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	<updated>2026-06-02T04:32:37Z</updated>
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	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=2077</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=2077"/>
		<updated>2022-08-20T13:26:50Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Fixed info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unrailed has seven distinct biomes to play on. Each has its own attributes that make the gameplay unique. These attributes come in the form of varying terrain generation, different [[Creature|creatures]] and different mechanics.  &lt;br /&gt;
&lt;br /&gt;
In Endless Mode players will begin in the Plains biome and are able to progress to the next biome by purchasing the next [[engine]] in the station shop. Engines can be bought for four [[bolts]] and with every engine upgrade players will receive an extra slot for another wagon.&lt;br /&gt;
&lt;br /&gt;
On endless mode players enter these biomes in order:&lt;br /&gt;
# Plains&lt;br /&gt;
# Desert&lt;br /&gt;
# Snow&lt;br /&gt;
# Hell&lt;br /&gt;
# Space&lt;br /&gt;
# Mars&lt;br /&gt;
# Final biome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Plains'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Plains_Biome.png|thumb|160x160px|A starting position of a plains biome.]]&lt;br /&gt;
The Plains are lush &amp;amp; grassy fields containing small forests, rock formations and perma-rock, which will be sparsely generated. Many ponds and rivers cover the landscape providing a healthy supply of water, but players will have to build bridges over them by using wood.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea. Fog can occcur during the day and the night, which can make it harder to discern ressources, though the fog will dissipate once the train reaches the next station.&lt;br /&gt;
&lt;br /&gt;
The Plains is the only biome where it will rain occasionally, which cools down the train engine and will fill up the water bucket. Similar to fog, it will also stop raining once the train reaches the next station.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
In the Plains the only threat is Bandits, which will try to steal ressources and then throw them off the edge. They can be killed by using the Pickaxe, the Axe, or a piece of Dynamite.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Cows can be milked with the [[Milk Wagon | Milk Wagon]]. Drinking cow milk will improve the efficiency with tools threefold (destroying ressources with one strike will be possible).&lt;br /&gt;
&lt;br /&gt;
Ducks can be found on the water and are killed if a bridge is placed on top of them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Desert'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Desert_Biome.png|thumb|160x160px|A starting position of a desert biome.]]&lt;br /&gt;
The Desert is a sandy biome with palm trees, cacti and plenty of rock formations. Perma-rock is denser in the Desert and will pose an increased challenge to players compared with the Plains biome. Water will be less present and can still be bridged over by using wood.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea. Fog can occcur during the day and the night, which can make it harder to discern ressources, though the fog will dissipate once the train reaches the next station.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
The Outlaws will try to steal ressources and then throw them off the edge, similar to Bandits, but they are also able to pick up train track. They can be killed by using the Pickaxe, the Axe, or a piece of Dynamite.&lt;br /&gt;
&lt;br /&gt;
Camels will follow the Water Bucket and empty it once reached. This adds to the water problem in the Desert, due to there not being rain anymore.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Camels can be milked with the [[Milk Wagon | Milk Wagon]]. Drinking camel milk will improve the carry capacity four-fold (carrying 12 items at once will be possible).&lt;br /&gt;
&lt;br /&gt;
Flamingos can be found on the water and are killed if a bridge is placed on top of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Snow'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Snow_Biome.png|thumb|160x160px|A starting position of a snow biome.]]&lt;br /&gt;
The Snow Biome is a biome where it will snow regularly, which will replenish melted snow and stack on top of the already present snow.&lt;br /&gt;
&lt;br /&gt;
The brown trees and rock formations will be harder to see due to the snow. Perma-rock will be commonly found, but they look similar to the rock formations and will pose an increased challenge to players because of that. Water will be present and can still be bridged over by using wood.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. This won't usually pose a threat to the players though because of the [[Light Wagon]], which will melt the snow in it's vicinity. It can also stop snowing for a while, which can be a temporary relief to some players.&lt;br /&gt;
&lt;br /&gt;
Snow can be melted if a player carries the Water Bucket while walking over snow. The [[Buckinator Wagon|improved bucket]] and [[Dynamite Wagon|dynamite]] are more ways to get rid of snow, though not as efficient as with the Light Wagon.   &lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
The Yeti will attack the players by stomping, which creates an area of effect that causes everyone in its vicinity to drop their items.&lt;br /&gt;
&lt;br /&gt;
Two layers of snow will cover up ressources, tracks and tools on the ground. Snow in general will slow down player movement and even stop dashes. It can be a problem if not dealt with accordingly, but it's much less of a threat with the Light Wagon.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
The walrus can be milked, allowing players to maneuver the snow at normal speed.&lt;br /&gt;
&lt;br /&gt;
Penguins can be found on the water and are killed if a bridge is placed on top of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Hell'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Hell_Biome.png|thumb|160x160px|A screen flipped upside down in the Hell biome.]]&lt;br /&gt;
The Hell biome generates dead trees, big pumpkins and stone formations. It is resource-rich but often causes difficulty due to the limited build space for train tracks. Perma-rock is very common and can restrict players by blocking the access to the back of the train.&lt;br /&gt;
&lt;br /&gt;
Instead of water lakes &amp;amp; rivers, there will be vast lava lakes, which can be bridged over by using stone instead of water. The Water Bucket can be filled by standing on top of geysers found on the ground. Tracks cannot be placed over steam vents, the path to the station should be planned accordingly.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Ghosts will attack the players, turning the victim into a ghost with inverted controls (the ghost attribute will effect the player). Once possessed, the Ghost will be removed from the map and after a while the side effects of being possessed will subside.&lt;br /&gt;
&lt;br /&gt;
The screen will tilt and even flip upside down. If the motion sickness option is turned on in the settings, then the controlls will reverse instead.&lt;br /&gt;
&lt;br /&gt;
Magma Slimes will try to attach themselves to the engine, which will set it on fire. They can be extinguished with a water bucket, up to a maximum of 3 times. After that they lose their fire ability and run off the screen.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Magma Slimes can be picked up and linked to the milking wagon for the ghost attribute, allowing players to pass through each other. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Space'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Space_Biome.png|thumb|160x160px|A starting position in space biome.]]&lt;br /&gt;
The Space biome will contain blue/teal trees and light gray stone formations in small quantities. Perma-rock will be present as well but is easily distinguished from stone formations.&lt;br /&gt;
&lt;br /&gt;
Starting from this biome, water won't be available anymore. Instead, the [[Tank Wagon]] and the Water Bucket will provide the player with an oxygen bubble. The oxygen radius of the [[Tank Wagon]] can be increased by upgrading and super-charging it, and the oxygen radius of the bucket can be increased by using the upgraded version of the [[Buckinator Wagon]].&lt;br /&gt;
&lt;br /&gt;
The space biome consists of a collection of islands. The players are able to move between these islands and outside of the map with the use of their jetpacks. Bridging needs to be done with stone and two tile wide bridges are now obsolete due to players being allowed to fly anywhere in the map.&lt;br /&gt;
&lt;br /&gt;
The Space is the first biome where it never gets dark, rendering the [[Light Wagon]] useless. It can still be used in order to remove space dust, but it's not required in order to survive through space.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Due to ressources being scarce, players should try to build as efficiently as possible and try to mine every ressource in sight.&lt;br /&gt;
&lt;br /&gt;
Players should be weary of the oxygen supply. When it drops to zero the player will die &amp;amp; respawn.&lt;br /&gt;
&lt;br /&gt;
From time to time a meteor will crash into the biome, killing players in the vicinity and destroying terrain &amp;amp; tracks if they are not within an air bubble. Players will be able to block an incoming meteor with the Water Bucket.&lt;br /&gt;
&lt;br /&gt;
Due to the vacuum of space, sounds will be muffled/muted. The crash warning is one of the most notable ones, players must place extra attention on the position of the train, its speed and the warning sign that it is about to crash soon.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
There are no creatures in this biome.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Mars'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
The Mars biome will contain green trees, brown rock formations and perma-rock. Similar to the Space biome, water will be replaced with oxygen.&lt;br /&gt;
&lt;br /&gt;
The oxygen radius of the [[Tank Wagon]] can be increased by upgrading and super-charging it, and the oxygen radius of the bucket can be increased by using the upgraded version of the [[Buckinator Wagon]].&lt;br /&gt;
&lt;br /&gt;
Land in this biome is much more present than in Space, which results in less stone being required to build bridges. Two tile wide bridges aren't needed due to players being ablee to use their jetpacks.&lt;br /&gt;
&lt;br /&gt;
It never gets dark in space, rendering the [[Light Wagon]] useless.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Players should be weary of the oxygen supply. When it drops to zero the player will die &amp;amp; respawn.&lt;br /&gt;
&lt;br /&gt;
The Mars biome introduces green walls that are resistant to dynamite and take way longer to mine (both the Axe &amp;amp; Pickaxe can be used to destroy these walls). At least one green wall needs to be passed in order to reach the next station.&lt;br /&gt;
&lt;br /&gt;
On top of the green walls there are Turrets, which will frequently shoot fireballs at players, killing them on hit if they are not protected by an air bubble. They can also be tricked to destroy resources without the use of the tools by simply side-stepping.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
There are no creatures in this biome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Final Biome'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
The colour scheme is similar to the Mars biome. Throughout the biome there will be a set track that the train will travel on. Next ti the track there are buildings and some patches of trees and stone.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
This biome can only be reached if all special [[bolts]] (orange-colored bolts) from all other biomes are collected. The new train engine will then move very slowly for approximately 100 meters while playing calming music.&lt;br /&gt;
&lt;br /&gt;
In this biome players will be able to summon level 3 dynamite out of thin air by pressing the pick-up button, which then can be used to destroy trees, stones or other players.&lt;br /&gt;
&lt;br /&gt;
After the train reaches the last station, the game will end and the screen will move to the left, showing all the progress that has been made (this can be skipped).&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Train&amp;diff=2076</id>
		<title>Train</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Train&amp;diff=2076"/>
		<updated>2022-08-20T13:10:59Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Added Engine Light Radius to the info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Engines_1-4.png|thumb|160x160px|From left to right: Standard steam engine, Improved steam engine, Turbo diesel engine, Nuclear fission engine, Rocket booster engine]]&lt;br /&gt;
The '''train''' is the central focus of Unrailed!, and when it crashes the game ends.&lt;br /&gt;
&lt;br /&gt;
The train is being pulled by an engine and consists out of three other [[wagons]]: the [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]], and the [[Tank Wagon|Tank]]. When playing [[Game Modes|Endless mode]], additional wagons can be purchased with [[bolts]]; when playing a quick game, additional wagons will already be added to the train. &lt;br /&gt;
&lt;br /&gt;
Upgrading the train engine serves 4 purposes in endless:&lt;br /&gt;
 - It progresses the party into the next [[Biomes|Biome]]&lt;br /&gt;
 - It resets the [[speed]] of the train, no matter how fast it was going&lt;br /&gt;
 - It allows the train to hold more wagon slots&lt;br /&gt;
 - It increases the light radius of the engine during nights&lt;br /&gt;
&lt;br /&gt;
It is recommended to upgrade the train only when it is going too fast to keep up with it and as early as collecting the orange bolt. &lt;br /&gt;
&lt;br /&gt;
There are thirteen types of wagons that can be added to the train and each type of wagon can be upgraded two times to improve them with the exception of the [[Light Wagon|Light]] and [[Compass Wagon|Compass]] wagon. In addition to the different types of wagons, there are also five different types of engines. Each of these is linked with a specific [[Biomes|biome]]. When the engine is upgraded the train will be able to carry an extra wagon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Engine&lt;br /&gt;
!Biome&lt;br /&gt;
!# of wagons&lt;br /&gt;
|-&lt;br /&gt;
|Standard steam engine&lt;br /&gt;
|Plains&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Improved steam engine&lt;br /&gt;
|Desert&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Turbo diesel engine&lt;br /&gt;
|Snow&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Heavy nuclear engine&lt;br /&gt;
|Hell&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Rocket booster engine&lt;br /&gt;
|Space&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|High-tech Mars rover&lt;br /&gt;
|Mars&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Nostalgic space bus engine&lt;br /&gt;
|Ending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of wagons ===&lt;br /&gt;
* See [[Wagons]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=2075</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=2075"/>
		<updated>2022-08-20T12:54:48Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Added more information about weather, oxygen &amp;amp; night&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unrailed has seven distinct biomes to play on. Each has its own attributes that make the gameplay unique. These attributes come in the form of varying terrain generation, different [[Creature|creatures]] and different mechanics.  &lt;br /&gt;
&lt;br /&gt;
In Endless Mode players will begin in the Plains biome and are able to progress to the next biome by purchasing the next [[engine]] in the station shop. Engines can be bought for four [[bolts]] and with every engine upgrade players will receive an extra slot for another wagon.&lt;br /&gt;
&lt;br /&gt;
On endless mode players enter these biomes in order:&lt;br /&gt;
# Plains&lt;br /&gt;
# Desert&lt;br /&gt;
# Snow&lt;br /&gt;
# Hell&lt;br /&gt;
# Space&lt;br /&gt;
# Mars&lt;br /&gt;
# Final biome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Plains'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Plains_Biome.png|thumb|160x160px|A starting position of a plains biome.]]&lt;br /&gt;
The Plains are lush &amp;amp; grassy fields containing small forests, rock formations and perma-rock, which will be sparsely generated. Many ponds and rivers cover the landscape providing a healthy supply of water, but players will have to build bridges over them by using wood.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea. Fog can occcur during the day and the night, which can make it harder to discern ressources, though the fog will dissipate once the train reaches the next station.&lt;br /&gt;
&lt;br /&gt;
The Plains is the only biome where it will rain occasionally, which cools down the train engine and will fill up the water bucket. Similar to fog, it will also stop raining once the train reaches the next station.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
In the Plains the only threat is Bandits, which will try to steal ressources and then throw them off the edge. They can be killed by using the Pickaxe, the Axe, or a piece of Dynamite.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Cows can be milked with the [[Milk Wagon | Milk Wagon]]. Drinking cow milk will improve the efficiency with tools threefold (destroying ressources with one strike will be possible).&lt;br /&gt;
&lt;br /&gt;
Ducks can be found on the water and are killed if a bridge is placed on top of them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Desert'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Desert_Biome.png|thumb|160x160px|A starting position of a desert biome.]]&lt;br /&gt;
The Desert is a sandy biome with palm trees, cacti and plenty of rock formations. Perma-rock is denser in the Desert and will pose an increased challenge to players compared with the Plains biome. Water will be less present and can still be bridged over by using wood.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea. Fog can occcur during the day and the night, which can make it harder to discern ressources, though the fog will dissipate once the train reaches the next station.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
The Outlaws will try to steal ressources and then throw them off the edge, similar to Bandits, but they are also able to pick up train track. They can be killed by using the Pickaxe, the Axe, or a piece of Dynamite.&lt;br /&gt;
&lt;br /&gt;
Camels will follow the Water Bucket and empty it once reached. This adds to the water problem in the Desert, due to there not being rain anymore.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Camels can be milked with the [[Milk Wagon | Milk Wagon]]. Drinking camel milk will improve the carry capacity four-fold (carrying 12 items at once will be possible).&lt;br /&gt;
&lt;br /&gt;
Flamingos can be found on the water and are killed if a bridge is placed on top of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Snow'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Snow_Biome.png|thumb|160x160px|A starting position of a snow biome.]]&lt;br /&gt;
The Snow Biome is a biome where it will snow regularly, which will replenish melted snow and stack on top of the already present snow.&lt;br /&gt;
&lt;br /&gt;
The brown trees and rock formations will be harder to see due to the snow. Perma-rock will be commonly found, but they look similar to the rock formations and will pose an increased challenge to players because of that. Water will be present and can still be bridged over by using wood.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. This won't usually pose a threat to the players though because of the [[Light Wagon]], which will melt the snow in it's vicinity. It can also stop snowing for a while, which can be a temporary relief to some players.&lt;br /&gt;
&lt;br /&gt;
Snow can be melted if a player carries the Water Bucket while walking over snow. The [[Buckinator Wagon|improved bucket]] and [[Dynamite Wagon|dynamite]] are more ways to get rid of snow, though not as efficient as with the Light Wagon.   &lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
The Yeti will attack the players by stomping, which creates an area of effect that causes everyone in its vicinity to drop their items.&lt;br /&gt;
&lt;br /&gt;
Snow will cover up ressources, tracks and tools on the ground, slow down player movement and even stop dashes. It can be a problem if not dealt with accordingly, but it's much less of a threat with the Light Wagon.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
The walrus can be milked, allowing players to maneuver the snow at normal speed.&lt;br /&gt;
&lt;br /&gt;
Penguins can be found on the water and are killed if a bridge is placed on top of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Hell'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Hell_Biome.png|thumb|160x160px|A screen flipped upside down in the Hell biome.]]&lt;br /&gt;
The Hell biome generates dead trees, big pumpkins and stone formations. It is resource-rich but often causes difficulty due to the limited build space for train tracks. Perma-rock is very common and can restrict players by blocking the access to the back of the train.&lt;br /&gt;
&lt;br /&gt;
Instead of water lakes &amp;amp; rivers, there will be vast lava lakes, which can be bridged over by using stone instead of water. The Water Bucket can be filled by standing on top of geysers found on the ground. Tracks cannot be placed over steam vents, the path to the station should be planned accordingly.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. This won't usually pose a threat to the players though because the upgraded engine will provide a bigger radius of light during the night.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Ghosts will attack the players, turning the victim into a ghost with inverted controls (the ghost attribute will effect the player). Once possessed, the Ghost will be removed from the map and after a while the side effects of being possessed will subside.&lt;br /&gt;
&lt;br /&gt;
The screen will tilt and even flip upside down. If the motion sickness option is turned on in the settings, then the controlls will reverse instead.&lt;br /&gt;
&lt;br /&gt;
Magma Slimes will try to attach themselves to the engine, which will set it on fire. They can be extinguished with a water bucket, up to a maximum of 3 times. After that they lose their fire ability and run off the screen.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Magma Slimes can be picked up and linked to the milking wagon for the ghost attribute, allowing players to pass through each other. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Space'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Space_Biome.png|thumb|160x160px|A starting position in space biome.]]&lt;br /&gt;
The Space biome will contain blue/teal trees and light gray stone formations in small quantities. Perma-rock will be present as well but is easily distinguished from stone formations.&lt;br /&gt;
&lt;br /&gt;
