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	<updated>2026-04-25T15:49:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Bolts&amp;diff=2384</id>
		<title>Bolts</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Bolts&amp;diff=2384"/>
		<updated>2026-04-23T18:58:56Z</updated>

		<summary type="html">&lt;p&gt;Nymax: Note added on bolts and boxes found in other game modes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bolt.png|thumb|160x160px]]&lt;br /&gt;
'''Bolts''' are the in-game currency to buy upgrades in the [[Game Modes|Endless game mode]]. During every stage in Endless, you can get three bolts by these methods: finishing a [[Missions|mission]], getting the bolt somewhere in the stage and/or reaching stations. The bolts are absent in all other modes except [[Game Modes#Sandbox|Sandbox]]. In [[Game Modes#Time|Time mode]] and in [[Game Modes#Quick|Quick mode]], the bolts normally found in every stage on the map are replaced by boxes, which can be used to upgrade your [[wagons]].&lt;br /&gt;
&lt;br /&gt;
The bolts can be used for various upgrades to your [[train]] inside the shop at the train station. You can either upgrade an already existing [[wagons|wagon]] to perform better. You can buy a new wagon that can fulfill another task or you can upgrade your engine. Upgrading your engine will slow down the train and will allow you to move into a new [[Biomes|biome]].&lt;br /&gt;
[[File:Special_Orange_Bolts.png|thumb|160x160px]]&lt;br /&gt;
&lt;br /&gt;
'''Special (orange) bolts''' are available only once per biome and count as two regular bolts.&lt;br /&gt;
&lt;br /&gt;
They are found in the third section of every biome and are necessary for unlocking the final engine.&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Missions&amp;diff=2383</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Missions&amp;diff=2383"/>
		<updated>2026-04-23T18:49:07Z</updated>

		<summary type="html">&lt;p&gt;Nymax: Added info for missions in Time mode and how some missions get harder, plus some corrections&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Missions are given out between stations in [[Game Modes#Endless|Endless mode]] and will reward you with one [[Bolts|bolt]] if solved, which can then be spend inside the shop.&lt;br /&gt;
In [[Game Modes#Time|Time mode]], missions grants [[wagons]], which is the only way to get additional wagons in that mode, since the shop is absent.&lt;br /&gt;
Additionally, the &amp;quot;use only a set number of tracks to reach the station&amp;quot; and the &amp;quot;Don't produce any track for a period of time&amp;quot; missions never appears in Time mode.&lt;br /&gt;
&lt;br /&gt;
If players choose to ignore/skip the train station in Endless mode, the mission will not be reset nor be replaced by a new one and can be progressed before you actually reach a station. You can use this way to solve missions that haven't been solved (e.g. dash for a number of times), but it's usually not necessary.&lt;br /&gt;
In Time mode, you will get an new mission if you ignore/skip the train station unless you already have an ongoing one.&lt;br /&gt;
&lt;br /&gt;
Some missions get harder and harder the more of the same kind you solved, and then reset to the base number once you have solved it a specific number of times depending of the kind of the mission. Note that the number of some of those missions can depend between Endless and Time mode:&lt;br /&gt;
: * Stack a certain number of resources or tracks in one pile;&lt;br /&gt;
: * Place a set number of tracks ahead;&lt;br /&gt;
: * Let the train burn for a specified period of time;&lt;br /&gt;
: * Keep the [[Crafting Wagon]] busy for a period of time;&lt;br /&gt;
: * Transform a certain number of resources;&lt;br /&gt;
: * Use a minimum amount of dynamite.&lt;br /&gt;
&lt;br /&gt;
== Current Missions ==&lt;br /&gt;
&lt;br /&gt;
 - Stack a certain number of resources or tracks in one pile.&lt;br /&gt;
&lt;br /&gt;
 - Collectively dash a specific number of times.&lt;br /&gt;
   - This number will vary depending on the number of players.&lt;br /&gt;
&lt;br /&gt;
 - Don't dash into another player.&lt;br /&gt;
&lt;br /&gt;
 - Use only a set number of tracks to reach the station.&lt;br /&gt;
   - This number is calculated by the most short path between the two stations, avoiding crossing lakes. Unlike other missions, this number will reset if you ignore the station.&lt;br /&gt;
&lt;br /&gt;
 - Place a set number of tracks ahead.&lt;br /&gt;
&lt;br /&gt;
 - Don't let the train burn between two stations.&lt;br /&gt;
&lt;br /&gt;
 - Let the train burn for a specified period of time.&lt;br /&gt;
&lt;br /&gt;
 - Keep the [[Crafting Wagon]] busy for a period of time.&lt;br /&gt;
   - The length of time is determined by the crafting wagons (and their levels) you currently have.&lt;br /&gt;
&lt;br /&gt;
 - Don't produce any track for a period of time.&lt;br /&gt;
   - This includes the time before the arrival of this station and the time waiting for the departure, but the time period must be consecutive.&lt;br /&gt;
&lt;br /&gt;
 - Don't kill any animals.&lt;br /&gt;
   - This includes killing water-based animals (like ducks) with building a bridge onto them, but not enemy creatures (unless you kill bandits with dynamite or an explosion). Killing animals by &amp;quot;squeezing&amp;quot; them on the same block or placing them into space/void won't count.&lt;br /&gt;
&lt;br /&gt;
 - Have a number of milkable [[Creature|creatures]] attached to the [[Milk Wagon]].&lt;br /&gt;
   - This mission will only appear if the [[train]] has a Milk Wagon and if there are animals on the map.&lt;br /&gt;
&lt;br /&gt;
 - Transform a certain number of resources.&lt;br /&gt;
   - This mission will only appear if the train has a [[Transformer Wagon]].&lt;br /&gt;
&lt;br /&gt;
 - Use a minimum amount of dynamite.&lt;br /&gt;
   - This mission will only appear if the train has a [[Dynamite Wagon]].&lt;br /&gt;
&lt;br /&gt;
 - Prevent any player from getting eliminated.&lt;br /&gt;
   - This mission will only appear if the train has a dynamite wagon, or is already in the snow biome or later. You won't fail the mission if you respawn.&lt;br /&gt;
&lt;br /&gt;
 - Only one player is allowed to pick up a certain [[tools|tool]].&lt;br /&gt;
   - Holding the tool in hand or placing tracks onto it doesn't count as picking it up.&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Train&amp;diff=2382</id>
		<title>Train</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Train&amp;diff=2382"/>
		<updated>2026-04-23T18:21:57Z</updated>

		<summary type="html">&lt;p&gt;Nymax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Engines_1-4.png|thumb|160x160px|From left to right: Standard steam engine, Improved steam engine, Turbo diesel engine, Nuclear fission engine, Rocket booster engine]]&lt;br /&gt;
The '''train''' is the central focus of Unrailed!, and when it crashes the game ends.&lt;br /&gt;
&lt;br /&gt;
The train is being pulled by an engine and consists of three other [[wagons]]: the [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]], and the [[Tank Wagon|Tank]]. When playing [[Game Modes#Endless|Endless mode]], additional wagons can be purchased with [[bolts]], in [[Game Modes#Time|Time mode]], additional wagons can be obtained by completing [[missions]]; when playing a [[Game Modes#Quick|Quick]] or a [[Game Modes#Versus|Versus]] game, additional wagons will already be added to the train. &lt;br /&gt;
&lt;br /&gt;
Upgrading the train engine serves 4 purposes in Endless:&lt;br /&gt;
: * It progresses the party into the next [[Biomes|Biome]],&lt;br /&gt;
: * It resets the [[speed]] of the train, no matter how fast it was going,&lt;br /&gt;
: * It allows the train to hold more wagon slots,&lt;br /&gt;
: * It increases the light radius of the engine during nights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is recommended to upgrade the train only when it is going too fast to keep up with it and as early as collecting the orange bolt. &lt;br /&gt;
&lt;br /&gt;
In Endless, there are fifteen types of [[wagons]], twelve in [[Game Modes#Time|Time mode]], that can be added to the train and each type of wagon can be upgraded two times in Endless to improve them with the exception of the [[Light Wagon|Light]] and [[Compass Wagon|Compass]] wagon which can only be upgraded once. In Time mode, you can upgrade your wagons further using boxes. In addition to the different types of wagons, there are also seven different types of engines. Each of these is linked with a specific [[Biomes|biome]]. When the engine is upgraded in Endless, the train will be able to carry an extra wagon (except for the Bonus Underwater biome).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Engine&lt;br /&gt;
!Biome&lt;br /&gt;
!# of wagons&lt;br /&gt;
|-&lt;br /&gt;
|Standard steam engine&lt;br /&gt;
|Plains&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Improved steam engine&lt;br /&gt;
|Desert&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Turbo diesel engine&lt;br /&gt;
|Snow&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Submarine engine&lt;br /&gt;
|Underwater&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Heavy nuclear engine&lt;br /&gt;
|Hell&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Rocket booster engine&lt;br /&gt;
|Space&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|High-tech Mars rover&lt;br /&gt;
|Mars&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Nostalgic space bus engine&lt;br /&gt;
|Ending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of Wagons ===&lt;br /&gt;
: * See [[Wagons]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Train&amp;diff=2381</id>
		<title>Train</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Train&amp;diff=2381"/>
		<updated>2026-04-23T18:16:06Z</updated>

		<summary type="html">&lt;p&gt;Nymax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Engines_1-4.png|thumb|160x160px|From left to right: Standard steam engine, Improved steam engine, Turbo diesel engine, Nuclear fission engine, Rocket booster engine]]&lt;br /&gt;
The '''train''' is the central focus of Unrailed!, and when it crashes the game ends.&lt;br /&gt;
&lt;br /&gt;
The train is being pulled by an engine and consists of three other [[wagons]]: the [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]], and the [[Tank Wagon|Tank]]. When playing [[Game Modes#Endless|Endless mode]], additional wagons can be purchased with [[bolts]]; when playing a [[Game Modes#Quick|Quick]] or a [[Game Modes#Versus|Versus]] game, additional wagons will already be added to the train. &lt;br /&gt;
&lt;br /&gt;
Upgrading the train engine serves 4 purposes in Endless:&lt;br /&gt;
: * It progresses the party into the next [[Biomes|Biome]],&lt;br /&gt;
: * It resets the [[speed]] of the train, no matter how fast it was going,&lt;br /&gt;
: * It allows the train to hold more wagon slots,&lt;br /&gt;
: * It increases the light radius of the engine during nights.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is recommended to upgrade the train only when it is going too fast to keep up with it and as early as collecting the orange bolt. &lt;br /&gt;
&lt;br /&gt;
In Endless, there are fifteen types of [[wagons]], twelve in [[Game Modes#Time|Time mode]], that can be added to the train and each type of wagon can be upgraded two times in Endless to improve them with the exception of the [[Light Wagon|Light]] and [[Compass Wagon|Compass]] wagon which can only be upgraded once. In Time mode, you can upgrade your wagons further using boxes. In addition to the different types of wagons, there are also seven different types of engines. Each of these is linked with a specific [[Biomes|biome]]. When the engine is upgraded in Endless, the train will be able to carry an extra wagon (except for the Bonus Underwater biome).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Engine&lt;br /&gt;
!Biome&lt;br /&gt;
!# of wagons&lt;br /&gt;
|-&lt;br /&gt;
|Standard steam engine&lt;br /&gt;
|Plains&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Improved steam engine&lt;br /&gt;
|Desert&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
|Turbo diesel engine&lt;br /&gt;
|Snow&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Submarine engine&lt;br /&gt;
|Underwater&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Heavy nuclear engine&lt;br /&gt;
|Hell&lt;br /&gt;
|8&lt;br /&gt;
|-&lt;br /&gt;
|Rocket booster engine&lt;br /&gt;
|Space&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|High-tech Mars rover&lt;br /&gt;
|Mars&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|Nostalgic space bus engine&lt;br /&gt;
|Ending&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Types of Wagons ===&lt;br /&gt;
: * See [[Wagons]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=2380</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=2380"/>
		<updated>2026-04-23T17:54:29Z</updated>

		<summary type="html">&lt;p&gt;Nymax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unrailed has eight distinct biomes to play on. Each has its own attributes that make the gameplay unique. These attributes come in the form of varying terrain generation, different [[Creature|creatures]] and different mechanics.  &lt;br /&gt;
&lt;br /&gt;
In Endless Mode players will begin in the Plains biome and are able to progress to the next biome by purchasing the next [[engine]] in the station shop. Engines can be bought for four [[bolts]] and with every engine upgrade players will receive an extra slot for another wagon.&lt;br /&gt;
&lt;br /&gt;
On endless mode players enter these biomes in order:&lt;br /&gt;
# Plains&lt;br /&gt;
# Desert&lt;br /&gt;
# Snow&lt;br /&gt;
# Underwater&lt;br /&gt;
# Hell&lt;br /&gt;
# Space&lt;br /&gt;
# Mars&lt;br /&gt;
# Final biome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Plains'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Plains_Biome.png|thumb|160x160px|A starting position of a Plains Biome.]]&lt;br /&gt;
The Plains are lush &amp;amp; grassy fields containing small forests, rock formations and perma-rock, which will be sparsely generated. Many ponds and rivers cover the landscape providing a healthy supply of water, but players will have to build bridges over them by using wood. This biome is also named Grass or Grassland.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea. Fog can occur during the day and the night, which can make it harder to discern resources, though the fog will dissipate once the train reaches the next station.&lt;br /&gt;
&lt;br /&gt;
The Plains is the only biome where it will rain occasionally, which cools down the train engine and will fill up the water bucket. Similar to fog, it will also stop raining once the train reaches the next station.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
In the Plains the only threat is Bandits, which will try to steal resources and then throw them off the edge. They can be killed by using the Pickaxe, the Axe, or a piece of Dynamite.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Cows can be milked with the [[Milk Wagon]]. Drinking cow milk will improve the efficiency with tools threefold (destroying resources with one strike will be possible).&lt;br /&gt;
&lt;br /&gt;
Ducks can be found on the water and are killed if a bridge is placed on top of them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Desert'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Desert_Biome.png|thumb|160x160px|A starting position of a Desert Biome.]]&lt;br /&gt;
The Desert is a sandy biome with palm trees, cacti and plenty of rock formations. Perma-rock is denser in the Desert and will pose an increased challenge to players compared with the Plains biome. Water will be less present and can still be bridged over by using wood.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea. Fog can occur during the day and the night, which can make it harder to discern resources, though the fog will dissipate once the train reaches the next station.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
The Outlaws will try to steal resources and then throw them off the edge, similar to Bandits, but they are also able to pick up train tracks. They can be killed by using the Pickaxe, the Axe, or a piece of Dynamite.&lt;br /&gt;
&lt;br /&gt;
Camels will follow the Water Bucket and empty it once reached. This adds to the water problem in the Desert, due to the fact that it will no longer rain.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Camels can be milked with the [[Milk Wagon]]. Drinking camel milk will improve the carry capacity four-fold (carrying 12 items at once will be possible).&lt;br /&gt;
&lt;br /&gt;
Flamingos can be found on the water and are killed if a bridge is placed on top of them.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Snow'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Snow_Biome.png|thumb|160x160px|A starting position of a Snow Biome.]]&lt;br /&gt;
In the Snow Biome, also known as the Winter biome, it will snow regularly, which will replenish melted snow and stack on top of the already present snow.&lt;br /&gt;
&lt;br /&gt;
The brown trees and rock formations will be harder to see due to the snow. Black rocks will be commonly found, but they look similar to the rock formations and will pose an increased challenge to players because of that. Water will be present and can still be bridged over by using wood. Where there are no rocks or trees, ice will be present, which will allows players to move faster.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. This won't usually pose a threat to the players though because of the [[Light Wagon]], which will melt the snow in its vicinity. It can also stop snowing for a while, which can be a temporary relief to some players.&lt;br /&gt;
&lt;br /&gt;
Snow can be melted if a player carries the filled Water Bucket while walking over snow. The [[Buckinator Wagon|improved Bucket]], the [[Milk Wagon|Walrus Milk effect]] and [[Dynamite Wagon|Dynamite]] are more ways to get rid of snow, though not as efficient as with the Light Wagon.   &lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
The Yeti will attack the players by stomping, which creates an area of effect that causes everyone in its vicinity to drop their items.&lt;br /&gt;
&lt;br /&gt;
Two layers of snow will cover up resources, tracks and tools on the ground. Snow in general will slow down player movement and even stop dashes. It can be a problem if not dealt with accordingly, but it's much less of a threat with the Light Wagon or another way to remove snow.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
The Walrus can be [[Milk Wagon|milked]], allowing players to maneuver the snow at almost normal speed.&lt;br /&gt;
&lt;br /&gt;
Penguins and Snowmans can be found on the water and are killed if a bridge is placed on top of them.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Underwater'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Underwater_Biome.png|thumb|160x160px|A starting position of a Underwater Biome.]]&lt;br /&gt;
The Underwater Biome is a bonus biome of the sorts that can be entered using any of the secret mineshafts that are hidden across the first 3 biomes. For each biome, one mineshaft may spawn randomly on level 3, 4 or 5. Starting from level 6, one is guaranteed to spawn on level 5n+1.  When you see a mineshaft surrounded by the streams of a nearby waterfall, you can build tracks there and connect to the lone track within the mineshaft. Your train will then speed up towards the mineshaft, then enter a transition phase into Underwater where the train is slowed and a flashing warning symbol appears over your train's engine.&lt;br /&gt;
&lt;br /&gt;
If players choose not to enter the secret mineshaft, it will explode upon loading the next level.&lt;br /&gt;
This biome is only available in endless and sandbox [[Game Modes|modes]].&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Blowfish, an explosive type of fish, swim the sea floor. When players are near, the Blowfish will gradually fill itself with air until the point at which it bursts itself and causes a dynamite-like explosion to nearby players and resources.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
The blowfish can be [[Milk Wagon|milked]], providing players with an infinite amount of oxygen.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Lava'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Hell_Biome.png|thumb|160x160px|A screen flipped upside down in the Hell Biome.]]&lt;br /&gt;
The Lava biome, also called the Hell biome, generates dead trees, big pumpkins and stone formations. It is resource-rich but often causes difficulty due to the limited build space for train tracks. Perma-rock is very common and can restrict players by blocking the access to the back of the train.&lt;br /&gt;
&lt;br /&gt;
Instead of water lakes &amp;amp; rivers, there will be vast lava lakes, which can be bridged over by using stone instead of wood. The Water Bucket can be filled by standing on top of geysers found on the ground. Tracks cannot be placed over steam vents, the path to the station should be planned accordingly.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Ghosts will attack the players, turning the victim into a ghost with inverted controls (the ghost attribute will affect the player). Once possessed, the Ghost will be removed from the map and after a while the side effects of being possessed will subside.&lt;br /&gt;
&lt;br /&gt;
The screen will tilt and even flip upside down. If the motion sickness option is turned on in the settings, then the controls will reverse instead.&lt;br /&gt;
&lt;br /&gt;
Magma Blobs will try to attach themselves to the engine, which will set it on fire. They can be extinguished with a water bucket, up to a maximum of 3 times. After that they lose their fire ability and run off the screen.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Magma Blobs can be picked up and linked to the [[Milk Wagon]] for the ghost attribute, allowing players to pass through each other.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Space'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Space_Biome.png|thumb|160x160px|A starting position in Space Biome.]]&lt;br /&gt;
The Space biome will contain blue/teal trees and light gray stone formations in small quantities. Perma-rock will be present as well but is easily distinguished from stone formations.&lt;br /&gt;
&lt;br /&gt;
Starting from this biome, water won't be available anymore. Instead, the [[Tank Wagon]] and the Water Bucket will provide the player with an oxygen bubble. The oxygen radius of the [[Tank Wagon]] can be increased by upgrading and super-charging it, and the oxygen radius of the bucket can be increased by using the upgraded version of the [[Buckinator Wagon]].&lt;br /&gt;
&lt;br /&gt;
The space biome consists of a collection of islands. The players are able to move between these islands and outside of the map with the use of their jetpacks. Bridging needs to be done with stone and two tile wide bridges are now obsolete due to players being allowed to fly anywhere in the map.&lt;br /&gt;
&lt;br /&gt;
The Space is the first biome where it never gets dark, rendering the [[Light Wagon]] useless. It can still be used in order to remove space dust, but it's not required in order to survive through space.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Due to resources being scarce, players should try to build as efficiently as possible and try to mine every resource in sight.&lt;br /&gt;
&lt;br /&gt;
Players should be wary of the oxygen supply. When it drops to zero the player will die &amp;amp; respawn.&lt;br /&gt;
&lt;br /&gt;
From time to time a meteor will crash into the biome, killing players in the vicinity and destroying terrain &amp;amp; tracks if they are not within an air bubble. Players will be able to block an incoming meteor with the Water Bucket.&lt;br /&gt;
&lt;br /&gt;
Due to the vacuum of space, sounds will be muffled/muted. The crash warning is one of the most notable ones, players must place extra attention on the position of the train, its speed and the warning sign that it is about to crash soon.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
There are no creatures in this biome.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Mars'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
The Mars biome will contain green trees, brown rock formations and perma-rock. Similar to the Space biome, water will be replaced with oxygen.&lt;br /&gt;
&lt;br /&gt;
The oxygen radius of the [[Tank Wagon]] can be increased by upgrading and super-charging it, and the oxygen radius of the bucket can be increased by using the upgraded version of the [[Buckinator Wagon]].&lt;br /&gt;
&lt;br /&gt;
Land in this biome is much more present than in Space, which results in less stone being required to build bridges. Two tile wide bridges aren't needed due to players being able to use their jetpacks.&lt;br /&gt;
&lt;br /&gt;
It never gets dark in space, rendering the [[Light Wagon]] useless.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Players should be weary of the oxygen supply. When it drops to zero the player will die &amp;amp; respawn.&lt;br /&gt;
&lt;br /&gt;
The Mars biome introduces green walls that are resistant to dynamite and take way longer to mine (both the Axe &amp;amp; Pickaxe can be used to destroy these walls). At least one green wall needs to be passed in order to reach the next station.&lt;br /&gt;
&lt;br /&gt;
On top of the green walls there are Turrets, which will frequently shoot fireballs at players, killing them on hit if they are not protected by an air bubble. They can also be tricked to destroy resources without the use of the tools by simply side-stepping.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
There are no creatures in this biome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Final Biome'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
The colour scheme is similar to the Mars biome. Throughout the biome there will be a set track that the train will travel on. Next to the track there are buildings and some patches of trees and stone.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
This biome can only be reached if all special [[bolts]] (orange-colored bolts) from all other biomes are collected. The new train engine will then move very slowly for approximately 100 meters while playing calming music.&lt;br /&gt;
&lt;br /&gt;
In this biome players will be able to summon level 3 dynamite out of thin air by pressing the pick-up button, which then can be used to destroy trees, stones or other players.&lt;br /&gt;
&lt;br /&gt;
After the train reaches the last station, the game will end and the screen will move to the left, showing all the progress that has been made (this can be skipped).&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2379</id>
		<title>Milk Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2379"/>
		<updated>2026-04-23T17:47:20Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Effects and Following Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:MilkWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:MilkWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:MilkWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''milk wagon''' can be used to milk certain [[Creature|animals]] in each [[Biomes|biome]].&lt;br /&gt;
&lt;br /&gt;
The player has to carry an animal to the wagon and attach it to the wagon. Most Animals follow the [[train]] slightly but will not keep up and detach from the wagon, Lava Blobs and Camels are the only animals capable of keeping up with a train at a higher [[Speed|speed]] (+0.400 m/s) as Camels are attracted to the [[Tank Wagon|tank wagon]]. See [[Milk Wagon#Effects and Following Speed|table below]] for more detailed information about animals following speed.&lt;br /&gt;
&lt;br /&gt;
Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds.&lt;br /&gt;
&lt;br /&gt;
You can upgrade the Milk Wagon twice in [[Game Modes#Endless|Endless]], up to six times in [[Game Modes#Time|Time mode]], allowing for an increase of +2 milk capacity for each level upgraded. This makes it so that multiple players can get the milk buff before having to wait again for the Milk Wagon to fill up.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
It takes 20 seconds per animal to produce a charge. Supercharging reduces that time, which helps with producing more charges in less time. In fact, each [[Supercharger Wagon|supercharger]] allows each animal to create one extra charge in 20 seconds as shown in the table below in [[Milk Wagon#Stats|Stats]].&lt;br /&gt;
&lt;br /&gt;
If the [[Ghost Wagon]] affects the Milk Wagon, any animals attached to it also receive the ghost effect which allows players and [[Creature|creatures]] to move through them. Ghost Wagon is very useful with Milk Wagon in [[biomes]] or [[difficulties]] where there are bottlenecks, otherwise you take the risk that the animals will detach there.&lt;br /&gt;
 &lt;br /&gt;
Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained.&lt;br /&gt;
&lt;br /&gt;
== Effects and Following Speed ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Animal&lt;br /&gt;
!Biome&lt;br /&gt;
!Milk Buff&lt;br /&gt;
!+ Bucket Buff&lt;br /&gt;
!Following speed (m/s)&lt;br /&gt;
|-&lt;br /&gt;
|Cow&lt;br /&gt;
|Plains&lt;br /&gt;
|Triples chopping and mining speed; 1-hit breaking.&lt;br /&gt;
|Harvest resources with any tool.&lt;br /&gt;
|0.160&lt;br /&gt;
|-&lt;br /&gt;
|Camel&lt;br /&gt;
|Desert&lt;br /&gt;
|Quadruples player carry capacity (12 Commodities).&lt;br /&gt;
|Octuples player carry capacity (24 Commodities).&lt;br /&gt;
|0.500&lt;br /&gt;
|-&lt;br /&gt;
|Walrus&lt;br /&gt;
