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	<id>http://unrailed-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ZedME</id>
	<title>Unrailed! Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://unrailed-wiki.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ZedME"/>
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	<updated>2026-05-25T02:51:19Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://unrailed-wiki.com/index.php?title=FAQ&amp;diff=1940</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=FAQ&amp;diff=1940"/>
		<updated>2022-08-09T21:40:12Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanics and Game Modes Introduction ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=hH1DUzh_PyE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Online ==&lt;br /&gt;
=== How can I play together with my friend? ===&lt;br /&gt;
You have to open a private online lobby via Play Game&amp;gt;Online&amp;gt;Create Private Lobby or you have to stay in any (public) lobby with less than 4 players. Your friend can then join you by either&lt;br /&gt;
* entering the session ID after navigating in game to Play Game&amp;gt;Online&amp;gt;Join Private Lobby,&lt;br /&gt;
* right-clicking you in your Steam friends list and then clicking on Join Game,&lt;br /&gt;
* or clicking on your discord icon and the clicking on Ask to Join,&lt;br /&gt;
Or, while being in the lobby, you can click on the + in the discord message bar and on Invite &amp;lt;channel&amp;gt; to play Unrailed! to send an invite out to a channel.&lt;br /&gt;
&lt;br /&gt;
=== Can I play with multiple local players online ===&lt;br /&gt;
Yes! You can join with multiple local players any online game such that it has overall not more than four player. Just join all local players before joining an online lobby.&lt;br /&gt;
Note that you can for example play with two local players online against two other players playing locally at another device.&lt;br /&gt;
&lt;br /&gt;
=== Can I play across Xbox One, PlayStation 4, Nintendo Switch and PC platforms (Cross Play / Cross platform)? ===&lt;br /&gt;
Yes! PlayStation, Xbox, Steam, Epic Games &amp;amp; Nintendo Switch players can play together online (crossplay). To join a private lobby, you must know the lobby's ID code (Session ID).&lt;br /&gt;
You can find sessions via the official [https://unrailed-online.com/sessions session browser website] or in-game with the Steam version.&lt;br /&gt;
&lt;br /&gt;
== Controls/Input &amp;amp; Emojis ==&lt;br /&gt;
&lt;br /&gt;
=== Keyboard Map ===&lt;br /&gt;
We support '''1''' keyboard and up to '''4''' controllers. Furthermore each input device can be used as two  using the '''Split Input''' button. Keyboard controls can be remapped by following the instructions found in the '''#faq''' channel of the [https://discord.gg/unrailed Official Unrailed! Discord Server].&lt;br /&gt;
&lt;br /&gt;
[[File:Keyboard_Map.png|640px|Default keyboard layout. Image by SkiperTheBoss.]]&lt;br /&gt;
&lt;br /&gt;
[Image by '''SkipperTheBoss''']&lt;br /&gt;
&lt;br /&gt;
=== Controller Map ===&lt;br /&gt;
This is the default controller configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:XBOX_Map.png|640px]]&lt;br /&gt;
&lt;br /&gt;
=== How to do emotes / emojis in game ===&lt;br /&gt;
On keyboard '''[CTRL]''' or '''[E]''' opens the emoji wheel in-game and '''[SPACE]''' switches pages. With a controller, you can open the menu by pressing the '''[L]''' trigger (1st page) or '''[R]''' trigger (2nd page). To switch pages (and also access the 3rd page), press the '''[Right Analog Stick]'''. The first 2 pages of emojis all have keyboard keybinds for quicker accessibility. See the keyboard map above or the emoji cheatsheet below:&lt;br /&gt;
&lt;br /&gt;
[[File:Emoji_Cheatsheet.png|640px]]&lt;br /&gt;
&lt;br /&gt;
[Image of emote wheel pages 1 &amp;amp; 2 by '''Konjac Potage''']&lt;br /&gt;
&lt;br /&gt;
[[File:Emote wheel 3.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
[Image of emote wheel page 3 by '''Raft''']&lt;br /&gt;
&lt;br /&gt;
=== How can I remap the keyboard bindings? ===&lt;br /&gt;
Put a keyboardremapsingle.txt, keyboardremapleft.txt or keyboardremapright.txt into &lt;br /&gt;
* %localappdata%\Daedalic Entertainment GmbH\Unrailed\GameState\AllPlayers (Windows) &lt;br /&gt;
* Library/Application Support/UnrailedGame/GameState/AllPlayers/ (MacOS)&lt;br /&gt;
* ~/.local/share/UnrailedGame/GameSate/AllPlayers (Linux) &lt;br /&gt;