Starting from this biome, water won't be available anymore. Instead, the [[Tank Wagon]] and the Water Bucket will provide the player with an oxygen bubble. The oxygen radius of the [[Tank Wagon]] can be increased by upgrading and super-charging it, and the oxygen radius of the bucket can be increased by using the upgraded version of the [[Buckinator Wagon]].&lt;br /&gt;
&lt;br /&gt;
The space biome consists of a collection of islands. The players are able to move between these islands and outside of the map with the use of their jetpacks. Bridging needs to be done with stone and two tile wide bridges are now obsolete due to players being allowed to fly anywhere in the map.&lt;br /&gt;
&lt;br /&gt;
The Space is the first biome where it never gets dark, rendering the [[Light Wagon]] useless. It can still be used in order to remove space dust, but it's not required in order to survive through space.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Due to ressources being scarce, players should try to build as efficiently as possible and try to mine every ressource in sight.&lt;br /&gt;
&lt;br /&gt;
Players should be weary of the oxygen supply. When it drops to zero the player will die &amp;amp; respawn.&lt;br /&gt;
&lt;br /&gt;
From time to time a meteor will crash into the biome, killing players in the vicinity and destroying terrain &amp;amp; tracks if they are not within an air bubble. Players will be able to block an incoming meteor with the Water Bucket.&lt;br /&gt;
&lt;br /&gt;
Due to the vacuum of space, sounds will be muffled/muted. The crash warning is one of the most notable ones, players must place extra attention on the position of the train, its speed and the warning sign that it is about to crash soon.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
There are no creatures in this biome.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Mars'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
The Mars biome will contain green trees, brown rock formations and perma-rock. Similar to the Space biome, water will be replaced with oxygen.&lt;br /&gt;
&lt;br /&gt;
The oxygen radius of the [[Tank Wagon]] can be increased by upgrading and super-charging it, and the oxygen radius of the bucket can be increased by using the upgraded version of the [[Buckinator Wagon]].&lt;br /&gt;
&lt;br /&gt;
Land in this biome is much more present than in Space, which results in less stone being required to build bridges. Two tile wide bridges aren't needed due to players being ablee to use their jetpacks.&lt;br /&gt;
&lt;br /&gt;
It never gets dark in space, rendering the [[Light Wagon]] useless.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Players should be weary of the oxygen supply. When it drops to zero the player will die &amp;amp; respawn.&lt;br /&gt;
&lt;br /&gt;
The Mars biome introduces green walls that are resistant to dynamite and take way longer to mine (both the Axe &amp;amp; Pickaxe can be used to destroy these walls). At least one green wall needs to be passed in order to reach the next station.&lt;br /&gt;
&lt;br /&gt;
On top of the green walls there are Turrets, which will frequently shoot fireballs at players, killing them on hit if they are not protected by an air bubble. They can also be tricked to destroy resources without the use of the tools by simply side-stepping.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
There are no creatures in this biome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Final Biome'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
The colour scheme is similar to the Mars biome. Throughout the biome there will be a set track that the train will travel on. Next ti the track there are buildings and some patches of trees and stone.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
This biome can only be reached if all special [[bolts]] (orange-colored bolts) from all other biomes are collected. The new train engine will then move very slowly for approximately 100 meters while playing calming music.&lt;br /&gt;
&lt;br /&gt;
In this biome players will be able to summon level 3 dynamite out of thin air by pressing the pick-up button, which then can be used to destroy trees, stones or other players.&lt;br /&gt;
&lt;br /&gt;
After the train reaches the last station, the game will end and the screen will move to the left, showing all the progress that has been made (this can be skipped).&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Train&amp;diff=2074</id>
		<title>Train</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Train&amp;diff=2074"/>
		<updated>2022-08-16T20:36:23Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Changed image size and moved it to the top&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Engines_1-4.png|thumb|160x160px|From left to right: Standard steam engine, Improved steam engine, Turbo diesel engine, Nuclear fission engine, Rocket booster engine]]&lt;br /&gt;
The '''train''' is the central focus of Unrailed!, and when it crashes the game ends. The train is being pulled by an engine and consists out of three other [[wagons]]: the [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]], and the [[Tank Wagon|Tank]]. When playing [[Game Modes|Endless mode]], additional wagons can be purchased with [[bolts]]; when playing a quick game, additional wagons will already be added to the train. &lt;br /&gt;
&lt;br /&gt;
Upgrading the train engine serves 3 purposes in endless; it resets the [[speed]] of the train no matter how fast it was going, it progresses into the next [[Biomes|Biome]] and it allows the train to hold more wagon slots. It is recommended to upgrade the train only when it is going too fast to keep up with it and as early as collecting the orange bolt. &lt;br /&gt;
&lt;br /&gt;
There are thirteen types of wagons that can be added to the train and each type of wagon can be upgraded two times to improve them with the exception of the [[Light Wagon|Light]] and [[Compass Wagon|Compass]] wagon. In addition to the different types of wagons, there are also five different types of engines. Each of these is linked with a specific [[Biomes|biome]]. When the engine is upgraded the train will be able to carry an extra wagon.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Engine&lt;br /&gt;
!Biome&lt;br /&gt;
!# of wagons&lt;br /&gt;
|-&lt;br /&gt;
|Standard steam engine&lt;br /&gt;
|Plains&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Improved steam engine&lt;br /&gt;
|Desert&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Turbo diesel engine&lt;br /&gt;
|Snow&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Heavy nuclear engine&lt;br /&gt;
|Hell&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Rocket booster engine&lt;br /&gt;
|Space&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|High-tech Mars rover&lt;br /&gt;
|Mars&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Nostalgic space bus engine&lt;br /&gt;
|Ending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of wagons ===&lt;br /&gt;
* See [[Wagons]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Strategy&amp;diff=2073</id>
		<title>Strategy</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Strategy&amp;diff=2073"/>
		<updated>2022-08-16T20:33:13Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Moved the link from the heading to the text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Track Placement==&lt;br /&gt;
This category attempts to share insights and tips on efficient routing.&lt;br /&gt;
=== Path Clearing ===&lt;br /&gt;
When mining a path through resources for the [[train]], it is helpful to ensure that the entire cleared route is at least 2 spaces in width so that players can move alongside the [[train]] without a bottleneck. If time allows, increasing the width to 3 spaces will allow multiple players to move back and forth instead of having to take turns. To get maximum efficiency from a TNT explosion, you always want to cut in a number of squares equal to the level of TNT being placed, plus 1 additional square. For example, a LVL 3 TNT explosion would be 4 squares in and a LVL 4 (Yellow) would be 5.&lt;br /&gt;
&lt;br /&gt;
==Teamwork &amp;amp; Responsibilities==&lt;br /&gt;
It is important to designate a single person to lay tracks because two people cannot lay tracks at the same time without causing the tracks to be double-placed or misplaced and possibly derailing the [[train]]. This can happen when one or more players are not in sync due to server latency. To have the best reaction times in situations such as waiting until the very last moment to place down the final rail or when attempting to save your train from a near derailing, it is recommended that the designated track layer be the host of the lobby as they would have the least amount of latency when laying track.&lt;br /&gt;
&lt;br /&gt;
The ideal team consists of three players: one on the tools, one track-layer, and one resource gatherer/dynamite user. The players can multitask but, as the [[train]] gains speed, they must focus on their own tasks. To increase efficiency, the designated track layer should pick up resources immediately after placing tracks and return to the [[train]], deposit the resources, and pick up tracks again, and continue this sequence. Those on tools can also dash directly after mining or chopping each (1) resource to shave off miliseconds travelling between resources. Cumulatively this amounts to seconds saved and allows paths to be cleared much quicker than before. This is just one example of how dashing can be very beneficial and time efficient however, keeping in mind that dashing into other players will make them drop whatever they are holding. E.g. A tool, dynamite or 1 commodity.&lt;br /&gt;
&lt;br /&gt;
== Endless Mode Wagons ==&lt;br /&gt;
This category aims to provide guidance for when to purchase, what to purchase, and where to place your [[Wagons|wagons]], as well as other strategic guidance you might need to know.&lt;br /&gt;
===Purchases===&lt;br /&gt;
You should save up as many [[bolts]] at the beginning as possible and not spend them until [[Dynamite Wagon|Dynamite]] appears. The 3 wagons of choice inside the shop are selected by RNG (Random Number Generator) with the chosen seed name being the main factor. If you have accumulated at least 7 bolts and the cart selection is not in your favor, you may purchase upgrades for the [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]] and [[Tank Wagon|Tank]], keeping in mind that you can earn up to 3 bolts per level. Below are wagon configurations from each particular difficulty that have been used to achieve the current world records. You may also notice that certain wagons are purchased in multiples. When this is done, the cost to buy the same wagon increases by 1 bolt each time to balance out the ability to purchase multiples with ease. The same rule applies when upgrading 2 wagons of the same level, whereas one wagon would have its upgrade cost increased by 1 bolt. The obvious choice here would be to choose the wagon upgrade of lesser cost however, upgrading both wagons incrementally wastes 2 bolts. Your team should choose one of the wagons and fully upgrade it to its LVL 3 maximum first.&lt;br /&gt;
===Placement===&lt;br /&gt;
The world record for distance swaps the positions of the [[Tank_Wagon|Tank]] and [[Crafting Wagon|Crafter]] wagons with two [[Dynamite Wagon|Dynamite Wagons]] near the back, in front of the [[Tank Wagon|Tank]]. There are a few reasons for this: ideally, your tank of water will not need to be filled or extinguished as often as you will need to pull tracks off and place them. The tank of water can also be refilled from the engine making its default position redundant. You want a rearward water reserve allowing it to be refilled from either end of the [[train]] and your tracks as far forward as possible to allow the designated track layer to easily pull tracks off whilst refilling the [[Storage Wagon|Storage]]. Also, running to the rear of the [[train]] to pickup tracks is very inefficient and could possibly derail the [[train]] at high speeds and one-way pinches if you have not placed enough tracks ahead. You can swap wagons around as early as the completion of the first station. While in the shop, simply pickup the [[Tank Wagon|Tank]] and drop it in place of the [[Crafting_Wagon|Crafter]].&lt;br /&gt;
===Engines &amp;amp; Speed===&lt;br /&gt;
When do you buy that engine upgrade? Well, if you have an experienced team, you can push to 600-700m fairly safely in the first [[Biomes|biome]]. With that being said, the world record pushes it to double that on Easy and over 1000m on Hard. Ideally, you want to avoid buying a new engine until the [[train]] is going too fast for your team. That will vary based on your team's experience level of course. You should be trying to push the speed as high as possible and feel comfortable playing at around 0.650m/s or even higher. If your team still has a surplus of tracks on the [[Crafting Wagon|Crafter]] upon reaching the end of your current station, you may be able to push onwards a few more stations.&lt;br /&gt;
&lt;br /&gt;
===Bolts===&lt;br /&gt;
Something to keep in mind when avoiding engine upgrades for a long time is that you don't have to worry about [[missions]] or the hidden map bolts. For example, if you are pushing really far into the first biome (Plains), you will have more bolts than you can even use by earning 1 bolt for every station successfully reached. Therefore, once you have your [[train]] maxed out, don't waste time on difficult missions or hidden bolts along the way.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|[[File:WagonPlacement_Easy_Record.png|thumb|475x475px|Wagon Placement for Easy Endless World Record: 10,093m]]&lt;br /&gt;
|[[File:WagonPlacement_Medium_Record.png|thumb|475x475px|Wagon Placement for Medium Endless World Record: 10,172m]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WagonPlacement_Hard_Record.png|thumb|475x475px|Wagon Placement for Hard Endless World Record: 7,058m]]&lt;br /&gt;
|[[File:WagonPlacement_Extreme_Record.png|thumb|475x475px|Wagon Placement for Extreme Endless World Record: 7,828m]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Difficulties&amp;diff=2072</id>
		<title>Difficulties</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Difficulties&amp;diff=2072"/>
		<updated>2022-08-16T20:29:50Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Changed image sizes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game exhibits 5 different difficulty levels. The difficulty level influences the sparsity of resources and the amount of black rock (non destructible) on the map. Other parameters like the speed of the train stay the same.&lt;br /&gt;
While getting resources might be easier on higher difficulties, the focus shifts to planning ahead where to build tracks to avoid being locked-away from the train.&lt;br /&gt;
&lt;br /&gt;
===Kids===&lt;br /&gt;
Kids mode has similar resource distribution as easy but forces the player to enable checkpoints which will be available at each station instead of only at the first station of each next biome.&lt;br /&gt;
&lt;br /&gt;
===Easy===&lt;br /&gt;
[[File:easymap.jpg|thumb|160x160px|A typical easy map has a grass path to the next station.]]&lt;br /&gt;
Easy maps have a clear path to the next station. Players do still have to occasionally build bridges, especially in hell and space biome.&lt;br /&gt;
&lt;br /&gt;
===Medium===&lt;br /&gt;
[[File:mediummap.jpg|thumb|160x160px|Medium map have no obvious path to the next station.]]&lt;br /&gt;
Medium maps have no obvious path to the next station anymore. Players have to clear rocks and trees in order to make path for the railway. Medium maps still have the same amount of indestructible rock as on easy maps.&lt;br /&gt;
&lt;br /&gt;
===Hard===&lt;br /&gt;
[[File:hardmap.jpg|thumb|160x160px|A Hard map has an increased amount of black rock.]]&lt;br /&gt;
Hard maps are similar to medium maps but with more black (non-destructible) rocks. Clear patches of land are small, and bottlenecks are more common.&lt;br /&gt;
&lt;br /&gt;
===Extreme===&lt;br /&gt;
[[File:extrememap.jpg|thumb|160x160px|Extreme maps force the player through at least one narrow bottleneck.]]&lt;br /&gt;
Extreme maps have a high amount of black rock. Often, the sections contain locations that force the train to go through bottlenecks where players cannot walk next to the train at each track. Clear patches  of land are tiny and are usually only located around the stations or alternatively, contain non-player characters. It is recommended to swap the tank and crafting wagons default position so that you can collect crafted tracks as soon as possible from a pinch and extend the track sooner.&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Creature&amp;diff=2071</id>
		<title>Creature</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Creature&amp;diff=2071"/>
		<updated>2022-08-16T20:28:42Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Added &amp;quot;Slime&amp;quot; to Magma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are different types of creatures that inhabit specific [[biomes]]. Creatures can be either passive or aggressive. Passive creatures can have little to no impact to the players other than simply being in the path of the tracks. Aggressive creatures may have serious effects on the players and can potentially end the game. Milkable creatures can be attached to the [[Milk Wagon|milk wagon]] to give unique abilities to players upon drinking milk. &lt;br /&gt;
&lt;br /&gt;
=== Milkable Creatures ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Creature&lt;br /&gt;
!Type&lt;br /&gt;
!Biome&lt;br /&gt;
!Behaviour&lt;br /&gt;
|-&lt;br /&gt;
|Cow&lt;br /&gt;
|Passive&lt;br /&gt;
|Plains&lt;br /&gt;
|Walks around randomly.&lt;br /&gt;
|-&lt;br /&gt;
|Camel&lt;br /&gt;
|Passive&lt;br /&gt;
|Desert&lt;br /&gt;
|Will follow and drink from the water wagon and bucket.&lt;br /&gt;
|-&lt;br /&gt;
|Walrus&lt;br /&gt;
|Passive&lt;br /&gt;
|Snow&lt;br /&gt;
|Idle creature.&lt;br /&gt;
|-&lt;br /&gt;
|Magma Slimes&lt;br /&gt;
|Aggressive&lt;br /&gt;
|Hell&lt;br /&gt;
|Will try to attach to the engine or wagons setting them on fire. Can be extinguished using the water bucket, but will replenish its fire properties by going to the nearest lava source.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Creatures ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Creature&lt;br /&gt;
!Biome&lt;br /&gt;
!Behaviour&lt;br /&gt;
|-&lt;br /&gt;
|Bandit&lt;br /&gt;
|Plains&lt;br /&gt;
|Will steal resources and throw them from the edge of the map. Can be lured away by looking at them directly.&lt;br /&gt;
|-&lt;br /&gt;
|Outlaw&lt;br /&gt;
|Desert&lt;br /&gt;
|Same behaviour and mechanics as the bandit, but can have the ability to also take tracks.&lt;br /&gt;
|-&lt;br /&gt;
|Yeti&lt;br /&gt;
|Snow&lt;br /&gt;
|Will smash the ground causing players to drop items.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost&lt;br /&gt;
|Hell&lt;br /&gt;
|Will possess the player mirroring movement controls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Passive Creatures ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Creatures&lt;br /&gt;
!Biome&lt;br /&gt;
|-&lt;br /&gt;
|Duck&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|Flamingo&lt;br /&gt;
|Desert&lt;br /&gt;
|-&lt;br /&gt;
|Penguin&lt;br /&gt;
|Snow&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=2070</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=2070"/>
		<updated>2022-08-16T20:26:51Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Changed image sizes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unrailed has seven distinct biomes to play on. Each has its own attributes that make the gameplay unique. These attributes come in the form of varying terrain generation, different [[Creature|creatures]] and different mechanics.  &lt;br /&gt;
&lt;br /&gt;
In Endless Mode players will begin in the Plains biome and are able to progress to the next biome by purchasing the next [[engine]] in the station shop. Engines can be bought for four [[bolts]] and with every engine upgrade players will receive an extra slot for another wagon.&lt;br /&gt;
&lt;br /&gt;
On endless mode players enter these biomes in order:&lt;br /&gt;
# Plains&lt;br /&gt;
# Desert&lt;br /&gt;
# Snow&lt;br /&gt;
# Hell&lt;br /&gt;
# Space&lt;br /&gt;
# Mars&lt;br /&gt;
# Final biome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Plains&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Plains_Biome.png|thumb|160x160px|A starting position of a plains biome.]]&lt;br /&gt;
The Plains are lush &amp;amp; grassy fields containing small forests, rock formations and perma-rock, which will be sparsely generated. Many ponds and rivers cover the landscape providing a healthy supply of water, but players will have to build bridges over them by using wood.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea.&lt;br /&gt;
&lt;br /&gt;
The Plains is the only biome where it will rain occasionally, which cools down the train engine and will fill up the water bucket.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
In the Plains the only threat is Bandits, which will try to steal ressources and then throw them off the edge. They can be killed by using the Pickaxe, the Axe, or a piece of Dynamite.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Cows can be milked with the [[Milk Wagon | Milk Wagon]]. Drinking cow milk will improve the efficiency with tools threefold (destroying ressources with one strike will be possible).&lt;br /&gt;
&lt;br /&gt;
Ducks can be found on the water and are killed if a bridge is placed on top of them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Desert&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Desert_Biome.png|thumb|160x160px|A starting position of a desert biome.]]&lt;br /&gt;
The Desert is a sandy biome with palm trees, cacti and plenty of rock formations. Perma-rock is denser in the Desert and will pose an increased challenge to players compared with the Plains biome. Water will be less present and can still be bridged over by using wood.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
The Outlaws will try to steal ressources and then throw them off the edge, similar to Bandits, but they are also able to pick up train track. They can be killed by using the Pickaxe, the Axe, or a piece of Dynamite.&lt;br /&gt;
&lt;br /&gt;
Camels will follow the Water Bucket and empty it once reached. This adds to the water problem in the Desert, due to there not being rain anymore.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Camels can be milked with the [[Milk Wagon | Milk Wagon]]. Drinking camel milk will improve the carry capacity four-fold (carrying 12 items at once will be possible).&lt;br /&gt;
&lt;br /&gt;
Flamingos can be found on the water and are killed if a bridge is placed on top of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Snow&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Snow_Biome.png|thumb|160x160px|A starting position of a snow biome.]]&lt;br /&gt;
The Snow Biome is a biome where it will snow regularly, which will replenish melted snow and stack on top of the already present snow.&lt;br /&gt;
&lt;br /&gt;
The brown trees and rock formations will be harder to see due to the snow. Perma-rock will be commonly found, but they look similar to the rock formations and will pose an increased challenge to players because of that. Water will be present and can still be bridged over by using wood.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. This won't usually pose a threat to the players though because of the [[Light Wagon]], which will melt the snow in it's vicinity.&lt;br /&gt;
&lt;br /&gt;