|Snow&lt;br /&gt;
|Melts snow beneath the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0.160&lt;br /&gt;
|-&lt;br /&gt;
|Blowfish&lt;br /&gt;
|Underwater&lt;br /&gt;
|Provides infinite oxygen to the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0.280&lt;br /&gt;
|-&lt;br /&gt;
|Lava Blob&lt;br /&gt;
|Lava&lt;br /&gt;
|Ghost power; Players can walk through each other.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the animal following speed doesn't reflect the [[Speed|speed]] showed on the speedometer.&lt;br /&gt;
The practical following speed will be usually slower since blocks, wagons, other [[Creature|creatures]] or players walking into them will make them slow down; though using loops or less straight lines will help animals keep up with a higher speed.&lt;br /&gt;
One-tile path or bottlenecks tends to detach them more easily or even kill them if there are too many animals on the same tile. Ghost Wagon can help prevent this ([[Milk Wagon#Strategy|see above]]).&lt;br /&gt;
Unlike other animals who are always following, Cows and Walrus take a break once in a while and so could detach during that time.&lt;br /&gt;
&lt;br /&gt;
The Walrus effect to melt snow or space dust isn't as efficient as walking with the filled Water bucket since you can get stuck a little while moving in snow, i.e. you move slower than your normal walking speed, unlike with the Water bucket.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot; | Number of superchargers&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Charges produced per 20 seconds per animal&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Time per charge per animal (seconds)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|0x {{Supercharged_3}}&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|1x {{Supercharged_3}}&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|2x {{Supercharged_3}}&lt;br /&gt;
|3&lt;br /&gt;
|~6.66&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|3x {{Supercharged_3}}&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|4x {{Supercharged_3}}&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|5x {{Supercharged_3}}&lt;br /&gt;
|6&lt;br /&gt;
|~3.33&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|6x {{Supercharged_3}}&lt;br /&gt;
|7&lt;br /&gt;
|~2.86&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Charges/&lt;br /&gt;
Capacity&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Bolt Cost&lt;br /&gt;
([[Game Modes|Endless]])&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Box Cost&lt;br /&gt;
([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|4&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
|8&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
|10&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
|12&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7&lt;br /&gt;
|14&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8&lt;br /&gt;
|16&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|}&lt;br /&gt;
 '''Note that the [[Supercharger Wagon|supercharger wagon]] doesn't increase the level of the milk wagon''', unlike for other wagons. So the number of charges can't be increased that way. Though as shown above, superchargers increase the milking speed. You can still increase milk wagon level past level 3 up to level 8 in [[Game Modes#Time|Time mode]] using boxes, though you won't see how many charges there are in the wagon if there are more than six. (The wagon will appear empty.)&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=2378</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=2378"/>
		<updated>2026-04-23T17:45:53Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Snow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unrailed has eight distinct biomes to play on. Each has its own attributes that make the gameplay unique. These attributes come in the form of varying terrain generation, different [[Creature|creatures]] and different mechanics.  &lt;br /&gt;
&lt;br /&gt;
In Endless Mode players will begin in the Plains biome and are able to progress to the next biome by purchasing the next [[engine]] in the station shop. Engines can be bought for four [[bolts]] and with every engine upgrade players will receive an extra slot for another wagon.&lt;br /&gt;
&lt;br /&gt;
On endless mode players enter these biomes in order:&lt;br /&gt;
# Plains&lt;br /&gt;
# Desert&lt;br /&gt;
# Snow&lt;br /&gt;
# Underwater&lt;br /&gt;
# Hell&lt;br /&gt;
# Space&lt;br /&gt;
# Mars&lt;br /&gt;
# Final biome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Plains'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Plains_Biome.png|thumb|160x160px|A starting position of a Plains Biome.]]&lt;br /&gt;
The Plains are lush &amp;amp; grassy fields containing small forests, rock formations and perma-rock, which will be sparsely generated. Many ponds and rivers cover the landscape providing a healthy supply of water, but players will have to build bridges over them by using wood. This biome is also named Grass or Grassland.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea. Fog can occur during the day and the night, which can make it harder to discern resources, though the fog will dissipate once the train reaches the next station.&lt;br /&gt;
&lt;br /&gt;
The Plains is the only biome where it will rain occasionally, which cools down the train engine and will fill up the water bucket. Similar to fog, it will also stop raining once the train reaches the next station.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
In the Plains the only threat is Bandits, which will try to steal resources and then throw them off the edge. They can be killed by using the Pickaxe, the Axe, or a piece of Dynamite.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Cows can be milked with the [[Milk Wagon | Milk Wagon]]. Drinking cow milk will improve the efficiency with tools threefold (destroying resources with one strike will be possible).&lt;br /&gt;
&lt;br /&gt;
Ducks can be found on the water and are killed if a bridge is placed on top of them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Desert'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Desert_Biome.png|thumb|160x160px|A starting position of a Desert Biome.]]&lt;br /&gt;
The Desert is a sandy biome with palm trees, cacti and plenty of rock formations. Perma-rock is denser in the Desert and will pose an increased challenge to players compared with the Plains biome. Water will be less present and can still be bridged over by using wood.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea. Fog can occur during the day and the night, which can make it harder to discern resources, though the fog will dissipate once the train reaches the next station.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
The Outlaws will try to steal resources and then throw them off the edge, similar to Bandits, but they are also able to pick up train tracks. They can be killed by using the Pickaxe, the Axe, or a piece of Dynamite.&lt;br /&gt;
&lt;br /&gt;
Camels will follow the Water Bucket and empty it once reached. This adds to the water problem in the Desert, due to the fact that it will no longer rain.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Camels can be milked with the [[Milk Wagon | Milk Wagon]]. Drinking camel milk will improve the carry capacity four-fold (carrying 12 items at once will be possible).&lt;br /&gt;
&lt;br /&gt;
Flamingos can be found on the water and are killed if a bridge is placed on top of them.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Snow'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Snow_Biome.png|thumb|160x160px|A starting position of a Snow Biome.]]&lt;br /&gt;
In the Snow Biome, also known as the Winter biome, it will snow regularly, which will replenish melted snow and stack on top of the already present snow.&lt;br /&gt;
&lt;br /&gt;
The brown trees and rock formations will be harder to see due to the snow. Black rocks will be commonly found, but they look similar to the rock formations and will pose an increased challenge to players because of that. Water will be present and can still be bridged over by using wood. Where there are no rocks or trees, ice will be present, which will allows players to move faster.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. This won't usually pose a threat to the players though because of the [[Light Wagon]], which will melt the snow in its vicinity. It can also stop snowing for a while, which can be a temporary relief to some players.&lt;br /&gt;
&lt;br /&gt;
Snow can be melted if a player carries the filled Water Bucket while walking over snow. The [[Buckinator Wagon|improved Bucket]], the [[Milk Wagon|Walrus Milk effect]] and [[Dynamite Wagon|Dynamite]] are more ways to get rid of snow, though not as efficient as with the Light Wagon.   &lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
The Yeti will attack the players by stomping, which creates an area of effect that causes everyone in its vicinity to drop their items.&lt;br /&gt;
&lt;br /&gt;
Two layers of snow will cover up resources, tracks and tools on the ground. Snow in general will slow down player movement and even stop dashes. It can be a problem if not dealt with accordingly, but it's much less of a threat with the Light Wagon or another way to remove snow.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
The Walrus can be [[Milk Wagon|milked]], allowing players to maneuver the snow at almost normal speed.&lt;br /&gt;
&lt;br /&gt;
Penguins and Snowmans can be found on the water and are killed if a bridge is placed on top of them.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Underwater'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Underwater_Biome.png|thumb|160x160px|A starting position of a Underwater Biome.]]&lt;br /&gt;
The Underwater Biome is a bonus biome of the sorts that can be entered using any of the secret mineshafts that are hidden across the first 3 biomes. For each biome, one mineshaft may spawn randomly on level 3, 4 or 5. Starting from level 6, one is guaranteed to spawn on level 5n+1.  When you see a mineshaft surrounded by the streams of a nearby waterfall, you can build tracks there and connect to the lone track within the mineshaft. Your train will then speed up towards the mineshaft, then enter a transition phase into Underwater where the train is slowed and a flashing warning symbol appears over your train's engine.&lt;br /&gt;
&lt;br /&gt;
If players choose not to enter the secret mineshaft, it will explode upon loading the next level.&lt;br /&gt;
This biome is only available in endless and sandbox [[Game Modes|modes]].&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Blowfish, an explosive type of fish, swim the sea floor. When players are near, the Blowfish will gradually fill itself with air until the point at which it bursts itself and causes a dynamite-like explosion to nearby players and resources.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
The blowfish can be milked, providing players with an infinite amount of oxygen.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Lava'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Hell_Biome.png|thumb|160x160px|A screen flipped upside down in the Hell Biome.]]&lt;br /&gt;
The Lava biome, also called the Hell biome, generates dead trees, big pumpkins and stone formations. It is resource-rich but often causes difficulty due to the limited build space for train tracks. Perma-rock is very common and can restrict players by blocking the access to the back of the train.&lt;br /&gt;
&lt;br /&gt;
Instead of water lakes &amp;amp; rivers, there will be vast lava lakes, which can be bridged over by using stone instead of wood. The Water Bucket can be filled by standing on top of geysers found on the ground. Tracks cannot be placed over steam vents, the path to the station should be planned accordingly.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Ghosts will attack the players, turning the victim into a ghost with inverted controls (the ghost attribute will affect the player). Once possessed, the Ghost will be removed from the map and after a while the side effects of being possessed will subside.&lt;br /&gt;
&lt;br /&gt;
The screen will tilt and even flip upside down. If the motion sickness option is turned on in the settings, then the controls will reverse instead.&lt;br /&gt;
&lt;br /&gt;
Magma Slimes will try to attach themselves to the engine, which will set it on fire. They can be extinguished with a water bucket, up to a maximum of 3 times. After that they lose their fire ability and run off the screen.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Magma Slimes can be picked up and linked to the milking wagon for the ghost attribute, allowing players to pass through each other.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Space'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Space_Biome.png|thumb|160x160px|A starting position in Space Biome.]]&lt;br /&gt;
The Space biome will contain blue/teal trees and light gray stone formations in small quantities. Perma-rock will be present as well but is easily distinguished from stone formations.&lt;br /&gt;
&lt;br /&gt;
Starting from this biome, water won't be available anymore. Instead, the [[Tank Wagon]] and the Water Bucket will provide the player with an oxygen bubble. The oxygen radius of the [[Tank Wagon]] can be increased by upgrading and super-charging it, and the oxygen radius of the bucket can be increased by using the upgraded version of the [[Buckinator Wagon]].&lt;br /&gt;
&lt;br /&gt;
The space biome consists of a collection of islands. The players are able to move between these islands and outside of the map with the use of their jetpacks. Bridging needs to be done with stone and two tile wide bridges are now obsolete due to players being allowed to fly anywhere in the map.&lt;br /&gt;
&lt;br /&gt;
The Space is the first biome where it never gets dark, rendering the [[Light Wagon]] useless. It can still be used in order to remove space dust, but it's not required in order to survive through space.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Due to resources being scarce, players should try to build as efficiently as possible and try to mine every resource in sight.&lt;br /&gt;
&lt;br /&gt;
Players should be wary of the oxygen supply. When it drops to zero the player will die &amp;amp; respawn.&lt;br /&gt;
&lt;br /&gt;
From time to time a meteor will crash into the biome, killing players in the vicinity and destroying terrain &amp;amp; tracks if they are not within an air bubble. Players will be able to block an incoming meteor with the Water Bucket.&lt;br /&gt;
&lt;br /&gt;
Due to the vacuum of space, sounds will be muffled/muted. The crash warning is one of the most notable ones, players must place extra attention on the position of the train, its speed and the warning sign that it is about to crash soon.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
There are no creatures in this biome.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Mars'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
The Mars biome will contain green trees, brown rock formations and perma-rock. Similar to the Space biome, water will be replaced with oxygen.&lt;br /&gt;
&lt;br /&gt;
The oxygen radius of the [[Tank Wagon]] can be increased by upgrading and super-charging it, and the oxygen radius of the bucket can be increased by using the upgraded version of the [[Buckinator Wagon]].&lt;br /&gt;
&lt;br /&gt;
Land in this biome is much more present than in Space, which results in less stone being required to build bridges. Two tile wide bridges aren't needed due to players being able to use their jetpacks.&lt;br /&gt;
&lt;br /&gt;
It never gets dark in space, rendering the [[Light Wagon]] useless.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Players should be weary of the oxygen supply. When it drops to zero the player will die &amp;amp; respawn.&lt;br /&gt;
&lt;br /&gt;
The Mars biome introduces green walls that are resistant to dynamite and take way longer to mine (both the Axe &amp;amp; Pickaxe can be used to destroy these walls). At least one green wall needs to be passed in order to reach the next station.&lt;br /&gt;
&lt;br /&gt;
On top of the green walls there are Turrets, which will frequently shoot fireballs at players, killing them on hit if they are not protected by an air bubble. They can also be tricked to destroy resources without the use of the tools by simply side-stepping.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
There are no creatures in this biome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Final Biome'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
The colour scheme is similar to the Mars biome. Throughout the biome there will be a set track that the train will travel on. Next to the track there are buildings and some patches of trees and stone.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
This biome can only be reached if all special [[bolts]] (orange-colored bolts) from all other biomes are collected. The new train engine will then move very slowly for approximately 100 meters while playing calming music.&lt;br /&gt;
&lt;br /&gt;
In this biome players will be able to summon level 3 dynamite out of thin air by pressing the pick-up button, which then can be used to destroy trees, stones or other players.&lt;br /&gt;
&lt;br /&gt;
After the train reaches the last station, the game will end and the screen will move to the left, showing all the progress that has been made (this can be skipped).&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2377</id>
		<title>Milk Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2377"/>
		<updated>2026-04-23T17:20:58Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:MilkWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:MilkWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:MilkWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''milk wagon''' can be used to milk certain [[Creature|animals]] in each [[Biomes|biome]].&lt;br /&gt;
&lt;br /&gt;
The player has to carry an animal to the wagon and attach it to the wagon. Most Animals follow the [[train]] slightly but will not keep up and detach from the wagon, Lava Blobs and Camels are the only animals capable of keeping up with a train at a higher [[Speed|speed]] (+0.400 m/s) as Camels are attracted to the [[Tank Wagon|tank wagon]]. See [[Milk Wagon#Effects and Following Speed|table below]] for more detailed information about animals following speed.&lt;br /&gt;
&lt;br /&gt;
Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds.&lt;br /&gt;
&lt;br /&gt;
You can upgrade the Milk Wagon twice in [[Game Modes#Endless|Endless]], up to six times in [[Game Modes#Time|Time mode]], allowing for an increase of +2 milk capacity for each level upgraded. This makes it so that multiple players can get the milk buff before having to wait again for the Milk Wagon to fill up.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
It takes 20 seconds per animal to produce a charge. Supercharging reduces that time, which helps with producing more charges in less time. In fact, each [[Supercharger Wagon|supercharger]] allows each animal to create one extra charge in 20 seconds as shown in the table below in [[Milk Wagon#Stats|Stats]].&lt;br /&gt;
&lt;br /&gt;
If the [[Ghost Wagon]] affects the Milk Wagon, any animals attached to it also receive the ghost effect which allows players and [[Creature|creatures]] to move through them. Ghost Wagon is very useful with Milk Wagon in [[biomes]] or [[difficulties]] where there are bottlenecks, otherwise you take the risk that the animals will detach there.&lt;br /&gt;
 &lt;br /&gt;
Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained.&lt;br /&gt;
&lt;br /&gt;
== Effects and Following Speed ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Animal&lt;br /&gt;
!Biome&lt;br /&gt;
!Milk Buff&lt;br /&gt;
!+ Bucket Buff&lt;br /&gt;
!Following speed (m/s)&lt;br /&gt;
|-&lt;br /&gt;
|Cow&lt;br /&gt;
|Plains&lt;br /&gt;
|Triples chopping and mining speed; 1-hit breaking.&lt;br /&gt;
|Harvest resources with any tool.&lt;br /&gt;
|0.160&lt;br /&gt;
|-&lt;br /&gt;
|Camel&lt;br /&gt;
|Desert&lt;br /&gt;
|Quadruples player carry capacity (12 Commodities).&lt;br /&gt;
|Octuples player carry capacity (24 Commodities).&lt;br /&gt;
|0.500&lt;br /&gt;
|-&lt;br /&gt;
|Walrus&lt;br /&gt;
|Snow&lt;br /&gt;
|Melts snow instantly beneath the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0.160&lt;br /&gt;
|-&lt;br /&gt;
|Blowfish&lt;br /&gt;
|Underwater&lt;br /&gt;
|Provides infinite oxygen to the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0.280&lt;br /&gt;
|-&lt;br /&gt;
|Lava Blob&lt;br /&gt;
|Lava&lt;br /&gt;
|Ghost power; Players can walk through each other.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the animal following speed doesn't reflect the [[Speed|speed]] showed on the speedometer.&lt;br /&gt;
The practical following speed will be usually slower since blocks, wagons, other [[Creature|creatures]] or players walking into them will make them slow down; though using loops or less straight lines will help animals keep up with a higher speed.&lt;br /&gt;
One-tile path tends to detach them more easily or even kill them if there are too many animals on the same tile.&lt;br /&gt;
Unlike other animals who are always following, Cows and Walrus take a break once in a while and so could detach during that time.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot; | Number of superchargers&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Charges produced per 20 seconds per animal&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Time per charge per animal (seconds)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|0x {{Supercharged_3}}&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|1x {{Supercharged_3}}&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|2x {{Supercharged_3}}&lt;br /&gt;
|3&lt;br /&gt;
|~6.66&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|3x {{Supercharged_3}}&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|4x {{Supercharged_3}}&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|5x {{Supercharged_3}}&lt;br /&gt;
|6&lt;br /&gt;
|~3.33&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|6x {{Supercharged_3}}&lt;br /&gt;
|7&lt;br /&gt;
|~2.86&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Charges/&lt;br /&gt;
Capacity&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Bolt Cost&lt;br /&gt;
([[Game Modes|Endless]])&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Box Cost&lt;br /&gt;
([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|4&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
|8&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
|10&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
|12&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7&lt;br /&gt;
|14&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8&lt;br /&gt;
|16&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|}&lt;br /&gt;
 '''Note that the [[Supercharger Wagon|supercharger wagon]] doesn't increase the level of the milk wagon''', unlike for other wagons. So the number of charges can't be increased that way. Though as shown above, superchargers increase the milking speed. You can still increase milk wagon level past level 3 up to level 8 in [[Game Modes#Time|Time mode]] using boxes, though you won't see how many charges there are in the wagon if there are more than six. (The wagon will appear empty.)&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2376</id>
		<title>Milk Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2376"/>
		<updated>2026-04-23T17:10:47Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:MilkWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:MilkWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:MilkWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''milk wagon''' can be used to milk certain [[Creature|animals]] in each [[Biomes|biome]].&lt;br /&gt;
&lt;br /&gt;
The player has to carry an animal to the wagon and attach it to the wagon. Most Animals follow the [[train]] slightly but will not keep up and detach from the wagon, Lava Blobs and Camels are the only animals capable of keeping up with a train at a higher [[Speed|speed]] (+0.400 m/s) as Camels are attracted to the [[Tank Wagon|tank wagon]]. See tabel below for more detailed information about animals following speed.&lt;br /&gt;
&lt;br /&gt;
Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds.&lt;br /&gt;
&lt;br /&gt;
You can upgrade the Milk Wagon twice, allowing for an increase of +2 milk capacity each time. This makes it so that multiple players can get the milk buff before having to wait again for the Milk Wagon to fill up.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
It takes 20 seconds per animal to produce a charge. Supercharging reduces that time, which helps with producing more charges in less time. In fact, each [[Supercharger Wagon|supercharger]] allows each animal to create one extra charge in 20 seconds as shown in the table below in [[Milk Wagon#Stats|Stats]].&lt;br /&gt;
&lt;br /&gt;
If the [[Ghost Wagon]] affects the Milk Wagon, any animals attached to it also receive the ghost effect which allows players and [[Creature|creatures]] to move through them. Ghost Wagon is very useful with Milk Wagon in [[biomes]] or [[difficulties]] where there are bottlenecks, otherwise you take the risk that the animals will detach there.&lt;br /&gt;
 &lt;br /&gt;
Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained.&lt;br /&gt;
&lt;br /&gt;
== Effects and Following Speed ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Animal&lt;br /&gt;
!Biome&lt;br /&gt;
!Milk Buff&lt;br /&gt;
!+ Bucket Buff&lt;br /&gt;
!Following speed (m/s)&lt;br /&gt;
|-&lt;br /&gt;
|Cow&lt;br /&gt;
|Plains&lt;br /&gt;
|Triples chopping and mining speed; 1-hit breaking.&lt;br /&gt;
|Harvest resources with any tool.&lt;br /&gt;
|0.160&lt;br /&gt;
|-&lt;br /&gt;
|Camel&lt;br /&gt;
|Desert&lt;br /&gt;
|Quadruples player carry capacity (12 Commodities).&lt;br /&gt;
|Octuples player carry capacity (24 Commodities).&lt;br /&gt;
|0.500&lt;br /&gt;
|-&lt;br /&gt;
|Walrus&lt;br /&gt;
|Snow&lt;br /&gt;
|Melts snow instantly beneath the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0.160&lt;br /&gt;
|-&lt;br /&gt;
|Blowfish&lt;br /&gt;
|Underwater&lt;br /&gt;
|Provides infinite oxygen to the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0.280&lt;br /&gt;
|-&lt;br /&gt;
|Lava Blob&lt;br /&gt;
|Lava&lt;br /&gt;
|Ghost power; Players can walk through each other.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the animal following speed doesn't reflect the [[Speed|speed]] showed on the speedometer.&lt;br /&gt;
The practical following speed will be usually slower since blocks, wagons, other [[Creature|creatures]] or players walking into them will make them slow down; though using loops or less straight lines will help animals keep up with a higher speed.&lt;br /&gt;
One-tile path tends to detach them more easily or even kill them if there are too many animals on the same tile.&lt;br /&gt;
Unlike other animals who are always following, Cows and Walrus take a break once in a while and so could detach during that time.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot; | Number of superchargers&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Charges produced per 20 seconds per animal&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Time per charge per animal (seconds)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|0x {{Supercharged_3}}&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|1x {{Supercharged_3}}&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|2x {{Supercharged_3}}&lt;br /&gt;
|3&lt;br /&gt;
|~6.66&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|3x {{Supercharged_3}}&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|4x {{Supercharged_3}}&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|5x {{Supercharged_3}}&lt;br /&gt;
|6&lt;br /&gt;
|~3.33&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|6x {{Supercharged_3}}&lt;br /&gt;
|7&lt;br /&gt;
|~2.86&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Charges/&lt;br /&gt;
Capacity&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Bolt Cost&lt;br /&gt;
([[Game Modes|Endless]])&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Box Cost&lt;br /&gt;
([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|4&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
|8&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
|10&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
|12&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7&lt;br /&gt;
|14&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8&lt;br /&gt;
|16&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|}&lt;br /&gt;
 '''Note that the [[Supercharger Wagon|supercharger wagon]] doesn't increase the level of the milk wagon''', unlike for other wagons. So the number of charges can't be increased that way. Though as shown above, superchargers increase the milking speed. You can still increase milk wagon level past level 3 up to level 8 in [[Game Modes#Time|Time mode]] using boxes, though you won't see how many charges there are in the wagon if there are more than six. (The wagon will appear empty.)&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2375</id>
		<title>Milk Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2375"/>
		<updated>2026-04-23T16:57:12Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:MilkWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:MilkWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:MilkWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''milk wagon''' can be used to milk certain [[Creature|animals]] in each [[Biomes|biome]].&lt;br /&gt;