An example can be found here: [[:File:keyboardremapsingle.txt]]. Note that all lines starting with # are comments and not active. If you want to change the EmojiTrigger button to [P], add the line:&lt;br /&gt;
&amp;lt;pre&amp;gt;EmojiTrigger P&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graphics ==&lt;br /&gt;
=== The game runs with suboptimal FPS or has micro lags ===&lt;br /&gt;
Either lower your graphic or add the launch option --force-opengl by right clicking on Unrailed in your Steam library, and going to General&amp;gt;Set Launch Options.&lt;br /&gt;
=== How can I change the graphics settings? ===&lt;br /&gt;
* From the main menu walk and click on Settings&amp;gt;Graphics. &lt;br /&gt;
* If the game is running to slow to change it in game, then in&lt;br /&gt;
** %localappdata%\Daedalic Entertainment GmbH\Unrailed\GameState\AllPlayers\settings.txt (Windows)&lt;br /&gt;
** Library/Application Support/UnrailedGame/GameState/AllPlayers/settings.txt (MacOS)&lt;br /&gt;
** ~/.local/share/UnrailedGame/GameSate/AllPlayers/settings.txt (Linux)&lt;br /&gt;
you can find a line “quality x” where x is a number. Change x to 0 for low settings.&lt;br /&gt;
=== How can I move the in-game status bar showing the distance, train speed and tasks to the right ===&lt;br /&gt;
When playing on a widescreen monitor while streaming, you might want to see the status bar in the center of your screen(s).&lt;br /&gt;
For that, you can edit the settings.txt (see above where to find it) and add (or modify if existing)&lt;br /&gt;
&amp;lt;pre&amp;gt;taskbaroffsetx y&amp;lt;/pre&amp;gt;&lt;br /&gt;
to move the taskbar y pixels to the right.&lt;br /&gt;
&lt;br /&gt;
== [[Supporter Pack]] ==&lt;br /&gt;
=== Can I buy the [[Supporter Pack]] on consoles? ===&lt;br /&gt;
The [[Supporter Pack]] is current only available on Steam. However, the console versions provide already the in-game content directly (the skins &amp;amp; the extra wagon).&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to buy the soundtrack separately? ===&lt;br /&gt;
If you only want the soundtrack or would like to support the musicians, check out [https://knaddersound.bandcamp.com/album/unrailed-original-soundtrack the Unrailed! - Soundtrack on Bandcamp].&lt;br /&gt;
=== How can I activate the supporter pack? ===&lt;br /&gt;
In the steam library, right click on Unrailed! -&amp;gt; [Properties]. Then click on the [DLC] tab and activate the Supporter Pack checkbox.&lt;br /&gt;
=== Where can I find to Papercraft templates, Wallpapers or Avatar pictures? ===&lt;br /&gt;
First make sure the supporter pack is activated as explained above. Then right click on the game on Steam -&amp;gt; [Manage] -&amp;gt; [Browse Local Files]. Now navigate to the &amp;quot;bonus content&amp;quot; folder and then to the Papercraft, Wallpaper or Profile Pictures folder.&lt;br /&gt;
=== How can I activate the [[Slot Machine Wagon]]? ===&lt;br /&gt;
You can activate it in the settings in game under &amp;quot;Supporter Pack&amp;quot;. Note that it appears in local games or online when the host has it activated.&lt;br /&gt;
&lt;br /&gt;
== Startup / Crashes ==&lt;br /&gt;
&lt;br /&gt;
=== My game does not start from Steam ===&lt;br /&gt;
Here a summary of what helped many people if the game does not start:&lt;br /&gt;
&lt;br /&gt;
# (If you have a M1 mac) Follow the instructons here: https://steamcommunity.com/app/1016920/discussions/3/3113644379489050878/&lt;br /&gt;
# Verify files via steam (https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335)&lt;br /&gt;
# Try to start as with the following launch option (right click on the title, set launch options...): &amp;quot;--force-opengl&amp;quot; (without quotes and remove it again if it does not help)&lt;br /&gt;
# (Windows only) Repair/Reinstall the C++ Redistributable 2013 (64bit version) https://www.microsoft.com/en-US/download/details.aspx?id=40784&lt;br /&gt;
# (Windows only) Repair/Reinstall .net framework 4.8 or newer https://dotnet.microsoft.com/download/dotnet-framework/net48&lt;br /&gt;
# Update your graphics card drivers&lt;br /&gt;
&lt;br /&gt;
If none of the points helped and you're running Windows, please:&lt;br /&gt;
&lt;br /&gt;
* Look for .dmp files in %localappdata%\Daedalic Entertainment GmbH\Unrailed\GameState\AllPlayers and look for the the most recent one.&lt;br /&gt;
If there are no .dmp files, open the windows error log ([Win]+[R] and enter eventvwr, check under &amp;quot;Application&amp;quot;) and look for errors occuring during the startup and send me all details.&lt;br /&gt;