Snow can be melted if a player carries the Water Bucket while walking over snow. The [[Buckinator Wagon|improved bucket]] and [[Dynamite Wagon|dynamite]] are more ways to get rid of snow, though not as efficient as with the Light Wagon.   &lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
The Yeti will attack the players by stomping, which creates an area of effect that causes everyone in its vicinity to drop their items.&lt;br /&gt;
&lt;br /&gt;
Snow will cover up ressources, tracks and tools on the ground, slow down player movement and even stop dashes. It can be a problem if not dealt with accordingly, but it's much less of a threat with the Light Wagon.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
The walrus can be milked, allowing players to maneuver the snow at normal speed. &lt;br /&gt;
  &lt;br /&gt;
Penguins can be found on the water and are killed if a bridge is placed on top of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Hell&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Hell_Biome.png|thumb|160x160px|A screen flipped upside down in the Hell biome.]]&lt;br /&gt;
The Hell biome generates dead trees, big pumpkins and stone formations. It is resource-rich but often causes difficulty due to the limited build space for train tracks. Perma-rock is very common and can restrict players by blocking the access to the back of the train.&lt;br /&gt;
&lt;br /&gt;
Instead of water lakes &amp;amp; rivers, there will be vast lava lakes, which can be bridged over by using stone instead of water. The Water Bucket can be filled by standing on top of geysers found on the ground. Tracks cannot be placed over steam vents, the path to the station should be planned accordingly.&lt;br /&gt;
&lt;br /&gt;
The Hell is the first biome where it never gets dark, which renders the [[Light Wagon]] useless&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Ghosts will attack the players, turning the victim into a ghost with inverted controls (the ghost attribute will effect the player). Once possessed, the Ghost will be removed from the map and after a while the side effects of being possessed will subside.&lt;br /&gt;
&lt;br /&gt;
The screen will tilt and even flip upside down. If the motion sickness option is turned on in the settings, then the controlls will reverse instead.&lt;br /&gt;
&lt;br /&gt;
Magma Slimes will try to attach themselves to the engine, which will set it on fire. They can be extinguished with a water bucket, up to a maximum of 3 times. After that they lose their fire ability and run off the screen.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Magma Slimes can be picked up and linked to the milking wagon for the ghost attribute, allowing players to pass through each other. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Space&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Space_Biome.png|thumb|160x160px|A starting position in space biome.]]&lt;br /&gt;
The Space biome will contain blue/teal trees and light gray stone formations in small quantities. Perma-rock will be present as well but is easily distinguished from stone formations.&lt;br /&gt;
&lt;br /&gt;
Starting from this biome, water won't be available anymore. Instead, the [[Tank Wagon]] and the Water Bucket will provide the player with an oxygen bubble.&lt;br /&gt;
&lt;br /&gt;
The space biome consists of a collection of islands. The players are able to move between these islands and outside of the map with the use of their jetpacks. Bridging needs to be done with stone and two tile wide bridges are now obsolete due to players being allowed to fly anywhere in the map.&lt;br /&gt;
&lt;br /&gt;
It never gets dark in space, rendering the [[Light Wagon]] useless.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Due to ressources being scarce, players should try to build as efficiently as possible and try to mine every ressource in sight.&lt;br /&gt;
&lt;br /&gt;
Players should be weary of the oxygen supply. When it drops to zero the player will die &amp;amp; respawn.&lt;br /&gt;
&lt;br /&gt;
From time to time a meteor will crash into the biome, killing players in the vicinity and destroying terrain &amp;amp; tracks if they are not within an air bubble. Players will be able to block an incoming meteor with the Water Bucket.&lt;br /&gt;
&lt;br /&gt;
Due to the vacuum of space, sounds will be muffled/muted. The crash warning is one of the most notable ones, players must place extra attention on the position of the train, its speed and the warning sign that it is about to crash soon.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
There are no creatures in this biome.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Mars&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
The Mars biome will contain green trees, brown rock formations and perma-rock. Similar to the Space biome, water will be replaced with oxygen.&lt;br /&gt;
&lt;br /&gt;
Land in this biome is much more present than in Space, which results in less stone being required to build bridges. Two tile wide bridges aren't needed due to players being ablee to use their jetpacks.&lt;br /&gt;
&lt;br /&gt;
It never gets dark in space, rendering the [[Light Wagon]] useless.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Players should be weary of the oxygen supply. When it drops to zero the player will die &amp;amp; respawn.&lt;br /&gt;
&lt;br /&gt;
The Mars biome introduces green walls that are resistant to dynamite and take way longer to mine (both the Axe &amp;amp; Pickaxe can be used to destroy these walls). At least one green wall needs to be passed in order to reach the next station.&lt;br /&gt;
&lt;br /&gt;
On top of the green walls there are Turrets, which will frequently shoot fireballs at players, killing them on hit if they are not protected by an air bubble. They can also be tricked to destroy resources without the use of the tools by simply side-stepping.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
There are no creatures in this biome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Final Biome&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
The colour scheme is similar to the Mars biome. Throughout the biome there will be a set track that the train will travel on. Next ti the track there are buildings and some patches of trees and stone.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
This biome can only be reached if all special [[bolts]] (orange-colored bolts) from all other biomes are collected. The new train engine will then move very slowly for approximately 100 meters while playing calming music.&lt;br /&gt;
&lt;br /&gt;
In this biome players will be able to summon level 3 dynamite out of thin air by pressing the pick-up button, which then can be used to destroy trees, stones or other players.&lt;br /&gt;
&lt;br /&gt;
After the train reaches the last station, the game will end and the screen will move to the left, showing all the progress that has been made (this can be skipped).&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Bolts&amp;diff=2069</id>
		<title>Bolts</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Bolts&amp;diff=2069"/>
		<updated>2022-08-16T20:25:16Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Changed image sizes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bolt.png|thumb|160x160px]]&lt;br /&gt;
'''Bolts''' are the in-game currency to buy upgrades in the [[Game Modes|Endless game mode]]. During every stage, you can get three bolts by these methods: finishing a [[Missions|mission]], getting the bolt somewhere in the stage and/or reaching stations.&lt;br /&gt;
&lt;br /&gt;
The bolts can be used for various upgrades to your [[train]]. You can either upgrade an already existing wagon to perform better. You can buy a new wagon that can fulfill another task or you can upgrade your engine. Upgrading your engine will slow down the train and will allow you to move into a new [[Biomes|biome]].&lt;br /&gt;
[[File:Special_Orange_Bolts.png|thumb|160x160px]]&lt;br /&gt;
&lt;br /&gt;
'''Special (orange) bolts''' are available only once per biome and count as two regular bolts.&lt;br /&gt;
&lt;br /&gt;
They are found in the third section of every biome and are necessary for unlocking the final engine.&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Robot&amp;diff=2068</id>
		<title>Robot</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Robot&amp;diff=2068"/>
		<updated>2022-08-16T20:14:30Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Changed image sizes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When starting a game without any other players, you'll be given an AI robot companion for singleplayer sessions. In versus sessions, each team with less than two members will be filled up with a robot. The robot can be controlled via the Ping-Tool ([Left-Mouse-Btn] or [Q] or [Right-Analog-Stick-Press] and emojis ([CTRL], [L/R-Trigger]. Check out the [[FAQ|FAQ]] for more details concerning the controls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Using the Ping Tool==&lt;br /&gt;
[[File:PingPath.jpg|thumb|160x160px|A Ping-Path giving precise orders to the bot.]]&lt;br /&gt;
[[File:PingDot.jpg|thumb|160x160px|A single Ping-Dot. The bot decides the exact path on its own.]]&lt;br /&gt;
For most modes, the bot expects the player to create Pings to act at a desired position on the map with the Ping-Tool. Depending on how you activated the Ping-Tool, the pointer can then be moved around the map with [WASD] or by moving the mouse. Press [SPACE] (Accept) to then confirm the Ping. They can be either placed as a path (with up to 4 waypoints) or as single dot (by pressing Accept twice). When using a single dot, the bot will decide on which path to the Ping is relevant. The planned path by the bot can be visualized again while holding [CTRL] or [E] (Emoji Wheel button).&lt;br /&gt;
&lt;br /&gt;
==Modes==&lt;br /&gt;
[[File:BotEmojisPage1.jpg|thumb|160x160px|Possible actions the bot can perform.]]&lt;br /&gt;
[[File:BotEmojisPage2.jpg|thumb|160x160px|On the second page, only the angry-emoji is gameplay relevant for controlling the bot.]]&lt;br /&gt;
By selecting an emoji, the bot starts and continues (forever) performing an action represented by the emoji. Some actions can fail and the bot will respond with a warning sign or a specific emoji showing what is missing. If the impediment is solved, the bot directly continues with the action.&lt;br /&gt;
&lt;br /&gt;
===1. Rock/Stone===&lt;br /&gt;
The bot mines rocks preferably on the path to the Ping or in front of the train otherwise.&lt;br /&gt;
&lt;br /&gt;
===2. Wood===&lt;br /&gt;
Same as the rock/stone mode but for trees using the axe.&lt;br /&gt;
&lt;br /&gt;
===3. Tracks===&lt;br /&gt;
The bot collects resources, puts them on the box wagon and takes crafted tracks from the crafting wagon or from around the map and puts it in front of the last track. If no Ping is set, the bot is very hesitant in putting tracks in front of the train and will hold up an emoji showing a path with waypoints crossed out with a red line.&lt;br /&gt;
&lt;br /&gt;
===4. Water===&lt;br /&gt;
The bot tries to find the water bucket, tries to fill it with water and tries to extinguish burning wagons.&lt;br /&gt;
&lt;br /&gt;
===5. Dynamite===&lt;br /&gt;
The bot tries to re-load dynamite wagons and takes the dynamite to a position surrounded by many rocks/trees and which is close to a Ping.&lt;br /&gt;
&lt;br /&gt;
===6. Fill Box Wagon===&lt;br /&gt;
Very similar to the &amp;quot;tracks&amp;quot;-mode but the bot will not use the tracks to connect them to the main railroad. Instead, it tries to create stacks close to the ending of the railroad.&lt;br /&gt;
&lt;br /&gt;
===7. Fill All Wagons===&lt;br /&gt;
Similar to &amp;quot;fill box wagon&amp;quot;-mode but the bot also fills up other wagons.&lt;br /&gt;
&lt;br /&gt;
===8. Bridges===&lt;br /&gt;
The bot tries to build bridges on the Ping-Path (or path to the Ping-Dot).&lt;br /&gt;
&lt;br /&gt;
===[F5] Angry===&lt;br /&gt;
The bot tries to kill animals.&lt;br /&gt;
&lt;br /&gt;
===[F1] Heart-Eyes &amp;amp; [F3] Thinking===&lt;br /&gt;
The bot tries to accompany the player emotionally.&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=FAQ&amp;diff=2067</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=FAQ&amp;diff=2067"/>
		<updated>2022-08-16T18:12:57Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Take 2...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanics and Game Modes Introduction ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=hH1DUzh_PyE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Online ==&lt;br /&gt;
=== How can I play together with my friend? ===&lt;br /&gt;
You have to open a private online lobby via '''Play Game &amp;gt; Online &amp;gt; Create Private Lobby''' or you have to stay in any (public) lobby with less than 4 players. Your friend can then join you by either:&lt;br /&gt;
 - entering the session ID after navigating in game to '''Play Game &amp;gt; Online &amp;gt; Join Private Lobby''',&lt;br /&gt;
 - right-clicking on your profile in their Steam friends list and then clicking on '''Join Game''',&lt;br /&gt;
 - or by clicking on your Discord icon and then clicking on '''Ask to Join''',&lt;br /&gt;
 - or you can (while being in the lobby) click on the + in the Discord message bar and on '''Invite &amp;lt;channel&amp;gt; to play Unrailed!''' to send an invite out to a channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Can I play with multiple local players online? ===&lt;br /&gt;
Yes! With multiple local players you can join any online game that wouldn't have more than 4 players once everyone joined (you can join a party of 2 if you are a party of 2 yourself, but you can't join a party of 3 or more). Just enter the game with all local players before joining an online lobby.&lt;br /&gt;
 - Note that you can for example play with two local players online against two other players playing locally at another device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Can I play across Xbox, PlayStation, Nintendo Switch &amp;amp; PC platforms (Crossplay / Cross-Platform)? ===&lt;br /&gt;
Yes! Xbox, PlayStation, Nintendo Switch, Steam and Epic Games players can play together online (Crossplay). To join a private lobby, you must know the lobby's ID code (Session ID).&lt;br /&gt;
You can find sessions via the official [https://unrailed-online.com/sessions session browser website] or in-game with the Steam and Epic Games versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Controls/Input &amp;amp; Emojis ==&lt;br /&gt;
=== Keyboard Map ===&lt;br /&gt;
We support '''1''' keyboard and up to '''4''' controllers. Furthermore each input device can be used as two  using the '''Split Input''' button. Keyboard controls can be remapped by following the instructions found in the '''#faq''' channel of the [https://discord.gg/unrailed Official Unrailed! Discord Server].&lt;br /&gt;
&lt;br /&gt;
[[File:Keyboard_Map.png|640px|Default keyboard layout. Image by SkiperTheBoss.]]&lt;br /&gt;
&lt;br /&gt;
[Image by '''SkipperTheBoss''']&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controller Map ===&lt;br /&gt;
This is the default controller configuration.&lt;br /&gt;
&lt;br /&gt;
[[File:XBOX_Map.png|640px]]&lt;br /&gt;
&lt;br /&gt;
=== How to use emotes / emojis in game ===&lt;br /&gt;
On keyboard '''[CTRL]''' or '''[E]''' opens the emoji wheel in-game and '''[SPACE]''' switches pages. With a controller, you can open the menu by pressing the '''[L]''' trigger (1st page) or '''[R]''' trigger (2nd page). To switch pages (and also access the 3rd page), press the '''[Right Analog Stick]'''. The first 2 pages of emojis all have keyboard keybinds for quicker accessibility. See the keyboard map above or the emoji cheatsheet below:&lt;br /&gt;
&lt;br /&gt;
[[File:Emoji_Cheatsheet.png|640px]]&lt;br /&gt;
&lt;br /&gt;
[Image of emote wheel pages 1 &amp;amp; 2 by '''Konjac Potage''']&lt;br /&gt;
&lt;br /&gt;
[[File:Emote wheel 3.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
[Image of emote wheel page 3 by '''Raft''']&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How can I remap the keyboard bindings? ===&lt;br /&gt;
Put a '''keyboardremapsingle.txt''', '''keyboardremapleft.txt''' or '''keyboardremapright.txt''' into &lt;br /&gt;
 - '''Windows:''' %localappdata%\Daedalic Entertainment GmbH\Unrailed\GameState\AllPlayers &lt;br /&gt;
 - '''MacOS:''' Library/Application Support/UnrailedGame/GameState/AllPlayers/&lt;br /&gt;
 - '''Linux:''' ~/.local/share/UnrailedGame/GameSate/AllPlayers &lt;br /&gt;
An example can be found here: [[:File:keyboardremapsingle.txt]]. Note that all lines starting with # are comments and not active. If you want to change the EmojiTrigger button to [P], add the line:&lt;br /&gt;
&amp;lt;pre&amp;gt;EmojiTrigger P&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Graphics ==&lt;br /&gt;
=== The game runs with suboptimal FPS or has micro lags ===&lt;br /&gt;
Either lower your graphics or add the launch option '''--force-opengl''' by right clicking on Unrailed in your Steam library, and going to '''General &amp;gt; Set Launch Options'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How can I change the graphics settings? ===&lt;br /&gt;
 - From the main menu walk and click on '''Settings &amp;gt; Graphics'''. &lt;br /&gt;
 - If the game is running too slow to change it in game, then in:&lt;br /&gt;
   - '''Windows:''' %localappdata%\Daedalic Entertainment GmbH\Unrailed\GameState\AllPlayers\settings.txt&lt;br /&gt;
   - '''MacOS:''' Library/Application Support/UnrailedGame/GameState/AllPlayers/settings.txt&lt;br /&gt;
   - '''Linux:''' ~/.local/share/UnrailedGame/GameSate/AllPlayers/settings.txt&lt;br /&gt;
   - You can find the line '''quality x''' where x is a number. Change x to 0 for low settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How can I move the in-game status bar showing the distance, train speed and tasks to the right? ===&lt;br /&gt;
When playing on a widescreen monitor while streaming, you might want to see the status bar in the center of your screen(s). For that, you can edit the '''settings.txt''' (see above where to find it) and add (or modify if existing)&lt;br /&gt;
&amp;lt;pre&amp;gt;taskbaroffsetx y&amp;lt;/pre&amp;gt;&lt;br /&gt;
to move the taskbar y pixels to the right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporter Pack ==&lt;br /&gt;
=== Can I buy the Supporter Pack on consoles? ===&lt;br /&gt;
The [[Supporter Pack]] is current only available on Steam. However, the console versions provide already the in-game content directly (the skins &amp;amp; the extra wagon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to buy the soundtrack separately? ===&lt;br /&gt;
If you only want the soundtrack or would like to support the musicians, check out [https://knaddersound.bandcamp.com/album/unrailed-original-soundtrack the Unrailed! - Soundtrack on Bandcamp].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How can I activate the supporter pack? ===&lt;br /&gt;
In the steam library, right click on '''Unrailed! -&amp;gt; [Properties]'''. Then click on the [DLC] tab and activate the Supporter Pack checkbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Where can I find to Papercraft templates, Wallpapers or Avatar pictures? ===&lt;br /&gt;
First make sure the supporter pack is activated as explained above. Then '''right click on the game on Steam -&amp;gt; [Manage] -&amp;gt; [Browse Local Files]'''. Now navigate to the '''bonus content''' folder and then to the Papercraft, Wallpaper or Profile Pictures folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How can I activate the Slot Machine Wagon? ===&lt;br /&gt;
You can activate the [[Slot Machine Wagon]] in the settings in game under &amp;quot;Supporter Pack&amp;quot;. Note that it appears in local games or online when the host has it activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Startup / Crashes ==&lt;br /&gt;
=== My game does not start from Steam ===&lt;br /&gt;
Here a summary of what helped many people if the game does not start:&lt;br /&gt;
&lt;br /&gt;
# (If you have a M1 mac) Follow the instructons here: https://steamcommunity.com/app/1016920/discussions/3/3113644379489050878/&lt;br /&gt;
# Verify files via steam (https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335)&lt;br /&gt;
# Try to start as with the following launch option (right click on the title, set launch options...): '''--force-opengl''' (remove it again if it does not help)&lt;br /&gt;
# (Windows only) Repair/Reinstall the C++ Redistributable 2013 (64bit version) https://www.microsoft.com/en-US/download/details.aspx?id=40784&lt;br /&gt;
# (Windows only) Repair/Reinstall .net framework 4.8 or newer https://dotnet.microsoft.com/download/dotnet-framework/net48&lt;br /&gt;
# Update your graphics card drivers&lt;br /&gt;
&lt;br /&gt;
If none of the points helped and you're running Windows, please:&lt;br /&gt;
 - Look for .dmp files in %localappdata%\Daedalic Entertainment GmbH\Unrailed\GameState\AllPlayers and look for the the most recent one.&lt;br /&gt;
   - If there are no .dmp files, open the windows error log ([Win]+[R] and enter eventvwr, check under &amp;quot;Application&amp;quot;) and look for errors occuring during the startup and send me all details.&lt;br /&gt;
 - Open dxdiag ([Win]+[R] and enter dxdiag) and click &amp;quot;Save all informations... &amp;quot; and send me the file.&lt;br /&gt;
 - Post the files in Discord (https://discord.gg/unrailed) under #bugs.&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=FAQ&amp;diff=2066</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=FAQ&amp;diff=2066"/>
		<updated>2022-08-16T18:10:26Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Hopefully fixed line break&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanics and Game Modes Introduction ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=hH1DUzh_PyE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Online ==&lt;br /&gt;
=== How can I play together with my friend? ===&lt;br /&gt;
You have to open a private online lobby via '''Play Game &amp;gt; Online &amp;gt; Create Private Lobby''' or you have to stay in any (public) lobby with less than 4 players. Your friend can then join you by either:&lt;br /&gt;
 - entering the session ID after navigating in game to '''Play Game &amp;gt; Online &amp;gt; Join Private Lobby''',&lt;br /&gt;
 - right-clicking on your profile in their Steam friends list and then clicking on '''Join Game''',&lt;br /&gt;
 - or by clicking on your Discord icon and then clicking on '''Ask to Join''',&lt;br /&gt;
 - or you can (while being in the lobby) click on the + in the Discord message bar and on '''Invite &amp;lt;channel&amp;gt; to play Unrailed!''' to send an invite out to a channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Can I play with multiple local players online? ===&lt;br /&gt;
Yes! With multiple local players you can join any online game that wouldn't have more than 4 players once everyone joined (you can join a party of 2 if you are a party of 2 yourself, but you can't join a party of 3 or more). Just enter the game with all local players before joining an online lobby.&lt;br /&gt;
 - Note that you can for example play with two local players online against two other players playing locally at another device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Can I play across Xbox, PlayStation, Nintendo Switch &amp;amp; PC platforms (Crossplay / Cross-Platform)? ===&lt;br /&gt;
Yes! Xbox, PlayStation, Nintendo Switch, Steam and Epic Games players can play together online (Crossplay). To join a private lobby, you must know the lobby's ID code (Session ID).&lt;br /&gt;