&lt;br /&gt;
The player has to carry an animal to the wagon and attach it to the wagon. Most Animals follow the [[train]] slightly but will not keep up and detach from the wagon, Lava Blobs and Camels are the only animals capable of keeping up with a train at a higher [[Speed|speed]] (+0.400 m/s) as Camels are attracted to the [[Tank Wagon|tank wagon]]. See tabel below for more detailed information about animals following speed.&lt;br /&gt;
&lt;br /&gt;
Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds.&lt;br /&gt;
&lt;br /&gt;
You can upgrade the Milk Wagon twice, allowing for an increase of +2 milk capacity each time. This makes it so that multiple players can get the milk buff before having to wait again for the Milk Wagon to fill up.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
It takes 20 seconds per animal to produce a charge. Supercharging reduces that time, which helps with producing more charges in less time. In fact, each [[Supercharger Wagon|supercharger]] allows each animal to create one extra charge in 20 seconds as shown in the table below in [[Milk Wagon#Stats|Stats]].&lt;br /&gt;
&lt;br /&gt;
If the [[Ghost Wagon]] affects the Milk Wagon, any animals attached to it also receive the ghost effect which allows players and [[Creature|creatures]] to move through them. Ghost Wagon is very useful with Milk Wagon in [[biomes]] or [[difficulties]] where there are bottlenecks, otherwise you take the risk that the animals will detach there.&lt;br /&gt;
 &lt;br /&gt;
Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained.&lt;br /&gt;
&lt;br /&gt;
== Effects and Following Speed ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Animal&lt;br /&gt;
!Biome&lt;br /&gt;
!Milk Buff&lt;br /&gt;
!+ Bucket Buff&lt;br /&gt;
!Following speed (m/s)&lt;br /&gt;
|-&lt;br /&gt;
|Cow&lt;br /&gt;
|Plains&lt;br /&gt;
|Triples chopping and mining speed; 1-hit breaking.&lt;br /&gt;
|Harvest resources with any tool.&lt;br /&gt;
|0.160&lt;br /&gt;
|-&lt;br /&gt;
|Camel&lt;br /&gt;
|Desert&lt;br /&gt;
|Quadruples player carry capacity (12 Commodities).&lt;br /&gt;
|Octuples player carry capacity (24 Commodities).&lt;br /&gt;
|0.500&lt;br /&gt;
|-&lt;br /&gt;
|Walrus&lt;br /&gt;
|Snow&lt;br /&gt;
|Melts snow instantly beneath the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0.160&lt;br /&gt;
|-&lt;br /&gt;
|Blowfish&lt;br /&gt;
|Underwater&lt;br /&gt;
|Provides infinite oxygen to the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0.280&lt;br /&gt;
|-&lt;br /&gt;
|Lava Blob&lt;br /&gt;
|Lava&lt;br /&gt;
|Ghost power; Players can walk through each other.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the animal following speed doesn't reflect the [[Speed|speed]] showed on the speedometer.&lt;br /&gt;
The practical following speed will be usually slower since blocks, wagons, other [[Creature|creatures]] or players walking into them will make them slow down; though using loops or less straight lines will help animals keep up with a higher speed.&lt;br /&gt;
One-tile path tends to detach them more easily or even kill them if there are too many animals on the same tile.&lt;br /&gt;
Unlike other animals who are always following, Cows and Walrus take a break once in a while and so could detach during that time.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Uses&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|4&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3 * ({{Supercharged_3}})&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3 * (2x {{Supercharged_3}})&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
 '''* Note that the [[Supercharger Wagon|supercharger wagon]] doesn't increase the level of the milk wagon''', unlike for other wagons. So the number of charges can't be increased that way. Though as shown above, superchargers increase the milking speed. You can still increase milk wagon level past level 3 up to level 8 in [[Game Modes#Time|Time mode]] using boxes (+2 charges per box except for the first one)&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2374</id>
		<title>Milk Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2374"/>
		<updated>2026-04-23T16:19:38Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:MilkWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:MilkWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:MilkWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''milk wagon''' can be used to milk certain [[Creature|animals]] in each [[Biomes|biome]].&lt;br /&gt;
&lt;br /&gt;
The player has to carry an animal to the wagon and attach it to the wagon. Most Animals follow the [[train]] slightly but will not keep up and detach from the wagon, Lava Blobs and Camels are the only animals capable of keeping up with a train at a higher [[Speed|speed]] (+0.400 m/s) as Camels are attracted to the [[Tank Wagon|tank wagon]]. See tabel below for more detailed information about animals following speed.&lt;br /&gt;
&lt;br /&gt;
Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds.&lt;br /&gt;
&lt;br /&gt;
You can upgrade the Milk Wagon twice, allowing for an increase of +2 milk capacity each time. This makes it so that multiple players can get the milk buff before having to wait again for the Milk Wagon to fill up.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Supercharging increases the milking speed, which helps with producing more charges in less time. If the [[Ghost Wagon]] affects the Milk Wagon, any animals attached to it also receive the ghost effect.&lt;br /&gt;
 &lt;br /&gt;
Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained. &lt;br /&gt;
&lt;br /&gt;
== Effects and Following Speed ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Animal&lt;br /&gt;
!Biome&lt;br /&gt;
!Milk Buff&lt;br /&gt;
!+ Bucket Buff&lt;br /&gt;
!Following speed (m/s)&lt;br /&gt;
|-&lt;br /&gt;
|Cow&lt;br /&gt;
|Plains&lt;br /&gt;
|Triples chopping and mining speed; 1-hit breaking.&lt;br /&gt;
|Harvest resources with any tool.&lt;br /&gt;
|0.160&lt;br /&gt;
|-&lt;br /&gt;
|Camel&lt;br /&gt;
|Desert&lt;br /&gt;
|Quadruples player carry capacity (12 Commodities).&lt;br /&gt;
|Octuples player carry capacity (24 Commodities).&lt;br /&gt;
|0.500&lt;br /&gt;
|-&lt;br /&gt;
|Walrus&lt;br /&gt;
|Snow&lt;br /&gt;
|Melts snow instantly beneath the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0.160&lt;br /&gt;
|-&lt;br /&gt;
|Blowfish&lt;br /&gt;
|Underwater&lt;br /&gt;
|Provides infinite oxygen to the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0.280&lt;br /&gt;
|-&lt;br /&gt;
|Lava Blob&lt;br /&gt;
|Lava&lt;br /&gt;
|Ghost power; Players can walk through each other.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the animal following speed doesn't reflect the [[Speed|speed]] showed on the speedometer.&lt;br /&gt;
The practical following speed will be usually slower since blocks, wagons, other [[Creature|creatures]] or players walking into them will make them slow down; though using loops or less straight lines will help animals keep up with a higher speed.&lt;br /&gt;
One-tile path tends to detach them more easily or even kill them if there are too many animals on the same tile.&lt;br /&gt;
Unlike other animals who are always following, Cows and Walrus take a break once in a while and so could detach during that time.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Uses&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|4&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3 * ({{Supercharged_3}})&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3 * (2x {{Supercharged_3}})&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
 '''* Note that the [[Supercharger Wagon|supercharger wagon]] doesn't increase the level of the milk wagon''', unlike for other wagons. So the number of charges can't be increased that way. Though as shown above, superchargers increase the milking speed. You can still increase milk wagon level past level 3 up to level 8 in [[Game Modes#Time|Time mode]] using boxes (+2 charges per box except for the first one)&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Game_Modes&amp;diff=2373</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Game_Modes&amp;diff=2373"/>
		<updated>2026-04-23T16:14:10Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
There are five game modes and five difficulties available: Endless, Versus, Quick, Sandbox and Time. All game modes can be played either locally or online. In local lobbies, players can start a game by themselves and will be given a [[Robot|robot]] lackey if the player is alone in the session. The robot can be commanded by holding up a paddle of the action they wish the robot to take.&lt;br /&gt;
&lt;br /&gt;
=Modes=&lt;br /&gt;
&lt;br /&gt;
==Endless==&lt;br /&gt;
In endless, the players begin in the Plains biome and have to progress as far as they can. At each map segment, they can either complete the train track to the station on the right or build at the map border. If they build at the border, the station disappears and the next segment flies in. If they build to the station, they enter the shop mode. In both cases, the train increases its [[Speed|speed]].&lt;br /&gt;
&lt;br /&gt;
At the station, the players can use [[Bolts]] to upgrade their train or to buy a new engine. When buying a new engine, the next map segment progresses to the next [[Biomes|biome]] and the train speed resets to a lower value.&lt;br /&gt;
&lt;br /&gt;
Endless mode can be won by collecting all special bolts (one per biome) and upgrading the engine six times.&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
In versus, 2-4 players pick sides (Top or Bottom; Team 1 or Team 2) in a 2v2 map. The players start in a random biome (depending on the difficulty) and are generated identical maps in a split-screen style fashion. This is less than half the width of in the other game modes such that it fits on a single screen. The goal is to outrun the opposite team by either connecting first to the station or by surviving longer than the opponent team or (in case both trains crash at the same time) by crashing further to the right. &lt;br /&gt;
&lt;br /&gt;
Versus can only be played with at least two players (one on each side). If a team has only one player, the robot is substituted as the second and can be commanded by the (single) player in the same team.&lt;br /&gt;
&lt;br /&gt;
Note that not all [[Biomes|biomes]] appear on all [[Difficulties|difficulties]]:&lt;br /&gt;
: * Easy: Plains, Desert&lt;br /&gt;
: * Medium: Plains, Desert, Snow&lt;br /&gt;
: * Hard, Extreme: Plains, Desert, Snow, Lava&lt;br /&gt;
&lt;br /&gt;
==Quick==&lt;br /&gt;
In quick, the players start in a random [[Biomes|biome]] (depending on the difficulty) and have to build only to the next station in the shortest time possible. The train has one random additional wagon and the an upgrade-crate on the map can be picked up and placed on any wagon to upgrade it mid-game.&lt;br /&gt;
&lt;br /&gt;
Note that not all biomes appear on all difficulties:&lt;br /&gt;
: * Easy: Plains, Desert&lt;br /&gt;
: * Medium: Plains, Desert, Snow&lt;br /&gt;
: * Hard, Extreme: Plains, Desert, Snow, Lava, Space, Mars&lt;br /&gt;
&lt;br /&gt;
==Sandbox==&lt;br /&gt;
In sandbox, the players directly start in a configuration station (similar to the shop in endless) where they can detach and attach wagons from the set of all previously seen wagons. Also the engine can be changed into one of all previously seen ones and the train speed can be configured as well. When leaving the shop, a map segment depending on the engine taken will fly in and when players build to the next station, the configuration screen appears again.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
In time, players have 20 minutes to build the track as far as they can, with these features:&lt;br /&gt;
&lt;br /&gt;
: * Your mining speed will increase by over time starting at 100% and increasing to 250% as the timer reaches 00:00.&lt;br /&gt;
&lt;br /&gt;
: * There will be boxes (similar to Quick Mode) instead of bolts, which can be used to upgrade wagons or increase the constant speed of your engine (up to 7 times).&lt;br /&gt;
:: Note 1: 1 box will upgrade a LVL 1 wagon all the way to LVL 3 (then in 1 level increments up to LVL 8) except for the base wagons ([[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]], [[Tank Wagon|Tank]]). While you can't upgrade a wagon to more than LVL 8 with boxes, you can still upgrade it after that with Superchargers. So you could get a LVL 9 or LVL 10 wagon.&lt;br /&gt;
:: Note 2: If you upgrade a LVL 1 wagon during the first few seconds when you get a new mission, it will be upgraded to LVL 2 instead of LVL3. (This is a bug.)&lt;br /&gt;
&lt;br /&gt;
: * The shop is unavailable in Time Mode. Missions can be completed for a random &amp;quot;Wagon of Choice&amp;quot; (as shown by the icon) and can be picked up by connecting the station.&lt;br /&gt;
:: Note: The maximum number of wagons is 11 in this mode (including the 3 base wagons).&lt;br /&gt;
&lt;br /&gt;
: * 3 of the total 6 [[Biomes|biomes]] are chosen based on the Seed and one is randomly selected after each station.&lt;br /&gt;
:: Note: Space only appears in the 3rd section or after, Mars at the 5th section or after.&lt;br /&gt;
&lt;br /&gt;
: * When the train leaves Space or Mars you will lose the ability to fly, and if you are not on the ground, you will teleport to the train and drop everything you had in your hands.&lt;br /&gt;
:: Note: As long as you are off-screen you will be able to continue to fly, but you will teleport as soon as you re-enter the screen, unless you are on the ground.&lt;br /&gt;
&lt;br /&gt;
After the 20-minute timer has passed, your train will spike in speed and will continue to slowly increment until it crashes. Players can still improve their score beyond this time by placing tracks however, once the train has crashed, newly placed tracks are not counted towards your team's score.&lt;br /&gt;
&lt;br /&gt;
=Difficulties=&lt;br /&gt;
&lt;br /&gt;
In all difficulties other than Kids, if Checkpoint is enabled, an autosave is created when the train reaches the first station of each biome. Players can only manually save the game in the middle of a biome, and the manual save can only be loaded once.&lt;br /&gt;
&lt;br /&gt;
==Kids==&lt;br /&gt;
This difficulty is only available in the Endless mode. The map generation is the same as Easy, however, an autosave is created at each station. Allowing the players to retry the same level multiple times by loading the autosave.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
In Plains, Desert, Snow and Underwater, an unobstructed double-wide path to the next station is always available.&lt;br /&gt;
In Lava, there is always a double-wide path to the next station. However, the path is normally blocked by resources.&lt;br /&gt;
In Space and Mars, there should normally be a double-wide path to the next station. One-way pinches are rare, and there should always be at least 3 paths forward.&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
In Plains, Desert, Snow and Underwater, a double-wide path to the next station is always available. However, the path is normally blocked by resources.&lt;br /&gt;
In Lava, Space and Mars, there should normally be a double-wide path to the next station. One-way pinches are rare.&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
There should normally be a double-wide path to the next station. Pinches are rare, and sometimes the only alternative path is also a pinch.&lt;br /&gt;
Pinches are common in Mars with occasional double pinches or long pinches.&lt;br /&gt;
&lt;br /&gt;
==Extreme==&lt;br /&gt;
Pinches on every single level. There is only one alternative path and it is also a pinch. Long pinches and double pinches can appear from time to time.&lt;br /&gt;
&lt;br /&gt;
=Seed=&lt;br /&gt;
&lt;br /&gt;
The last two digits of a seed can reflect the mode and difficulty of the game.&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
Reflected by the second last digit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Kids || I || Y || o || 4&lt;br /&gt;
|-&lt;br /&gt;
| Easy || A || Q || g || w&lt;br /&gt;
|-&lt;br /&gt;
| Medium || C || S || i || y&lt;br /&gt;
|-&lt;br /&gt;
| Hard || E || U || k || 0&lt;br /&gt;
|-&lt;br /&gt;
| Extreme || G || W || m || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mode==&lt;br /&gt;
Reflected by the last digit.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Quick || Y&lt;br /&gt;
|-&lt;br /&gt;
| Endless || s&lt;br /&gt;
|-&lt;br /&gt;
| Versus || I&lt;br /&gt;
|-&lt;br /&gt;
| Sandbox || g&lt;br /&gt;
|-&lt;br /&gt;
| Time || U&lt;br /&gt;
|-&lt;br /&gt;
| Spooky || E&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Collector_Wagon&amp;diff=2372</id>
		<title>Collector Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Collector_Wagon&amp;diff=2372"/>
		<updated>2026-04-23T16:06:01Z</updated>

		<summary type="html">&lt;p&gt;Nymax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CollectorWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:CollectorWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:CollectorWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''collector wagon''' has the unique ability to gather nearby materials that are lying on the ground and fill them directly into the [[Storage Wagon|Storage]] on the [[train]]. It cannot collect unharvested resources. Also, if there's no space in storage for a specific kind of resources, that kind of resources will not be vacuumed. Collector gather one kind of resources at a time, when the Storage is full of one of them, the Collector will start gathering the other resource.&lt;br /&gt;
The [[Wagons|wagon]] must be fueled with wood that will slowly deplete after a short period. Upgrades will increase its working speed, absorbing range and fuel capacity.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Note that collector might have a negative effect when trying to solve &amp;quot;Stack &amp;quot;X&amp;quot; commodities on a single pile&amp;quot; [[missions]], since it will just &amp;quot;help&amp;quot; pick them up. &lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Pick-Up Speed '''*'''&lt;br /&gt;
(seconds/resources)&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Absorption&lt;br /&gt;
Radius&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Fuel&lt;br /&gt;
Capacity&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Bolt Cost&lt;br /&gt;
([[Game Modes|Endless]])&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Box Cost&lt;br /&gt;
([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2.5&lt;br /&gt;
|3&lt;br /&gt;
|{{Wood|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|{{Wood|4}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|1.5&lt;br /&gt;
|7&lt;br /&gt;
|{{Wood|5}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|{{Wood|6}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|11&lt;br /&gt;
|{{Wood|7}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|13&lt;br /&gt;
|{{Wood|8}}&lt;br /&gt;
|{{Bolts|6+}}&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|15&lt;br /&gt;
|{{Wood|9}}&lt;br /&gt;
|{{Bolts|8+}}&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|17&lt;br /&gt;
|{{Wood|10}}&lt;br /&gt;
|{{Bolts|13+}}&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 9 (6x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|19&lt;br /&gt;
|{{Wood|11}}&lt;br /&gt;
|{{Bolts|16+}}&lt;br /&gt;
|{{TimeModeBox|6}} + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|0.5&lt;br /&gt;
|21&lt;br /&gt;
|{{Wood|12}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}} + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
 '''* Note that the pick-up speed only increases with superchargers after level 3''', this is a special [[Supercharger Wagon|supercharger]] power like the instant crafting for the [[Crafting Wagon|Crafter wagon]]. For example, if you put two boxes on a Collector in [[Game Modes#Time|Time Mode]], it will have a pick-up speed of 1.5.&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Wagons&amp;diff=2371</id>
		<title>Wagons</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Wagons&amp;diff=2371"/>
		<updated>2026-04-23T16:03:13Z</updated>

		<summary type="html">&lt;p&gt;Nymax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shop_Wagons.png|thumb|160x160px|Various wagons in the shop.]]&lt;br /&gt;
Your train start with three wagons:&lt;br /&gt;
&amp;lt;div id=&amp;quot;wagon-list&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;ul&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-crafter&amp;quot;&amp;gt;{{Minify|CraftingWagon_1|Crafting Wagon|Crafter}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-storage&amp;quot;&amp;gt;{{Minify|StorageWagon_1|Storage Wagon|Storage}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-tank&amp;quot;&amp;gt;{{Minify|TankWagon_1|Tank Wagon|Tank}}&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those wagons are essential to play the game, you can't remove them or start a game without them.&lt;br /&gt;
&lt;br /&gt;
Other wagons can be added to your train, after being bought at the shop in [[Game Modes#Endless|Endless]] or in [[Game Modes#Time|Time Mode]], after achieving a [[Missions|mission]] and connecting to the station.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Wagons can be bought in every station for [[Bolts]]. There you are shown three different wagons, which you can choose to buy. Bought wagons can only be upgraded after reaching the next station.&lt;br /&gt;
&lt;br /&gt;
If the train has already reached the limit of how many wagons it can carry, then players will be able to replace a wagon by placing another wagon on top.&lt;br /&gt;
&lt;br /&gt;
The cost depends on the Wagon, but it's 2 for the majority of the wagons (only the Light and the Slotmachine cost 1).&lt;br /&gt;
&lt;br /&gt;
The cost of these wagons will increase by +1 for every additional wagon of the same type (The additional cost will add up: 2 for the first one, 3 for the second one, 4 for the third one, etc.).&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
Every wagon can be upgraded two times except for the Compass and the Light (which can only be upgraded once) and the cannon wagon (which is versus mode only).&lt;br /&gt;
&lt;br /&gt;
The amount of bolts required to upgrade a wagon will usually be 2 for the second level and 3 for the third level. Some exceptions are the Crafter &amp;amp; the Storage (their upgrades cost 1 &amp;amp; 2) and the the Tansformer (its upgrades cost 2 &amp;amp; 2).&lt;br /&gt;
&lt;br /&gt;
Upgrading a second/third/etc. wagon of the same type will add +1 for every other wagon that received that upgrade (If a Dynamite Wagon had been upgraded to level 3 already, then upgrading a second Dynamite Wagon will cost 3 &amp;amp; 4 instead of 2 &amp;amp; 3).&lt;br /&gt;
&lt;br /&gt;
== List of all Wagons ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;wagon-list&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;ul&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-brake&amp;quot;&amp;gt;{{Minify|BrakeWagon_3|Brake Wagon|Brake}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-buckinator&amp;quot;&amp;gt;{{Minify|BuckinatorWagon_3|Buckinator Wagon|Buckinator}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-cannon&amp;quot;&amp;gt;{{Minify|CannonWagon_1|Cannon Wagon|Cannon}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-collector&amp;quot;&amp;gt;{{Minify|CollectorWagon_3|Collector Wagon|Collector}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-compass&amp;quot;&amp;gt;{{Minify|CompassWagon_1|Compass Wagon|Compass}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-crafter&amp;quot;&amp;gt;{{Minify|CraftingWagon_3|Crafting Wagon|Crafter}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-dynamite&amp;quot;&amp;gt;{{Minify|DynamiteWagon_3|Dynamite Wagon|Dynamite}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-ghost&amp;quot;&amp;gt;{{Minify|GhostWagon_1|Ghost Wagon|Ghost}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-light&amp;quot;&amp;gt;{{Minify|LightWagon_2|Light Wagon|Light}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-milk&amp;quot;&amp;gt;{{Minify|MilkWagon_3|Milk Wagon|Milk}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-miner&amp;quot;&amp;gt;{{Minify|MinerWagon_3|Miner Wagon|Miner}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-slots&amp;quot;&amp;gt;{{Minify|SlotMachineWagon_3|Slot Machine Wagon|Slot Machine}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-storage&amp;quot;&amp;gt;{{Minify|StorageWagon_3|Storage Wagon|Storage}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-supercharger&amp;quot;&amp;gt;{{Minify|SuperchargerWagon_3|Supercharger Wagon|Supercharger}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-tank&amp;quot;&amp;gt;{{Minify|TankWagon_3|Tank Wagon|Tank}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-converter&amp;quot;&amp;gt;{{Minify|TransformerWagon_3|Transformer Wagon|Transformer}}&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2370</id>
		<title>Milk Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2370"/>
		<updated>2026-04-23T15:49:06Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Effects and Following Speed */ Players can walk through each other, but not through animals. Though you can already move through animals without milk by grabbing them, then replace them on the ground.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:MilkWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:MilkWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:MilkWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''milk wagon''' can be used to milk certain [[Creature|animals]] in each [[Biomes|biome]].&lt;br /&gt;
&lt;br /&gt;
The player has to carry an animal to the wagon and attach it to the wagon. Most Animals follow the [[train]] slightly but will not keep up and detach from the wagon, Lava Blobs and Camels are the only animals capable of keeping up with a train at a higher [[Speed|speed]] (+0.400 m/s) as Camels are attracted to the [[Tank Wagon|tank wagon]]. See tabel below for more detailed information about animals following speed.&lt;br /&gt;
&lt;br /&gt;
Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds.&lt;br /&gt;
&lt;br /&gt;
You can upgrade the Milk Wagon twice, allowing for an increase of +2 milk capacity each time. This makes it so that multiple players can get the milk buff before having to wait again for the Milk Wagon to fill up.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Supercharging increases the milking speed, which helps with producing more charges in less time. If the [[Ghost Wagon]] affects the Milk Wagon, any animals attached to it also receive the ghost effect.&lt;br /&gt;
 &lt;br /&gt;
Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained. &lt;br /&gt;
&lt;br /&gt;
== Effects and Following Speed ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Animal&lt;br /&gt;
!Biome&lt;br /&gt;
!Milk Buff&lt;br /&gt;
!+ Bucket Buff&lt;br /&gt;
!Following speed (m/s)&lt;br /&gt;
|-&lt;br /&gt;
|Cow&lt;br /&gt;
|Plains&lt;br /&gt;
|Triples chopping and mining speed; 1-hit breaking.&lt;br /&gt;
|Harvest resources with any tool.&lt;br /&gt;
|0.160&lt;br /&gt;
|-&lt;br /&gt;
|Camel&lt;br /&gt;
|Desert&lt;br /&gt;
|Quadruples player carry capacity (12 Commodities).&lt;br /&gt;
|Octuples player carry capacity (24 Commodities).&lt;br /&gt;
|0.500&lt;br /&gt;
|-&lt;br /&gt;
|Walrus&lt;br /&gt;
|Snow&lt;br /&gt;
|Melts snow instantly beneath the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0.160&lt;br /&gt;
|-&lt;br /&gt;
|Blowfish&lt;br /&gt;
|Underwater&lt;br /&gt;
|Provides infinite oxygen to the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0.280&lt;br /&gt;
|-&lt;br /&gt;
|Lava Blob&lt;br /&gt;
|Lava&lt;br /&gt;
|Ghost power; Players can walk through each other.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the animal following speed doesn't reflect the [[Speed|speed]] showed on the speedometer.&lt;br /&gt;
The practical following speed will be usually slower since blocks, wagons, other [[Creature|creatures]] or players walking into them will make them slow down; though using loops or less straight lines will help animals keep up with a higher speed.&lt;br /&gt;
One-tile path tends to detach them more easily or even kill them if there are too many animals on the same tile.&lt;br /&gt;
Unlike other animals who are always following, Cows and Walrus take a break once in a while and so could detach during that time.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Uses&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|4&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Light_Wagon&amp;diff=2278</id>
		<title>Light Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Light_Wagon&amp;diff=2278"/>
		<updated>2024-02-24T01:20:40Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LightWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:LightWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
The '''light wagon''' illuminates the night and melts snow every 5 to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
The light wagon is powered by wood.&lt;br /&gt;
&lt;br /&gt;
If the wagon is not boosted by a [[Supercharger Wagon|Supercharger]], then the melting frequency is once per 10 seconds regardless of the level of the wagon.&lt;br /&gt;
If the wagon is boosted by a [[Supercharger Wagon|Supercharger]], then the melting frequency is increased to once per 5 seconds regardless of the level of the wagon and the number of boosts.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
