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This category attempts to share insights and tips on efficient routing.
 
This category attempts to share insights and tips on efficient routing.
 
=== Path Clearing ===
 
=== Path Clearing ===
When mining a path through resources for the [[train]], it is helpful to ensure that the entire cleared route is at least 2 spaces in width so that players can move alongside the [[train]] without a bottleneck. If time allows, increasing the width to 3 spaces will allow multiple players to move back and forth instead of having to take turns. To get maximum efficiency from a TNT explosion, you always want to cut in a number of squares equal to the level of TNT being placed, plus 1 additional square. For example, a LVL 3 TNT explosion would be 4 squares in and LVL 4 (Yellow) would be 5.
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When mining a path through resources for the [[train]], it is helpful to ensure that the entire cleared route is at least 2 spaces in width so that players can move alongside the [[train]] without a bottleneck. If time allows, increasing the width to 3 spaces will allow multiple players to move back and forth instead of having to take turns. To get maximum efficiency from a TNT explosion, you always want to cut in a number of squares equal to the level of TNT being placed, plus 1 additional square. For example, a LVL 3 TNT explosion would be 4 squares in and a LVL 4 (Yellow) would be 5.
    
==Teamwork & Responsibilities==
 
==Teamwork & Responsibilities==
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The ideal team consists of three players: one on the tools, one track-layer, and one resource gatherer/dynamite user. The players can multitask but, as the [[train]] gains speed, they must focus on their own tasks. To increase efficiency, the designated track layer should pick up resources immediately after placing tracks and return to the [[train]], deposit the resources, and pick up tracks again, and continue this sequence. Those on tools can also dash directly after mining or chopping each (1) resource to shave off miliseconds travelling between resources. Cumulatively this amounts to seconds saved and allows paths to be cleared much quicker than before. This is just one example of how dashing can be very beneficial and time efficient however, keeping in mind that dashing into other players will make them drop whatever they are holding. E.g. A tool, dynamite or 1 commodity.
 
The ideal team consists of three players: one on the tools, one track-layer, and one resource gatherer/dynamite user. The players can multitask but, as the [[train]] gains speed, they must focus on their own tasks. To increase efficiency, the designated track layer should pick up resources immediately after placing tracks and return to the [[train]], deposit the resources, and pick up tracks again, and continue this sequence. Those on tools can also dash directly after mining or chopping each (1) resource to shave off miliseconds travelling between resources. Cumulatively this amounts to seconds saved and allows paths to be cleared much quicker than before. This is just one example of how dashing can be very beneficial and time efficient however, keeping in mind that dashing into other players will make them drop whatever they are holding. E.g. A tool, dynamite or 1 commodity.
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==[[Wagons|Endless Mode Wagons]]==
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== Endless Mode Wagons ==
This category aims to provide guidance for when to purchase, what to purchase, and where to place your wagons, as well as other strategic guidance you might need to know.
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This category aims to provide guidance for when to purchase, what to purchase, and where to place your [[Wagons|wagons]], as well as other strategic guidance you might need to know.
 
===Purchases===
 
===Purchases===
 
You should save up as many [[bolts]] at the beginning as possible and not spend them until [[Dynamite Wagon|Dynamite]] appears. The 3 wagons of choice inside the shop are selected by RNG (Random Number Generator) with the chosen seed name being the main factor. If you have accumulated at least 7 bolts and the cart selection is not in your favor, you may purchase upgrades for the [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]] and [[Tank Wagon|Tank]], keeping in mind that you can earn up to 3 bolts per level. Below are wagon configurations from each particular difficulty that have been used to achieve the current world records. You may also notice that certain wagons are purchased in multiples. When this is done, the cost to buy the same wagon increases by 1 bolt each time to balance out the ability to purchase multiples with ease. The same rule applies when upgrading 2 wagons of the same level, whereas one wagon would have its upgrade cost increased by 1 bolt. The obvious choice here would be to choose the wagon upgrade of lesser cost however, upgrading both wagons incrementally wastes 2 bolts. Your team should choose one of the wagons and fully upgrade it to its LVL 3 maximum first.
 
You should save up as many [[bolts]] at the beginning as possible and not spend them until [[Dynamite Wagon|Dynamite]] appears. The 3 wagons of choice inside the shop are selected by RNG (Random Number Generator) with the chosen seed name being the main factor. If you have accumulated at least 7 bolts and the cart selection is not in your favor, you may purchase upgrades for the [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]] and [[Tank Wagon|Tank]], keeping in mind that you can earn up to 3 bolts per level. Below are wagon configurations from each particular difficulty that have been used to achieve the current world records. You may also notice that certain wagons are purchased in multiples. When this is done, the cost to buy the same wagon increases by 1 bolt each time to balance out the ability to purchase multiples with ease. The same rule applies when upgrading 2 wagons of the same level, whereas one wagon would have its upgrade cost increased by 1 bolt. The obvious choice here would be to choose the wagon upgrade of lesser cost however, upgrading both wagons incrementally wastes 2 bolts. Your team should choose one of the wagons and fully upgrade it to its LVL 3 maximum first.
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{|
 
{|
|[[File:WagonPlacement_Easy_Record.png|thumb|475x475px|Wagon Placement for Easy Endless World Record: 10,093m]]
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|[[File:WagonPlacement_Easy_Record.png|thumb|475x475px|Wagon Placement for Easy Endless World Record<br>'''10,093m:''' tama, Alto, pear, りら]]
|[[File:WagonPlacement_Medium_Record.png|thumb|475x475px|Wagon Placement for Medium Endless World Record: 10,172m]]
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|[[File:WagonPlacement_Medium_Record.png|thumb|475x475px|Wagon Placement for Medium Endless World Record<br>'''10,172m:''' Sim17, Beanot]]
 
|-
 
|-
|[[File:WagonPlacement_Hard_Record.png|thumb|475x475px|Wagon Placement for Hard Endless World Record: 7,058m]]
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|[[File:WagonPlacement_Hard_Record.png|thumb|475x475px|Wagon Placement for Hard Endless World Record<br>'''7,747m:''' Stencil, ZedME, mellohi, resetcore]]
|[[File:WagonPlacement_Extreme_Record.png|thumb|475x475px|Wagon Placement for Extreme Endless World Record: 7,828m]]
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|[[File:WagonPlacement_Extreme_Record.png|thumb|475x475px|Wagon Placement for Extreme Endless World Record<br>'''9,018m:''' Sim17, kikou]]
 
|}
 
|}

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