You can find sessions via the official [https://unrailed-online.com/sessions session browser website] or in-game with the Steam and Epic Games versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Controls/Input &amp;amp; Emojis ==&lt;br /&gt;
=== Keyboard Map ===&lt;br /&gt;
We support '''1''' keyboard and up to '''4''' controllers. Furthermore each input device can be used as two  using the '''Split Input''' button. Keyboard controls can be remapped by following the instructions found in the '''#faq''' channel of the [https://discord.gg/unrailed Official Unrailed! Discord Server].&lt;br /&gt;
&lt;br /&gt;
[[File:Keyboard_Map.png|640px|Default keyboard layout. Image by SkiperTheBoss.]]&lt;br /&gt;
&lt;br /&gt;
[Image by '''SkipperTheBoss''']&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controller Map ===&lt;br /&gt;
This is the default controller configuration.&lt;br /&gt;
[[File:XBOX_Map.png|640px]]&lt;br /&gt;
&lt;br /&gt;
=== How to use emotes / emojis in game ===&lt;br /&gt;
On keyboard '''[CTRL]''' or '''[E]''' opens the emoji wheel in-game and '''[SPACE]''' switches pages. With a controller, you can open the menu by pressing the '''[L]''' trigger (1st page) or '''[R]''' trigger (2nd page). To switch pages (and also access the 3rd page), press the '''[Right Analog Stick]'''. The first 2 pages of emojis all have keyboard keybinds for quicker accessibility. See the keyboard map above or the emoji cheatsheet below:&lt;br /&gt;
&lt;br /&gt;
[[File:Emoji_Cheatsheet.png|640px]]&lt;br /&gt;
&lt;br /&gt;
[Image of emote wheel pages 1 &amp;amp; 2 by '''Konjac Potage''']&lt;br /&gt;
&lt;br /&gt;
[[File:Emote wheel 3.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
[Image of emote wheel page 3 by '''Raft''']&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How can I remap the keyboard bindings? ===&lt;br /&gt;
Put a '''keyboardremapsingle.txt''', '''keyboardremapleft.txt''' or '''keyboardremapright.txt''' into &lt;br /&gt;
 - '''Windows:''' %localappdata%\Daedalic Entertainment GmbH\Unrailed\GameState\AllPlayers &lt;br /&gt;
 - '''MacOS:''' Library/Application Support/UnrailedGame/GameState/AllPlayers/&lt;br /&gt;
 - '''Linux:''' ~/.local/share/UnrailedGame/GameSate/AllPlayers &lt;br /&gt;
An example can be found here: [[:File:keyboardremapsingle.txt]]. Note that all lines starting with # are comments and not active. If you want to change the EmojiTrigger button to [P], add the line:&lt;br /&gt;
&amp;lt;pre&amp;gt;EmojiTrigger P&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Graphics ==&lt;br /&gt;
=== The game runs with suboptimal FPS or has micro lags ===&lt;br /&gt;
Either lower your graphics or add the launch option '''--force-opengl''' by right clicking on Unrailed in your Steam library, and going to '''General &amp;gt; Set Launch Options'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How can I change the graphics settings? ===&lt;br /&gt;
 - From the main menu walk and click on '''Settings &amp;gt; Graphics'''. &lt;br /&gt;
 - If the game is running too slow to change it in game, then in:&lt;br /&gt;
   - '''Windows:''' %localappdata%\Daedalic Entertainment GmbH\Unrailed\GameState\AllPlayers\settings.txt&lt;br /&gt;
   - '''MacOS:''' Library/Application Support/UnrailedGame/GameState/AllPlayers/settings.txt&lt;br /&gt;
   - '''Linux:''' ~/.local/share/UnrailedGame/GameSate/AllPlayers/settings.txt&lt;br /&gt;
   - You can find the line '''quality x''' where x is a number. Change x to 0 for low settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How can I move the in-game status bar showing the distance, train speed and tasks to the right? ===&lt;br /&gt;
When playing on a widescreen monitor while streaming, you might want to see the status bar in the center of your screen(s). For that, you can edit the '''settings.txt''' (see above where to find it) and add (or modify if existing)&lt;br /&gt;
&amp;lt;pre&amp;gt;taskbaroffsetx y&amp;lt;/pre&amp;gt;&lt;br /&gt;
to move the taskbar y pixels to the right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporter Pack ==&lt;br /&gt;
=== Can I buy the Supporter Pack on consoles? ===&lt;br /&gt;
The [[Supporter Pack]] is current only available on Steam. However, the console versions provide already the in-game content directly (the skins &amp;amp; the extra wagon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to buy the soundtrack separately? ===&lt;br /&gt;
If you only want the soundtrack or would like to support the musicians, check out [https://knaddersound.bandcamp.com/album/unrailed-original-soundtrack the Unrailed! - Soundtrack on Bandcamp].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How can I activate the supporter pack? ===&lt;br /&gt;
In the steam library, right click on '''Unrailed! -&amp;gt; [Properties]'''. Then click on the [DLC] tab and activate the Supporter Pack checkbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Where can I find to Papercraft templates, Wallpapers or Avatar pictures? ===&lt;br /&gt;
First make sure the supporter pack is activated as explained above. Then '''right click on the game on Steam -&amp;gt; [Manage] -&amp;gt; [Browse Local Files]'''. Now navigate to the '''bonus content''' folder and then to the Papercraft, Wallpaper or Profile Pictures folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How can I activate the Slot Machine Wagon? ===&lt;br /&gt;
You can activate the [[Slot Machine Wagon]] in the settings in game under &amp;quot;Supporter Pack&amp;quot;. Note that it appears in local games or online when the host has it activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Startup / Crashes ==&lt;br /&gt;
=== My game does not start from Steam ===&lt;br /&gt;
Here a summary of what helped many people if the game does not start:&lt;br /&gt;
&lt;br /&gt;
# (If you have a M1 mac) Follow the instructons here: https://steamcommunity.com/app/1016920/discussions/3/3113644379489050878/&lt;br /&gt;
# Verify files via steam (https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335)&lt;br /&gt;
# Try to start as with the following launch option (right click on the title, set launch options...): '''--force-opengl''' (remove it again if it does not help)&lt;br /&gt;
# (Windows only) Repair/Reinstall the C++ Redistributable 2013 (64bit version) https://www.microsoft.com/en-US/download/details.aspx?id=40784&lt;br /&gt;
# (Windows only) Repair/Reinstall .net framework 4.8 or newer https://dotnet.microsoft.com/download/dotnet-framework/net48&lt;br /&gt;
# Update your graphics card drivers&lt;br /&gt;
&lt;br /&gt;
If none of the points helped and you're running Windows, please:&lt;br /&gt;
 - Look for .dmp files in %localappdata%\Daedalic Entertainment GmbH\Unrailed\GameState\AllPlayers and look for the the most recent one.&lt;br /&gt;
   - If there are no .dmp files, open the windows error log ([Win]+[R] and enter eventvwr, check under &amp;quot;Application&amp;quot;) and look for errors occuring during the startup and send me all details.&lt;br /&gt;
 - Open dxdiag ([Win]+[R] and enter dxdiag) and click &amp;quot;Save all informations... &amp;quot; and send me the file.&lt;br /&gt;
 - Post the files in Discord (https://discord.gg/unrailed) under #bugs.&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Buckinator_Wagon&amp;diff=2057</id>
		<title>Buckinator Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Buckinator_Wagon&amp;diff=2057"/>
		<updated>2022-08-15T12:56:03Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Fixed text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:BuckinatorWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:BuckinatorWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:BuckinatorWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
[[File:Unrailed charged bucket.png|thumb|160x160px|Buckinator charged bucket]]&lt;br /&gt;
The '''buckinator wagon''' is a dock that charges the bucket and gives it special powers. &lt;br /&gt;
&lt;br /&gt;
To charge the bucket it needs to be picked up and placed into the Buckinator. A charged bucket can empower players' characters, supercharge dynamite and quickly melt snow in the [[Biomes|Snow Biome]].&lt;br /&gt;
&lt;br /&gt;
A charged bucket's effects work on any player within the radius of the ring. However, the bucket's charge starts depleting once removed/undocked from the Buckinator and eventually becomes a regular bucket unless it is recharged by placing it into the Buckinator.&lt;br /&gt;
&lt;br /&gt;
If the bucket is docked while the train crosses a body of water, the bucket is instantly filled with water if not already full.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Dynamite can be supercharged one level higher with a charged bucket. Inside a charged bucket's effect radius, a dynamite will supercharge once it is dropped to the ground.&lt;br /&gt;
&lt;br /&gt;
Players empowered by a Super Bucket will be able to chop &amp;amp; mine in one hit and if the Buckinator is at level 2 or higher, even pick up 12 resources at once, mimicking the [[Milk Wagon | Milk Wagon's]] Cow and Camel milk effects. The empowered effects persist as long as the empowered character is within range of the charged bucket.&lt;br /&gt;
&lt;br /&gt;
Once the empowered effects end, default resource harvesting speed and carrying capacity take over. This means that if an empowered player character is carrying 12 resources, but moves outside the charged bucket's range, they automatically drops 9 resources to the nearest available spot when possible and continues carrying the default 3 resources.&lt;br /&gt;
&lt;br /&gt;
The [[Milk Wagon]] milk and the Buckinator resource harvesting and carrying capacity effects stack with each other. Drinking milk with Cow effect and being inside a charged bucket's effect range empowers a player character to harvest wood or stone in one hit regardless whether the wielded tool is an axe or a pick-axe. Drinking milk with camel effect and being inside a charged bucket's effect range empowers a player character's carrying capacity to 24 resources.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
If a party is well coordinated, then having a player designated to providing buffs to the other players is a way to benefit from the effects of the empowered bucket.&lt;br /&gt;
&lt;br /&gt;
Boosting players who carry ressources will technically double the efficiency, boosting players who are mining ressources will increase the efficiency by at least 50%.&lt;br /&gt;
&lt;br /&gt;
While the bucket is placed near other players, the former carrier can focus on transporting ressources and managing the train.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Buff Duration&lt;br /&gt;
!Buff Type&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|6s&lt;br /&gt;
|Increase mining speed&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|9s&lt;br /&gt;
|Increase mining speed, Increase carrying capacity&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|12s&lt;br /&gt;
|Increase mining speed, Increase carrying capacity&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|15s&lt;br /&gt;
|Increase mining speed, Increase carrying capacity&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|18s&lt;br /&gt;
|Increase mining speed, Increase carrying capacity&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Buckinator_Wagon&amp;diff=2056</id>
		<title>Buckinator Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Buckinator_Wagon&amp;diff=2056"/>
		<updated>2022-08-15T12:42:48Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Fixed stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:BuckinatorWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:BuckinatorWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:BuckinatorWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
[[File:Unrailed charged bucket.png|thumb|160x160px|Buckinator charged bucket]]&lt;br /&gt;
The '''buckinator wagon''' is a dock that charges the bucket and gives it special powers. &lt;br /&gt;
&lt;br /&gt;
To charge the bucket it needs to be picked up and placed into the Buckinator. A charged bucket can empower players' characters, supercharge dynamite and quickly melt snow in the [[Biomes|Snow Biome]].&lt;br /&gt;
&lt;br /&gt;
A charged bucket's effects work on any player within the radius of the ring. However, the bucket's charge starts depleting once removed/undocked from the Buckinator and eventually becomes a regular bucket unless it is recharged by placing it into the Buckinator.&lt;br /&gt;
&lt;br /&gt;
If the bucket is docked while the train crosses a body of water, the bucket is instantly filled with water if not already full.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Dynamite can be supercharged one level higher with a charged bucket. Inside a charged bucket's effect radius, a dynamite will supercharge once it is dropped to the ground.&lt;br /&gt;
&lt;br /&gt;
Empowered players' characters can chop and mine in one hit and pick up 12 resources at once mimicking the [[Milk Wagon]] Cow and Camel milk effects. The empowered effects persist as long as the empowered character is within range of the charged bucket.&lt;br /&gt;
&lt;br /&gt;
Once the empowered effects end, default resource harvesting speed and carrying capacity take over. This means that if an empowered player character is carrying 12 resources, but moves outside the charged bucket's range, they automatically drops 9 resources to the nearest available spot when possible and continues carrying the default 3 resources.&lt;br /&gt;
&lt;br /&gt;
The [[Milk Wagon]] milk and the Buckinator resource harvesting and carrying capacity effects stack with each other. Drinking milk with Cow effect and being inside a charged bucket's effect range empowers a player character to harvest wood or stone in one hit regardless whether the wielded tool is an axe or a pick-axe. Drinking milk with camel effect and being inside a charged bucket's effect range empowers a player character's carrying capacity to 24 resources.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
If a party is well coordinated, then having a player designated to providing buffs to the other players is a way to benefit from the effects of the empowered bucket.&lt;br /&gt;
&lt;br /&gt;
Boosting players who carry ressources will technically double the efficiency, boosting players who are mining ressources will increase the efficiency by at least 50%.&lt;br /&gt;
&lt;br /&gt;
While the bucket is placed near other players, the former carrier can focus on transporting ressources and managing the train.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Buff Duration&lt;br /&gt;
!Buff Type&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|6s&lt;br /&gt;
|Increase mining speed&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|9s&lt;br /&gt;
|Increase mining speed, Increase carrying capacity&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|12s&lt;br /&gt;
|Increase mining speed, Increase carrying capacity&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|15s&lt;br /&gt;
|Increase mining speed, Increase carrying capacity&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|18s&lt;br /&gt;
|Increase mining speed, Increase carrying capacity&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=FAQ&amp;diff=2055</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=FAQ&amp;diff=2055"/>
		<updated>2022-08-15T12:17:40Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Fixed grammar &amp;amp; changed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanics and Game Modes Introduction ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=hH1DUzh_PyE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Online ==&lt;br /&gt;
=== How can I play together with my friend? ===&lt;br /&gt;
You have to open a private online lobby via '''Play Game &amp;gt; Online &amp;gt; Create Private Lobby''' or you have to stay in any (public) lobby with less than 4 players. Your friend can then join you by either:&lt;br /&gt;
 - entering the session ID after navigating in game to '''Play Game &amp;gt; Online &amp;gt; Join Private Lobby''',&lt;br /&gt;
 - right-clicking on your profile in their Steam friends list and then clicking on '''Join Game''',&lt;br /&gt;
 - or by clicking on your Discord icon and then clicking on '''Ask to Join''',&lt;br /&gt;
 - or you can (while being in the lobby) click on the + in the Discord message bar and on '''Invite &amp;lt;channel&amp;gt; to play Unrailed!''' to send an invite out to a channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Can I play with multiple local players online? ===&lt;br /&gt;
Yes! With multiple local players you can join any online game that wouldn't have more than 4 players once everyone joined (you can join a party of 2 if you are a party of 2 yourself, but you can't join a party of 3 or more). Just enter the game with all local players before joining an online lobby.&lt;br /&gt;
 - Note that you can for example play with two local players online against two other players playing locally at another device.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Can I play across Xbox, PlayStation, Nintendo Switch &amp;amp; PC platforms (Crossplay / Cross-Platform)? ===&lt;br /&gt;
Yes! Xbox, PlayStation, Nintendo Switch, Steam and Epic Games players can play together online (Crossplay). To join a private lobby, you must know the lobby's ID code (Session ID).&lt;br /&gt;
You can find sessions via the official [https://unrailed-online.com/sessions session browser website] or in-game with the Steam and Epic Games versions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Controls/Input &amp;amp; Emojis ==&lt;br /&gt;
=== Keyboard Map ===&lt;br /&gt;
We support '''1''' keyboard and up to '''4''' controllers. Furthermore each input device can be used as two  using the '''Split Input''' button. Keyboard controls can be remapped by following the instructions found in the '''#faq''' channel of the [https://discord.gg/unrailed Official Unrailed! Discord Server].&lt;br /&gt;
&lt;br /&gt;
[[File:Keyboard_Map.png|640px|Default keyboard layout. Image by SkiperTheBoss.]]&lt;br /&gt;
&lt;br /&gt;
[Image by '''SkipperTheBoss''']&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Controller Map ===&lt;br /&gt;
This is the default controller configuration. &lt;br /&gt;
[[File:XBOX_Map.png|640px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How to use emotes / emojis in game ===&lt;br /&gt;
On keyboard '''[CTRL]''' or '''[E]''' opens the emoji wheel in-game and '''[SPACE]''' switches pages. With a controller, you can open the menu by pressing the '''[L]''' trigger (1st page) or '''[R]''' trigger (2nd page). To switch pages (and also access the 3rd page), press the '''[Right Analog Stick]'''. The first 2 pages of emojis all have keyboard keybinds for quicker accessibility. See the keyboard map above or the emoji cheatsheet below:&lt;br /&gt;
&lt;br /&gt;
[[File:Emoji_Cheatsheet.png|640px]]&lt;br /&gt;
&lt;br /&gt;
[Image of emote wheel pages 1 &amp;amp; 2 by '''Konjac Potage''']&lt;br /&gt;
&lt;br /&gt;
[[File:Emote wheel 3.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
[Image of emote wheel page 3 by '''Raft''']&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How can I remap the keyboard bindings? ===&lt;br /&gt;
Put a '''keyboardremapsingle.txt''', '''keyboardremapleft.txt''' or '''keyboardremapright.txt''' into &lt;br /&gt;
 - '''Windows:''' %localappdata%\Daedalic Entertainment GmbH\Unrailed\GameState\AllPlayers &lt;br /&gt;
 - '''MacOS:''' Library/Application Support/UnrailedGame/GameState/AllPlayers/&lt;br /&gt;
 - '''Linux:''' ~/.local/share/UnrailedGame/GameSate/AllPlayers &lt;br /&gt;
An example can be found here: [[:File:keyboardremapsingle.txt]]. Note that all lines starting with # are comments and not active. If you want to change the EmojiTrigger button to [P], add the line:&lt;br /&gt;
&amp;lt;pre&amp;gt;EmojiTrigger P&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Graphics ==&lt;br /&gt;
=== The game runs with suboptimal FPS or has micro lags ===&lt;br /&gt;
Either lower your graphics or add the launch option '''--force-opengl''' by right clicking on Unrailed in your Steam library, and going to '''General &amp;gt; Set Launch Options'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How can I change the graphics settings? ===&lt;br /&gt;
 - From the main menu walk and click on '''Settings &amp;gt; Graphics'''. &lt;br /&gt;
 - If the game is running too slow to change it in game, then in:&lt;br /&gt;
   - '''Windows:''' %localappdata%\Daedalic Entertainment GmbH\Unrailed\GameState\AllPlayers\settings.txt&lt;br /&gt;
   - '''MacOS:''' Library/Application Support/UnrailedGame/GameState/AllPlayers/settings.txt&lt;br /&gt;
   - '''Linux:''' ~/.local/share/UnrailedGame/GameSate/AllPlayers/settings.txt&lt;br /&gt;
   - You can find the line '''quality x''' where x is a number. Change x to 0 for low settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How can I move the in-game status bar showing the distance, train speed and tasks to the right? ===&lt;br /&gt;
When playing on a widescreen monitor while streaming, you might want to see the status bar in the center of your screen(s). For that, you can edit the '''settings.txt''' (see above where to find it) and add (or modify if existing)&lt;br /&gt;
&amp;lt;pre&amp;gt;taskbaroffsetx y&amp;lt;/pre&amp;gt;&lt;br /&gt;
to move the taskbar y pixels to the right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Supporter Pack ==&lt;br /&gt;
=== Can I buy the Supporter Pack on consoles? ===&lt;br /&gt;
The [[Supporter Pack]] is current only available on Steam. However, the console versions provide already the in-game content directly (the skins &amp;amp; the extra wagon).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to buy the soundtrack separately? ===&lt;br /&gt;
If you only want the soundtrack or would like to support the musicians, check out [https://knaddersound.bandcamp.com/album/unrailed-original-soundtrack the Unrailed! - Soundtrack on Bandcamp].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How can I activate the supporter pack? ===&lt;br /&gt;
In the steam library, right click on '''Unrailed! -&amp;gt; [Properties]'''. Then click on the [DLC] tab and activate the Supporter Pack checkbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Where can I find to Papercraft templates, Wallpapers or Avatar pictures? ===&lt;br /&gt;
First make sure the supporter pack is activated as explained above. Then '''right click on the game on Steam -&amp;gt; [Manage] -&amp;gt; [Browse Local Files]'''. Now navigate to the '''bonus content''' folder and then to the Papercraft, Wallpaper or Profile Pictures folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== How can I activate the Slot Machine Wagon? ===&lt;br /&gt;
You can activate the [[Slot Machine Wagon]] in the settings in game under &amp;quot;Supporter Pack&amp;quot;. Note that it appears in local games or online when the host has it activated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Startup / Crashes ==&lt;br /&gt;
=== My game does not start from Steam ===&lt;br /&gt;
Here a summary of what helped many people if the game does not start:&lt;br /&gt;
&lt;br /&gt;