It's usually best when the light wagon is bought when moving to the [[Biomes|Snow biome]], due to snow being a nuisance. After buying the train upgrade, place the light wagon near the front of the train to make use out of its range.&lt;br /&gt;
&lt;br /&gt;
Since the melting frequency of the wagon can only be increased by boosting the wagon, it is recommended to place a [[Supercharger Wagon|Supercharger]] near the light wagon in the Snow biome.&lt;br /&gt;
&lt;br /&gt;
Because there won't be any night time sections after switching to the Lava biome, the players should exchange the light wagon with another wagon before buying the train upgrade.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Melt Radius&lt;br /&gt;
!Light Radius '''*'''&lt;br /&gt;
!Fuel Capacity&lt;br /&gt;
!Bolt Cost ([[Game Modes|Endless]])&lt;br /&gt;
!Box Cost ([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|{{Wood|3}}&lt;br /&gt;
|{{Bolts|1}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|10&lt;br /&gt;
|16&lt;br /&gt;
|{{Wood|4}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|14&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|5}}&lt;br /&gt;
|{{Bolts|2+}} | 1x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
|19&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|6}}&lt;br /&gt;
|{{Bolts|3+}} | 2x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
|23&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|7}}&lt;br /&gt;
|{{Bolts|6+}} | 3x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
|27&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|8}}&lt;br /&gt;
|{{Bolts|8+}} | 4x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7&lt;br /&gt;
|31&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|9}}&lt;br /&gt;
|{{Bolts|13+}} | 5x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|10}}&lt;br /&gt;
|{{Bolts|16+}} | 6x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9&lt;br /&gt;
|39&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|11}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}} + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|43&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|12}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}} + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
 '''* Note:''' Each supercharger after level 3 upgrade the Light Radius by 6, up to 52.&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Light_Wagon&amp;diff=2277</id>
		<title>Light Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Light_Wagon&amp;diff=2277"/>
		<updated>2024-02-24T01:01:23Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LightWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:LightWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
The '''light wagon''' illuminates the night and melts snow every 5 to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
The light wagon is powered by wood.&lt;br /&gt;
&lt;br /&gt;
If the wagon is not boosted by a [[Supercharger Wagon|Supercharger]], then the melting frequency is once per 10 seconds regardless of the level of the wagon.&lt;br /&gt;
If the wagon is boosted by a [[Supercharger Wagon|Supercharger]], then the melting frequency is increased to once per 5 seconds regardless of the level of the wagon and the number of boosts.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
It's usually best when the light wagon is bought when moving to the [[Biomes|Snow biome]], due to snow being a nuisance. After buying the train upgrade, place the light wagon near the front of the train to make use out of its range.&lt;br /&gt;
&lt;br /&gt;
Since the melting frequency of the wagon can only be increased by boosting the wagon, it is recommended to place a [[Supercharger Wagon|Supercharger]] near the light wagon in the Snow biome.&lt;br /&gt;
&lt;br /&gt;
Because there won't be any night time sections after switching to the Lava biome, the players should exchange the light wagon with another wagon before buying the train upgrade.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Melt Radius&lt;br /&gt;
!Light Radius&lt;br /&gt;
!Fuel Capacity&lt;br /&gt;
!Bolt Cost ([[Game Modes|Endless]])&lt;br /&gt;
!Box Cost ([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|{{Wood|3}}&lt;br /&gt;
|{{Bolts|1}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|10&lt;br /&gt;
|16&lt;br /&gt;
|{{Wood|4}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|14&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|5}}&lt;br /&gt;
|{{Bolts|2+}} | 1x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
|19&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|6}}&lt;br /&gt;
|{{Bolts|3+}} | 2x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
|23&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|7}}&lt;br /&gt;
|{{Bolts|6+}} | 3x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
|27&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|8}}&lt;br /&gt;
|{{Bolts|8+}} | 4x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7&lt;br /&gt;
|31&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|9}}&lt;br /&gt;
|{{Bolts|13+}} | 5x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|10}}&lt;br /&gt;
|{{Bolts|16+}} | 6x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9&lt;br /&gt;
|39&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|11}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}} + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|43&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|12}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}} + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Light_Wagon&amp;diff=2276</id>
		<title>Light Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Light_Wagon&amp;diff=2276"/>
		<updated>2024-02-24T00:29:51Z</updated>

		<summary type="html">&lt;p&gt;Nymax: Light Radius doesn't upgrade after lvl3.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LightWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:LightWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
The '''light wagon''' illuminates the night and melts snow every 5 to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
The light wagon is powered by wood.&lt;br /&gt;
&lt;br /&gt;
If the wagon is not boosted by a [[Supercharger Wagon|Supercharger]], then the melting frequency is once per 10 seconds regardless of the level of the wagon.&lt;br /&gt;
If the wagon is boosted by a [[Supercharger Wagon|Supercharger]], then the melting frequency is increased to once per 5 seconds regardless of the level of the wagon and the number of boosts.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
It's usually best when the light wagon is bought when moving to the [[Biomes|Snow biome]], due to snow being a nuisance. After buying the train upgrade, place the light wagon near the front of the train to make use out of its range.&lt;br /&gt;
&lt;br /&gt;
Since the melting frequency of the wagon can only be increased by boosting the wagon, it is recommended to place a [[Supercharger Wagon|Supercharger]] near the light wagon in the Snow biome.&lt;br /&gt;
&lt;br /&gt;
Because there won't be any night time sections after switching to the Lava biome, the players should exchange the light wagon with another wagon before buying the train upgrade.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Melt Radius&lt;br /&gt;
!Light Radius&lt;br /&gt;
!Fuel Capacity&lt;br /&gt;
!Bolt Cost ([[Game Modes|Endless]])&lt;br /&gt;
!Box Cost ([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|{{Wood|3}}&lt;br /&gt;
|{{Bolts|1}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|10&lt;br /&gt;
|16&lt;br /&gt;
|{{Wood|4}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3 ({{Supercharged_3}})&lt;br /&gt;
|14&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|5}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 (2x {{Supercharged_3}})&lt;br /&gt;
|19&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|6}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (3x {{Supercharged_3}})&lt;br /&gt;
|23&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|7}}&lt;br /&gt;
|{{Bolts|4+}}&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6 (4x {{Supercharged_3}})&lt;br /&gt;
|27&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|8}}&lt;br /&gt;
|{{Bolts|5+}}&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7 (5x {{Supercharged_3}})&lt;br /&gt;
|31&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|9}}&lt;br /&gt;
|{{Bolts|6+}}&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8 (6x {{Supercharged_3}})&lt;br /&gt;
|35&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|10}}&lt;br /&gt;
|{{Bolts|7+}}&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9&lt;br /&gt;
|39&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|11}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}} + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|43&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|12}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}} + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Wagons&amp;diff=2274</id>
		<title>Wagons</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Wagons&amp;diff=2274"/>
		<updated>2024-01-12T16:51:38Z</updated>

		<summary type="html">&lt;p&gt;Nymax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shop_Wagons.png|thumb|160x160px|Various wagons in the shop.]]&lt;br /&gt;
Your train start with three wagons:&lt;br /&gt;
&amp;lt;div id=&amp;quot;wagon-list&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;wagon-crafter&amp;quot;&amp;gt;{{Minify|CraftingWagon_1|Crafting Wagon|Crafter}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;wagon-storage&amp;quot;&amp;gt;{{Minify|StorageWagon_1|Storage Wagon|Storage}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;wagon-tank&amp;quot;&amp;gt;{{Minify|TankWagon_1|Tank Wagon|Tank}}&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Those wagons are essential to play the game, you can't remove them or start a game without them.&lt;br /&gt;
&lt;br /&gt;
Other wagons can be added to your train, after being bought at the shop in [[Game Modes|Endless]] or in [[Game Modes|Time Mode]], after achieving a [[Missions|mission]] and connecting to the station.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Wagons can be bought in every station for [[Bolts]]. There you are shown three different wagons, which you can choose to buy. Bought wagons can only be upgraded after reaching the next station.&lt;br /&gt;
&lt;br /&gt;
If the train has already reached the limit of how many wagons it can carry, then players will be able to replace a wagon by placing another wagon on top.&lt;br /&gt;
&lt;br /&gt;
The cost depends on the Wagon, but it's 2 for the majority of the wagons (only the Light and the Slotmachine cost 1).&lt;br /&gt;
&lt;br /&gt;
The cost of these wagons will increase by +1 for every additional wagon of the same type (The additional cost will add up: 2 for the first one, 3 for the second one, 4 for the third one, etc.).&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
Every wagon can be upgraded two times except for the Compass and the Light (which can only be upgraded once) and the cannon wagon (which is versus mode only).&lt;br /&gt;
&lt;br /&gt;
The amount of bolts required to upgrade a wagon will usually be 2 for the second level and 3 for the third level. Some exceptions are the Crafter &amp;amp; the Storage (their upgrades cost 1 &amp;amp; 2) and the the Tansformer (its upgrades cost 2 &amp;amp; 2).&lt;br /&gt;
&lt;br /&gt;
Upgrading a second/third/etc. wagon of the same type will add +1 for every other wagon that received that upgrade (If a Dynamite Wagon had been upgraded to level 3 already, then upgrading a second Dynamite Wagon will cost 3 &amp;amp; 4 instead of 2 &amp;amp; 3).&lt;br /&gt;
&lt;br /&gt;
== List of all Wagons ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;wagon-list&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;ul&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-brake&amp;quot;&amp;gt;{{Minify|BrakeWagon_3|Brake Wagon|Brake}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-buckinator&amp;quot;&amp;gt;{{Minify|BuckinatorWagon_3|Buckinator Wagon|Buckinator}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-cannon&amp;quot;&amp;gt;{{Minify|CannonWagon_1|Cannon Wagon|Cannon}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-collector&amp;quot;&amp;gt;{{Minify|CollectorWagon_3|Collector Wagon|Collector}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-compass&amp;quot;&amp;gt;{{Minify|CompassWagon_1|Compass Wagon|Compass}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-crafter&amp;quot;&amp;gt;{{Minify|CraftingWagon_3|Crafting Wagon|Crafter}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-dynamite&amp;quot;&amp;gt;{{Minify|DynamiteWagon_3|Dynamite Wagon|Dynamite}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-ghost&amp;quot;&amp;gt;{{Minify|GhostWagon_1|Ghost Wagon|Ghost}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-light&amp;quot;&amp;gt;{{Minify|LightWagon_2|Light Wagon|Light}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-milk&amp;quot;&amp;gt;{{Minify|MilkWagon_3|Milk Wagon|Milk}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-miner&amp;quot;&amp;gt;{{Minify|MinerWagon_3|Miner Wagon|Miner}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-slots&amp;quot;&amp;gt;{{Minify|SlotMachineWagon_3|Slot Machine Wagon|Slot Machine}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-storage&amp;quot;&amp;gt;{{Minify|StorageWagon_3|Storage Wagon|Storage}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-supercharger&amp;quot;&amp;gt;{{Minify|SuperchargerWagon_3|Supercharger Wagon|Supercharger}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-tank&amp;quot;&amp;gt;{{Minify|TankWagon_3|Tank Wagon|Tank}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-converter&amp;quot;&amp;gt;{{Minify|TransformerWagon_3|Transformer Wagon|Transformer}}&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Tank_Wagon&amp;diff=2270</id>
		<title>Tank Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Tank_Wagon&amp;diff=2270"/>
		<updated>2023-12-28T18:27:13Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TankWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:TankWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:TankWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
[[File:Basic_Train_Endless.png|thumb|160x160px|Basic starting train when playing endless. from left to right: [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]], Tank, [[Train|Standard steam engine.]]]]&lt;br /&gt;
[[File:Tank_Wagon_Bucket_Rain.png|thumb|160x160px|Both the tank wagon and the bucket will be filled up when it's raining.]]&lt;br /&gt;
The tank wagon keeps the [[Train|train engine]] cooled. It is 1 of the 3 essential starting [[wagons]] that generate upon starting a game. The function of a tank wagon depends on the biome.&lt;br /&gt;
&lt;br /&gt;
In biomes with air, a full tank begins as a vibrant blue and gradually turns red as it heats up. To keep the tank wagon cool, players must fill the [[Tools|water bucket]] with water and approach either the tank wagon itself or the train engine.&lt;br /&gt;
When the tank is completely red, the train will then catch on fire. The fire will spread to nearby wagons, making them cease functioning until the fire is put out. &lt;br /&gt;
The tank is also cooled down by rain.&lt;br /&gt;
&lt;br /&gt;
In [[Biomes|biomes]] without air, the water tank instead provides oxygen in a large radius. &lt;br /&gt;
&lt;br /&gt;
A tank wagon can be upgraded twice in [[Game Modes|Endless game mode]]. If players upgrade this wagon, the next iteration will yield a higher capacity water tank making it so that it doesn't need to be cooled as often, as well as increasing the radius of oxygen around it.&lt;br /&gt;
&lt;br /&gt;
== Endless Strategy ==&lt;br /&gt;
Swapping the crafting wagon and the tank wagon after the first station is recommended, due to the importance of tracks and because then the train can be cooled down at the front and at the back.&lt;br /&gt;
&lt;br /&gt;
Bringing the tank wagon forward for [[Biomes|biomes]] without air will help with oxygen management.&lt;br /&gt;
&lt;br /&gt;
Moving the Tank to the front/back is possible within the shop. Simply pickup the [[Tank Wagon|Tank]] and drop it in place of the chosen wagon once you connect your [[train]] to the first station.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Capacity&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Capacity&lt;br /&gt;
tank + engine''*''&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Time&lt;br /&gt;
(+30 seconds/lvl)&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Time&lt;br /&gt;
tank + engine''*''&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Space Radius&lt;br /&gt;
(+1.6 meters/lvl)&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Bolt Cost | N° of {{Supercharged_3}}&lt;br /&gt;
([[Game Modes|Endless]])&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Box Cost + N° of {{Supercharged_3}}&lt;br /&gt;
([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|100% (=30s)&lt;br /&gt;
|100% (=60s)&lt;br /&gt;
|30s&lt;br /&gt;
|60s&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|None}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|200%&lt;br /&gt;
|150%&lt;br /&gt;
|60s&lt;br /&gt;
|90s&lt;br /&gt;
|4.6&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|300%&lt;br /&gt;
|200%&lt;br /&gt;
|90s&lt;br /&gt;
|120s&lt;br /&gt;
|6.2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
|400%&lt;br /&gt;
|250%&lt;br /&gt;
|120s&lt;br /&gt;
|150s&lt;br /&gt;
|7.8&lt;br /&gt;
|{{Bolts|2+}} | 1x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
|600%&lt;br /&gt;
|300%&lt;br /&gt;
|150s&lt;br /&gt;
|180s - 3min&lt;br /&gt;
|9.4&lt;br /&gt;
|{{Bolts|3+}} | 2x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
|700%&lt;br /&gt;
|350%&lt;br /&gt;
|180s - 3min&lt;br /&gt;
|210s&lt;br /&gt;
|11&lt;br /&gt;
|{{Bolts|6+}} | 3x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7&lt;br /&gt;
|800%&lt;br /&gt;
|400%&lt;br /&gt;
|210s&lt;br /&gt;
|240s - 4min&lt;br /&gt;
|12.6&lt;br /&gt;
|{{Bolts|8+}} | 4x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8&lt;br /&gt;
|900%&lt;br /&gt;
|450%&lt;br /&gt;
|240s - 4min&lt;br /&gt;
|270s&lt;br /&gt;
|14.2&lt;br /&gt;
|{{Bolts|13+}} | 5x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|7}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9&lt;br /&gt;
|1000%&lt;br /&gt;
|500%&lt;br /&gt;
|270s&lt;br /&gt;
|300s - 5min&lt;br /&gt;
|15.8&lt;br /&gt;
|{{Bolts|16+}} | 6x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|7}} + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|1100%&lt;br /&gt;
|550%&lt;br /&gt;
|300s - 5min&lt;br /&gt;
|330s&lt;br /&gt;
|17.4&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|7}} + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 ''*'' The engine adds 30s to the timer.&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Wagons&amp;diff=2269</id>
		<title>Wagons</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Wagons&amp;diff=2269"/>
		<updated>2023-12-28T14:05:45Z</updated>

		<summary type="html">&lt;p&gt;Nymax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Shop_Wagons.png|thumb|160x160px|Various wagons in the shop.]]&lt;br /&gt;
Your train start with three wagons:&lt;br /&gt;
&amp;lt;li class=&amp;quot;wagon-crafter&amp;quot;&amp;gt;{{Minify|CraftingWagon_1|Crafting Wagon|Crafter}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;wagon-storage&amp;quot;&amp;gt;{{Minify|StorageWagon_1|Storage Wagon|Storage}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;wagon-tank&amp;quot;&amp;gt;{{Minify|TankWagon_1|Tank Wagon|Tank}}&amp;lt;/li&amp;gt;&lt;br /&gt;
Those wagons are essential to play the game, you can't remove them or start a game without them.Other wagons can be added to your train, after being bought at the shop in [[Game Modes|Endless]] or in [[Game Modes|Time Mode]], after achieving a [[Missions|mission]] and connecting to the station.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
==Obtaining==&lt;br /&gt;
Wagons can be bought in every station for [[Bolts]]. There you are shown three different wagons, which you can choose to buy. Bought wagons can only be upgraded after reaching the next station.&lt;br /&gt;
&lt;br /&gt;
If the train has already reached the limit of how many wagons it can carry, then players will be able to replace a wagon by placing another wagon on top.&lt;br /&gt;
&lt;br /&gt;
The cost depends on the Wagon, but it's 2 for the majority of the wagons (only the Light and the Slotmachine cost 1).&lt;br /&gt;
&lt;br /&gt;
The cost of these wagons will increase by +1 for every additional wagon of the same type (The additional cost will add up: 2 for the first one, 3 for the second one, 4 for the third one, etc.).&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
Every wagon can be upgraded two times except for the Compass and the Light (which can only be upgraded once) and the cannon wagon (which is versus mode only).&lt;br /&gt;
&lt;br /&gt;
The amount of bolts required to upgrade a wagon will usually be 2 for the second level and 3 for the third level. Some exceptions are the Crafter &amp;amp; the Storage (their upgrades cost 1 &amp;amp; 2) and the the Tansformer (its upgrades cost 2 &amp;amp; 2).&lt;br /&gt;
&lt;br /&gt;
Upgrading a second/third/etc. wagon of the same type will add +1 for every other wagon that received that upgrade (If a Dynamite Wagon had been upgraded to level 3 already, then upgrading a second Dynamite Wagon will cost 3 &amp;amp; 4 instead of 2 &amp;amp; 3).&lt;br /&gt;
&lt;br /&gt;
== List of all Wagons ==&lt;br /&gt;
&amp;lt;div id=&amp;quot;wagon-list&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;ul&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-brake&amp;quot;&amp;gt;{{Minify|BrakeWagon_3|Brake Wagon|Brake}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-buckinator&amp;quot;&amp;gt;{{Minify|BuckinatorWagon_3|Buckinator Wagon|Buckinator}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-cannon&amp;quot;&amp;gt;{{Minify|CannonWagon_1|Cannon Wagon|Cannon}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-collector&amp;quot;&amp;gt;{{Minify|CollectorWagon_3|Collector Wagon|Collector}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-compass&amp;quot;&amp;gt;{{Minify|CompassWagon_1|Compass Wagon|Compass}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-crafter&amp;quot;&amp;gt;{{Minify|CraftingWagon_3|Crafting Wagon|Crafter}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-dynamite&amp;quot;&amp;gt;{{Minify|DynamiteWagon_3|Dynamite Wagon|Dynamite}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-ghost&amp;quot;&amp;gt;{{Minify|GhostWagon_1|Ghost Wagon|Ghost}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-light&amp;quot;&amp;gt;{{Minify|LightWagon_2|Light Wagon|Light}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-milk&amp;quot;&amp;gt;{{Minify|MilkWagon_3|Milk Wagon|Milk}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-miner&amp;quot;&amp;gt;{{Minify|MinerWagon_3|Miner Wagon|Miner}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-slots&amp;quot;&amp;gt;{{Minify|SlotMachineWagon_3|Slot Machine Wagon|Slot Machine}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-storage&amp;quot;&amp;gt;{{Minify|StorageWagon_3|Storage Wagon|Storage}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-supercharger&amp;quot;&amp;gt;{{Minify|SuperchargerWagon_3|Supercharger Wagon|Supercharger}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-tank&amp;quot;&amp;gt;{{Minify|TankWagon_3|Tank Wagon|Tank}}&amp;lt;/li&amp;gt;&lt;br /&gt;
		&amp;lt;li class=&amp;quot;wagon-converter&amp;quot;&amp;gt;{{Minify|TransformerWagon_3|Transformer Wagon|Transformer}}&amp;lt;/li&amp;gt;&lt;br /&gt;
	&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Tank_Wagon&amp;diff=2268</id>
		<title>Tank Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Tank_Wagon&amp;diff=2268"/>
		<updated>2023-12-28T13:57:10Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TankWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:TankWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:TankWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
[[File:Basic_Train_Endless.png|thumb|160x160px|Basic starting train when playing endless. from left to right: [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]], Tank, [[Train|Standard steam engine.]]]]&lt;br /&gt;
[[File:Tank_Wagon_Bucket_Rain.png|thumb|160x160px|Both the tank wagon and the bucket will be filled up when it's raining.]]&lt;br /&gt;
The tank wagon keeps the [[Train|train engine]] cooled. It is 1 of the 3 essential starting [[wagons]] that generate upon starting a game. The function of a tank wagon depends on the biome.&lt;br /&gt;
&lt;br /&gt;
In biomes with air, a full tank begins as a vibrant blue and gradually turns red as it heats up. To keep the tank wagon cool, players must fill the [[Tools|water bucket]] with water and approach either the tank wagon itself or the train engine.&lt;br /&gt;
When the tank is completely red, the train will then catch on fire. The fire will spread to nearby wagons, making them cease functioning until the fire is put out. &lt;br /&gt;
The tank is also cooled down by rain.&lt;br /&gt;
&lt;br /&gt;
In [[Biomes|biomes]] without air, the water tank instead provides oxygen in a large radius. &lt;br /&gt;
&lt;br /&gt;
A tank wagon can be upgraded twice in [[Game Modes|Endless game mode]]. If players upgrade this wagon, the next iteration will yield a higher capacity water tank making it so that it doesn't need to be cooled as often, as well as increasing the radius of oxygen around it.&lt;br /&gt;
&lt;br /&gt;
== Endless Strategy ==&lt;br /&gt;
Swapping the crafting wagon and the tank wagon after the first station is recommended, due to the importance of tracks and because then the train can be cooled down at the front and at the back.&lt;br /&gt;
&lt;br /&gt;
Bringing the tank wagon forward for [[Biomes|biomes]] without air will help with oxygen management.&lt;br /&gt;
&lt;br /&gt;
Moving the Tank to the front/back is possible within the shop. Simply pickup the [[Tank Wagon|Tank]] and drop it in place of the chosen wagon once you connect your [[train]] to the first station.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Capacity&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Capacity&lt;br /&gt;
tank + engine''*''&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Time&lt;br /&gt;
(+30 seconds/lvl)&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Time&lt;br /&gt;
tank + engine''*''&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Space Radius&lt;br /&gt;
(+1.6 meters/lvl)&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Bolt Cost | N° of {{Supercharged_3}}&lt;br /&gt;
([[Game Modes|Endless]])&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Box Cost + N° of {{Supercharged_3}}&lt;br /&gt;
([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|100% (=30s)&lt;br /&gt;
|100% (=60s)&lt;br /&gt;
|30s&lt;br /&gt;
|60s&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|None}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|200%&lt;br /&gt;
|150%&lt;br /&gt;
|60s&lt;br /&gt;
|90s&lt;br /&gt;
|4.6&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|300%&lt;br /&gt;
|200%&lt;br /&gt;
|90s&lt;br /&gt;
|120s&lt;br /&gt;
|6.2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
|400%&lt;br /&gt;
|250%&lt;br /&gt;
|120s&lt;br /&gt;
|150s&lt;br /&gt;
|7.8&lt;br /&gt;
|{{Bolts|2+}} | 1x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
|600%&lt;br /&gt;
|300%&lt;br /&gt;
|150s&lt;br /&gt;
|180s - 3min&lt;br /&gt;
|9.4&lt;br /&gt;
|{{Bolts|3+}} | 2x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
|700%&lt;br /&gt;
|350%&lt;br /&gt;
|180s - 3min&lt;br /&gt;
|210s&lt;br /&gt;
|11&lt;br /&gt;
|{{Bolts|6+}} | 3x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7&lt;br /&gt;
|800%&lt;br /&gt;
|400%&lt;br /&gt;
|210s&lt;br /&gt;
|240s - 4min&lt;br /&gt;
|12.6&lt;br /&gt;
|{{Bolts|8+}} | 4x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8&lt;br /&gt;
|900%&lt;br /&gt;
|450%&lt;br /&gt;
|240s - 4min&lt;br /&gt;
|270s&lt;br /&gt;
|14.2&lt;br /&gt;
|{{Bolts|13+}} | 5x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|7}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9&lt;br /&gt;
|1000%&lt;br /&gt;
|500%&lt;br /&gt;
|270s&lt;br /&gt;
|300s - 5min&lt;br /&gt;
|15.8&lt;br /&gt;
|{{Bolts|16+}} | 6x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|7}} + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|1100%&lt;br /&gt;
|550%&lt;br /&gt;
|300s - 5min&lt;br /&gt;
|330s&lt;br /&gt;
|17.4&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|7}} + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 ''*'' The engine add 30s to the timer.&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Tank_Wagon&amp;diff=2267</id>
		<title>Tank Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Tank_Wagon&amp;diff=2267"/>
		<updated>2023-12-28T13:55:22Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */ Bolts update + formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TankWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:TankWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:TankWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
[[File:Basic_Train_Endless.png|thumb|160x160px|Basic starting train when playing endless. from left to right: [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]], Tank, [[Train|Standard steam engine.]]]]&lt;br /&gt;
[[File:Tank_Wagon_Bucket_Rain.png|thumb|160x160px|Both the tank wagon and the bucket will be filled up when it's raining.]]&lt;br /&gt;
The tank wagon keeps the [[Train|train engine]] cooled. It is 1 of the 3 essential starting [[wagons]] that generate upon starting a game. The function of a tank wagon depends on the biome.&lt;br /&gt;
