-
 
|-
|??
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| class="td-hl"|LVL 4 ({{Supercharged_3}})
|Vulcanic
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|6
|??
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|{{Bolts|2+}}
 
|-
 
|-
|??
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| class="td-hl"|LVL 5 (2x {{Supercharged_3}})
|Space
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|6
|??
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|{{Bolts|3+}}
 
|}
 
|}
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{{Nav}}
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[[Category:Wagon]]
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