# (If you have a M1 mac) Follow the instructons here: https://steamcommunity.com/app/1016920/discussions/3/3113644379489050878/&lt;br /&gt;
# Verify files via steam (https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335)&lt;br /&gt;
# Try to start as with the following launch option (right click on the title, set launch options...): '''--force-opengl''' (remove it again if it does not help)&lt;br /&gt;
# (Windows only) Repair/Reinstall the C++ Redistributable 2013 (64bit version) https://www.microsoft.com/en-US/download/details.aspx?id=40784&lt;br /&gt;
# (Windows only) Repair/Reinstall .net framework 4.8 or newer https://dotnet.microsoft.com/download/dotnet-framework/net48&lt;br /&gt;
# Update your graphics card drivers&lt;br /&gt;
&lt;br /&gt;
If none of the points helped and you're running Windows, please:&lt;br /&gt;
 - Look for .dmp files in %localappdata%\Daedalic Entertainment GmbH\Unrailed\GameState\AllPlayers and look for the the most recent one.&lt;br /&gt;
   - If there are no .dmp files, open the windows error log ([Win]+[R] and enter eventvwr, check under &amp;quot;Application&amp;quot;) and look for errors occuring during the startup and send me all details.&lt;br /&gt;
 - Open dxdiag ([Win]+[R] and enter dxdiag) and click &amp;quot;Save all informations... &amp;quot; and send me the file.&lt;br /&gt;
 - Post the files in Discord (https://discord.gg/unrailed) under #bugs.&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=2053</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=2053"/>
		<updated>2022-08-14T19:37:14Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Updated the whole page, it should have a logical order now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unrailed has seven distinct biomes to play on. Each has its own attributes that make the gameplay unique. These attributes come in the form of varying terrain generation, different [[Creature|creatures]] and different mechanics.  &lt;br /&gt;
&lt;br /&gt;
In Endless Mode players will begin in the Plains biome and are able to progress to the next biome by purchasing the next [[engine]] in the station shop. Engines can be bought for four [[bolts]] and with every engine upgrade players will receive an extra slot for another wagon.&lt;br /&gt;
&lt;br /&gt;
On endless mode players enter these biomes in order:&lt;br /&gt;
# Plains&lt;br /&gt;
# Desert&lt;br /&gt;
# Snow&lt;br /&gt;
# Hell&lt;br /&gt;
# Space&lt;br /&gt;
# Mars&lt;br /&gt;
# Final biome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Plains&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Plains_Biome.png|thumb|240x240px|A starting position of a plains biome.]]&lt;br /&gt;
The Plains are lush &amp;amp; grassy fields containing small forests, rock formations and perma-rock, which will be sparsely generated. Many ponds and rivers cover the landscape providing a healthy supply of water, but players will have to build bridges over them by using wood.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea.&lt;br /&gt;
&lt;br /&gt;
The Plains is the only biome where it will rain occasionally, which cools down the train engine and will fill up the water bucket.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
In the Plains the only threat is Bandits, which will try to steal ressources and then throw them off the edge. They can be killed by using the Pickaxe, the Axe, or a piece of Dynamite.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Cows can be milked with the [[Milk Wagon | Milk Wagon]]. Drinking cow milk will improve the efficiency with tools threefold (destroying ressources with one strike will be possible).&lt;br /&gt;
&lt;br /&gt;
Ducks can be found on the water and are killed if a bridge is placed on top of them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Desert&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Desert_Biome.png|thumb|240x240px|A starting position of a desert biome.]]&lt;br /&gt;
The Desert is a sandy biome with palm trees, cacti and plenty of rock formations. Perma-rock is denser in the Desert and will pose an increased challenge to players compared with the Plains biome. Water will be less present and can still be bridged over by using wood.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
The Outlaws will try to steal ressources and then throw them off the edge, similar to Bandits, but they are also able to pick up train track. They can be killed by using the Pickaxe, the Axe, or a piece of Dynamite.&lt;br /&gt;
&lt;br /&gt;
Camels will follow the Water Bucket and empty it once reached. This adds to the water problem in the Desert, due to there not being rain anymore.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Camels can be milked with the [[Milk Wagon | Milk Wagon]]. Drinking camel milk will improve the carry capacity four-fold (carrying 12 items at once will be possible).&lt;br /&gt;
&lt;br /&gt;
Flamingos can be found on the water and are killed if a bridge is placed on top of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Snow&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Snow_Biome.png|thumb|240x240px|A starting position of a snow biome.]]&lt;br /&gt;
The Snow Biome is a biome where it will snow regularly, which will replenish melted snow and stack on top of the already present snow.&lt;br /&gt;
&lt;br /&gt;
The brown trees and rock formations will be harder to see due to the snow. Perma-rock will be commonly found, but they look similar to the rock formations and will pose an increased challenge to players because of that. Water will be present and can still be bridged over by using wood.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. This won't usually pose a threat to the players though because of the [[Light Wagon]], which will melt the snow in it's vicinity.&lt;br /&gt;
&lt;br /&gt;
Snow can be melted if a player carries the Water Bucket while walking over snow. The [[Buckinator Wagon|improved bucket]] and [[Dynamite Wagon|dynamite]] are more ways to get rid of snow, though not as efficient as with the Light Wagon.   &lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
The Yeti will attack the players by stomping, which creates an area of effect that causes everyone in its vicinity to drop their items.&lt;br /&gt;
&lt;br /&gt;
Snow will cover up ressources, tracks and tools on the ground, slow down player movement and even stop dashes. It can be a problem if not dealt with accordingly, but it's much less of a threat with the Light Wagon.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
The walrus can be milked, allowing players to maneuver the snow at normal speed. &lt;br /&gt;
  &lt;br /&gt;
Penguins can be found on the water and are killed if a bridge is placed on top of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Hell&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Hell_Biome.png|thumb|240x240px|A screen flipped upside down in the Hell biome.]]&lt;br /&gt;
The Hell biome generates dead trees, big pumpkins and stone formations. It is resource-rich but often causes difficulty due to the limited build space for train tracks. Perma-rock is very common and can restrict players by blocking the access to the back of the train.&lt;br /&gt;
&lt;br /&gt;
Instead of water lakes &amp;amp; rivers, there will be vast lava lakes, which can be bridged over by using stone instead of water. The Water Bucket can be filled by standing on top of geysers found on the ground. Tracks cannot be placed over steam vents, the path to the station should be planned accordingly.&lt;br /&gt;
&lt;br /&gt;
The Hell is the first biome where it never gets dark, which renders the [[Light Wagon]] useless&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Ghosts will attack the players, turning the victim into a ghost with inverted controls (the ghost attribute will effect the player). Once possessed, the Ghost will be removed from the map and after a while the side effects of being possessed will subside.&lt;br /&gt;
&lt;br /&gt;
The screen will tilt and even flip upside down. If the motion sickness option is turned on in the settings, then the controlls will reverse instead.&lt;br /&gt;
&lt;br /&gt;
Magma Slimes will try to attach themselves to the engine, which will set it on fire. They can be extinguished with a water bucket, up to a maximum of 3 times. After that they lose their fire ability and run off the screen.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Magma Slimes can be picked up and linked to the milking wagon for the ghost attribute, allowing players to pass through each other. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Space&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Space_Biome.png|thumb|240x240px|A starting position in space biome.]]&lt;br /&gt;
The Space biome will contain blue/teal trees and light gray stone formations in small quantities. Perma-rock will be present as well but is easily distinguished from stone formations.&lt;br /&gt;
&lt;br /&gt;
Starting from this biome, water won't be available anymore. Instead, the [[Tank Wagon]] and the Water Bucket will provide the player with an oxygen bubble.&lt;br /&gt;
&lt;br /&gt;
The space biome consists of a collection of islands. The players are able to move between these islands and outside of the map with the use of their jetpacks. Bridging needs to be done with stone and two tile wide bridges are now obsolete due to players being allowed to fly anywhere in the map.&lt;br /&gt;
&lt;br /&gt;
It never gets dark in space, rendering the [[Light Wagon]] useless.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Due to ressources being scarce, players should try to build as efficiently as possible and try to mine every ressource in sight.&lt;br /&gt;
&lt;br /&gt;
Players should be weary of the oxygen supply. When it drops to zero the player will die &amp;amp; respawn.&lt;br /&gt;
&lt;br /&gt;
From time to time a meteor will crash into the biome, killing players in the vicinity and destroying terrain &amp;amp; tracks if they are not within an air bubble. Players will be able to block an incoming meteor with the Water Bucket.&lt;br /&gt;
&lt;br /&gt;
Due to the vacuum of space, sounds will be muffled/muted. The crash warning is one of the most notable ones, players must place extra attention on the position of the train, its speed and the warning sign that it is about to crash soon.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
There are no creatures in this biome.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Mars&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
The Mars biome will contain green trees, brown rock formations and perma-rock. Similar to the Space biome, water will be replaced with oxygen.&lt;br /&gt;
&lt;br /&gt;
Land in this biome is much more present than in Space, which results in less stone being required to build bridges. Two tile wide bridges aren't needed due to players being ablee to use their jetpacks.&lt;br /&gt;
&lt;br /&gt;
It never gets dark in space, rendering the [[Light Wagon]] useless.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Players should be weary of the oxygen supply. When it drops to zero the player will die &amp;amp; respawn.&lt;br /&gt;
&lt;br /&gt;
The Mars biome introduces green walls that are resistant to dynamite and take way longer to mine (both the Axe &amp;amp; Pickaxe can be used to destroy these walls). At least one green wall needs to be passed in order to reach the next station.&lt;br /&gt;
&lt;br /&gt;
On top of the green walls there are Turrets, which will frequently shoot fireballs at players, killing them on hit if they are not protected by an air bubble. They can also be tricked to destroy resources without the use of the tools by simply side-stepping.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
There are no creatures in this biome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;b&amp;gt;&amp;lt;u&amp;gt;Final Biome&amp;lt;/u&amp;gt;&amp;lt;/b&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
The colour scheme is similar to the Mars biome. Throughout the biome there will be a set track that the train will travel on. Next ti the track there are buildings and some patches of trees and stone.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
This biome can only be reached if all special [[bolts]] (orange-colored bolts) from all other biomes are collected. The new train engine will then move very slowly for approximately 100 meters while playing calming music.&lt;br /&gt;
&lt;br /&gt;
In this biome players will be able to summon level 3 dynamite out of thin air by pressing the pick-up button, which then can be used to destroy trees, stones or other players.&lt;br /&gt;
&lt;br /&gt;
After the train reaches the last station, the game will end and the screen will move to the left, showing all the progress that has been made (this can be skipped).&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Wagon_Configurator&amp;diff=2052</id>
		<title>Wagon Configurator</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Wagon_Configurator&amp;diff=2052"/>
		<updated>2022-08-14T10:59:46Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Changed bullet points style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''Instructions:''' To start building your train configuration (right), click on any wagon icon in the list (left) to select it and again to deselect.&lt;br /&gt;
 • [Left-Click] any slot to place the wagon down.&lt;br /&gt;
 • [Right-Click] any slot to delete the wagon.&lt;br /&gt;
 • [Drag] any placed wagon into another slot to move or swap wagons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div id=&amp;quot;wagon-configurator&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;div id=&amp;quot;wagon-configurator-list&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;ul&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagonBrake&amp;quot;&amp;gt;{{Minify|BrakeWagon_3|Brake Wagon|Brake}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagonBuckinator&amp;quot;&amp;gt;{{Minify|BuckinatorWagon_3|Buckinator Wagon|Buckinator}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagonCollector&amp;quot;&amp;gt;{{Minify|CollectorWagon_3|Collector Wagon|Collector}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagonCompass&amp;quot;&amp;gt;{{Minify|CompassWagon_1|Compass Wagon|Compass}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagonCrafter&amp;quot;&amp;gt;{{Minify|CraftingWagon_3|Crafting Wagon|Crafter}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagonDynamite&amp;quot;&amp;gt;{{Minify|DynamiteWagon_3|Dynamite Wagon|Dynamite}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagonGhost&amp;quot;&amp;gt;{{Minify|GhostWagon_1|Ghost Wagon|Ghost}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagonLight&amp;quot;&amp;gt;{{Minify|LightWagon_2|Light Wagon|Light}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagonMilk&amp;quot;&amp;gt;{{Minify|MilkWagon_3|Milk Wagon|Milk}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagonMiner&amp;quot;&amp;gt;{{Minify|MinerWagon_3|Miner Wagon|Miner}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagonSlots&amp;quot;&amp;gt;{{Minify|SlotMachineWagon_3|Slot Machine Wagon|Slot Machine}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagonStorage&amp;quot;&amp;gt;{{Minify|StorageWagon_3|Storage Wagon|Storage}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagonSupercharger&amp;quot;&amp;gt;{{Minify|SuperchargerWagon_3|Supercharger Wagon|Supercharger}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagonTank&amp;quot;&amp;gt;{{Minify|TankWagon_3|Tank Wagon|Tank}}&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagonTransformer&amp;quot;&amp;gt;{{Minify|TransformerWagon_3|Transformer Wagon|Transformer}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;/ul&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;div id=&amp;quot;wagon-configurator-slots&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;ul id=&amp;quot;plains&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-tank&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-storage&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-crafter&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;engine-slot starter-steam-engine&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;ul id=&amp;quot;desert&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-tank&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-storage&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-crafter&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;engine-slot desperado-steam-engine&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;ul id=&amp;quot;snow&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-tank&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-storage&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-crafter&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;engine-slot turbodiesel-engine&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;ul id=&amp;quot;hell&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-tank&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-storage&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-crafter&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;engine-slot atomic-engine&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;ul id=&amp;quot;space&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-tank&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-storage&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-crafter&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;engine-slot rocket-engine&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;/ul&amp;gt;&lt;br /&gt;
		&amp;lt;ul id=&amp;quot;mars&amp;quot;&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-tank&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-storage&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;wagon-slot wagon-crafter&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
			&amp;lt;li class=&amp;quot;engine-slot mars-rover-engine&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;/ul&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Tools&amp;diff=2051</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Tools&amp;diff=2051"/>
		<updated>2022-08-14T10:38:39Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Added more text, links and changed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two types of tools: main tools and additional tools. The main tools are always available, but the additional tools are only available through [[wagons]]. In the current version there is only one additional tool.&lt;br /&gt;
&lt;br /&gt;
Tools will be indicated by a ticking noise if they are about to be lost and out of view, and are automatically recovered if a station is reached.&lt;br /&gt;
&lt;br /&gt;
== Main Tools ==&lt;br /&gt;
 - Pickaxe: this tool is used to mine stone/iron out of brown rocks and can also be used to kill [[Creature|creatures]]. &lt;br /&gt;
   - This tool will always spawn at the ND of STAND&lt;br /&gt;
&lt;br /&gt;
 - Axe: this tool is used to chop down trees for wood and can also be used to kill creatures.&lt;br /&gt;
   - This tool will always spawn at the UE of CONTINUE&lt;br /&gt;
&lt;br /&gt;
 - Bucket: can be used to refill the water wagon, to instantly remove the snow stepped on, and to create mobile air bubbles when in the space [[Biomes|biome]].&lt;br /&gt;
   - It can receive some buffs with the [[Buckinator Wagon|Buckinator Wagon]]&lt;br /&gt;
&lt;br /&gt;
== Additional Tools ==&lt;br /&gt;
 - Dynamite: can be acquired from the [[Dynamite Wagon]] or the [[Slot Machine Wagon]] in varying degrees of strength. It can be used to blow up resources and creatures, but it cannot destroy perma-rock (similar to the other tools).&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=2050</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=2050"/>
		<updated>2022-08-14T10:37:55Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unrailed has seven distinct biomes to play on. Each has its own unique attributes that make the gameplay unique. These attributes come in the form of varying terrain generation and different [[Creature|creatures]].  &lt;br /&gt;
&lt;br /&gt;
Players begin in the Plains biome on Endless mode. If players purchase a new [[engine]] in a station the players will progress to the next biome. Engines can be bought for four [[bolts]]. With every progression, players receive an extra slot to purchase and place a new wagon.  &lt;br /&gt;
&lt;br /&gt;
Players progress from the Plains in the following order on endless mode:&lt;br /&gt;
# Plains&lt;br /&gt;
# Desert&lt;br /&gt;
# Snow&lt;br /&gt;
# Hell&lt;br /&gt;
# Space&lt;br /&gt;
# Mars&lt;br /&gt;
# Final biome&lt;br /&gt;
Each biome contains iron and wood for players to break and collect. Water exists in the Plains, Desert and Snow biomes. However, in the Hell biome, water is in the form of steam vents that players can collect with the bucket. Water is not required nor exists in the Space biome.&lt;br /&gt;
&lt;br /&gt;
Biomes experience a day/night cycle which will restrict visibility at night.&lt;br /&gt;
&lt;br /&gt;
==Distinct biomes==&lt;br /&gt;
=== '''&amp;lt;u&amp;gt;Plains&amp;lt;/u&amp;gt;''' ===&lt;br /&gt;
[[File:Plains_Biome.png|thumb|240x240px|A starting position of a plains biome.]]&lt;br /&gt;
The Plains are lush and grassy fields containing small forests and iron deposits. Many ponds and rivers cover the landscape providing a  healthy supply of water.  &lt;br /&gt;
&lt;br /&gt;
The Plains have sparsely generated perma-rock (the dark grey rock). The players should have no problem navigating the unbreakable rock. &lt;br /&gt;
&lt;br /&gt;
Occasionally it rains, making the tank cool down on its own.&lt;br /&gt;
&lt;br /&gt;
Animals spawned in the Plains consist of ducks and cows. Cows can be milked with the [https://unrailed.fandom.com/wiki/Milk_Wagon milking wagon]. Drinking cow's milk will grant players the ability to mine resource blocks with one strike. This buff lasts for a short period. Ducks can be found on the water but cannot be milked. &lt;br /&gt;
&lt;br /&gt;
100 Ducks killed with dynamite will earn the player the Ducky Danger achievement. &lt;br /&gt;
&lt;br /&gt;
Bandits also roam these lands and will try to steal resources, they will attempt to throw them off the edge of the map.&lt;br /&gt;
&lt;br /&gt;
=== '''&amp;lt;u&amp;gt;Desert&amp;lt;/u&amp;gt;''' ===&lt;br /&gt;
[[File:Desert_Biome.png|thumb|240x240px|A starting position of a desert biome.]]&lt;br /&gt;
The Desert is a sandy biome with palm trees, cacti, waterways and plenty of rock formations. Rain is no longer present in this biome and above, so the train cannot be cooled naturally.&lt;br /&gt;
&lt;br /&gt;
Perma-rock is denser in the Desert and will pose an increased challenge to players compared with the Plains biome. &lt;br /&gt;
&lt;br /&gt;
Camels roam these lands and afford players increased carry capacity upon milking and consumption.&lt;br /&gt;
&lt;br /&gt;
The flamingos cannot be milked.&lt;br /&gt;
&lt;br /&gt;
Camels will sometimes follow and empty the water bucket by drinking it. &lt;br /&gt;
&lt;br /&gt;
Outlaws act like bandits, and they can be found in this biome and will also steal train tracks and throw them over the edge of the map.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'''Snow'''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
[[File:Snow_Biome.png|thumb|240x240px|A starting position of a snow biome.]]&lt;br /&gt;
The snow biome is completely covered in snow which makes it hard to discern textures. Snow slows the walking and sprinting speed of players.&lt;br /&gt;
&lt;br /&gt;
The water bucket can be used to melt the snow so the players can walk normally. Snow can also be melted using the [[Light Wagon|light]], [[Buckinator Wagon|buckinator]] or [[Dynamite Wagon|dynamite]] wagons.&lt;br /&gt;
&lt;br /&gt;
It often snows, which will replenish the snow on the ground.&lt;br /&gt;
&lt;br /&gt;