&lt;br /&gt;
In biomes with air, a full tank begins as a vibrant blue and gradually turns red as it heats up. To keep the tank wagon cool, players must fill the [[Tools|water bucket]] with water and approach either the tank wagon itself or the train engine.&lt;br /&gt;
When the tank is completely red, the train will then catch on fire. The fire will spread to nearby wagons, making them cease functioning until the fire is put out. &lt;br /&gt;
The tank is also cooled down by rain.&lt;br /&gt;
&lt;br /&gt;
In [[Biomes|biomes]] without air, the water tank instead provides oxygen in a large radius. &lt;br /&gt;
&lt;br /&gt;
A tank wagon can be upgraded twice in [[Game Modes|Endless game mode]]. If players upgrade this wagon, the next iteration will yield a higher capacity water tank making it so that it doesn't need to be cooled as often, as well as increasing the radius of oxygen around it.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Swapping the crafting wagon and the tank wagon after the first station is recommended, due to the importance of tracks and because then the train can be cooled down at the front and at the back.&lt;br /&gt;
&lt;br /&gt;
Bringing the tank wagon forward for [[Biomes|biomes]] without air will help with oxygen management.&lt;br /&gt;
&lt;br /&gt;
Moving the Tank to the front/back is possible within the shop. Simply pickup the [[Tank Wagon|Tank]] and drop it in place of the chosen wagon once you connect your [[train]] to the first station.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Capacity&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Capacity&lt;br /&gt;
tank + engine''*''&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Time&lt;br /&gt;
(+30 seconds/lvl)&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Time&lt;br /&gt;
tank + engine''*''&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Space Radius&lt;br /&gt;
(+1.6 meters/lvl)&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Bolt Cost | N° of {{Supercharged_3}}&lt;br /&gt;
([[Game Modes|Endless]])&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Box Cost + N° of {{Supercharged_3}}&lt;br /&gt;
([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|100% (=30s)&lt;br /&gt;
|100% (=60s)&lt;br /&gt;
|30s&lt;br /&gt;
|60s&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|None}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|200%&lt;br /&gt;
|150%&lt;br /&gt;
|60s&lt;br /&gt;
|90s&lt;br /&gt;
|4.6&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|300%&lt;br /&gt;
|200%&lt;br /&gt;
|90s&lt;br /&gt;
|120s&lt;br /&gt;
|6.2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
|400%&lt;br /&gt;
|250%&lt;br /&gt;
|120s&lt;br /&gt;
|150s&lt;br /&gt;
|7.8&lt;br /&gt;
|{{Bolts|2+}} | 1x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
|600%&lt;br /&gt;
|300%&lt;br /&gt;
|150s&lt;br /&gt;
|180s - 3min&lt;br /&gt;
|9.4&lt;br /&gt;
|{{Bolts|3+}} | 2x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
|700%&lt;br /&gt;
|350%&lt;br /&gt;
|180s - 3min&lt;br /&gt;
|210s&lt;br /&gt;
|11&lt;br /&gt;
|{{Bolts|6+}} | 3x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7&lt;br /&gt;
|800%&lt;br /&gt;
|400%&lt;br /&gt;
|210s&lt;br /&gt;
|240s - 4min&lt;br /&gt;
|12.6&lt;br /&gt;
|{{Bolts|8+}} | 4x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8&lt;br /&gt;
|900%&lt;br /&gt;
|450%&lt;br /&gt;
|240s - 4min&lt;br /&gt;
|270s&lt;br /&gt;
|14.2&lt;br /&gt;
|{{Bolts|13+}} | 5x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|7}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9&lt;br /&gt;
|1000%&lt;br /&gt;
|500%&lt;br /&gt;
|270s&lt;br /&gt;
|300s - 5min&lt;br /&gt;
|15.8&lt;br /&gt;
|{{Bolts|16+}} | 6x {{Supercharged_3}}&lt;br /&gt;
|{{TimeModeBox|7}} + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|1100%&lt;br /&gt;
|550%&lt;br /&gt;
|300s - 5min&lt;br /&gt;
|330s&lt;br /&gt;
|17.4&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|7}} + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 ''*'' The engine add 30s to the timer.&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Tank_Wagon&amp;diff=2266</id>
		<title>Tank Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Tank_Wagon&amp;diff=2266"/>
		<updated>2023-12-28T13:40:27Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */ More stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TankWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:TankWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:TankWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
[[File:Basic_Train_Endless.png|thumb|160x160px|Basic starting train when playing endless. from left to right: [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]], Tank, [[Train|Standard steam engine.]]]]&lt;br /&gt;
[[File:Tank_Wagon_Bucket_Rain.png|thumb|160x160px|Both the tank wagon and the bucket will be filled up when it's raining.]]&lt;br /&gt;
The tank wagon keeps the [[Train|train engine]] cooled. It is 1 of the 3 essential starting [[wagons]] that generate upon starting a game. The function of a tank wagon depends on the biome.&lt;br /&gt;
&lt;br /&gt;
In biomes with air, a full tank begins as a vibrant blue and gradually turns red as it heats up. To keep the tank wagon cool, players must fill the [[Tools|water bucket]] with water and approach either the tank wagon itself or the train engine.&lt;br /&gt;
When the tank is completely red, the train will then catch on fire. The fire will spread to nearby wagons, making them cease functioning until the fire is put out. &lt;br /&gt;
The tank is also cooled down by rain.&lt;br /&gt;
&lt;br /&gt;
In [[Biomes|biomes]] without air, the water tank instead provides oxygen in a large radius. &lt;br /&gt;
&lt;br /&gt;
A tank wagon can be upgraded twice in [[Game Modes|Endless game mode]]. If players upgrade this wagon, the next iteration will yield a higher capacity water tank making it so that it doesn't need to be cooled as often, as well as increasing the radius of oxygen around it.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Swapping the crafting wagon and the tank wagon after the first station is recommended, due to the importance of tracks and because then the train can be cooled down at the front and at the back.&lt;br /&gt;
&lt;br /&gt;
Bringing the tank wagon forward for [[Biomes|biomes]] without air will help with oxygen management.&lt;br /&gt;
&lt;br /&gt;
Moving the Tank to the front/back is possible within the shop. Simply pickup the [[Tank Wagon|Tank]] and drop it in place of the chosen wagon once you connect your [[train]] to the first station.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Capacity&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Capacity&lt;br /&gt;
tank + engine''*''&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Time&lt;br /&gt;
(+30 seconds/lvl)&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Time&lt;br /&gt;
tank + engine''*''&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Space Radius&lt;br /&gt;
(+1.6 meters/lvl)&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Bolt Cost&lt;br /&gt;
([[Game Modes|Endless]])&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Box Cost&lt;br /&gt;
([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|100% (=30s)&lt;br /&gt;
|100% (=60s)&lt;br /&gt;
|30s&lt;br /&gt;
|60s&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|None}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|200%&lt;br /&gt;
|150%&lt;br /&gt;
|60s&lt;br /&gt;
|90s&lt;br /&gt;
|4.6&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|300%&lt;br /&gt;
|200%&lt;br /&gt;
|90s&lt;br /&gt;
|120s&lt;br /&gt;
|6.2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|400%&lt;br /&gt;
|250%&lt;br /&gt;
|120s&lt;br /&gt;
|150s&lt;br /&gt;
|7.8&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|600%&lt;br /&gt;
|300%&lt;br /&gt;
|150s&lt;br /&gt;
|180s - 3min&lt;br /&gt;
|9.4&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|700%&lt;br /&gt;
|350%&lt;br /&gt;
|180s - 3min&lt;br /&gt;
|210s&lt;br /&gt;
|11&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|800%&lt;br /&gt;
|400%&lt;br /&gt;
|210s&lt;br /&gt;
|240s - 4min&lt;br /&gt;
|12.6&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|900%&lt;br /&gt;
|450%&lt;br /&gt;
|240s - 4min&lt;br /&gt;
|270s&lt;br /&gt;
|14.2&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|{{TimeModeBox|7}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9 (6x {{Supercharged_3}})&lt;br /&gt;
|1000%&lt;br /&gt;
|500%&lt;br /&gt;
|270s&lt;br /&gt;
|300s - 5min&lt;br /&gt;
|15.8&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|{{TimeModeBox|7}} + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|1100%&lt;br /&gt;
|550%&lt;br /&gt;
|300s - 5min&lt;br /&gt;
|330s&lt;br /&gt;
|17.4&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|{{TimeModeBox|7}} + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 ''*'' The engine add 30s to the timer.&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Tank_Wagon&amp;diff=2265</id>
		<title>Tank Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Tank_Wagon&amp;diff=2265"/>
		<updated>2023-12-28T11:46:39Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */ More precise tabel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TankWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:TankWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:TankWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
[[File:Basic_Train_Endless.png|thumb|160x160px|Basic starting train when playing endless. from left to right: [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]], Tank, [[Train|Standard steam engine.]]]]&lt;br /&gt;
[[File:Tank_Wagon_Bucket_Rain.png|thumb|160x160px|Both the tank wagon and the bucket will be filled up when it's raining.]]&lt;br /&gt;
The tank wagon keeps the [[Train|train engine]] cooled. It is 1 of the 3 essential starting [[wagons]] that generate upon starting a game. The function of a tank wagon depends on the biome.&lt;br /&gt;
&lt;br /&gt;
In biomes with air, a full tank begins as a vibrant blue and gradually turns red as it heats up. To keep the tank wagon cool, players must fill the [[Tools|water bucket]] with water and approach either the tank wagon itself or the train engine.&lt;br /&gt;
When the tank is completely red, the train will then catch on fire. The fire will spread to nearby wagons, making them cease functioning until the fire is put out. &lt;br /&gt;
The tank is also cooled down by rain.&lt;br /&gt;
&lt;br /&gt;
In [[Biomes|biomes]] without air, the water tank instead provides oxygen in a large radius. &lt;br /&gt;
&lt;br /&gt;
A tank wagon can be upgraded twice in [[Game Modes|Endless game mode]]. If players upgrade this wagon, the next iteration will yield a higher capacity water tank making it so that it doesn't need to be cooled as often, as well as increasing the radius of oxygen around it.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Swapping the crafting wagon and the tank wagon after the first station is recommended, due to the importance of tracks and because then the train can be cooled down at the front and at the back.&lt;br /&gt;
&lt;br /&gt;
Bringing the tank wagon forward for [[Biomes|biomes]] without air will help with oxygen management.&lt;br /&gt;
&lt;br /&gt;
Moving the Tank to the front/back is possible within the shop. Simply pickup the [[Tank Wagon|Tank]] and drop it in place of the chosen wagon once you connect your [[train]] to the first station.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Capacity&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Capacity&lt;br /&gt;
tank + engine''*''&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Time&lt;br /&gt;
(+30 seconds/lvl)&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Time&lt;br /&gt;
tank + engine''*''&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Space Radius&lt;br /&gt;
(+1.6 meters/lvl)&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|100% (=30s)&lt;br /&gt;
|100% (=60s)&lt;br /&gt;
|30s&lt;br /&gt;
|60s&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|None}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|200%&lt;br /&gt;
|150%&lt;br /&gt;
|60s&lt;br /&gt;
|90s&lt;br /&gt;
|4.6&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|300%&lt;br /&gt;
|200%&lt;br /&gt;
|90s&lt;br /&gt;
|120s&lt;br /&gt;
|6.2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|400%&lt;br /&gt;
|250%&lt;br /&gt;
|120s&lt;br /&gt;
|150s&lt;br /&gt;
|7.8&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|500%&lt;br /&gt;
|300%&lt;br /&gt;
|150s&lt;br /&gt;
|180s&lt;br /&gt;
|9.4&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 ''*'' The engine add 30s to the timer.&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Supercharger_Wagon&amp;diff=2261</id>
		<title>Supercharger Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Supercharger_Wagon&amp;diff=2261"/>
		<updated>2023-12-23T23:50:20Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */ formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SuperchargerWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:SuperchargerWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:SuperchargerWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''supercharger wagon''' raises the effective level of nearby [[wagons]] by one level while active.  The range of the boost begins at one (directly adjacent wagons) and increases by one per additional upgrade of the supercharger, up to a maximum of three wagons distance in either direction.  This effective level can increase the storage capacity of other wagons beyond their normal maximum, including the number of tracks held by the [[Crafting Wagon|Crafter]], and the wood and iron stack size of the [[Storage Wagon|Storage]]. This effective level also applies to passive wagon benefits, such as the [[Ghost Wagon|Ghost]].&lt;br /&gt;
&lt;br /&gt;
The supercharger wagon requires iron to be loaded to operate, and gradually consumes the iron while outside of the shop.  The supercharger wagon cannot be automatically loaded by other wagons.  If the supercharger wagon is inactivated, boosted wagons will not eject excess commodities above their normal maximum.&lt;br /&gt;
&lt;br /&gt;
The supercharger wagon will boost other wagons abilities beyond level three if they are already maximally upgraded. This can help the crafting wagon craft instantly instead of rapidly, a lot of wagons can hold additional commodities, a few of them will have their range increased, etc.&lt;br /&gt;
&lt;br /&gt;
The supercharger wagon effect stacks, meaning that carts within the range of multiple supercharger '''the amount, which wagons are boosted, is determined by the number of supercharger wagons properly affecting the given wagon'''.  Supercharger wagons do not affect each other, however.&lt;br /&gt;
&lt;br /&gt;
Note: A supercharged level three crafting wagon will craft tracks instantly. It may not be possible to complete the mission to keep the crafting wagon occupied for any amount of time, even with an auto-pickup wagon, as the crafting wagon will fill with new tracks too rapidly to use and allow further crafting, and/or the resources in the storage wagon will immediately exhaust. It's best to ignore these missions.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
A Supercharger is a great addition to the train, it can increase the effectiveness of almost every other wagon. Once fully upgraded, a single Supercharger will be able to boost 6 other wagons. If 2 Superchargers are used, then 6 other wagons will be boosted, of which 4 can be boosted twice (depending on the proximity of the Superchargers).&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Range&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Fuel Capacity&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Bolt Cost&lt;br /&gt;
([[Game Modes|Endless]])&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Box Cost&lt;br /&gt;
([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2 (1 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|4 (2 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|6 (3 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
|8 (4 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
|10 (5 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
|12 (6 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7&lt;br /&gt;
|14 (7 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8&lt;br /&gt;
|16 (8 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=2260</id>
		<title>Dynamite Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=2260"/>
		<updated>2023-12-23T23:48:41Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */ formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DynamiteWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:DynamiteWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:DynamiteWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
&lt;br /&gt;
The '''dynamite wagon''' can be added to the [[train]] to produce dynamite. The wagon will produce dynamite every 35 seconds once a single piece of iron is loaded onto the cart.&lt;br /&gt;
&lt;br /&gt;
Dynamite can be picked up by players once the wagon’s timer goes down to 3. When picked up, it cannot explode until it is either placed by the player, if the player is bumped by someone else who dashed into them, or if the train reaches the station. Any stones, trees, or creatures that get caught within its blast radius will instantly be destroyed and drop their resources, but items on the ground will remain intact. Any player caught in its range will also be destroyed and will respawn, though the respawned player will be unable to move due to slowly floating towards the ground while holding on a parachute.&lt;br /&gt;
&lt;br /&gt;
When the wagon is upgraded, the dynamite will become more powerful. The explosions will have a larger blast radius, which means that more resources will become easily available, but the dynamite will be harder to avoid dying to, especially when its above level 3.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The best strategical use for the dynamite is to dig a path to a dense area with a lot of resources and place the dynamite in the middle of the ressource vein. Digging for X+1 tiles will be sufficient to make the most use out of a dynamite (X is the level of the dynamite, 4 tiles are perfect for a level 3 dynamite and 6 tiles for a level 5 dynamite).&lt;br /&gt;
&lt;br /&gt;
Note: Supercharged Dynamite is color coded accordingly {{Dynamite_4|Yellow (Level 4)}}, {{Dynamite_5|Purple (Level 5)}}, {{Dynamite_6|Dark Blue (Level 6)}}, {{Dynamite_7|Teal (Level 7)}} and {{Dynamite_8|Cyan (Level 8+)}}.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Dynamite&lt;br /&gt;
Output&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Blasting&lt;br /&gt;
Radius&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Blasting&lt;br /&gt;
Diameter&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Bolt Cost&lt;br /&gt;
([[Game Modes|Endless]])&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Box Cost&lt;br /&gt;
([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|{{Dynamite|}}&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|{{Dynamite_2|}}&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|{{Dynamite_3|}}&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_4|}}&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_5|}}&lt;br /&gt;
|5&lt;br /&gt;
|11&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_6|}}&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|{{Bolts|6+}}&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_7|}}&lt;br /&gt;
|7&lt;br /&gt;
|15&lt;br /&gt;
|{{Bolts|8+}}&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|8&lt;br /&gt;
|17&lt;br /&gt;
|{{Bolts|13+}}&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 9 (6x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|9&lt;br /&gt;
|19&lt;br /&gt;
|{{Bolts|16+}}&lt;br /&gt;
|{{TimeModeBox|6}} + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}} + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Collector_Wagon&amp;diff=2259</id>
		<title>Collector Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Collector_Wagon&amp;diff=2259"/>
		<updated>2023-12-23T23:44:51Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */ formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CollectorWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:CollectorWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:CollectorWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''collector wagon''' has the unique ability to gather nearby materials that are lying on the ground and fill them directly into the [[Storage Wagon|Storage]] on the [[train]]. It cannot collect unharvested resources. Also, if there's no space in storage for a specific kind of resources, that kind of resources will not be vacuumed. Collector gather one kind of resources at a time, when the Storage is full of one of them, the Collector will start gathering the other resource.&lt;br /&gt;
The [[Wagons|wagon]] must be fueled with wood that will slowly deplete after a short period. Upgrades will increase its working speed, absorbing range and fuel capacity.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Note that collector might have a negative effect when trying to solve &amp;quot;Stack &amp;quot;X&amp;quot; commodities on a single pile&amp;quot; [[missions]], since it will just &amp;quot;help&amp;quot; pick them up. &lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Pick-Up Speed '''*'''&lt;br /&gt;
(resources/seconds)&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Absorption&lt;br /&gt;
Radius&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Fuel&lt;br /&gt;
Capacity&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Bolt Cost&lt;br /&gt;
([[Game Modes|Endless]])&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Box Cost&lt;br /&gt;
([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2.5&lt;br /&gt;
|3&lt;br /&gt;
|{{Wood|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|{{Wood|4}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|1.5&lt;br /&gt;
|7&lt;br /&gt;
|{{Wood|5}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|{{Wood|6}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|11&lt;br /&gt;
|{{Wood|7}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|13&lt;br /&gt;
|{{Wood|8}}&lt;br /&gt;
|{{Bolts|6+}}&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|15&lt;br /&gt;
|{{Wood|9}}&lt;br /&gt;
|{{Bolts|8+}}&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|17&lt;br /&gt;
|{{Wood|10}}&lt;br /&gt;
|{{Bolts|13+}}&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 9 (6x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|19&lt;br /&gt;
|{{Wood|11}}&lt;br /&gt;
|{{Bolts|16+}}&lt;br /&gt;
|{{TimeModeBox|6}} + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|0.5&lt;br /&gt;
|21&lt;br /&gt;
|{{Wood|12}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}} + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
 '''* Note that the pick-up speed only increases with superchargers after level 3''', this is a special [[Supercharger Wagon|supercharger]] power like the instant crafting for the [[Crafting Wagon|Crafter wagon]]. For example, if you put two boxes on a Collector in [[Game Modes|Time Mode]], it will have a pick-up speed of 1.5.&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Miner_Wagon&amp;diff=2258</id>
		<title>Miner Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Miner_Wagon&amp;diff=2258"/>
		<updated>2023-12-23T23:43:55Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */ mining speed unit + formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MinerWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:MinerWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:MinerWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''miner wagon''' automatically harvests adjacent resources that are sideways to its position. When powered by iron, it will periodically launch two shockwaves outward – one to each side of the wagon – which damage all trees and rocks in their way, up to a set, upgradeable distance. Aesthetic particles jump up from and then fall back down to the ground during the shockwaves. Its gears will also turn when it is powered.&lt;br /&gt;
&lt;br /&gt;
Mining shockwaves can travel diagonally as the train turns on its tracks.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Because it only cuts to the sides, not to the front, you still need to build a two-tile path forward (one for the train tracks and another for worker movement), but it can be very effective when the train has traveled into a resource-dense path. If it hasn't been upgraded yet, you may like to try to set the track as close to harvestable resources as possible to maximize its efficiency. It can also be positioned to cut paths through dense resources to reach distant bolts on the map more efficiently.&lt;br /&gt;
&lt;br /&gt;
Be careful, because of the reach of the mining shockwave, the wagon may unintentionally free robbers or animals who were otherwise unreachable, so timing when to power it with iron can be critical.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Range&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Mining speed&lt;br /&gt;
(seconds/hit)&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Fuel&lt;br /&gt;
Capacity&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Bolt Cost&lt;br /&gt;
([[Game Modes|Endless]])&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Box Cost&lt;br /&gt;
([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|5&lt;br /&gt;
|4.5&lt;br /&gt;
|{{Iron|4}}&lt;br /&gt;
|{{Bolts|1}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|{{Iron|5}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|10&lt;br /&gt;
|3.5&lt;br /&gt;
|{{Iron|6}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|13&lt;br /&gt;
|3&lt;br /&gt;
|{{Iron|7}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|15&lt;br /&gt;
|2.5&lt;br /&gt;
|{{Iron|8}}&lt;br /&gt;
|{{Bolts|6+}}&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|{{Iron|9}}&lt;br /&gt;
|{{Bolts|8+}}&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|20&lt;br /&gt;
|1.5&lt;br /&gt;
|{{Iron|10}}&lt;br /&gt;
|{{Bolts|13+}}&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 9 (6x {{Supercharged_3}})&lt;br /&gt;
|23&lt;br /&gt;
|1&lt;br /&gt;
|{{Iron|11}}&lt;br /&gt;
|{{Bolts|16+}}&lt;br /&gt;
|{{TimeModeBox|6}} + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|24&lt;br /&gt;
|1&lt;br /&gt;
|{{Iron|12}}&lt;br /&gt;
| /&lt;br /&gt;
|{{TimeModeBox|6}} + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Collector_Wagon&amp;diff=2257</id>
		<title>Collector Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Collector_Wagon&amp;diff=2257"/>
		<updated>2023-12-23T23:37:15Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */ Pick-up speed unit + formating&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CollectorWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:CollectorWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:CollectorWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''collector wagon''' has the unique ability to gather nearby materials that are lying on the ground and fill them directly into the [[Storage Wagon|Storage]] on the [[train]]. It cannot collect unharvested resources. Also, if there's no space in storage for a specific kind of resources, that kind of resources will not be vacuumed. Collector gather one kind of resources at a time, when the Storage is full of one of them, the Collector will start gathering the other resource.&lt;br /&gt;
The [[Wagons|wagon]] must be fueled with wood that will slowly deplete after a short period. Upgrades will increase its working speed, absorbing range and fuel capacity.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Note that collector might have a negative effect when trying to solve &amp;quot;Stack &amp;quot;X&amp;quot; commodities on a single pile&amp;quot; [[missions]], since it will just &amp;quot;help&amp;quot; pick them up. &lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Pick-Up Speed '''*'''&lt;br /&gt;
(resources/seconds)&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Absorption&lt;br /&gt;
Radius&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Fuel&lt;br /&gt;
Capacity&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Bolt Cost&lt;br /&gt;
([[Game Modes|Endless]])&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot; | Box Cost&lt;br /&gt;
([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2.5&lt;br /&gt;
|3&lt;br /&gt;
|{{Wood|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|{{Wood|4}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|1.5&lt;br /&gt;
|7&lt;br /&gt;
|{{Wood|5}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|{{Wood|6}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|11&lt;br /&gt;
|{{Wood|7}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|13&lt;br /&gt;
|{{Wood|8}}&lt;br /&gt;
|{{Bolts|6+}}&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|15&lt;br /&gt;
|{{Wood|9}}&lt;br /&gt;
|{{Bolts|8+}}&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|17&lt;br /&gt;
|{{Wood|10}}&lt;br /&gt;
|{{Bolts|13+}}&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9 (6x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|19&lt;br /&gt;
|{{Wood|11}}&lt;br /&gt;
|{{Bolts|16+}}&lt;br /&gt;
|{{TimeModeBox|6}} + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|0.5&lt;br /&gt;
|21&lt;br /&gt;
|{{Wood|12}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}} + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
 '''* Note that the pick-up speed only increases with superchargers after level 3''', this is a special [[Supercharger Wagon|supercharger]] power like the instant crafting for the [[Crafting Wagon|Crafter wagon]]. For example, if you put two boxes on a Collector in [[Game Modes|Time Mode]], it will have a pick-up speed of 1.5.&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Supercharger_Wagon&amp;diff=2256</id>
		<title>Supercharger Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Supercharger_Wagon&amp;diff=2256"/>
		<updated>2023-12-23T20:35:56Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */ More stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SuperchargerWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:SuperchargerWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:SuperchargerWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''supercharger wagon''' raises the effective level of nearby [[wagons]] by one level while active.  The range of the boost begins at one (directly adjacent wagons) and increases by one per additional upgrade of the supercharger, up to a maximum of three wagons distance in either direction.  This effective level can increase the storage capacity of other wagons beyond their normal maximum, including the number of tracks held by the [[Crafting Wagon|Crafter]], and the wood and iron stack size of the [[Storage Wagon|Storage]]. This effective level also applies to passive wagon benefits, such as the [[Ghost Wagon|Ghost]].&lt;br /&gt;
&lt;br /&gt;
The supercharger wagon requires iron to be loaded to operate, and gradually consumes the iron while outside of the shop.  The supercharger wagon cannot be automatically loaded by other wagons.  If the supercharger wagon is inactivated, boosted wagons will not eject excess commodities above their normal maximum.&lt;br /&gt;
&lt;br /&gt;
The supercharger wagon will boost other wagons abilities beyond level three if they are already maximally upgraded. This can help the crafting wagon craft instantly instead of rapidly, a lot of wagons can hold additional commodities, a few of them will have their range increased, etc.&lt;br /&gt;
&lt;br /&gt;
The supercharger wagon effect stacks, meaning that carts within the range of multiple supercharger '''the amount, which wagons are boosted, is determined by the number of supercharger wagons properly affecting the given wagon'''.  Supercharger wagons do not affect each other, however.&lt;br /&gt;
&lt;br /&gt;
Note: A supercharged level three crafting wagon will craft tracks instantly. It may not be possible to complete the mission to keep the crafting wagon occupied for any amount of time, even with an auto-pickup wagon, as the crafting wagon will fill with new tracks too rapidly to use and allow further crafting, and/or the resources in the storage wagon will immediately exhaust. It's best to ignore these missions.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
A Supercharger is a great addition to the train, it can increase the effectiveness of almost every other wagon. Once fully upgraded, a single Supercharger will be able to boost 6 other wagons. If 2 Superchargers are used, then 6 other wagons will be boosted, of which 4 can be boosted twice (depending on the proximity of the Superchargers).&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Range&lt;br /&gt;
!Fuel Capacity&lt;br /&gt;
!Bolt Cost ([[Game Modes|Endless]])&lt;br /&gt;
!Box Cost ([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2 (1 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|4 (2 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|6 (3 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4&lt;br /&gt;
|8 (4 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5&lt;br /&gt;
|10 (5 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6&lt;br /&gt;
|12 (6 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7&lt;br /&gt;
|14 (7 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8&lt;br /&gt;
|16 (8 Either Side)&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Collector_Wagon&amp;diff=2255</id>
		<title>Collector Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Collector_Wagon&amp;diff=2255"/>
		<updated>2023-12-23T20:26:42Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */ More stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CollectorWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:CollectorWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:CollectorWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''collector wagon''' has the unique ability to gather nearby materials that are lying on the ground and fill them directly into the [[Storage Wagon|Storage]] on the [[train]]. It cannot collect unharvested resources. Also, if there's no space in storage for a specific kind of resources, that kind of resources will not be vacuumed. Collector gather one kind of resources at a time, when the Storage is full of one of them, the Collector will start gathering the other resource.&lt;br /&gt;
The [[Wagons|wagon]] must be fueled with wood that will slowly deplete after a short period. Upgrades will increase its working speed, absorbing range and fuel capacity.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Note that collector might have a negative effect when trying to solve &amp;quot;Stack &amp;quot;X&amp;quot; commodities on a single pile&amp;quot; [[missions]], since it will just &amp;quot;help&amp;quot; pick them up. &lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Pick-Up Speed '''*'''&lt;br /&gt;
!Absorption Radius&lt;br /&gt;
!Fuel Capacity&lt;br /&gt;
!Bolt Cost ([[Game Modes|Endless]])&lt;br /&gt;
!Box Cost ([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2.5&lt;br /&gt;
|3&lt;br /&gt;
|{{Wood|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|{{Wood|4}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|1.5&lt;br /&gt;
|7&lt;br /&gt;
|{{Wood|5}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|{{Wood|6}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|11&lt;br /&gt;
|{{Wood|7}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|13&lt;br /&gt;
|{{Wood|8}}&lt;br /&gt;
|{{Bolts|6+}}&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|15&lt;br /&gt;
|{{Wood|9}}&lt;br /&gt;
|{{Bolts|8+}}&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|17&lt;br /&gt;
|{{Wood|10}}&lt;br /&gt;
|{{Bolts|13+}}&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9 (6x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|19&lt;br /&gt;
|{{Wood|11}}&lt;br /&gt;
|{{Bolts|16+}}&lt;br /&gt;
|{{TimeModeBox|6}} + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|0.5&lt;br /&gt;
|21&lt;br /&gt;
|{{Wood|12}}&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}} + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
'''* Note that the pick-up speed only increases with superchargers after level 3''', this is a special [[Supercharger Wagon|supercharger]] power like the instant crafting for the [[Crafting Wagon|Crafter wagon]].&lt;br /&gt;
For example, if you put two boxes on a Collector in [[Game Modes|Time Mode]], it will have a pick-up speed of 1.5.&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Collector_Wagon&amp;diff=2254</id>
		<title>Collector Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Collector_Wagon&amp;diff=2254"/>
		<updated>2023-12-23T20:00:40Z</updated>

		<summary type="html">&lt;p&gt;Nymax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CollectorWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:CollectorWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:CollectorWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''collector wagon''' has the unique ability to gather nearby materials that are lying on the ground and fill them directly into the [[Storage Wagon|Storage]] on the [[train]]. It cannot collect unharvested resources. Also, if there's no space in storage for a specific kind of resources, that kind of resources will not be vacuumed. Collector gather one kind of resources at a time, when the Storage is full of one of them, the Collector will start gathering the other resource.&lt;br /&gt;
The [[Wagons|wagon]] must be fueled with wood that will slowly deplete after a short period. Upgrades will increase its working speed, absorbing range and fuel capacity.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Note that collector might have a negative effect when trying to solve &amp;quot;Stack &amp;quot;X&amp;quot; commodities on a single pile&amp;quot; [[missions]], since it will just &amp;quot;help&amp;quot; pick them up. &lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Pick-Up Speed&lt;br /&gt;
!Absorption Radius&lt;br /&gt;
!Fuel Capacity&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2.5&lt;br /&gt;
|3&lt;br /&gt;
|{{Wood|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|{{Wood|4}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|1.5&lt;br /&gt;
|7&lt;br /&gt;
|{{Wood|5}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|{{Wood|6}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|0.5&lt;br /&gt;
|11&lt;br /&gt;
|{{Wood|7}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=2253</id>
		<title>Dynamite Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=2253"/>
		<updated>2023-12-23T19:58:13Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DynamiteWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:DynamiteWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:DynamiteWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
&lt;br /&gt;
The '''dynamite wagon''' can be added to the [[train]] to produce dynamite. The wagon will produce dynamite every 35 seconds once a single piece of iron is loaded onto the cart.&lt;br /&gt;
&lt;br /&gt;
Dynamite can be picked up by players once the wagon’s timer goes down to 3. When picked up, it cannot explode until it is either placed by the player, if the player is bumped by someone else who dashed into them, or if the train reaches the station. Any stones, trees, or creatures that get caught within its blast radius will instantly be destroyed and drop their resources, but items on the ground will remain intact. Any player caught in its range will also be destroyed and will respawn, though the respawned player will be unable to move due to slowly floating towards the ground while holding on a parachute.&lt;br /&gt;
&lt;br /&gt;
When the wagon is upgraded, the dynamite will become more powerful. The explosions will have a larger blast radius, which means that more resources will become easily available, but the dynamite will be harder to avoid dying to, especially when its above level 3.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The best strategical use for the dynamite is to dig a path to a dense area with a lot of resources and place the dynamite in the middle of the ressource vein. Digging for X+1 tiles will be sufficient to make the most use out of a dynamite (X is the level of the dynamite, 4 tiles are perfect for a level 3 dynamite and 6 tiles for a level 5 dynamite).&lt;br /&gt;
&lt;br /&gt;
Note: Supercharged Dynamite is color coded accordingly {{Dynamite_4|Yellow (Level 4)}}, {{Dynamite_5|Purple (Level 5)}}, {{Dynamite_6|Dark Blue (Level 6)}}, {{Dynamite_7|Teal (Level 7)}} and {{Dynamite_8|Cyan (Level 8+)}}.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Dynamite Output&lt;br /&gt;
!Blasting Radius&lt;br /&gt;
!Blasting Diameter&lt;br /&gt;
!Bolt Cost ([[Game Modes|Endless]])&lt;br /&gt;
!Box Cost ([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|{{Dynamite|}}&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|0}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|{{Dynamite_2|}}&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|{{Dynamite_3|}}&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|{{TimeModeBox|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_4|}}&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|{{TimeModeBox|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_5|}}&lt;br /&gt;
|5&lt;br /&gt;
|11&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|{{TimeModeBox|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_6|}}&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|{{Bolts|6+}}&lt;br /&gt;
|{{TimeModeBox|4}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_7|}}&lt;br /&gt;
|7&lt;br /&gt;
|15&lt;br /&gt;
|{{Bolts|8+}}&lt;br /&gt;
|{{TimeModeBox|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|8&lt;br /&gt;
|17&lt;br /&gt;
|{{Bolts|13+}}&lt;br /&gt;
|{{TimeModeBox|6}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9 (6x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|9&lt;br /&gt;
|19&lt;br /&gt;
|{{Bolts|16+}}&lt;br /&gt;
|{{TimeModeBox|6}} + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|/&lt;br /&gt;
|{{TimeModeBox|6}} + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=2240</id>
		<title>Dynamite Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=2240"/>
		<updated>2023-11-27T17:41:10Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DynamiteWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:DynamiteWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:DynamiteWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
&lt;br /&gt;
The '''dynamite wagon''' can be added to the [[train]] to produce dynamite. The wagon will produce dynamite every 35 seconds once a single piece of iron is loaded onto the cart.&lt;br /&gt;
&lt;br /&gt;
Dynamite can be picked up by players once the wagon’s timer goes down to 3. When picked up, it cannot explode until it is either placed by the player, if the player is bumped by someone else who dashed into them, or if the train reaches the station. Any stones, trees, or creatures that get caught within its blast radius will instantly be destroyed and drop their resources, but items on the ground will remain intact. Any player caught in its range will also be destroyed and will respawn, though the respawned player will be unable to move due to slowly floating towards the ground while holding on a parachute.&lt;br /&gt;
&lt;br /&gt;
When the wagon is upgraded, the dynamite will become more powerful. The explosions will have a larger blast radius, which means that more resources will become easily available, but the dynamite will be harder to avoid dying to, especially when its above level 3.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The best strategical use for the dynamite is to dig a path to a dense area with a lot of resources and place the dynamite in the middle of the ressource vein. Digging for X+1 tiles will be sufficient to make the most use out of a dynamite (X is the level of the dynamite, 4 tiles are perfect for a level 3 dynamite and 6 tiles for a level 5 dynamite).&lt;br /&gt;
&lt;br /&gt;
Note: Supercharged Dynamite is color coded accordingly {{Dynamite_4|Yellow (Level 4)}}, {{Dynamite_5|Purple (Level 5)}}, {{Dynamite_6|Dark Blue (Level 6)}}, {{Dynamite_7|Teal (Level 7)}} and {{Dynamite_8|Cyan (Level 8+)}}.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Dynamite Output&lt;br /&gt;
!Blasting Radius&lt;br /&gt;
!Blasting Diameter&lt;br /&gt;
!Bolt Cost ([[Game Modes|Endless]])&lt;br /&gt;
!Box Cost ([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|{{Dynamite|}}&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|{{Dynamite_2|}}&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|{{Dynamite_3|}}&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_4|}}&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_5|}}&lt;br /&gt;
|5&lt;br /&gt;
|11&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_6|}}&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|{{Bolts|6+}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_7|}}&lt;br /&gt;
|7&lt;br /&gt;
|15&lt;br /&gt;
|{{Bolts|8+}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|8&lt;br /&gt;
|17&lt;br /&gt;
|{{Bolts|13+}}&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9 (6x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|9&lt;br /&gt;
|19&lt;br /&gt;
|{{Bolts|16+}}&lt;br /&gt;
|6 + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|/&lt;br /&gt;
|6 + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Miner_Wagon&amp;diff=2239</id>
		<title>Miner Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Miner_Wagon&amp;diff=2239"/>
		<updated>2023-11-27T17:32:51Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MinerWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:MinerWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:MinerWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''miner wagon''' automatically harvests adjacent resources that are sideways to its position. When powered by iron, it will periodically launch two shockwaves outward – one to each side of the wagon – which damage all trees and rocks in their way, up to a set, upgradeable distance. Aesthetic particles jump up from and then fall back down to the ground during the shockwaves. Its gears will also turn when it is powered.&lt;br /&gt;
&lt;br /&gt;
Mining shockwaves can travel diagonally as the train turns on its tracks.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Because it only cuts to the sides, not to the front, you still need to build a two-tile path forward (one for the train tracks and another for worker movement), but it can be very effective when the train has traveled into a resource-dense path. If it hasn't been upgraded yet, you may like to try to set the track as close to harvestable resources as possible to maximize its efficiency. It can also be positioned to cut paths through dense resources to reach distant bolts on the map more efficiently.&lt;br /&gt;
&lt;br /&gt;
Be careful, because of the reach of the mining shockwave, the wagon may unintentionally free robbers or animals who were otherwise unreachable, so timing when to power it with iron can be critical.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Range&lt;br /&gt;
!Mining speed&lt;br /&gt;
!Fuel Capacity&lt;br /&gt;
!Bolt Cost ([[Game Modes|Endless]])&lt;br /&gt;
!Box Cost ([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|5&lt;br /&gt;
|4.5&lt;br /&gt;
|{{Iron|4}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|{{Iron|5}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|10&lt;br /&gt;
|3.5&lt;br /&gt;
|{{Iron|6}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|13&lt;br /&gt;
|3&lt;br /&gt;
|{{Iron|7}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|15&lt;br /&gt;
|2.5&lt;br /&gt;
|{{Iron|8}}&lt;br /&gt;
|{{Bolts|6+}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|{{Iron|9}}&lt;br /&gt;
|{{Bolts|8+}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|20&lt;br /&gt;
|1.5&lt;br /&gt;
|{{Iron|10}}&lt;br /&gt;
|{{Bolts|13+}}&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9 (6x {{Supercharged_3}})&lt;br /&gt;
|23&lt;br /&gt;
|1&lt;br /&gt;
|{{Iron|11}}&lt;br /&gt;
|{{Bolts|16+}}&lt;br /&gt;
|6 + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|24&lt;br /&gt;
|1&lt;br /&gt;
|{{Iron|12}}&lt;br /&gt;
| /&lt;br /&gt;
|6 + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=2238</id>
		<title>Dynamite Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=2238"/>
		<updated>2023-11-27T17:17:02Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */ More levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DynamiteWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:DynamiteWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:DynamiteWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
&lt;br /&gt;
The '''dynamite wagon''' can be added to the [[train]] to produce dynamite. The wagon will produce dynamite every 35 seconds once a single piece of iron is loaded onto the cart.&lt;br /&gt;
&lt;br /&gt;
Dynamite can be picked up by players once the wagon’s timer goes down to 3. When picked up, it cannot explode until it is either placed by the player, if the player is bumped by someone else who dashed into them, or if the train reaches the station. Any stones, trees, or creatures that get caught within its blast radius will instantly be destroyed and drop their resources, but items on the ground will remain intact. Any player caught in its range will also be destroyed and will respawn, though the respawned player will be unable to move due to slowly floating towards the ground while holding on a parachute.&lt;br /&gt;
&lt;br /&gt;
When the wagon is upgraded, the dynamite will become more powerful. The explosions will have a larger blast radius, which means that more resources will become easily available, but the dynamite will be harder to avoid dying to, especially when its above level 3.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The best strategical use for the dynamite is to dig a path to a dense area with a lot of resources and place the dynamite in the middle of the ressource vein. Digging for X+1 tiles will be sufficient to make the most use out of a dynamite (X is the level of the dynamite, 4 tiles are perfect for a level 3 dynamite and 6 tiles for a level 5 dynamite).&lt;br /&gt;
&lt;br /&gt;
Note: Supercharged Dynamite is color coded accordingly {{Dynamite_4|Yellow (Level 4)}}, {{Dynamite_5|Purple (Level 5)}}, {{Dynamite_6|Dark Blue (Level 6)}}, {{Dynamite_7|Teal (Level 7)}} and {{Dynamite_8|Cyan (Level 8)}}.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Dynamite Output&lt;br /&gt;
!Blasting Radius&lt;br /&gt;
!Blasting Diameter&lt;br /&gt;
!Bolt Cost ([[Game Modes|Endless]])&lt;br /&gt;
!Box Cost ([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|{{Dynamite|}}&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|{{Dynamite_2|}}&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|{{Dynamite_3|}}&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_4|}}&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_5|}}&lt;br /&gt;
|5&lt;br /&gt;
|11&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_6|}}&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|{{Bolts|6+}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_7|}}&lt;br /&gt;
|7&lt;br /&gt;
|15&lt;br /&gt;
|{{Bolts|8+}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|8&lt;br /&gt;
|17&lt;br /&gt;
|{{Bolts|13+}}&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9 (6x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|9&lt;br /&gt;
|19&lt;br /&gt;
|{{Bolts|16+}}&lt;br /&gt;
|6 + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|10&lt;br /&gt;
|21&lt;br /&gt;
|/&lt;br /&gt;
|6 + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Miner_Wagon&amp;diff=2237</id>
		<title>Miner Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Miner_Wagon&amp;diff=2237"/>
		<updated>2023-11-27T17:06:37Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */ More Miner levels; mining speed and fuel capacity not tested yet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MinerWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:MinerWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:MinerWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''miner wagon''' automatically harvests adjacent resources that are sideways to its position. When powered by iron, it will periodically launch two shockwaves outward – one to each side of the wagon – which damage all trees and rocks in their way, up to a set, upgradeable distance. Aesthetic particles jump up from and then fall back down to the ground during the shockwaves. Its gears will also turn when it is powered.&lt;br /&gt;
&lt;br /&gt;
Mining shockwaves can travel diagonally as the train turns on its tracks.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Because it only cuts to the sides, not to the front, you still need to build a two-tile path forward (one for the train tracks and another for worker movement), but it can be very effective when the train has traveled into a resource-dense path. If it hasn't been upgraded yet, you may like to try to set the track as close to harvestable resources as possible to maximize its efficiency. It can also be positioned to cut paths through dense resources to reach distant bolts on the map more efficiently.&lt;br /&gt;
&lt;br /&gt;
Be careful, because of the reach of the mining shockwave, the wagon may unintentionally free robbers or animals who were otherwise unreachable, so timing when to power it with iron can be critical.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Range&lt;br /&gt;
!Mining speed&lt;br /&gt;
!Fuel Capacity&lt;br /&gt;
!Bolt Cost ([[Game Modes|Endless]])&lt;br /&gt;
!Box Cost ([[Game Modes|Time Mode]])&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|3&lt;br /&gt;
|5&lt;br /&gt;
|{{Iron|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|5&lt;br /&gt;
|4.5&lt;br /&gt;
|{{Iron|4}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|8&lt;br /&gt;
|4&lt;br /&gt;
|{{Iron|5}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|10&lt;br /&gt;
|3.5&lt;br /&gt;
|{{Iron|6}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|13&lt;br /&gt;
|3&lt;br /&gt;
|{{Iron|7}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|3&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|15&lt;br /&gt;
|2.5&lt;br /&gt;
|{{Iron|8}}&lt;br /&gt;
|{{Bolts|6+}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|18&lt;br /&gt;
|2&lt;br /&gt;
|{{Iron|9}}&lt;br /&gt;
|{{Bolts|8+}}&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|20&lt;br /&gt;
|1.5&lt;br /&gt;
|{{Iron|10}}&lt;br /&gt;
|{{Bolts|13+}}&lt;br /&gt;
|6&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 9 (6x {{Supercharged_3}})&lt;br /&gt;
|23&lt;br /&gt;
|1&lt;br /&gt;
|{{Iron|11}}&lt;br /&gt;
|{{Bolts|16+}}&lt;br /&gt;
|6 + 1x {{Supercharged_3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 10&lt;br /&gt;
|24&lt;br /&gt;
|0.5&lt;br /&gt;
|{{Iron|12}}&lt;br /&gt;
| /&lt;br /&gt;
|6 + 2x {{Supercharged_3}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Game_Modes&amp;diff=2235</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Game_Modes&amp;diff=2235"/>
		<updated>2023-11-27T16:35:51Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Time */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
There are five game modes and five difficulties available: Endless, Versus, Quick, Sandbox and Time. All game modes can be played either locally or online. In local lobbies, players can start a game by themselves and will be given a [[Robot|robot]] lackey if the player is alone in the session. The robot can be commanded by holding up a paddle of the action they wish the robot to take.&lt;br /&gt;
&lt;br /&gt;
=Modes=&lt;br /&gt;
&lt;br /&gt;
==Endless==&lt;br /&gt;
In endless, the players begin in the Plains biome and have to progress as far as they can. At each map segment, they can either complete the train track to the station on the right or build at the map border. If they build at the border, the station disappears and the next segment flies in. If they build to the station, they enter the shop mode. In both cases, the train increases its [[Speed|speed]].&lt;br /&gt;
&lt;br /&gt;
At the station, the players can use [[Bolts]] to upgrade their train or to buy a new engine. When buying a new engine, the next map segment progresses to the next [[Biomes|biome]] and the train speed resets to a lower value.&lt;br /&gt;
&lt;br /&gt;
Endless mode can be won by collecting all special bolts (one per biome) and upgrading the engine six times.&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
In versus, 2-4 players pick sides (Top or Bottom; Team 1 or Team 2) in a 2v2 map. The players start in a random biome (depending on the difficulty) and are generated identical maps in a split-screen style fashion. This is less than half the width of in the other game modes such that it fits on a single screen. The goal is to outrun the opposite team by either connecting first to the station or by surviving longer than the opponent team or (in case both trains crash at the same time) by crashing further to the right. &lt;br /&gt;
&lt;br /&gt;
Versus can only be played with at least two players (one on each side). If a team has only one player, the robot is substituted as the second and can be commanded by the (single) player in the same team.&lt;br /&gt;
&lt;br /&gt;
Note that not all [[Biomes|biomes]] appear on all [[Difficulties|difficulties]]:&lt;br /&gt;
: * Easy: Plains, Desert&lt;br /&gt;
: * Medium: Plains, Desert, Snow&lt;br /&gt;
: * Hard, Extreme: Plains, Desert, Snow, Lava&lt;br /&gt;
&lt;br /&gt;
==Quick==&lt;br /&gt;
In quick, the players start in a random [[Biomes|biome]] (depending on the difficulty) and have to build only to the next station in the shortest time possible. The train has one random additional wagon and the an upgrade-crate on the map can be picked up and placed on any wagon to upgrade it mid-game.&lt;br /&gt;
&lt;br /&gt;
Note that not all biomes appear on all difficulties:&lt;br /&gt;
: * Easy: Plains, Desert&lt;br /&gt;
: * Medium: Plains, Desert, Snow&lt;br /&gt;
: * Hard, Extreme: Plains, Desert, Snow, Lava, Space, Mars&lt;br /&gt;
&lt;br /&gt;
==Sandbox==&lt;br /&gt;
In sandbox, the players directly start in a configuration station (similar to the shop in endless) where they can detach and attach wagons from the set of all previously seen wagons. Also the engine can be changed into one of all previously seen ones and the train speed can be configured as well. When leaving the shop, a map segment depending on the engine taken will fly in and when players build to the next station, the configuration screen appears again.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
In time, players have 20 minutes to build the track as far as they can, with these features:&lt;br /&gt;
&lt;br /&gt;
: * Your mining speed will increase by over time starting at 100% and increasing to 250% as the timer reaches 00:00.&lt;br /&gt;
&lt;br /&gt;
: * There will be boxes (similar to Quick Mode) instead of bolts, which can be used to upgrade wagons or increase the constant speed of your engine.&lt;br /&gt;