Perma-rock is commonly found on the Snow biome.   &lt;br /&gt;
&lt;br /&gt;
Players can find walruses and penguins in this biome. The walrus can be milked, allowing players to maneuver the snow at normal speed.   &lt;br /&gt;
&lt;br /&gt;
Penguins cannot be milked.  &lt;br /&gt;
&lt;br /&gt;
The Yeti will attack the players causing them to drop their items.&lt;br /&gt;
&lt;br /&gt;
=== '''&amp;lt;u&amp;gt;Hell&amp;lt;/u&amp;gt;''' ===&lt;br /&gt;
[[File:Hell_Biome.png|thumb|240x240px|A screen flipped upside down in the Hell biome.]]&lt;br /&gt;
The Hell biome generates vast lava lakes, dead trees, and big pumpkins. The Hell biome is resource-rich but often causes difficulty due to the limited build space for train tracks.&lt;br /&gt;
&lt;br /&gt;
Perma-rock is very common and often limits players to placing tracks through a small crevice. This restricts players and blocks access to the back of the train.&lt;br /&gt;
&lt;br /&gt;
Players will be turned into ghosts with inverted controls occasionally. The screen can also flip upside down if the motion sickness option is turned off in the settings.&lt;br /&gt;
&lt;br /&gt;
The water bucket can be filled by steam vents found on the map. Note that track cannot be placed over steam vents and thus the path to the station should be planned accordingly.&lt;br /&gt;
&lt;br /&gt;
To build bridges over the lava, players must use iron instead of wood.&lt;br /&gt;
&lt;br /&gt;
Magma creatures will try to attach themselves to the engine setting it on fire. Magma creatures can be picked up and linked to the milking wagon for a ghosting ability allowing players to pass through each other. They can also be extinguished when they are drenched with a water bucket, up to a maximum of 3 times. After that, they lose their fire ability and run off the screen.&lt;br /&gt;
&lt;br /&gt;
Ghosts also spawn and will attempt to possess the players when nearby. If successful the player's controls will mirror and can give players the ability to kill other ghosts.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'''Space'''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
[[File:Space_Biome.png|thumb|240x240px|A starting position in space biome.]]&lt;br /&gt;
The space biome consists of a collection of islands. The players are able to move between these islands and outside of the map with the use of their jetpacks. Similar to the lava biome, the players must build bridges between islands using stone (iron), and 2 wide bridges are now obsolete due to players being allowed to fly anywhere in the map.&lt;br /&gt;
&lt;br /&gt;
Stone (Iron) can be found within the light grey rocks and wood can be chopped from the blue and teal structures that can be seen in the adjacent image.  &lt;br /&gt;
&lt;br /&gt;
Perma-rock can be distinguished from stone (iron) as it is the darker grey structure.  &lt;br /&gt;
&lt;br /&gt;
The function of the water bucket is also no longer used to cool the engine but creates an atmosphere for players to breathe in and recharge their air supply. When the air supply drops to zero players will die and respawn. The [[Tank_Wagon|water wagon]] has now served a different purpose in space and above, and it now emits an air bubble for the players to breath in instantly. &lt;br /&gt;
&lt;br /&gt;
There are no creatures in this biome. But from time to time a meteor will crash into the biome, killing players in the vicinity and destroying tracks and terrain if they are not within an air bubble.  &lt;br /&gt;
&lt;br /&gt;
It never gets dark in space, making the light wagon useless.&lt;br /&gt;
&lt;br /&gt;
The sound of the crash warning is muted in the vacuum of space. Players must place extra attention on the position of the train, its relation to the last track and its warning sign that it is about to crash soon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'''Mars'''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Mars biome introduces green walls that are resistant to dynamite and take longer to mine. Land in this biome is much more present than space, using less iron consumption for bridges/tracks/wagons.&lt;br /&gt;
&lt;br /&gt;
Turrets will frequently shoot fireballs at players, killing them on hit if they are not protected by an air bubble. They can also be tricked to destroy resources without the use of the tools.&lt;br /&gt;
&lt;br /&gt;
Just as like in space biome, tank wagon and water bucket produce oxygen bubbles. Mars biome never gets dark as well. Like in hell and space biome, bridges over gaps must be built with iron.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'''Final biome'''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
This biome can only be reached if all special bolts (orange-colored bolts) from all other biomes are collected.&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Supporter_Pack&amp;diff=2049</id>
		<title>Supporter Pack</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Supporter_Pack&amp;diff=2049"/>
		<updated>2022-08-14T10:32:45Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Changed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [https://store.steampowered.com/app/1150940/Unrailed__Supporter_Pack Supporter Pack] is a paid DLC which can be bought on Steam.&lt;br /&gt;
&lt;br /&gt;
== Content outside the game ==&lt;br /&gt;
&lt;br /&gt;
 - The soundtrack(s)&lt;br /&gt;
&lt;br /&gt;
 - Papercraft templates&lt;br /&gt;
&lt;br /&gt;
 - Wallpapers &lt;br /&gt;
&lt;br /&gt;
 - Avatar pictures&lt;br /&gt;
&lt;br /&gt;
== Content inside the game == &lt;br /&gt;
&lt;br /&gt;
 - Character skins &lt;br /&gt;
&lt;br /&gt;
 - [[Slot Machine Wagon]].&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
The console versions of Unrailed! provide the ingame content out of the box (without DLC) but have no access the additional content outside the game.&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Soundtrack&amp;diff=2048</id>
		<title>Soundtrack</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Soundtrack&amp;diff=2048"/>
		<updated>2022-08-14T10:24:48Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Changed formatting, fixed grammar &amp;amp; image size&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:UnrailedSoundtrackCovers.png|thumb|160x160px|Unrailed OST Album covers.]]&lt;br /&gt;
The Unrailed! Soundtrack is composed by [https://twitter.com/MtildeMusic Mathilde Hoffmann] and [https://twitter.com/felixbarbarino Felix Barbarino]. It consists of 3 albums:&lt;br /&gt;
 &lt;br /&gt;
 - Unrailed! - Original Soundtrack&lt;br /&gt;
&lt;br /&gt;
 - Unrailed! - Original Soundtrack Nocturne Edition&lt;br /&gt;
&lt;br /&gt;
 - Unrailed! - Original Soundtrack Endgame EP&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Missions&amp;diff=2047</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Missions&amp;diff=2047"/>
		<updated>2022-08-14T10:22:35Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Changes heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Missions are given out between stations in endless mode and will reward you with one [[Bolts|bolt]] if solved.&lt;br /&gt;
&lt;br /&gt;
If players choose to ignore/miss the train station in endless mode, the mission will not be reset nor be replaced by a new one and can be progressed before you actually reach a station. You can use this way to solve missions that haven't been solved (e.g. dash for a number of times), but it's usually not necessary.&lt;br /&gt;
&lt;br /&gt;
== Current Missions ==&lt;br /&gt;
&lt;br /&gt;
 - Stack a certain number of resources in one pile.&lt;br /&gt;
&lt;br /&gt;
 - Collectively dash a specific number of times.&lt;br /&gt;
   - This number will vary depending on the number of players&lt;br /&gt;
&lt;br /&gt;
 - Don't dash into another player.&lt;br /&gt;
&lt;br /&gt;
 - Use only a set number of tracks to reach the station. &lt;br /&gt;
&lt;br /&gt;
 - Place a set number of tracks ahead. &lt;br /&gt;
&lt;br /&gt;
 - Don't let the train burn between two stations. &lt;br /&gt;
&lt;br /&gt;
 - Let the train burn for a specified period of time.&lt;br /&gt;
&lt;br /&gt;
 - Keep the [[Crafting Wagon|crafting wagon]] busy for a period of time.&lt;br /&gt;
   - The length of time is determined by the crafting wagons (and their levels) you currently have.&lt;br /&gt;
&lt;br /&gt;
 - Don't produce any track for a period of time.&lt;br /&gt;
   - This includes the time before the arrival of this station and the time waiting for the departure, but the time period must be consecutive.&lt;br /&gt;
&lt;br /&gt;
 - Don't kill any animals.&lt;br /&gt;
   - This includes killing water-based animals (like ducks) with building a bridge onto them, but not enemy creatures.&lt;br /&gt;
&lt;br /&gt;
 - Kill all animals.&lt;br /&gt;
&lt;br /&gt;
 - Have a number of milkable [[Creature|creatures]] attached to the [[Milk Wagon|milking wagon]].&lt;br /&gt;
   - This mission will only appear if the [[train]] has a milking wagon.&lt;br /&gt;
&lt;br /&gt;
 - Use a minimum amount of dynamite.&lt;br /&gt;
   - This mission will only appear if the train has a dynamite wagon.&lt;br /&gt;
&lt;br /&gt;
 - Prevent any player from getting eliminated.&lt;br /&gt;
   - This mission will only appear if the train has a dynamite wagon, or is already in the snow biome or later.&lt;br /&gt;
&lt;br /&gt;
 - Only one player is allowed to pick up a certain [[tools|tool]].&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Missions&amp;diff=2046</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Missions&amp;diff=2046"/>
		<updated>2022-08-14T10:22:02Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Changes formatting of missions and added headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Missions are given out between stations in endless mode and will reward you with one [[Bolts|bolt]] if solved.&lt;br /&gt;
&lt;br /&gt;
If players choose to ignore/miss the train station in endless mode, the mission will not be reset nor be replaced by a new one and can be progressed before you actually reach a station. You can use this way to solve missions that haven't been solved (e.g. dash for a number of times), but it's usually not necessary.&lt;br /&gt;
&lt;br /&gt;
== Missions ==&lt;br /&gt;
&lt;br /&gt;
 - Stack a certain number of resources in one pile.&lt;br /&gt;
&lt;br /&gt;
 - Collectively dash a specific number of times.&lt;br /&gt;
   - This number will vary depending on the number of players&lt;br /&gt;
&lt;br /&gt;
 - Don't dash into another player.&lt;br /&gt;
&lt;br /&gt;
 - Use only a set number of tracks to reach the station. &lt;br /&gt;
&lt;br /&gt;
 - Place a set number of tracks ahead. &lt;br /&gt;
&lt;br /&gt;
 - Don't let the train burn between two stations. &lt;br /&gt;
&lt;br /&gt;
 - Let the train burn for a specified period of time.&lt;br /&gt;
&lt;br /&gt;
 - Keep the [[Crafting Wagon|crafting wagon]] busy for a period of time.&lt;br /&gt;
   - The length of time is determined by the crafting wagons (and their levels) you currently have.&lt;br /&gt;
&lt;br /&gt;
 - Don't produce any track for a period of time.&lt;br /&gt;
   - This includes the time before the arrival of this station and the time waiting for the departure, but the time period must be consecutive.&lt;br /&gt;
&lt;br /&gt;
 - Don't kill any animals.&lt;br /&gt;
   - This includes killing water-based animals (like ducks) with building a bridge onto them, but not enemy creatures.&lt;br /&gt;
&lt;br /&gt;
 - Kill all animals.&lt;br /&gt;
&lt;br /&gt;
 - Have a number of milkable [[Creature|creatures]] attached to the [[Milk Wagon|milking wagon]].&lt;br /&gt;
   - This mission will only appear if the [[train]] has a milking wagon.&lt;br /&gt;
&lt;br /&gt;
 - Use a minimum amount of dynamite.&lt;br /&gt;
   - This mission will only appear if the train has a dynamite wagon.&lt;br /&gt;
&lt;br /&gt;
 - Prevent any player from getting eliminated.&lt;br /&gt;
   - This mission will only appear if the train has a dynamite wagon, or is already in the snow biome or later.&lt;br /&gt;
&lt;br /&gt;
 - Only one player is allowed to pick up a certain [[tools|tool]].&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Speed&amp;diff=2045</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Speed&amp;diff=2045"/>
		<updated>2022-08-14T10:14:10Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Fixed image sizes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Speedometer.png|thumb|160x160px|Speedometer]]&lt;br /&gt;
Speed is the distance that the [[train]] travels in a second. The game measures distance using in-game meters. One meter equals one tile. For example if the [[train]] speed is .250 m/s the [[train]] advances one tile in four seconds.&lt;br /&gt;
&lt;br /&gt;
The speedometer in the top left corner of the screen shows the initial speed of the [[train]] when it leaves the station, calculated by the base speed of your [[train]] engine itself and the distance since the last engine upgrade. The speedometer increases every time a station is reached or skipped and increases or decreases proportionate to the number of players in your game. The [[train]] speed is automatically adjusted when connecting to and disconnecting from the game. Inside the shop, the speedometer can be reset to the starting speed by upgrading the engine. However, upgrading the engine increases the base speed permanently.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The [[train]] speed can be different than what the speedometer shows. The speed can be increased by placing many tracks ahead. The [[train]] can be slowed back down to the speed it was before the increase by reducing the amount of tracks in front of the [[train]]. The speed can also be slowed by using the [[Brake Wagon]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The following table shows speed increase per engine upgrade in different versions:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version !! 2 Players !! 3 Players !! 4 Players&lt;br /&gt;
|-&lt;br /&gt;
| Current || 0.0155 || 0.0175 || 0.0185&lt;br /&gt;
|-&lt;br /&gt;
| Legacy || 0.0143 || 0.0175 || 0.0200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following graph shows the speed in relation to distance without engine upgrades in legacy and current builds with varying player count:&lt;br /&gt;
&lt;br /&gt;
[[File:Speed Graph.png|frameless|600x400px]]&lt;br /&gt;
&lt;br /&gt;
The formula for speed is a polynomial y = ax^2 + bx + c, where y is speed, and x is distance. The following table shows coefficients that fit the curves in the graph above quite closely:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player Count !! a !! b !! c&lt;br /&gt;
|-&lt;br /&gt;
| 2 Players Current || 0.000000089397301 || 0.000315421241811 || 0.093460656990069&lt;br /&gt;
|-&lt;br /&gt;
| 3 Players Current || 0.000000127407058 || 0.00037106459886 || 0.121522536287242&lt;br /&gt;
|-&lt;br /&gt;
| 4 Players Current || 0.000000145257097 || 0.000396842226627 || 0.140355233002292&lt;br /&gt;
|-&lt;br /&gt;
| 2 Players Legacy || 0.000000066574598 || 0.000275799322662 || 0.104916730328495&lt;br /&gt;
|-&lt;br /&gt;
| 3 Players Legacy || 0.000000121705155 || 0.000363289157305 || 0.131692131398014&lt;br /&gt;
|-&lt;br /&gt;
| 4 Players Legacy || 0.000000176765302 || 0.000437183289738 || 0.153868601986249&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Speed&amp;diff=2044</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Speed&amp;diff=2044"/>
		<updated>2022-08-14T10:10:44Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Changed order of text and added headings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Speedometer.png|frame|right|Speedometer]]&lt;br /&gt;
Speed is the distance that the [[train]] travels in a second. The game measures distance using in-game meters. One meter equals one tile. For example if the [[train]] speed is .250 m/s the [[train]] advances one tile in four seconds.&lt;br /&gt;
&lt;br /&gt;
The speedometer in the top left corner of the screen shows the initial speed of the [[train]] when it leaves the station, calculated by the base speed of your [[train]] engine itself and the distance since the last engine upgrade. The speedometer increases every time a station is reached or skipped and increases or decreases proportionate to the number of players in your game. The [[train]] speed is automatically adjusted when connecting to and disconnecting from the game. Inside the shop, the speedometer can be reset to the starting speed by upgrading the engine. However, upgrading the engine increases the base speed permanently.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The [[train]] speed can be different than what the speedometer shows. The speed can be increased by placing many tracks ahead. The [[train]] can be slowed back down to the speed it was before the increase by reducing the amount of tracks in front of the [[train]]. The speed can also be slowed by using the [[Brake Wagon]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
The following table shows speed increase per engine upgrade in different versions:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Version !! 2 Players !! 3 Players !! 4 Players&lt;br /&gt;
|-&lt;br /&gt;
| Current || 0.0155 || 0.0175 || 0.0185&lt;br /&gt;
|-&lt;br /&gt;
| Legacy || 0.0143 || 0.0175 || 0.0200&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following graph shows the speed in relation to distance without engine upgrades in legacy and current builds with varying player count:&lt;br /&gt;
&lt;br /&gt;
[[File:Speed Graph.png|frameless|897x601px]]&lt;br /&gt;
&lt;br /&gt;
The formula for speed is a polynomial y = ax^2 + bx + c, where y is speed, and x is distance. The following table shows coefficients that fit the curves in the graph above quite closely:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player Count !! a !! b !! c&lt;br /&gt;
|-&lt;br /&gt;
| 2 Players Current || 0.000000089397301 || 0.000315421241811 || 0.093460656990069&lt;br /&gt;
|-&lt;br /&gt;
| 3 Players Current || 0.000000127407058 || 0.00037106459886 || 0.121522536287242&lt;br /&gt;
|-&lt;br /&gt;
| 4 Players Current || 0.000000145257097 || 0.000396842226627 || 0.140355233002292&lt;br /&gt;
|-&lt;br /&gt;
| 2 Players Legacy || 0.000000066574598 || 0.000275799322662 || 0.104916730328495&lt;br /&gt;
|-&lt;br /&gt;
| 3 Players Legacy || 0.000000121705155 || 0.000363289157305 || 0.131692131398014&lt;br /&gt;
|-&lt;br /&gt;
| 4 Players Legacy || 0.000000176765302 || 0.000437183289738 || 0.153868601986249&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Train&amp;diff=2043</id>
		<title>Train</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Train&amp;diff=2043"/>
		<updated>2022-08-14T10:06:41Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Added text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''train''' is the central focus of Unrailed!, and when it crashes the game ends. The train is being pulled by an engine and consists out of three other [[wagons]]: the [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]], and the [[Tank Wagon|Tank]]. When playing [[Game Modes|Endless mode]], additional wagons can be purchased with [[bolts]]; when playing a quick game, additional wagons will already be added to the train. &lt;br /&gt;
&lt;br /&gt;
Upgrading the train engine serves 3 purposes in endless; it resets the [[speed]] of the train no matter how fast it was going, it progresses into the next [[Biomes|Biome]] and it allows the train to hold more wagon slots. It is recommended to upgrade the train only when it is going too fast to keep up with it and as early as collecting the orange bolt. &lt;br /&gt;
&lt;br /&gt;
There are thirteen types of wagons that can be added to the train and each type of wagon can be upgraded two times to improve them with the exception of the [[Light Wagon|Light]] and [[Compass Wagon|Compass]] wagon. In addition to the different types of wagons, there are also five different types of engines. Each of these is linked with a specific [[Biomes|biome]]. When the engine is upgraded the train will be able to carry an extra wagon.&lt;br /&gt;
[[File:Engines_1-4.png|thumb|286x286px|From left to right: Standard steam engine, Improved steam engine, Turbo diesel engine, Nuclear fission engine, Rocket booster engine]]&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Engine&lt;br /&gt;
!Biome&lt;br /&gt;
!# of wagons&lt;br /&gt;
|-&lt;br /&gt;
|Standard steam engine&lt;br /&gt;
|Plains&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Improved steam engine&lt;br /&gt;
|Desert&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Turbo diesel engine&lt;br /&gt;
|Snow&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Heavy nuclear engine&lt;br /&gt;
|Hell&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Rocket booster engine&lt;br /&gt;
|Space&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|High-tech Mars rover&lt;br /&gt;
|Mars&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Nostalgic space bus engine&lt;br /&gt;
|Ending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of wagons ===&lt;br /&gt;
* See [[Wagons]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Bolts&amp;diff=2042</id>
		<title>Bolts</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Bolts&amp;diff=2042"/>
		<updated>2022-08-14T10:03:10Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Added link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bolt.png|thumb]]&lt;br /&gt;
'''Bolts''' are the in-game currency to buy upgrades in the [[Game Modes|Endless game mode]]. During every stage, you can get three bolts by these methods: finishing a [[Missions|mission]], getting the bolt somewhere in the stage and/or reaching stations.&lt;br /&gt;
&lt;br /&gt;
The bolts can be used for various upgrades to your [[train]]. You can either upgrade an already existing wagon to perform better. You can buy a new wagon that can fulfill another task or you can upgrade your engine. Upgrading your engine will slow down the train and will allow you to move into a new [[Biomes|biome]].&lt;br /&gt;
[[File:Special_Orange_Bolts.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
'''Special (orange) bolts''' are available only once per biome and count as two regular bolts.&lt;br /&gt;
&lt;br /&gt;
They are found in the third section of every biome and are necessary for unlocking the final engine.&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Wagons&amp;diff=2041</id>
		<title>Wagons</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Wagons&amp;diff=2041"/>
		<updated>2022-08-14T09:47:00Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Added more info about wagons&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shop_Wagons.png|thumb|160x160px|Various wagons in the shop.]]&lt;br /&gt;
Wagons can be added to your train, after being bought at the shop.&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Wagons can be bought in every station for [[Bolts]]. There you are shown three different wagons, which you can choose to buy. Bought wagons can only be upgraded after reaching the next station.&lt;br /&gt;
&lt;br /&gt;
If the train has already reached the limit of how many wagons it can carry, then players will be able to replace a wagon by placing another wagon on top.&lt;br /&gt;
&lt;br /&gt;
The cost depends on the Wagon, but it's 2 for the majority of the wagons (only the Light and the Slotmachine cost 1).&lt;br /&gt;
&lt;br /&gt;
The cost of these wagons will increase by +1 for every additional wagon of the same type (The additional cost will add up: 2 for the first one, 3 for the second one, 4 for the third one, etc.).&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