:: Note 1: 1 box will upgrade a LVL 1 wagon all the way to LVL 3 (then in 1 level increments up to LVL 8) except for the base wagons ([[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]], [[Tank Wagon|Tank]]). While you can't upgrade a wagon to more than LVL 8 with boxes, you can still upgrade it after that with Superchargers. So you could get a LVL 9 or LVL 10 wagon.&lt;br /&gt;
:: Note 2: If you upgrade a LVL 1 wagon during the first few seconds when you get a new mission, it will be upgraded to LVL 2 instead of LVL3. (This is a bug.)&lt;br /&gt;
&lt;br /&gt;
: * The shop is unavailable in Time Mode. Missions can be completed for a random &amp;quot;Wagon of Choice&amp;quot; (as shown by the icon) and can be picked up by connecting the station.&lt;br /&gt;
:: Note: The maximum number of wagons is 11 in this mode (including the 3 base wagons).&lt;br /&gt;
&lt;br /&gt;
: * 3 of the total 6 [[Biomes|biomes]] are chosen chosen based on the Seed and one is randomly selected after each station.&lt;br /&gt;
:: Note: Space only appears at the 3rd section or after, Mars at the 5th section or after.&lt;br /&gt;
&lt;br /&gt;
: * When the train leaves Space or Mars you will lose the ability to fly, and if you are not on the ground, you will teleport to the train and drop everything you had in hands.&lt;br /&gt;
:: Note: As long as you are off-screen you will be able to continue to fly, but you will teleport as soon as you re-enter the screen, unless you are on the ground.&lt;br /&gt;
&lt;br /&gt;
After the 20 minute timer has passed, your train will spike in speed and will continue to slowly increment until it crashes. Players can still improve their score beyond this time by placing tracks however, once the train has crashed, newly placed tracks are not counted towards your team's score.&lt;br /&gt;
&lt;br /&gt;
=Difficulties=&lt;br /&gt;
&lt;br /&gt;
In all difficulties other than Kids, if Checkpoint is enabled, an autosave is created when the train reaches the first station of each biome. Players can only manually save the game in the middle of a biome, and the manual save can only be loaded once.&lt;br /&gt;
&lt;br /&gt;
==Kids==&lt;br /&gt;
This difficulty is only available in the Endless mode. The map generation is the same as Easy, however, an autosave is created at each station. Allowing the players to retry the same level multiple times by loading the autosave.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
In Plains, Desert, Snow and Underwater, an unobstructed double wide path to the next station is always available.&lt;br /&gt;
In Lava, there is always a double wide path to the next station. However, the path is normally blocked by resources.&lt;br /&gt;
In Space and Mars, there should normally be a double wide path to the next station. One-way pinches are rare, and there should always be at least 3 paths forward.&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
In Plains, Desert, Snow and Underwater, a double wide path to the next station is always available. However, the path is normally blocked by resources.&lt;br /&gt;
In Lava, Space and Mars, there should normally be a double wide path to the next station. One-way pinches are rare.&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
There should normally be a double wide path to the next station. Pinches are rare, and sometimes the only alternative path is also a pinch.&lt;br /&gt;
Pinches are common in Mars with occasional double pinches or long pinches.&lt;br /&gt;
&lt;br /&gt;
==Extreme==&lt;br /&gt;
Pinches on every single level. There is only one alternative path and it is also a pinch. Long pinches and double pinches can appear from time to time.&lt;br /&gt;
&lt;br /&gt;
=Seed=&lt;br /&gt;
&lt;br /&gt;
The last two digits of a seed can reflect the mode and difficulty of the game.&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
Reflected by the second last digit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Kids || I || Y || o || 4&lt;br /&gt;
|-&lt;br /&gt;
| Easy || A || Q || g || w&lt;br /&gt;
|-&lt;br /&gt;
| Medium || C || S || i || y&lt;br /&gt;
|-&lt;br /&gt;
| Hard || E || U || k || 0&lt;br /&gt;
|-&lt;br /&gt;
| Extreme || G || W || m || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mode==&lt;br /&gt;
Reflected by the last digit.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Quick || Y&lt;br /&gt;
|-&lt;br /&gt;
| Endless || s&lt;br /&gt;
|-&lt;br /&gt;
| Versus || I&lt;br /&gt;
|-&lt;br /&gt;
| Sandbox || g&lt;br /&gt;
|-&lt;br /&gt;
| Time || U&lt;br /&gt;
|-&lt;br /&gt;
| Spooky || E&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2234</id>
		<title>Milk Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2234"/>
		<updated>2023-11-16T00:02:52Z</updated>

		<summary type="html">&lt;p&gt;Nymax: Added the rest of animals following speed (Thanks Sandbox Mode and Actual Speed Equation)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:MilkWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:MilkWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:MilkWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''milk wagon''' can be used to milk certain [[Creature|animals]] in each [[Biomes|biome]].&lt;br /&gt;
&lt;br /&gt;
The player has to carry an animal to the wagon and attach it to the wagon. Most Animals follow the [[train]] slightly but will not keep up and detach from the wagon, Lava Blobs and Camels are the only animals capable of keeping up with a train at a higher [[Speed|speed]] (+0.400 m/s) as Camels are attracted to the [[Tank Wagon|tank wagon]]. See tabel below for more detailed information about animals following speed.&lt;br /&gt;
&lt;br /&gt;
Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds.&lt;br /&gt;
&lt;br /&gt;
You can upgrade the Milk Wagon twice, allowing for an increase of +2 milk capacity each time. This makes it so that multiple players can get the milk buff before having to wait again for the Milk Wagon to fill up.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Supercharging increases the milking speed, which helps with producing more charges in less time. If the [[Ghost Wagon]] affects the Milk Wagon, any animals attached to it also receive the ghost effect.&lt;br /&gt;
 &lt;br /&gt;
Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained. &lt;br /&gt;
&lt;br /&gt;
== Effects and Following Speed ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Animal&lt;br /&gt;
!Biome&lt;br /&gt;
!Milk Buff&lt;br /&gt;
!+ Bucket Buff&lt;br /&gt;
!Following speed (m/s)&lt;br /&gt;
|-&lt;br /&gt;
|Cow&lt;br /&gt;
|Plains&lt;br /&gt;
|Triples chopping and mining speed; 1-hit breaking.&lt;br /&gt;
|Harvest resources with any tool.&lt;br /&gt;
|0.160&lt;br /&gt;
|-&lt;br /&gt;
|Camel&lt;br /&gt;
|Desert&lt;br /&gt;
|Quadruples player carry capacity (12 Commodities).&lt;br /&gt;
|Octuples player carry capacity (24 Commodities).&lt;br /&gt;
|0.500&lt;br /&gt;
|-&lt;br /&gt;
|Walrus&lt;br /&gt;
|Snow&lt;br /&gt;
|Melts snow instantly beneath the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0.160&lt;br /&gt;
|-&lt;br /&gt;
|Blowfish&lt;br /&gt;
|Underwater&lt;br /&gt;
|Provides infinite oxygen to the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|0.280&lt;br /&gt;
|-&lt;br /&gt;
|Lava Blob&lt;br /&gt;
|Lava&lt;br /&gt;
|Ghost power; Players can walk through animals and each other.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|1.300&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note that the animal following speed doesn't reflect the [[Speed|speed]] showed on the speedometer.&lt;br /&gt;
The practical following speed will be usually slower since blocks, wagons, other [[Creature|creatures]] or players walking into them will make them slow down; though using loops or less straight lines will help animals keep up with a higher speed.&lt;br /&gt;
One-tile path tends to detach them more easily or even kill them if there are too many animals on the same tile.&lt;br /&gt;
Unlike other animals who are always following, Cows and Walrus take a break once in a while and so could detach during that time.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Uses&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|4&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Achievements&amp;diff=2233</id>
		<title>Achievements</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Achievements&amp;diff=2233"/>
		<updated>2023-11-14T12:15:32Z</updated>

		<summary type="html">&lt;p&gt;Nymax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are 48 different achievements for Unrailed!&lt;br /&gt;
&lt;br /&gt;
Note that many achievements have to be done in a single session ''(saving or loading starts a new session)'' and the official descriptions are often somewhat vague about that.&lt;br /&gt;
So watch out for our ''(during a single session)'' tag!&lt;br /&gt;
&lt;br /&gt;
== Biomes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Incurious.jpg]]&lt;br /&gt;
|Incurious&lt;br /&gt;
|Spend 30 continuous minutes in the [[Biomes|Plains biome]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Mojave_Courier.jpg]]&lt;br /&gt;
|Mojave Courier&lt;br /&gt;
|Spend 30 continuous minutes in the [[Biomes|Desert biome]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Nanuk.jpg]]&lt;br /&gt;
|Nanuk&lt;br /&gt;
|Spend 30 continues minutes in the [[Biomes|Snow biome]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:20_Miles_Under_The_Sea.jpg]]&lt;br /&gt;
|20 Miles Under The Sea&lt;br /&gt;
|Spend 30 continues minutes in the [[Biomes|Underwater biome]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Satan's_Minion.jpg]]&lt;br /&gt;
|Satan's Minion&lt;br /&gt;
|Spend 30 continuous minutes in the [[Biomes|Lava biome]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Apollo_13.jpg]]&lt;br /&gt;
|Apollo 13&lt;br /&gt;
|Spend 30 continuous minutes in the [[Biomes|Space biome]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rocketman.jpg]]&lt;br /&gt;
|Rocketman&lt;br /&gt;
|Fly around with the jetpack for 30 minutes in one round.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Martian.jpg]]&lt;br /&gt;
|Martian&lt;br /&gt;
|Spend 30 continuous minutes in the [[Biomes|Mars biome]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Terminal Station.jpg]]&lt;br /&gt;
|Terminal Station&lt;br /&gt;
|Reach the terminal station ''([[Biomes|Final biome]])'' in endless.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Lost.jpg]]&lt;br /&gt;
|Lost&lt;br /&gt;
|Get lost in the menu screen. Run far out of the screen ''(for 2-3 minutes)''.  ('''Not obtainable during events!''')&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shopaholic.jpg]]&lt;br /&gt;
|Shopaholic&lt;br /&gt;
|Spend an hour in the shop ''(during a single session)''!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Distance ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Easy* Medium** Hard***&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Stroller.jpg]] [[File:Hiker.jpg]] [[File:Voyager.jpg]] [[File:Wayfarer.jpg]] [[File:Explorer.jpg]]&lt;br /&gt;
|&lt;br /&gt;
Stroller&lt;br /&gt;
&lt;br /&gt;
Hiker&lt;br /&gt;
&lt;br /&gt;
Voyager&lt;br /&gt;
&lt;br /&gt;
Wayfarer&lt;br /&gt;
&lt;br /&gt;
Explorer&lt;br /&gt;
|Reach (100/200/500/1,000/2,000 m) in Easy [[Game Modes|endless mode]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Advanced_Stroller.jpg]] [[File:Advanced_Hiker.jpg]] [[File:Advanced_Voyager.jpg]] [[File:Advanced_Wayfarer.jpg]] [[File:Advanced_Explorer.jpg]]&lt;br /&gt;
|&lt;br /&gt;
Advanced Stroller&lt;br /&gt;
&lt;br /&gt;
Advanced Hiker&lt;br /&gt;
&lt;br /&gt;
Advanced Voyager&lt;br /&gt;
&lt;br /&gt;
Advanced Wayfarer&lt;br /&gt;
&lt;br /&gt;
Advanced Explorer&lt;br /&gt;
|Reach (100/200/500/1,000/2,000 m) in Medium [[Game Modes|endless mode]].&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Expert_Stroller.jpg]] [[File:Expert_Hiker.jpg]] [[File:Expert_Voyager.jpg]] [[File:Expert_Wayfarer.jpg]] [[File:Expert_Explorer.jpg]]&lt;br /&gt;
|&lt;br /&gt;
Expert Stroller&lt;br /&gt;
&lt;br /&gt;
Expert Hiker&lt;br /&gt;
&lt;br /&gt;
Expert Voyager&lt;br /&gt;
&lt;br /&gt;
Expert Wayfarer&lt;br /&gt;
&lt;br /&gt;
Expert Explorer&lt;br /&gt;
|Reach (100/200/500/1,000/2,000 m) in Hard [[Game Modes|endless mode]].&lt;br /&gt;
|-&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Leet.jpg]]&lt;br /&gt;
|Leet&lt;br /&gt;
|Crash the [[train]] at exactly 1337m.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Wrong_Way.jpg]]&lt;br /&gt;
|Wrong Way&lt;br /&gt;
|Have your [[train]] travel to the left for at least 60m distance ''(during a single session)''!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tough_Nut.jpg]]&lt;br /&gt;
|Tough Nut!&lt;br /&gt;
|Reach the [[Biomes|Snow biome]] on extreme.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:No_Space_For_Improvement.jpg]]&lt;br /&gt;
|No Space For Improvement&lt;br /&gt;
|Reach the [[Biomes|Space biome]] without spending any bolts except for the engines.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Marathon.jpg]]&lt;br /&gt;
|Marathon&lt;br /&gt;
|Move your character 42,195 meters''(=squares)'' ''(during a single session)''!&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tracks ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Toy Train.jpg]]&lt;br /&gt;
|Toy Train&lt;br /&gt;
|Build 500m of tracks in [[Game Modes|endless mode]] ''(during a single session)''!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Orient_Express.jpg]]&lt;br /&gt;
|Orient Express&lt;br /&gt;
|Build 1,000m of tracks in [[Game Modes|endless mode]] ''(during a single session)''!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trans-Siberian_Railway.jpg]]&lt;br /&gt;
|Trans-Siberian Railway&lt;br /&gt;
|Build 2,000m of tracks in [[Game Modes|endless mode]] ''(during a single session)''!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Deep_Space_Transit.jpg]]&lt;br /&gt;
|Deep Space Transit&lt;br /&gt;
|Build 4,000m of tracks in [[Game Modes|endless mode]] ''(during a single session)''!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Engineer.jpg]]&lt;br /&gt;
|Engineer&lt;br /&gt;
|Craft over 10,000 tracks ''('''not''' during a single session)''!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Industrialist.jpg]]&lt;br /&gt;
|Industrialist&lt;br /&gt;
|Keep the [[Crafting Wagon|crafting wagon]] busy for an entire continuous minute.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dynamite ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Destructionist.jpg]]&lt;br /&gt;
|Destructionist&lt;br /&gt;
|Use 100 dynamite ''('''not''' during a single session)''!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ducky_Danger.jpg]]&lt;br /&gt;
|Ducky Danger&lt;br /&gt;
|Remove 100 ducks with dynamite ''('''not''' during a single session)''!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Snowman's_Land.jpg]]&lt;br /&gt;
|Snowman's Land&lt;br /&gt;
|Disassemble 20 snowmen ''('''not''' during a single session)''! ''(This can also be achieved by placing bridges over them.)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Dynamite_Fishing.jpg]]&lt;br /&gt;
|Dynamite Fishing&lt;br /&gt;
|Hold on to a Blowfish until it explodes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Megalomaniac.jpg]]&lt;br /&gt;
|Megalomaniac&lt;br /&gt;
|Blow up 3 different types of animals at once.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cowter_Space.jpg]]&lt;br /&gt;
|Cowter Space&lt;br /&gt;
|Bring a cow into Space.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sheppard.jpg]]&lt;br /&gt;
|Sheppard&lt;br /&gt;
|Have all four different [[Creature|animals]] attached to the [[Milk Wagon|milk wagon]] at the same time. ''(Cow, Camel, Walrus and Lava Hound.)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fire Fighter.jpg]]&lt;br /&gt;
|Fire Fighter&lt;br /&gt;
|Extinguish 10 Lava Blobs ''(during a single session)''! ''(Blobs can be extinguished multiple times, when reignite in lava.)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Where_They_Belong.jpg]]&lt;br /&gt;
|Where They Belong&lt;br /&gt;
|Bring a [[Creature|bandit]] ''([[Biomes|Plains biome]])'' or [[Creature|outlaw]] ''([[Biomes|Desert biome]])'' into the [[Biomes|Lava biome]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Climate_Change.jpg]]&lt;br /&gt;
|Climate change&lt;br /&gt;
|Melt snow with the water bucket.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Saved_By_Nausicaa.jpg]]&lt;br /&gt;
|Saved by Nausicaä&lt;br /&gt;
|Return to the surface by exiting through the mine shaft in the [[Biomes|Underwater biome]]. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:Scrooge.jpg]]&lt;br /&gt;
|Scrooge&lt;br /&gt;
|Hoard 25 [[bolts]] without spending them ''(during a single session)''!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Fireworks.jpg]]&lt;br /&gt;
|Fireworks&lt;br /&gt;
|Unlock the alternative [[Biomes|Final biome]] with the celebratory fireworks.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Missed_Opportunities.jpg]]&lt;br /&gt;
|Missed Opportunities&lt;br /&gt;
|Guide the train past 50 stations without stopping at them ''('''not''' during a single session)''!&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Collector.jpg]]&lt;br /&gt;
|Collector&lt;br /&gt;
|Unlock everything you can unlock. ''(See main menu -&amp;gt; Progress)''&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Achievement_Master.jpg]]&lt;br /&gt;
|Achievement Master&lt;br /&gt;
|Get all other achievements. &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Speed&amp;diff=2232</id>
		<title>Speed</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Speed&amp;diff=2232"/>
		<updated>2023-11-14T12:08:30Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Speedometer.png|thumb|160x160px|Speedometer]]&lt;br /&gt;
Speed is the distance that the [[train]] travels in a second. The game measures distance using in-game meters. One meter equals one tile. For example if the [[train]] speed is .250 m/s the [[train]] advances one tile in four seconds.&lt;br /&gt;
&lt;br /&gt;
== Speedometer speed ==&lt;br /&gt;
&lt;br /&gt;
The speed displayed at the top left corner of the screen is calculated based on the base speed of your [[train]] engine itself and the distance since the first station in the current biome. The speedometer increases every time a station is reached or skipped and increases or decreases proportionate to the number of players in your game. The [[train]] speed is automatically adjusted when connecting to and disconnecting from the game. The speedometer can be reset to the starting speed by heading to the next biome (upgrading the engine or entering the mine shaft).&lt;br /&gt;
&lt;br /&gt;
== Actual speed ==&lt;br /&gt;
&lt;br /&gt;
Most of the time, the actual speed of the train is not the same as the one indicated by the speedometer. The actual speed of the train also heavily depends on the number of tracks placed in front of the train.&lt;br /&gt;
&lt;br /&gt;
When there are 6.666 tracks placed ahead of the train, the actual speed of the train matches the speedometer.&lt;br /&gt;
&lt;br /&gt;
The train speed is minimized when there are less than or equal to 3 tracks placed ahead of the train. At this time, the actual speed of the train is the speedometer speed minus 0.05m/s.&lt;br /&gt;
&lt;br /&gt;
The train speed is maximized when there are more than 25 tracks placed ahead of the train. At this time, the actual speed of the train is the speedometer speed plus 0.25m/s.&lt;br /&gt;
&lt;br /&gt;
For any number of tracks (n) between 3 and 25, the actual speed equation is (3n - 20) / 220 + x where x is the speedometer speed.&lt;br /&gt;
&lt;br /&gt;
== Level start ==&lt;br /&gt;
&lt;br /&gt;
When the level starts (when the tools are spawned) the train will be stationary for 15 seconds before it starts going. When the train stops at a station, it will leave 0.5m of track ahead. Since 1m of track is automatically spawned in front of the train at the start of the level, there will be a total of 1.5m of track at the start of every level. As such, it will take 45 seconds in total to crash your train in the first level.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
&lt;br /&gt;
When the track layer needs to buy time for the teammates, the track layer should maintain the number of tracks ahead of the train as low as possible without risking crashing the train. Making loops is also effective, however, long loops can waste many resources, decreasing the team's efficiency.&lt;br /&gt;
&lt;br /&gt;
The speed can also be slowed by using the [[Brake Wagon]].&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
The following table shows the base speed of the engine in each biome as well as the player mining speed. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Biome      !! Base speed (2 Players) !! Base speed (3 Players) !! Base speed (4 Players) !! Mining speed&lt;br /&gt;
|-&lt;br /&gt;
| Plains     || 0.100 || 0.130 || 0.150 || 0.500&lt;br /&gt;
|-&lt;br /&gt;
| Desert     || 0.116 || 0.148 || 0.169 || 0.533&lt;br /&gt;
|-&lt;br /&gt;
| Snow       || 0.131 || 0.165 || 0.187 || 0.600&lt;br /&gt;
|-&lt;br /&gt;
| Underwater || 0.131 || 0.165 || 0.187 || 0.625&lt;br /&gt;
|-&lt;br /&gt;
| Lava       || 0.147 || 0.183 || 0.206 || 0.635&lt;br /&gt;
|-&lt;br /&gt;
| Space      || 0.162 || 0.200 || 0.224 || 0.704&lt;br /&gt;
|-&lt;br /&gt;
| Mars       || 0.147 || 0.183 || 0.206 || 0.784&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The following graph shows the speed in relation to distance without engine upgrades in legacy and current builds with varying player count:&lt;br /&gt;
&lt;br /&gt;
[[File:Speed Graph.png|frameless|600x400px]]&lt;br /&gt;
&lt;br /&gt;
The formula for speed is a polynomial y = ax^2 + bx + c, where y is speed, and x is distance. The following table shows coefficients that fit the curves in the graph above quite closely:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Player Count !! a !! b !! c&lt;br /&gt;
|-&lt;br /&gt;
| 2 Players Current || 0.000000089397301 || 0.000315421241811 || 0.093460656990069&lt;br /&gt;
|-&lt;br /&gt;
| 3 Players Current || 0.000000127407058 || 0.00037106459886 || 0.121522536287242&lt;br /&gt;
|-&lt;br /&gt;
| 4 Players Current || 0.000000145257097 || 0.000396842226627 || 0.140355233002292&lt;br /&gt;
|-&lt;br /&gt;
| 2 Players Legacy || 0.000000066574598 || 0.000275799322662 || 0.104916730328495&lt;br /&gt;
|-&lt;br /&gt;
| 3 Players Legacy || 0.000000121705155 || 0.000363289157305 || 0.131692131398014&lt;br /&gt;
|-&lt;br /&gt;
| 4 Players Legacy || 0.000000176765302 || 0.000437183289738 || 0.153868601986249&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Light_Wagon&amp;diff=2231</id>
		<title>Light Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Light_Wagon&amp;diff=2231"/>
		<updated>2023-11-14T12:06:25Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LightWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:LightWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
The '''light wagon''' illuminates the night and melts snow every 5 to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
The light wagon is powered by wood.&lt;br /&gt;
&lt;br /&gt;
If the wagon is not boosted by a [[Supercharger Wagon|Supercharger]], then the melting frequency is once per 10 seconds regardless of the level of the wagon.&lt;br /&gt;
If the wagon is boosted by a [[Supercharger Wagon|Supercharger]], then the melting frequency is increased to once per 5 seconds regardless of the level of the wagon and the number of boosts.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
It's usually best when the light wagon is bought when moving to the [[Biomes|Snow biome]], due to snow being a nuisance. After buying the train upgrade, place the light wagon near the front of the train to make use out of its range.&lt;br /&gt;
&lt;br /&gt;
Since the melting frequency of the wagon can only be increased by boosting the wagon, it is recommended to place a [[Supercharger Wagon|Supercharger]] near the light wagon in the Snow biome.&lt;br /&gt;
&lt;br /&gt;
Because there won't be any night time sections after switching to the Lava biome, the players should exchange the light wagon with another wagon before buying the train upgrade.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Melt Radius&lt;br /&gt;
!Fuel Capacity&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|10&lt;br /&gt;
|{{Wood|3}}&lt;br /&gt;
|{{Bolts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|16&lt;br /&gt;
|{{Wood|4}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3 ({{Supercharged_3}})&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|5}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 (2x {{Supercharged_3}})&lt;br /&gt;
|28&lt;br /&gt;
|{{Wood|6}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Transformer_Wagon&amp;diff=2230</id>
		<title>Transformer Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Transformer_Wagon&amp;diff=2230"/>
		<updated>2023-11-14T12:04:23Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TransformerWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:TransformerWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:TransformerWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The transformer wagon converts wood to iron and iron to wood at a 1 to 1 ratio.&lt;br /&gt;
&lt;br /&gt;
It also doesn't cost anything to operate, unlike the more active wagons like the [[Miner Wagon|miner]] and [[Collector Wagon|collector]].&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
The cost efficiency makes this wagon a reliable pick that can save you in a pinch, if your map spawns with excess of a certain resource.&lt;br /&gt;
&lt;br /&gt;
It's especially useful in [[Biomes|biomes]] where a lot of materials are needed to create a bridge in order to reach the next station, for example in Space.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Speed&lt;br /&gt;
!Stack Size&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|5 sec&lt;br /&gt;
|{{Commodities|3}}&lt;br /&gt;
|{{Bolts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|2.75 sec&lt;br /&gt;
|{{Commodities|4}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|0.5 sec&lt;br /&gt;
|{{Commodities|5}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|0.5 sec&lt;br /&gt;
|{{Commodities|6}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|0.5 sec&lt;br /&gt;
|{{Commodities|7}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Tank_Wagon&amp;diff=2229</id>
		<title>Tank Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Tank_Wagon&amp;diff=2229"/>
		<updated>2023-11-14T12:03:01Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:TankWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:TankWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:TankWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
[[File:Basic_Train_Endless.png|thumb|160x160px|Basic starting train when playing endless. from left to right: [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]], Tank, [[Train|Standard steam engine.]]]]&lt;br /&gt;
[[File:Tank_Wagon_Bucket_Rain.png|thumb|160x160px|Both the tank wagon and the bucket will be filled up when it's raining.]]&lt;br /&gt;
The tank wagon keeps the [[Train|train engine]] cooled. It is 1 of the 3 essential starting [[wagons]] that generate upon starting a game. The function of a tank wagon depends on the biome.&lt;br /&gt;
&lt;br /&gt;
In biomes with air, a full tank begins as a vibrant blue and gradually turns red as it heats up. To keep the tank wagon cool, players must fill the [[Tools|water bucket]] with water and approach either the tank wagon itself or the train engine.&lt;br /&gt;
When the tank is completely red, the train will then catch on fire. The fire will spread to nearby wagons, making them cease functioning until the fire is put out. &lt;br /&gt;
The tank is also cooled down by rain.&lt;br /&gt;
&lt;br /&gt;
In [[Biomes|biomes]] without air, the water tank instead provides oxygen in a large radius. &lt;br /&gt;
&lt;br /&gt;
A tank wagon can be upgraded twice in [[Game Modes|Endless game mode]]. If players upgrade this wagon, the next iteration will yield a higher capacity water tank making it so that it doesn't need to be cooled as often, as well as increasing the radius of oxygen around it.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Swapping the crafting wagon and the tank wagon after the first station is recommended, due to the importance of tracks and because then the train can be cooled down at the front and at the back.&lt;br /&gt;
&lt;br /&gt;
Bringing the tank wagon forward for [[Biomes|biomes]] without air will help with oxygen management.&lt;br /&gt;
&lt;br /&gt;
Moving the Tank to the front/back is possible within the shop. Simply pickup the [[Tank Wagon|Tank]] and drop it in place of the chosen wagon once you connect your [[train]] to the first station.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Capacity&lt;br /&gt;
!Time&lt;br /&gt;
!Space Radius&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|100%&lt;br /&gt;
|60s&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|None}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|150%&lt;br /&gt;
|90s&lt;br /&gt;
|4.6&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|200%&lt;br /&gt;
|120s&lt;br /&gt;
|6.2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|250%&lt;br /&gt;
|150s&lt;br /&gt;
|7.8&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|300%&lt;br /&gt;
|180s&lt;br /&gt;
|9.4&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2228</id>
		<title>Milk Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2228"/>
		<updated>2023-11-14T12:01:13Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:MilkWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:MilkWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:MilkWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''milk wagon''' can be used to milk certain [[Creature|animals]] in each [[Biomes|biome]].&lt;br /&gt;