Every wagon can be upgraded two times except for the Compass and the Light (which can only be upgraded once) and the cannon wagon (which is versus mode only).&lt;br /&gt;
&lt;br /&gt;
The amount of bolts required to upgrade a wagon will usually be 2 for the second level and 3 for the third level. Some exceptions are the Crafter &amp;amp; the Storage (their upgrades cost 1 &amp;amp; 2) and the the Tansformer (its upgrades cost 2 &amp;amp; 2).&lt;br /&gt;
&lt;br /&gt;
Upgrading a second/third/etc. wagon of the same type will add +1 for every other wagon that received that upgrade (If a Dynamite Wagon had been upgraded to level 3 already, then upgrading a second Dynamite Wagon will cost 3 &amp;amp; 4 instead of 2 &amp;amp; 3).&lt;br /&gt;
&lt;br /&gt;
== List of all Wagons ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;wagon-list&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;ul&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-brake&amp;quot;&amp;gt;{{Minify|BrakeWagon_3|Brake Wagon|Brake}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-buckinator&amp;quot;&amp;gt;{{Minify|BuckinatorWagon_3|Buckinator Wagon|Buckinator}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-cannon&amp;quot;&amp;gt;{{Minify|CannonWagon_1|Cannon Wagon|Cannon}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-collector&amp;quot;&amp;gt;{{Minify|CollectorWagon_3|Collector Wagon|Collector}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-compass&amp;quot;&amp;gt;{{Minify|CompassWagon_1|Compass Wagon|Compass}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-crafter&amp;quot;&amp;gt;{{Minify|CraftingWagon_3|Crafting Wagon|Crafter}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-dynamite&amp;quot;&amp;gt;{{Minify|DynamiteWagon_3|Dynamite Wagon|Dynamite}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-ghost&amp;quot;&amp;gt;{{Minify|GhostWagon_1|Ghost Wagon|Ghost}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-light&amp;quot;&amp;gt;{{Minify|LightWagon_2|Light Wagon|Light}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-milk&amp;quot;&amp;gt;{{Minify|MilkWagon_3|Milk Wagon|Milk}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-miner&amp;quot;&amp;gt;{{Minify|MinerWagon_3|Miner Wagon|Miner}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-slots&amp;quot;&amp;gt;{{Minify|SlotMachineWagon_3|Slot Machine Wagon|Slot Machine}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-storage&amp;quot;&amp;gt;{{Minify|StorageWagon_3|Storage Wagon|Storage}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-supercharger&amp;quot;&amp;gt;{{Minify|SuperchargerWagon_3|Supercharger Wagon|Supercharger}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-tank&amp;quot;&amp;gt;{{Minify|TankWagon_3|Tank Wagon|Tank}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-converter&amp;quot;&amp;gt;{{Minify|TransformerWagon_3|Transformer Wagon|Transformer}}&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Bolts&amp;diff=2040</id>
		<title>Bolts</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Bolts&amp;diff=2040"/>
		<updated>2022-08-14T09:07:03Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Added info about orange bolts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bolt.png|thumb]]&lt;br /&gt;
'''Bolts''' are the in-game currency to buy upgrades in the [[Game Modes|Endless game mode]]. During every stage, you can get three bolts by these methods: finishing a mission, getting the bolt somewhere in the stage and/or reaching stations.&lt;br /&gt;
&lt;br /&gt;
The bolts can be used for various upgrades to your [[train]]. You can either upgrade an already existing wagon to perform better. You can buy a new wagon that can fulfill another task or you can upgrade your engine. Upgrading your engine will slow down the train and will allow you to move into a new [[Biomes|biome]].&lt;br /&gt;
[[File:Special_Orange_Bolts.png|thumb]]&lt;br /&gt;
&lt;br /&gt;
'''Special (orange) bolts''' are available only once per biome and count as two regular bolts.&lt;br /&gt;
&lt;br /&gt;
They are found in the third section of every biome and are necessary for unlocking the final engine.&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Ghost_Wagon&amp;diff=2038</id>
		<title>Ghost Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Ghost_Wagon&amp;diff=2038"/>
		<updated>2022-08-14T08:51:34Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Removed &amp;quot;General&amp;quot; heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GhostWagon 1.png|thumb|160x160px|Levels 1-3]]&lt;br /&gt;
The '''ghost wagon''' allows the players to walk through it so that they don't have to go around the [[train]]. Upgrading the ghost wagon will make the [[wagons]] next to it also have the ghost effects, and furthermore if upgraded again.&lt;br /&gt;
&lt;br /&gt;
If the Ghost Wagon affects the [[Milk Wagon]], any animals attached to it also receive the ghost effect.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
This wagon be especially helpful on maps with less spare space and on higher difficulties.&lt;br /&gt;
&lt;br /&gt;
Note: In the current version, the train engine is no longer affected by the ghost wagon. You still need to plan the track route in consideration of being blocked by the engine.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Carts Affected By Ghost&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|1 (Self)&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|3 (Self + 1 adjacent on each side)&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|5 (Self + 2 adjacent on each side)&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|7 (Self + 3 adjacent on each side)&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|9 (Self + 4 adjacent on each side)&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Transformer_Wagon&amp;diff=2037</id>
		<title>Transformer Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Transformer_Wagon&amp;diff=2037"/>
		<updated>2022-08-14T08:51:19Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Removed &amp;quot;General&amp;quot; heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TransformerWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:TransformerWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:TransformerWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The transformer wagon converts wood to iron and iron to wood at a 1 to 1 ratio.&lt;br /&gt;
&lt;br /&gt;
It also doesn't cost anything to operate, unlike the more active wagons like the [[Miner Wagon|miner]] and [[Collector Wagon|collector]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The cost efficiency makes this wagon a reliable pick that can save you in a pinch, if your map spawns with excess of a certain resource.&lt;br /&gt;
&lt;br /&gt;
It's especially useful in biomes where a lot of materials are needed to create a bridge in order to reach the next station.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Speed&lt;br /&gt;
!Stack Size&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|5sec&lt;br /&gt;
|{{Commodities|3}}&lt;br /&gt;
|{{Bolts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|2.75 sec&lt;br /&gt;
|{{Commodities|4}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|0.5 sec&lt;br /&gt;
|{{Commodities|5}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|Instant&lt;br /&gt;
|{{Commodities|6}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|Instant&lt;br /&gt;
|{{Commodities|7}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Tank_Wagon&amp;diff=2036</id>
		<title>Tank Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Tank_Wagon&amp;diff=2036"/>
		<updated>2022-08-14T08:50:43Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Removed &amp;quot;General&amp;quot; heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TankWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:TankWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:TankWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
[[File:Basic_Train_Endless.png|thumb|160x160px|Basic starting train when playing endless. from left to right: [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]], Tank, [[Train|Standard steam engine.]]]]&lt;br /&gt;
[[File:Tank_Wagon_Bucket_Rain.png|thumb|160x160px|Both the tank wagon and the bucket will be filled up when it's raining.]]&lt;br /&gt;
The tank wagon keeps the [[Train|train engine]] cooled. It is 1 of the 3 essential starting [[wagons]] that generate upon starting a game. The function of a tank wagon depends on the biome.&lt;br /&gt;
&lt;br /&gt;
In biomes with air, a full tank begins as a vibrant blue and gradually turns red as it heats up. To keep the tank wagon cool, players must fill the [[Tools|water bucket]] with water and approach either the tank wagon itself or the train engine.&lt;br /&gt;
When the tank is completely red, the train will then catch on fire. The fire will spread to nearby wagons, making them cease functioning until the fire is put out. &lt;br /&gt;
The tank is also cooled down by rain.&lt;br /&gt;
&lt;br /&gt;
In [[Biomes|biomes]] without air, the water tank instead provides oxygen in a large radius. &lt;br /&gt;
&lt;br /&gt;
A tank wagon can be upgraded twice in [[Game Modes|Endless game mode]]. If players upgrade this wagon, the next iteration will yield a higher capacity water tank making it so that it doesn't need to be cooled as often, as well as increasing the radius of oxygen around it.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Swapping the crafting wagon and the tank wagon after the first station is recommended, due to the importance of tracks and because then the train can be cooled down at the front and at the back.&lt;br /&gt;
&lt;br /&gt;
Bringing the tank wagon forward for biomes without air will help with oxygen management.&lt;br /&gt;
&lt;br /&gt;
Moving the Tank to the front/back is possible within the shop. Simply pickup the [[Tank Wagon|Tank]] and drop it in place of the chosen wagon once you connect your [[train]] to the first station.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Capacity&lt;br /&gt;
!Time&lt;br /&gt;
!Space Radius&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|100%&lt;br /&gt;
|30s&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|200%&lt;br /&gt;
|60s&lt;br /&gt;
|4.6&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|300%&lt;br /&gt;
|90s&lt;br /&gt;
|6.2&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|400%&lt;br /&gt;
|120s&lt;br /&gt;
|7.8&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|500%&lt;br /&gt;
|150s&lt;br /&gt;
|9.4&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Crafting_Wagon&amp;diff=2035</id>
		<title>Crafting Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Crafting_Wagon&amp;diff=2035"/>
		<updated>2022-08-14T08:50:26Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Removed &amp;quot;General&amp;quot; heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CraftingWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:CraftingWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:CraftingWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
[[File:Basic_Train_Endless.png|thumb|160x160px|Basic starting train when playing endless. from left to right: Crafter, [[Storage Wagon|Storage]], [[Tank Wagon|Tank]], [[Train|Standard steam engine.]]]]&lt;br /&gt;
The '''crafting wagon''' forges rails. It is 1 of the 3 essential starting [[wagons]] that generate upon starting a game. As rails are forged, resources in the [[Storage Wagon|storage]] will deplete until none remain. The crafting wagon will also stop forging once the maximum stack size of rails is reached.&lt;br /&gt;
&lt;br /&gt;
A crafting wagon can be upgraded twice in [[Game Modes|Endless game mode]]. If players upgrade this wagon, the next iteration will yield rails at an increased rate. The players will also benefit from a higher limit of rails that can be forged and then stored on the crafting wagon.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The default location of the wagon is in the rear of the train. This isn't optimal because of the importance of tracks, swapping the crafting wagon with the tank wagon is recommended.&lt;br /&gt;
Moving the Crafter to the front is possible within the shop. Simply pickup the [[Crafting Wagon|Crafter]] and drop it in place of the Tank once you connect your [[train]] to the first station.&lt;br /&gt;
&lt;br /&gt;
Once the crafting wagon is fully upgraded or even is super boosted as well, then it's best to ignore the &amp;quot;keep the crafting wagon busy for X seconds&amp;quot; missions, as the Crafter will instantly craft tracks.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Crafting Speed&lt;br /&gt;
!Stack Size&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 3.2s&lt;br /&gt;
|{{Track|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 2.0s&lt;br /&gt;
|{{Track|5}}&lt;br /&gt;
|{{Bolts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 0.8s&lt;br /&gt;
|{{Track|7}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|Instant&lt;br /&gt;
|{{Track|9}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|Instant&lt;br /&gt;
|{{Track|11}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Supercharger_Wagon&amp;diff=2034</id>
		<title>Supercharger Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Supercharger_Wagon&amp;diff=2034"/>
		<updated>2022-08-14T08:50:10Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Removed &amp;quot;General&amp;quot; heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SuperchargerWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:SuperchargerWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:SuperchargerWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''supercharger wagon''' raises the effective level of nearby [[wagons]] by one level while active.  The range of the boost begins at one (directly adjacent wagons) and increases by one per additional upgrade of the supercharger, up to a maximum of three wagons distance in either direction.  This effective level can increase the storage capacity of other wagons beyond their normal maximum, including the number of tracks held by the [[Crafting Wagon|Crafter]], and the wood and iron stack size of the [[Storage Wagon|Storage]]. This effective level also applies to passive wagon benefits, such as the [[Ghost Wagon|Ghost]].&lt;br /&gt;
&lt;br /&gt;
The supercharger wagon requires iron to be loaded to operate, and gradually consumes the iron while outside of the shop.  The supercharger wagon cannot be automatically loaded by other wagons.  If the supercharger wagon is inactivated, boosted wagons will not eject excess commodities above their normal maximum.&lt;br /&gt;
&lt;br /&gt;
The supercharger wagon will boost other wagons abilities beyond level three if they are already maximally upgraded. This can help the crafting wagon craft instantly instead of rapidly, a lot of wagons can hold additional commodities, a few of them will have their range increased, etc.&lt;br /&gt;
&lt;br /&gt;
The supercharger wagon effect stacks, meaning that carts within the range of multiple supercharger '''the amount, which wagons are boosted, is determined by the number of supercharger wagons properly affecting the given wagon'''.  Supercharger wagons do not affect each other, however.&lt;br /&gt;
&lt;br /&gt;
Note: A supercharged level three crafting wagon will craft tracks instantly. It may not be possible to complete the mission to keep the crafting wagon occupied for any amount of time, even with an auto-pickup wagon, as the crafting wagon will fill with new tracks too rapidly to use and allow further crafting, and/or the resources in the storage wagon will immediately exhaust. It's best to ignore these missions.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
A Supercharger is a great addition to the train, it can increase the effectiveness of almost every other wagon. Once fully upgraded, a single Supercharger will be able to boost 6 other wagons. If 2 Superchargers are used, then 6 other wagons will be boosted, of which 4 can be boosted twice (depending on the proximity of the Superchargers).&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Range&lt;br /&gt;
!Fuel Capacity&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2 (1 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|4 (2 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|6 (3 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Compass_Wagon&amp;diff=2033</id>
		<title>Compass Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Compass_Wagon&amp;diff=2033"/>
		<updated>2022-08-14T08:49:02Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Removed &amp;quot;General&amp;quot; heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CompassWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:CompassWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
The '''compass wagon''' is a type of [[Wagons|wagon]] that points towards the station. When upgraded to the second level it points in the direction of the best route to the station.&lt;br /&gt;
&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Storage_Wagon&amp;diff=2032</id>
		<title>Storage Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Storage_Wagon&amp;diff=2032"/>
		<updated>2022-08-14T08:48:26Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Removed &amp;quot;General&amp;quot; heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:StorageWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:StorageWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:StorageWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
[[File:Basic_Train_Endless.png|thumb|160x160px|Basic starting train when playing endless. from left to right: [[Crafting Wagon|Crafter]], Storage, [[Tank Wagon|Tank]], [[Train|Standard steam engine.]]]]&lt;br /&gt;
The '''storage wagon''' is used to store commodities of resources (iron and wood). It is 1 of the 3 essential starting [[wagons]] that generate upon starting a game. Resources from the storage unit are automatically fed to the [[Crafting Wagon|Crafter]] to create train tracks. A storage wagon can hold 3 pieces of each resource at a time, and can be upgraded twice in [[Game Modes|Endless game mode]] to increase its holding capacity.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
It's a good idea to have the Storage near the front of the train and to mine ressources at the front of the train. The ressources from the path clearing can then be easily fed into the storage wagon, which in return leads to more tracks being crafted.&lt;br /&gt;
&lt;br /&gt;
The storage wagon can be moved to the rear end of the train if an upgraded collector wagon is added.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Stack Size&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|{{Commodities|3}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|{{Commodities|5}}&lt;br /&gt;
|{{Bolts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|{{Commodities|7}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|{{Commodities|9}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|{{Commodities|11}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Collector_Wagon&amp;diff=2031</id>
		<title>Collector Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Collector_Wagon&amp;diff=2031"/>
		<updated>2022-08-14T08:48:12Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Removed &amp;quot;General&amp;quot; heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CollectorWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:CollectorWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:CollectorWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''collector wagon''' has the unique ability to gather nearby materials that are lying on the ground and fill them directly into the [[Storage Wagon|Storage]] on the [[train]]. It cannot collect unharvested resources. Also, if there's no space in storage for a specific kind of resources, that kind of resources will not be vacuumed. &lt;br /&gt;
The [[Wagons|wagon]] must be fueled with wood that will slowly deplete after a short period. Upgrades will increase its working speed, absorbing range and fuel capacity.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Note that collector might have a negative effect when trying to solve &amp;quot;Stack &amp;quot;X&amp;quot; commodities on a single pile&amp;quot; [[missions]], since it will just &amp;quot;help&amp;quot; pick them up. &lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Pick-Up Speed&lt;br /&gt;
!Absorption Radius&lt;br /&gt;
!Fuel Capacity&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|{{Wood|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|2.25&lt;br /&gt;
|4&lt;br /&gt;
|{{Wood|5}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|1.5&lt;br /&gt;
|6&lt;br /&gt;
|{{Wood|7}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|.75&lt;br /&gt;
|8&lt;br /&gt;
|{{Wood|9}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|Instant&lt;br /&gt;
|10&lt;br /&gt;
|{{Wood|11}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Slot_Machine_Wagon&amp;diff=2030</id>
		<title>Slot Machine Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Slot_Machine_Wagon&amp;diff=2030"/>
		<updated>2022-08-14T08:47:39Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Removed &amp;quot;General&amp;quot; heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SlotMachineWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:SlotMachineWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:SlotMachineWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''slot machine wagon''' can only be accessed if you have the paid [https://store.steampowered.com/app/1150940/Unrailed__Supporter_Pack Supporter Pack DLC], and can be activated in the settings of the main menu by enabling the Supporter Wagon. When activated, the supporter pack wagon appears in local games. It only appears in online games, however, when the host has activated the wagon.&lt;br /&gt;
 &lt;br /&gt;
When dashed into, the slot machine Wagon spins each of its wheels, landing on an O, #, I, or X. If the 2 wheels are matching, you are given the respective drop: wood or iron, rails, a stick of dynamite, or an immediate explosion. The level and amount of resources given depend on the tier of the wagon, giving better rewards but also greater risk...&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Commodities (O-O)&lt;br /&gt;
!Rail Amount (#-#)&lt;br /&gt;
!Dynamite Level (I-I)&lt;br /&gt;
!Blast Radius (X-X)&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|{{Commodities|1}}&lt;br /&gt;
|{{Track|1}}&lt;br /&gt;
|{{Dynamite|1}}&lt;br /&gt;
|1&lt;br /&gt;
|{{Bolts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|{{Commodities|3}}&lt;br /&gt;
|{{Track|2}}&lt;br /&gt;
|{{Dynamite_2|2}}&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|{{Commodities|5}}&lt;br /&gt;
|{{Track|3}}&lt;br /&gt;
|{{Dynamite_3|3}}&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|{{Commodities|7}}&lt;br /&gt;
|{{Track|4}}&lt;br /&gt;
|{{Dynamite_4|4}} &lt;br /&gt;
|4&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|{{Commodities|9}}&lt;br /&gt;
|{{Track|5}}&lt;br /&gt;
|{{Dynamite_5|5}}&lt;br /&gt;
|5&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Cannon_Wagon&amp;diff=2029</id>
		<title>Cannon Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Cannon_Wagon&amp;diff=2029"/>
		<updated>2022-08-14T08:47:15Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Removed &amp;quot;General&amp;quot; heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CannonWagon 1.png|thumb|160x160px|A Cannon Wagon in Versus mode.]]&lt;br /&gt;
The '''cannon wagon''' is a [[Game Modes|versus]] only [[Wagons|wagon]] that is meant to hinder your opponents, by either blowing them up or crashing their train through speeding it up.&lt;br /&gt;
&lt;br /&gt;
Since the cannon wagon is in versus, it cannot be upgraded. If the cannon is given iron, the cannon will target one of the opposing teams players and cause a small explosion, potentially killing them, but also mining resources from surrounding trees or rocks caught within its blast radius. If the cannon is given wood, the cannon will shoot it at the other train, increasing its speed for a short duration.&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Miner_Wagon&amp;diff=2028</id>
		<title>Miner Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Miner_Wagon&amp;diff=2028"/>
		<updated>2022-08-14T08:46:56Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Removed &amp;quot;General&amp;quot; heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MinerWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:MinerWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:MinerWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''miner wagon''' automatically harvests adjacent resources that are sideways to its position. When powered by iron, it will periodically launch two shockwaves outward – one to each side of the wagon – which damage all trees and rocks in their way, up to a set, upgradeable distance. Aesthetic particles jump up from and then fall back down to the ground during the shockwaves. Its gears will also turn when it is powered.&lt;br /&gt;
&lt;br /&gt;
Mining shockwaves can travel diagonally as the train turns on its tracks.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Because it only cuts to the sides, not to the front, you still need to build a two-tile path forward (one for the train tracks and another for worker movement), but it can be very effective when the train has traveled into a resource-dense path. If it hasn't been upgraded yet, you may like to try to set the track as close to harvestable resources as possible to maximize its efficiency. It can also be positioned to cut paths through dense resources to reach distant bolts on the map more efficiently.&lt;br /&gt;
&lt;br /&gt;
Be careful, because of the reach of the mining shockwave, the wagon may unintentionally free robbers or animals who were otherwise unreachable, so timing when to power it with iron can be critical.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Range&lt;br /&gt;
!Mining speed&lt;br /&gt;
!Fuel Capacity&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|5&lt;br /&gt;
|4.5&lt;br /&gt;
|{{Iron|5}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|{{Iron|7}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|11&lt;br /&gt;
|3.5&lt;br /&gt;
|{{Iron|9}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|14&lt;br /&gt;
|3&lt;br /&gt;
|{{Iron|11}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Light_Wagon&amp;diff=2027</id>
		<title>Light Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Light_Wagon&amp;diff=2027"/>
		<updated>2022-08-14T08:44:32Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Removed &amp;quot;General&amp;quot; heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LightWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:LightWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
The '''light wagon''' illuminates the night and melts snow every 10 seconds. &lt;br /&gt;
&lt;br /&gt;
The light wagon is powered by wood.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
It's usually best when the light wagon is bought when moving to the snow biome, due to snow being a nuisance. After buying the train upgrade, place the light wagon near the front of the train to make use out of its range.&lt;br /&gt;
&lt;br /&gt;
Because there won't be any night time sections after switching to the hell biome, the players should exchange the light wagon with another wagon before buying the train upgrade.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Melt Radius&lt;br /&gt;
!Fuel Capacity&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|10&lt;br /&gt;
|{{Wood|3}}&lt;br /&gt;
|{{Bolts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|16&lt;br /&gt;
|{{Wood|4}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3 ({{Supercharged_3}})&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|5}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 (2x {{Supercharged_3}})&lt;br /&gt;
|28&lt;br /&gt;
|{{Wood|6}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Brake_Wagon&amp;diff=2026</id>
		<title>Brake Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Brake_Wagon&amp;diff=2026"/>
		<updated>2022-08-14T08:44:16Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Removed &amp;quot;General&amp;quot; heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BrakeWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:BrakeWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:BrakeWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''brake wagon''' slows the [[train]] down by 0.450m/s, stopping it if the train is [[speed|slow enough]]. To use the brake wagon, it first has to be charged by dashing into it 6 times. Once it is charged, it can be activated by dashing into it again while the red button is visible.&lt;br /&gt;
 &lt;br /&gt;
== Strategy ==&lt;br /&gt;
The brake wagon is more effective when it is closer to the end of the tracks, as the train will be moving slower. That gives the players enough time to prepare for the next round.&lt;br /&gt;
&lt;br /&gt;
Using the brake wagon in a pinch is a good idea, this gives the party enough time to plan the path, mine more ressources and place down more tracks.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Time&lt;br /&gt;
!Charges&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|7s&lt;br /&gt;
|1&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|10s&lt;br /&gt;
|1&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|13s&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|16s&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|19s&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=2025</id>
		<title>Dynamite Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=2025"/>
		<updated>2022-08-14T08:43:53Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Removed lvl 9 dynamite and &amp;quot;General&amp;quot; heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DynamiteWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:DynamiteWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:DynamiteWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
&lt;br /&gt;
The '''dynamite wagon''' can be added to the [[train]] to produce dynamite. The wagon will produce dynamite every 35 seconds once a single piece of iron is loaded onto the cart.&lt;br /&gt;
&lt;br /&gt;
Dynamite can be picked up by players once the wagon’s timer goes down to 3. When picked up, it cannot explode until it is either placed by the player, if the player is bumped by someone else who dashed into them, or if the train reaches the station. Any stones, trees, or creatures that get caught within its blast radius will instantly be destroyed and drop their resources, but items on the ground will remain intact. Any player caught in its range will also be destroyed and will respawn, though the respawned player will be unable to move due to slowly floating towards the ground while holding on a parachute.&lt;br /&gt;
&lt;br /&gt;
When the wagon is upgraded, the dynamite will become more powerful. The explosions will have a larger blast radius, which means that more resources will become easily available, but the dynamite will be harder to avoid dying to, especially when its above level 3.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The best strategical use for the dynamite is to dig a path to a dense area with a lot of resources and place the dynamite in the middle of the ressource vein. Digging for X+1 tiles will be sufficient to make the most use out of a dynamite (X is the level of the dynamite, 4 tiles are perfect for a level 3 dynamite and 6 tiles for a level 5 dynamite).&lt;br /&gt;
&lt;br /&gt;
Note: Supercharged Dynamite is color coded accordingly {{Dynamite_4|Yellow (Level 4)}}, {{Dynamite_5|Purple (Level 5)}}, {{Dynamite_6|Dark Blue (Level 6)}}, {{Dynamite_7|Teal (Level 7)}} and {{Dynamite_8|Cyan (Level 8)}}.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Dynamite Output&lt;br /&gt;
!Blasting Radius&lt;br /&gt;
!Blasting Diameter&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|{{Dynamite|}}&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|{{Dynamite_2|}}&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|{{Dynamite_3|}}&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_4|}}&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_5|}}&lt;br /&gt;
|5&lt;br /&gt;
|11&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_6|}}&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|{{Bolts|6+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_7|}}&lt;br /&gt;
|7&lt;br /&gt;
|15&lt;br /&gt;
|{{Bolts|8+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|8&lt;br /&gt;
|17&lt;br /&gt;
|{{Bolts|12+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Crafting_Wagon&amp;diff=2024</id>
		<title>Crafting Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Crafting_Wagon&amp;diff=2024"/>
		<updated>2022-08-14T08:23:35Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Fixed image sizes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:CraftingWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:CraftingWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:CraftingWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
[[File:Basic_Train_Endless.png|thumb|160x160px|Basic starting train when playing endless. from left to right: Crafter, [[Storage Wagon|Storage]], [[Tank Wagon|Tank]], [[Train|Standard steam engine.]]]]&lt;br /&gt;
The '''crafting wagon''' forges rails. It is 1 of the 3 essential starting [[wagons]] that generate upon starting a game. As rails are forged, resources in the [[Storage Wagon|storage]] will deplete until none remain. The crafting wagon will also stop forging once the maximum stack size of rails is reached.&lt;br /&gt;
&lt;br /&gt;
A crafting wagon can be upgraded twice in [[Game Modes|Endless game mode]]. If players upgrade this wagon, the next iteration will yield rails at an increased rate. The players will also benefit from a higher limit of rails that can be forged and then stored on the crafting wagon.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The default location of the wagon is in the rear of the train. This isn't optimal because of the importance of tracks, swapping the crafting wagon with the tank wagon is recommended.&lt;br /&gt;
Moving the Crafter to the front is possible within the shop. Simply pickup the [[Crafting Wagon|Crafter]] and drop it in place of the Tank once you connect your [[train]] to the first station.&lt;br /&gt;
&lt;br /&gt;
Once the crafting wagon is fully upgraded or even is super boosted as well, then it's best to ignore the &amp;quot;keep the crafting wagon busy for X seconds&amp;quot; missions, as the Crafter will instantly craft tracks.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Crafting Speed&lt;br /&gt;
!Stack Size&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 3.2s&lt;br /&gt;
|{{Track|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 2.0s&lt;br /&gt;
|{{Track|5}}&lt;br /&gt;
|{{Bolts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 0.8s&lt;br /&gt;
|{{Track|7}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|Instant&lt;br /&gt;
|{{Track|9}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|Instant&lt;br /&gt;
|{{Track|11}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Compass_Wagon&amp;diff=2023</id>
		<title>Compass Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Compass_Wagon&amp;diff=2023"/>
		<updated>2022-08-14T08:22:40Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Added Headings, fixed image sizes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:CompassWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:CompassWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
The '''compass wagon''' is a type of [[Wagons|wagon]] that points towards the station. When upgraded to the second level it points in the direction of the best route to the station.&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Storage_Wagon&amp;diff=2022</id>
		<title>Storage Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Storage_Wagon&amp;diff=2022"/>
		<updated>2022-08-14T08:21:36Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Fixed image sizes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:StorageWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:StorageWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:StorageWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
[[File:Basic_Train_Endless.png|thumb|160x160px|Basic starting train when playing endless. from left to right: [[Crafting Wagon|Crafter]], Storage, [[Tank Wagon|Tank]], [[Train|Standard steam engine.]]]]&lt;br /&gt;
The '''storage wagon''' is used to store commodities of resources (iron and wood). It is 1 of the 3 essential starting [[wagons]] that generate upon starting a game. Resources from the storage unit are automatically fed to the [[Crafting Wagon|Crafter]] to create train tracks. A storage wagon can hold 3 pieces of each resource at a time, and can be upgraded twice in [[Game Modes|Endless game mode]] to increase its holding capacity.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
It's a good idea to have the Storage near the front of the train and to mine ressources at the front of the train. The ressources from the path clearing can then be easily fed into the storage wagon, which in return leads to more tracks being crafted.&lt;br /&gt;
&lt;br /&gt;
The storage wagon can be moved to the rear end of the train if an upgraded collector wagon is added.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Stack Size&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|{{Commodities|3}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|{{Commodities|5}}&lt;br /&gt;
|{{Bolts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|{{Commodities|7}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|{{Commodities|9}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|{{Commodities|11}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Collector_Wagon&amp;diff=2021</id>
		<title>Collector Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Collector_Wagon&amp;diff=2021"/>
		<updated>2022-08-14T08:21:05Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Fixed image sizes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:CollectorWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:CollectorWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:CollectorWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''collector wagon''' has the unique ability to gather nearby materials that are lying on the ground and fill them directly into the [[Storage Wagon|Storage]] on the [[train]]. It cannot collect unharvested resources. Also, if there's no space in storage for a specific kind of resources, that kind of resources will not be vacuumed. &lt;br /&gt;
The [[Wagons|wagon]] must be fueled with wood that will slowly deplete after a short period. Upgrades will increase its working speed, absorbing range and fuel capacity.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Note that collector might have a negative effect when trying to solve &amp;quot;Stack &amp;quot;X&amp;quot; commodities on a single pile&amp;quot; [[missions]], since it will just &amp;quot;help&amp;quot; pick them up. &lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Pick-Up Speed&lt;br /&gt;
!Absorption Radius&lt;br /&gt;
!Fuel Capacity&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|{{Wood|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|2.25&lt;br /&gt;
|4&lt;br /&gt;
|{{Wood|5}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|1.5&lt;br /&gt;
|6&lt;br /&gt;
|{{Wood|7}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|.75&lt;br /&gt;
|8&lt;br /&gt;
|{{Wood|9}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|Instant&lt;br /&gt;
|10&lt;br /&gt;
|{{Wood|11}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Cannon_Wagon&amp;diff=2020</id>
		<title>Cannon Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Cannon_Wagon&amp;diff=2020"/>
		<updated>2022-08-14T08:20:25Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Added heading&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:CannonWagon 1.png|thumb|160x160px|A Cannon Wagon in Versus mode.]]&lt;br /&gt;
The '''cannon wagon''' is a [[Game Modes|versus]] only [[Wagons|wagon]] that is meant to hinder your opponents, by either blowing them up or crashing their train through speeding it up.&lt;br /&gt;
&lt;br /&gt;
Since the cannon wagon is in versus, it cannot be upgraded. If the cannon is given iron, the cannon will target one of the opposing teams players and cause a small explosion, potentially killing them, but also mining resources from surrounding trees or rocks caught within its blast radius. If the cannon is given wood, the cannon will shoot it at the other train, increasing its speed for a short duration.&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Slot_Machine_Wagon&amp;diff=2019</id>
		<title>Slot Machine Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Slot_Machine_Wagon&amp;diff=2019"/>
		<updated>2022-08-14T08:19:44Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Added Headings, fixed text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:SlotMachineWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:SlotMachineWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:SlotMachineWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''slot machine wagon''' can only be accessed if you have the paid [https://store.steampowered.com/app/1150940/Unrailed__Supporter_Pack Supporter Pack DLC], and can be activated in the settings of the main menu by enabling the Supporter Wagon. When activated, the supporter pack wagon appears in local games. It only appears in online games, however, when the host has activated the wagon.&lt;br /&gt;
 &lt;br /&gt;
When dashed into, the slot machine Wagon spins each of its wheels, landing on an O, #, I, or X. If the 2 wheels are matching, you are given the respective drop: wood or iron, rails, a stick of dynamite, or an immediate explosion. The level and amount of resources given depend on the tier of the wagon, giving better rewards but also greater risk...&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Commodities (O-O)&lt;br /&gt;
!Rail Amount (#-#)&lt;br /&gt;
!Dynamite Level (I-I)&lt;br /&gt;
!Blast Radius (X-X)&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|{{Commodities|1}}&lt;br /&gt;
|{{Track|1}}&lt;br /&gt;
|{{Dynamite|1}}&lt;br /&gt;
|1&lt;br /&gt;
|{{Bolts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|{{Commodities|3}}&lt;br /&gt;
|{{Track|2}}&lt;br /&gt;
|{{Dynamite_2|2}}&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|{{Commodities|5}}&lt;br /&gt;
|{{Track|3}}&lt;br /&gt;
|{{Dynamite_3|3}}&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|{{Commodities|7}}&lt;br /&gt;
|{{Track|4}}&lt;br /&gt;
|{{Dynamite_4|4}} &lt;br /&gt;
|4&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|{{Commodities|9}}&lt;br /&gt;
|{{Track|5}}&lt;br /&gt;
|{{Dynamite_5|5}}&lt;br /&gt;
|5&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Buckinator_Wagon&amp;diff=2018</id>
		<title>Buckinator Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Buckinator_Wagon&amp;diff=2018"/>
		<updated>2022-08-14T08:18:09Z</updated>

		<summary type="html">&lt;p&gt;Cookie!: Fixed image sizes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:BuckinatorWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:BuckinatorWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:BuckinatorWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
[[File:Unrailed charged bucket.png|thumb|160x160px|Buckinator charged bucket]]&lt;br /&gt;
The '''buckinator wagon''' is a dock that charges the bucket and gives it special powers. &lt;br /&gt;
&lt;br /&gt;
To charge the bucket it needs to be picked up and placed into the Buckinator. A charged bucket can empower players' characters, supercharge dynamite and quickly melt snow in the [[Biomes|Snow Biome]].&lt;br /&gt;
&lt;br /&gt;
A charged bucket's effects work on any player within the radius of the ring. However, the bucket's charge starts depleting once removed/undocked from the Buckinator and eventually becomes a regular bucket unless it is recharged by placing it into the Buckinator.&lt;br /&gt;
&lt;br /&gt;
If the bucket is docked while the train crosses a body of water, the bucket is instantly filled with water if not already full.&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
Dynamite can be supercharged one level higher with a charged bucket. Inside a charged bucket's effect radius, a dynamite will supercharge once it is dropped to the ground.&lt;br /&gt;
&lt;br /&gt;
Empowered players' characters can chop and mine in one hit and pick up 12 resources at once mimicking the [[Milk Wagon]] Cow and Camel milk effects. The empowered effects persist as long as the empowered character is within range of the charged bucket.&lt;br /&gt;
&lt;br /&gt;
Once the empowered effects end, default resource harvesting speed and carrying capacity take over. This means that if an empowered player character is carrying 12 resources, but moves outside the charged bucket's range, they automatically drops 9 resources to the nearest available spot when possible and continues carrying the default 3 resources.&lt;br /&gt;
&lt;br /&gt;
The [[Milk Wagon]] milk and the Buckinator resource harvesting and carrying capacity effects stack with each other. Drinking milk with Cow effect and being inside a charged bucket's effect range empowers a player character to harvest wood or stone in one hit regardless whether the wielded tool is an axe or a pick-axe. Drinking milk with camel effect and being inside a charged bucket's effect range empowers a player character's carrying capacity to 24 resources.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
If a party is well coordinated, then having a player designated to providing buffs to the other players is a way to benefit from the effects of the empowered bucket.&lt;br /&gt;
&lt;br /&gt;
Boosting players who carry ressources will technically double the efficiency, boosting players who are mining ressources will increase the efficiency by at least 50%.&lt;br /&gt;
&lt;br /&gt;
While the bucket is placed near other players, the former carrier can focus on transporting ressources and managing the train.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Buff Duration&lt;br /&gt;
!Buff Type&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|6s&lt;br /&gt;
|Increase mining speed, Increase carrying capacity&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|9s&lt;br /&gt;
|Increase mining speed, Increase carrying capacity&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|12s&lt;br /&gt;
|Increase mining speed, Increase carrying capacity&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|15s&lt;br /&gt;
|Increase mining speed, Increase carrying capacity&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|18s&lt;br /&gt;
|Increase mining speed, Increase carrying capacity&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Cookie!</name></author>
	</entry>
</feed>