&lt;br /&gt;
The player has to carry an animal to the wagon and attach it to the wagon. Animals follow the [[train]] slightly but will not keep up and detach from the wagon, Camels are the only animal capable of keeping up with the train as they are attracted to the [[Tank Wagon|tank wagon]].&lt;br /&gt;
&lt;br /&gt;
Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds.&lt;br /&gt;
&lt;br /&gt;
You can upgrade the Milk Wagon twice, allowing for an increase of +2 milk capacity each time. This makes it so that multiple players can get the milk buff before having to wait again for the Milk Wagon to fill up.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Supercharging increases the milking speed, which helps with producing more charges in less time. If the [[Ghost Wagon]] affects the Milk Wagon, any animals attached to it also receive the ghost effect.&lt;br /&gt;
 &lt;br /&gt;
Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained. &lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Animal&lt;br /&gt;
!Biome&lt;br /&gt;
!Milk Buff&lt;br /&gt;
!+ Bucket Buff&lt;br /&gt;
!Following speed (m/s)&lt;br /&gt;
|-&lt;br /&gt;
|Cow&lt;br /&gt;
|Plains&lt;br /&gt;
|Triples chopping and mining speed; 1-hit breaking.&lt;br /&gt;
|Harvest resources with any tool.&lt;br /&gt;
|0.160&lt;br /&gt;
|-&lt;br /&gt;
|Camel&lt;br /&gt;
|Desert&lt;br /&gt;
|Quadruples player carry capacity (12 Commodities).&lt;br /&gt;
|Octuples player carry capacity (24 Commodities).&lt;br /&gt;
|0.500&lt;br /&gt;
|-&lt;br /&gt;
|Walrus&lt;br /&gt;
|Snow&lt;br /&gt;
|Melts snow instantly beneath the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blowfish&lt;br /&gt;
|Underwater&lt;br /&gt;
|Provides infinite oxygen to the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lava blob&lt;br /&gt;
|Lava&lt;br /&gt;
|Ghost power; Players can walk through animals and each other.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Uses&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|4&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Light_Wagon&amp;diff=2227</id>
		<title>Light Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Light_Wagon&amp;diff=2227"/>
		<updated>2023-11-14T11:58:49Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Strategy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:LightWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:LightWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
The '''light wagon''' illuminates the night and melts snow every 5 to 10 seconds.&lt;br /&gt;
&lt;br /&gt;
The light wagon is powered by wood.&lt;br /&gt;
&lt;br /&gt;
If the wagon is not boosted by a [[Supercharger Wagon|Supercharger]], then the melting frequency is once per 10 seconds regardless of the level of the wagon.&lt;br /&gt;
If the wagon is boosted by a [[Supercharger Wagon|Supercharger]], then the melting frequency is increased to once per 5 seconds regardless of the level of the wagon and the number of boosts.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
It's usually best when the light wagon is bought when moving to the Snow biome, due to snow being a nuisance. After buying the train upgrade, place the light wagon near the front of the train to make use out of its range.&lt;br /&gt;
&lt;br /&gt;
Since the melting frequency of the wagon can only be increased by boosting the wagon, it is recommended to place a [[Supercharger Wagon|Supercharger]] near the light wagon in the Snow biome.&lt;br /&gt;
&lt;br /&gt;
Because there won't be any night time sections after switching to the Lava biome, the players should exchange the light wagon with another wagon before buying the train upgrade.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Melt Radius&lt;br /&gt;
!Fuel Capacity&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|10&lt;br /&gt;
|{{Wood|3}}&lt;br /&gt;
|{{Bolts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|16&lt;br /&gt;
|{{Wood|4}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3 ({{Supercharged_3}})&lt;br /&gt;
|22&lt;br /&gt;
|{{Wood|5}}&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 (2x {{Supercharged_3}})&lt;br /&gt;
|28&lt;br /&gt;
|{{Wood|6}}&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=2226</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=2226"/>
		<updated>2023-11-14T11:56:54Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Terrain */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unrailed has eight distinct biomes to play on. Each has its own attributes that make the gameplay unique. These attributes come in the form of varying terrain generation, different [[Creature|creatures]] and different mechanics.  &lt;br /&gt;
&lt;br /&gt;
In Endless Mode players will begin in the Plains biome and are able to progress to the next biome by purchasing the next [[engine]] in the station shop. Engines can be bought for four [[bolts]] and with every engine upgrade players will receive an extra slot for another wagon.&lt;br /&gt;
&lt;br /&gt;
On endless mode players enter these biomes in order:&lt;br /&gt;
# Plains&lt;br /&gt;
# Desert&lt;br /&gt;
# Snow&lt;br /&gt;
# Underwater&lt;br /&gt;
# Hell&lt;br /&gt;
# Space&lt;br /&gt;
# Mars&lt;br /&gt;
# Final biome&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Plains'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Plains_Biome.png|thumb|160x160px|A starting position of a Plains Biome.]]&lt;br /&gt;
The Plains are lush &amp;amp; grassy fields containing small forests, rock formations and perma-rock, which will be sparsely generated. Many ponds and rivers cover the landscape providing a healthy supply of water, but players will have to build bridges over them by using wood. This biome is also named Grass or Grassland.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea. Fog can occur during the day and the night, which can make it harder to discern resources, though the fog will dissipate once the train reaches the next station.&lt;br /&gt;
&lt;br /&gt;
The Plains is the only biome where it will rain occasionally, which cools down the train engine and will fill up the water bucket. Similar to fog, it will also stop raining once the train reaches the next station.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
In the Plains the only threat is Bandits, which will try to steal resources and then throw them off the edge. They can be killed by using the Pickaxe, the Axe, or a piece of Dynamite.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Cows can be milked with the [[Milk Wagon | Milk Wagon]]. Drinking cow milk will improve the efficiency with tools threefold (destroying resources with one strike will be possible).&lt;br /&gt;
&lt;br /&gt;
Ducks can be found on the water and are killed if a bridge is placed on top of them. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Desert'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Desert_Biome.png|thumb|160x160px|A starting position of a Desert Biome.]]&lt;br /&gt;
The Desert is a sandy biome with palm trees, cacti and plenty of rock formations. Perma-rock is denser in the Desert and will pose an increased challenge to players compared with the Plains biome. Water will be less present and can still be bridged over by using wood.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea. Fog can occur during the day and the night, which can make it harder to discern resources, though the fog will dissipate once the train reaches the next station.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
The Outlaws will try to steal resources and then throw them off the edge, similar to Bandits, but they are also able to pick up train tracks. They can be killed by using the Pickaxe, the Axe, or a piece of Dynamite.&lt;br /&gt;
&lt;br /&gt;
Camels will follow the Water Bucket and empty it once reached. This adds to the water problem in the Desert, due to the fact that it will no longer rain.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Camels can be milked with the [[Milk Wagon | Milk Wagon]]. Drinking camel milk will improve the carry capacity four-fold (carrying 12 items at once will be possible).&lt;br /&gt;
&lt;br /&gt;
Flamingos can be found on the water and are killed if a bridge is placed on top of them.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Snow'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Snow_Biome.png|thumb|160x160px|A starting position of a Snow Biome.]]&lt;br /&gt;
In the Snow Biome, also known as the Winter biome, it will snow regularly, which will replenish melted snow and stack on top of the already present snow.&lt;br /&gt;
&lt;br /&gt;
The brown trees and rock formations will be harder to see due to the snow. Perma-rock will be commonly found, but they look similar to the rock formations and will pose an increased challenge to players because of that. Water will be present and can still be bridged over by using wood.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. This won't usually pose a threat to the players though because of the [[Light Wagon]], which will melt the snow in its vicinity. It can also stop snowing for a while, which can be a temporary relief to some players.&lt;br /&gt;
&lt;br /&gt;
Snow can be melted if a player carries the Water Bucket while walking over snow. The [[Buckinator Wagon|improved bucket]] and [[Dynamite Wagon|dynamite]] are more ways to get rid of snow, though not as efficient as with the Light Wagon.   &lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
The Yeti will attack the players by stomping, which creates an area of effect that causes everyone in its vicinity to drop their items.&lt;br /&gt;
&lt;br /&gt;
Two layers of snow will cover up resources, tracks and tools on the ground. Snow in general will slow down player movement and even stop dashes. It can be a problem if not dealt with accordingly, but it's much less of a threat with the Light Wagon.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
The walrus can be milked, allowing players to maneuver the snow at normal speed.&lt;br /&gt;
&lt;br /&gt;
Penguins can be found on the water and are killed if a bridge is placed on top of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Underwater'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Underwater_Biome.png|thumb|160x160px|A starting position of a Underwater Biome.]]&lt;br /&gt;
The Underwater Biome is a bonus biome of the sorts that can be entered using any of the secret mineshafts that are hidden across the first 3 biomes. For each biome, one mineshaft may spawn randomly on level 3, 4 or 5. Starting from level 6, one is guaranteed to spawn on level 5n+1.  When you see a mineshaft surrounded by the streams of a nearby waterfall, you can build tracks there and connect to the lone track within the mineshaft. Your train will then speed up towards the mineshaft, then enter a transition phase into Underwater where the train is slowed and a flashing warning symbol appears over your train's engine.&lt;br /&gt;
&lt;br /&gt;
If players choose not to enter the secret mineshaft, it will explode upon loading the next level.&lt;br /&gt;
This biome is only available in endless and sandbox [[Game Modes|modes]].&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Blowfish, an explosive type of fish, swim the sea floor. When players are near, the Blowfish will gradually fill itself with air until the point at which it bursts itself and causes a dynamite-like explosion to nearby players and resources.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
The blowfish can be milked, providing players with an infinite amount of oxygen.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Lava'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Hell_Biome.png|thumb|160x160px|A screen flipped upside down in the Hell Biome.]]&lt;br /&gt;
The Lava biome, also called the Hell biome, generates dead trees, big pumpkins and stone formations. It is resource-rich but often causes difficulty due to the limited build space for train tracks. Perma-rock is very common and can restrict players by blocking the access to the back of the train.&lt;br /&gt;
&lt;br /&gt;
Instead of water lakes &amp;amp; rivers, there will be vast lava lakes, which can be bridged over by using stone instead of wood. The Water Bucket can be filled by standing on top of geysers found on the ground. Tracks cannot be placed over steam vents, the path to the station should be planned accordingly.&lt;br /&gt;
&lt;br /&gt;
A day- &amp;amp; night-cycle will be present during this biome, which can obscure the vision. Keeping track of the path towards the next station and picking up bolts while it's still bright is a good idea.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Ghosts will attack the players, turning the victim into a ghost with inverted controls (the ghost attribute will affect the player). Once possessed, the Ghost will be removed from the map and after a while the side effects of being possessed will subside.&lt;br /&gt;
&lt;br /&gt;
The screen will tilt and even flip upside down. If the motion sickness option is turned on in the settings, then the controls will reverse instead.&lt;br /&gt;
&lt;br /&gt;
Magma Slimes will try to attach themselves to the engine, which will set it on fire. They can be extinguished with a water bucket, up to a maximum of 3 times. After that they lose their fire ability and run off the screen.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
Magma Slimes can be picked up and linked to the milking wagon for the ghost attribute, allowing players to pass through each other.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Space'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
[[File:Space_Biome.png|thumb|160x160px|A starting position in Space Biome.]]&lt;br /&gt;
The Space biome will contain blue/teal trees and light gray stone formations in small quantities. Perma-rock will be present as well but is easily distinguished from stone formations.&lt;br /&gt;
&lt;br /&gt;
Starting from this biome, water won't be available anymore. Instead, the [[Tank Wagon]] and the Water Bucket will provide the player with an oxygen bubble. The oxygen radius of the [[Tank Wagon]] can be increased by upgrading and super-charging it, and the oxygen radius of the bucket can be increased by using the upgraded version of the [[Buckinator Wagon]].&lt;br /&gt;
&lt;br /&gt;
The space biome consists of a collection of islands. The players are able to move between these islands and outside of the map with the use of their jetpacks. Bridging needs to be done with stone and two tile wide bridges are now obsolete due to players being allowed to fly anywhere in the map.&lt;br /&gt;
&lt;br /&gt;
The Space is the first biome where it never gets dark, rendering the [[Light Wagon]] useless. It can still be used in order to remove space dust, but it's not required in order to survive through space.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Due to resources being scarce, players should try to build as efficiently as possible and try to mine every resource in sight.&lt;br /&gt;
&lt;br /&gt;
Players should be weary of the oxygen supply. When it drops to zero the player will die &amp;amp; respawn.&lt;br /&gt;
&lt;br /&gt;
From time to time a meteor will crash into the biome, killing players in the vicinity and destroying terrain &amp;amp; tracks if they are not within an air bubble. Players will be able to block an incoming meteor with the Water Bucket.&lt;br /&gt;
&lt;br /&gt;
Due to the vacuum of space, sounds will be muffled/muted. The crash warning is one of the most notable ones, players must place extra attention on the position of the train, its speed and the warning sign that it is about to crash soon.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
There are no creatures in this biome.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Mars'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
The Mars biome will contain green trees, brown rock formations and perma-rock. Similar to the Space biome, water will be replaced with oxygen.&lt;br /&gt;
&lt;br /&gt;
The oxygen radius of the [[Tank Wagon]] can be increased by upgrading and super-charging it, and the oxygen radius of the bucket can be increased by using the upgraded version of the [[Buckinator Wagon]].&lt;br /&gt;
&lt;br /&gt;
Land in this biome is much more present than in Space, which results in less stone being required to build bridges. Two tile wide bridges aren't needed due to players being able to use their jetpacks.&lt;br /&gt;
&lt;br /&gt;
It never gets dark in space, rendering the [[Light Wagon]] useless.&lt;br /&gt;
&lt;br /&gt;
=== Threats ===&lt;br /&gt;
Players should be weary of the oxygen supply. When it drops to zero the player will die &amp;amp; respawn.&lt;br /&gt;
&lt;br /&gt;
The Mars biome introduces green walls that are resistant to dynamite and take way longer to mine (both the Axe &amp;amp; Pickaxe can be used to destroy these walls). At least one green wall needs to be passed in order to reach the next station.&lt;br /&gt;
&lt;br /&gt;
On top of the green walls there are Turrets, which will frequently shoot fireballs at players, killing them on hit if they are not protected by an air bubble. They can also be tricked to destroy resources without the use of the tools by simply side-stepping.&lt;br /&gt;
&lt;br /&gt;
=== Animals ===&lt;br /&gt;
There are no creatures in this biome.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;u&amp;gt;'''Final Biome'''&amp;lt;/u&amp;gt; ==&lt;br /&gt;
=== Terrain ===&lt;br /&gt;
The colour scheme is similar to the Mars biome. Throughout the biome there will be a set track that the train will travel on. Next to the track there are buildings and some patches of trees and stone.&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
This biome can only be reached if all special [[bolts]] (orange-colored bolts) from all other biomes are collected. The new train engine will then move very slowly for approximately 100 meters while playing calming music.&lt;br /&gt;
&lt;br /&gt;
In this biome players will be able to summon level 3 dynamite out of thin air by pressing the pick-up button, which then can be used to destroy trees, stones or other players.&lt;br /&gt;
&lt;br /&gt;
After the train reaches the last station, the game will end and the screen will move to the left, showing all the progress that has been made (this can be skipped).&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Game_Modes&amp;diff=2225</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Game_Modes&amp;diff=2225"/>
		<updated>2023-11-14T11:53:12Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Endless */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
There are five game modes and five difficulties available: Endless, Versus, Quick, Sandbox and Time. All game modes can be played either locally or online. In local lobbies, players can start a game by themselves and will be given a [[Robot|robot]] lackey if the player is alone in the session. The robot can be commanded by holding up a paddle of the action they wish the robot to take.&lt;br /&gt;
&lt;br /&gt;
=Modes=&lt;br /&gt;
&lt;br /&gt;
==Endless==&lt;br /&gt;
In endless, the players begin in the Plains biome and have to progress as far as they can. At each map segment, they can either complete the train track to the station on the right or build at the map border. If they build at the border, the station disappears and the next segment flies in. If they build to the station, they enter the shop mode. In both cases, the train increases its [[Speed|speed]].&lt;br /&gt;
&lt;br /&gt;
At the station, the players can use [[Bolts]] to upgrade their train or to buy a new engine. When buying a new engine, the next map segment progresses to the next [[Biomes|biome]] and the train speed resets to a lower value.&lt;br /&gt;
&lt;br /&gt;
Endless mode can be won by collecting all special bolts (one per biome) and upgrading the engine six times.&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
In versus, 2-4 players pick sides (Top or Bottom; Team 1 or Team 2) in a 2v2 map. The players start in a random biome (depending on the difficulty) and are generated identical maps in a split-screen style fashion. This is less than half the width of in the other game modes such that it fits on a single screen. The goal is to outrun the opposite team by either connecting first to the station or by surviving longer than the opponent team or (in case both trains crash at the same time) by crashing further to the right. &lt;br /&gt;
&lt;br /&gt;
Versus can only be played with at least two players (one on each side). If a team has only one player, the robot is substituted as the second and can be commanded by the (single) player in the same team.&lt;br /&gt;
&lt;br /&gt;
Note that not all [[Biomes|biomes]] appear on all [[Difficulties|difficulties]]:&lt;br /&gt;
: * Easy: Plains, Desert&lt;br /&gt;
: * Medium: Plains, Desert, Snow&lt;br /&gt;
: * Hard, Extreme: Plains, Desert, Snow, Lava&lt;br /&gt;
&lt;br /&gt;
==Quick==&lt;br /&gt;
In quick, the players start in a random [[Biomes|biome]] (depending on the difficulty) and have to build only to the next station in the shortest time possible. The train has one random additional wagon and the an upgrade-crate on the map can be picked up and placed on any wagon to upgrade it mid-game.&lt;br /&gt;
&lt;br /&gt;
Note that not all biomes appear on all difficulties:&lt;br /&gt;
: * Easy: Plains, Desert&lt;br /&gt;
: * Medium: Plains, Desert, Snow&lt;br /&gt;
: * Hard, Extreme: Plains, Desert, Snow, Lava, Space, Mars&lt;br /&gt;
&lt;br /&gt;
==Sandbox==&lt;br /&gt;
In sandbox, the players directly start in a configuration station (similar to the shop in endless) where they can detach and attach wagons from the set of all previously seen wagons. Also the engine can be changed into one of all previously seen ones and the train speed can be configured as well. When leaving the shop, a map segment depending on the engine taken will fly in and when players build to the next station, the configuration screen appears again.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
In time, players have 20 minutes to build the track as far as they can, with these features:&lt;br /&gt;
&lt;br /&gt;
: * Your mining speed will increase by over time starting at 100% and increasing to 250% as the timer reaches 00:00.&lt;br /&gt;
&lt;br /&gt;
: * There will be boxes (similar to Quick Mode) instead of bolts, which can be used to upgrade wagons or increase the constant speed of your engine.&lt;br /&gt;
:: Note 1: 1 box will upgrade a LVL 1 wagon all the way to LVL 3 (then in 1 level increments up to LVL 8) except for the base wagons ([[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]], [[Tank Wagon|Tank]]).&lt;br /&gt;
:: Note 2: If you upgrade a LVL 1 wagon during the first few seconds when you get a new mission, it will be upgraded to LVL 2 instead of LVL3. (This is a bug.)&lt;br /&gt;
&lt;br /&gt;
: * The shop is unavailable in Time Mode. Missions can be completed for a random &amp;quot;Wagon of Choice&amp;quot; (as shown by the icon) and can be picked up by connecting the station.&lt;br /&gt;
:: Note: The maximum number of wagons is 11 in this mode (including the 3 base wagons).&lt;br /&gt;
&lt;br /&gt;
: * 3 of the total 6 [[Biomes|biomes]] are chosen chosen based on the Seed and one is randomly selected after each station.&lt;br /&gt;
:: Note: Space only appears at the 3rd section or after, Mars at the 5th section or after.&lt;br /&gt;
&lt;br /&gt;
: * When the train leaves Space or Mars you will lose the ability to fly, and if you are not on the ground, you will teleport to the train and drop everything you had in hands.&lt;br /&gt;
:: Note: As long as you are off-screen you will be able to continue to fly, but you will teleport as soon as you re-enter the screen, unless you are on the ground.&lt;br /&gt;
&lt;br /&gt;
After the 20 minute timer has passed, your train will spike in speed and will continue to slowly increment until it crashes. Players can still improve their score beyond this time by placing tracks however, once the train has crashed, newly placed tracks are not counted towards your team's score.&lt;br /&gt;
&lt;br /&gt;
=Difficulties=&lt;br /&gt;
&lt;br /&gt;
In all difficulties other than Kids, if Checkpoint is enabled, an autosave is created when the train reaches the first station of each biome. Players can only manually save the game in the middle of a biome, and the manual save can only be loaded once.&lt;br /&gt;
&lt;br /&gt;
==Kids==&lt;br /&gt;
This difficulty is only available in the Endless mode. The map generation is the same as Easy, however, an autosave is created at each station. Allowing the players to retry the same level multiple times by loading the autosave.&lt;br /&gt;
&lt;br /&gt;
==Easy==&lt;br /&gt;
In Plains, Desert, Snow and Underwater, an unobstructed double wide path to the next station is always available.&lt;br /&gt;
In Lava, there is always a double wide path to the next station. However, the path is normally blocked by resources.&lt;br /&gt;
In Space and Mars, there should normally be a double wide path to the next station. One-way pinches are rare, and there should always be at least 3 paths forward.&lt;br /&gt;
&lt;br /&gt;
==Medium==&lt;br /&gt;
In Plains, Desert, Snow and Underwater, a double wide path to the next station is always available. However, the path is normally blocked by resources.&lt;br /&gt;
In Lava, Space and Mars, there should normally be a double wide path to the next station. One-way pinches are rare.&lt;br /&gt;
&lt;br /&gt;
==Hard==&lt;br /&gt;
There should normally be a double wide path to the next station. Pinches are rare, and sometimes the only alternative path is also a pinch.&lt;br /&gt;
Pinches are common in Mars with occasional double pinches or long pinches.&lt;br /&gt;
&lt;br /&gt;
==Extreme==&lt;br /&gt;
Pinches on every single level. There is only one alternative path and it is also a pinch. Long pinches and double pinches can appear from time to time.&lt;br /&gt;
&lt;br /&gt;
=Seed=&lt;br /&gt;
&lt;br /&gt;
The last two digits of a seed can reflect the mode and difficulty of the game.&lt;br /&gt;
&lt;br /&gt;
==Difficulty==&lt;br /&gt;
Reflected by the second last digit.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Kids || I || Y || o || 4&lt;br /&gt;
|-&lt;br /&gt;
| Easy || A || Q || g || w&lt;br /&gt;
|-&lt;br /&gt;
| Medium || C || S || i || y&lt;br /&gt;
|-&lt;br /&gt;
| Hard || E || U || k || 0&lt;br /&gt;
|-&lt;br /&gt;
| Extreme || G || W || m || 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Mode==&lt;br /&gt;
Reflected by the last digit.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Quick || Y&lt;br /&gt;
|-&lt;br /&gt;
| Endless || s&lt;br /&gt;
|-&lt;br /&gt;
| Versus || I&lt;br /&gt;
|-&lt;br /&gt;
| Sandbox || g&lt;br /&gt;
|-&lt;br /&gt;
| Time || U&lt;br /&gt;
|-&lt;br /&gt;
| Spooky || E&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2224</id>
		<title>Milk Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Milk_Wagon&amp;diff=2224"/>
		<updated>2023-11-14T11:50:16Z</updated>

		<summary type="html">&lt;p&gt;Nymax: /* Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
[[File:MilkWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:MilkWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:MilkWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''milk wagon''' can be used to milk certain [[Creature|animals]] in each [[Biomes|biome]].&lt;br /&gt;
&lt;br /&gt;
The player has to carry an animal to the wagon and attach it to the wagon. Animals follow the [[train]] slightly but will not keep up and detach from the wagon, Camels are the only animal capable of keeping up with the train as they are attracted to the [[Tank Wagon|tank wagon]].&lt;br /&gt;
&lt;br /&gt;
Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds.&lt;br /&gt;
&lt;br /&gt;
You can upgrade the Milk Wagon twice, allowing for an increase of +2 milk capacity each time. This makes it so that multiple players can get the milk buff before having to wait again for the Milk Wagon to fill up.&lt;br /&gt;
&lt;br /&gt;
== Strategy ==&lt;br /&gt;
Supercharging increases the milking speed, which helps with producing more charges in less time. If the [[Ghost Wagon]] affects the Milk Wagon, any animals attached to it also receive the ghost effect.&lt;br /&gt;
 &lt;br /&gt;
Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained. &lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Animal&lt;br /&gt;
!Biome&lt;br /&gt;
!Milk Buff&lt;br /&gt;
!+ Bucket Buff&lt;br /&gt;
!Following speed (m/s)&lt;br /&gt;
|-&lt;br /&gt;
|Cow&lt;br /&gt;
|Grasslands&lt;br /&gt;
|Triples chopping and mining speed; 1-hit breaking.&lt;br /&gt;
|Harvest resources with any tool.&lt;br /&gt;
|0.160&lt;br /&gt;
|-&lt;br /&gt;
|Camel&lt;br /&gt;
|Desert&lt;br /&gt;
|Quadruples player carry capacity (12 Commodities).&lt;br /&gt;
|Octuples player carry capacity (24 Commodities).&lt;br /&gt;
|0.500&lt;br /&gt;
|-&lt;br /&gt;
|Walrus&lt;br /&gt;
|Snow&lt;br /&gt;
|Melts snow instantly beneath the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Blowfish&lt;br /&gt;
|Underwater&lt;br /&gt;
|Provides infinite oxygen to the player.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lava blob&lt;br /&gt;
|Lava&lt;br /&gt;
|Ghost power; Players can walk through animals and each other.&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Uses&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|4&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|2+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|6&lt;br /&gt;
|{{Bolts|3+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>Nymax</name></author>
	</entry>
</feed>