* Open dxdiag ([Win]+[R] and enter dxdiag) and click &amp;quot;Save all informations... &amp;quot; and send me the file.&lt;br /&gt;
&lt;br /&gt;
Post the files in Discord (https://discord.gg/unrailed) under #bugs.&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=FAQ&amp;diff=1937</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=FAQ&amp;diff=1937"/>
		<updated>2022-05-03T02:28:51Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mechanics and Game Modes Introduction ==&lt;br /&gt;
&amp;lt;youtube&amp;gt;https://www.youtube.com/watch?v=hH1DUzh_PyE&amp;lt;/youtube&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Online ==&lt;br /&gt;
=== How can I play together with my friend? ===&lt;br /&gt;
You have to open a private online lobby via Play Game&amp;gt;Online&amp;gt;Create Private Lobby or you have to stay in any (public) lobby with less than 4 players. Your friend can then join you by either&lt;br /&gt;
* entering the session ID after navigating in game to Play Game&amp;gt;Online&amp;gt;Join Private Lobby,&lt;br /&gt;
* right-clicking you in your Steam friends list and then clicking on Join Game,&lt;br /&gt;
* or clicking on your discord icon and the clicking on Ask to Join,&lt;br /&gt;
Or, while being in the lobby, you can click on the + in the discord message bar and on Invite &amp;lt;channel&amp;gt; to play Unrailed! to send an invite out to a channel.&lt;br /&gt;
&lt;br /&gt;
=== Can I play with multiple local players online ===&lt;br /&gt;
Yes! You can join with multiple local players any online game such that it has overall not more than four player. Just join all local players before joining an online lobby.&lt;br /&gt;
Note that you can for example play with two local players online against two other players playing locally at another device.&lt;br /&gt;
&lt;br /&gt;
=== Can I play across Xbox One, PlayStation 4, Nintendo Switch and PC (Cross Play / Cross platform)? ===&lt;br /&gt;
Yes! PlayStation, Xbox, Steam &amp;amp; Nintendo Switch players can play together online (crossplay). To join a private lobby, you must know the lobby's ID code (Session ID).&lt;br /&gt;
You can find sessions via the official [https://unrailed-online.com/sessions session browser website] or in-game with the Steam version.&lt;br /&gt;
&lt;br /&gt;
== Controls/Input &amp;amp; Emojis ==&lt;br /&gt;
&lt;br /&gt;
=== Keyboard Map ===&lt;br /&gt;
We support '''1''' keyboard and up to '''4''' controllers. Furthermore each input device can be used as two  using the '''Split Input''' button. Keyboard controls can be remapped by following the instructions found in the '''#faq''' channel of the [https://discord.gg/unrailed Official Unrailed! Discord Server].&lt;br /&gt;
&lt;br /&gt;
[[File:Keyboard_Map.png|640px|Default keyboard layout. Image by SkiperTheBoss.]]&lt;br /&gt;
&lt;br /&gt;
[Image by '''SkipperTheBoss''']&lt;br /&gt;
&lt;br /&gt;
=== Controller Map ===&lt;br /&gt;
This is the default controller configuration. &lt;br /&gt;
&lt;br /&gt;
[[File:XBOX_Map.png|640px]]&lt;br /&gt;
&lt;br /&gt;
=== How to do emotes / emojis in game ===&lt;br /&gt;
On keyboard '''[CTRL]''' or '''[E]''' opens the emoji wheel in-game and '''[SPACE]''' switches pages. With a controller, you can open the menu by pressing the '''[L]''' trigger (1st page) or '''[R]''' trigger (2nd page). To switch pages (and also access the 3rd page), press the '''[Right Analog Stick]'''. The first 2 pages of emojis all have keyboard keybinds for quicker accessibility. See the keyboard map above or the emoji cheatsheet below:&lt;br /&gt;
&lt;br /&gt;
[[File:Emoji_Cheatsheet.png|640px]]&lt;br /&gt;
&lt;br /&gt;
[Image of emote wheel pages 1 &amp;amp; 2 by '''Konjac Potage''']&lt;br /&gt;
&lt;br /&gt;
[[File:Emote wheel 3.jpg|200px]]&lt;br /&gt;
&lt;br /&gt;
[Image of emote wheel page 3 by '''Raft''']&lt;br /&gt;
&lt;br /&gt;
=== How can I remap the keyboard bindings? ===&lt;br /&gt;
Put a keyboardremapsingle.txt, keyboardremapleft.txt or keyboardremapright.txt into &lt;br /&gt;
* %localappdata%\Daedalic Entertainment GmbH\Unrailed\GameState\AllPlayers (Windows) &lt;br /&gt;
* Library/Application Support/UnrailedGame/GameState/AllPlayers/ (MacOS)&lt;br /&gt;
* ~/.local/share/UnrailedGame/GameSate/AllPlayers (Linux) &lt;br /&gt;
An example can be found here: [[:File:keyboardremapsingle.txt]]. Note that all lines starting with # are comments and not active. If you want to change the EmojiTrigger button to [P], add the line:&lt;br /&gt;
&amp;lt;pre&amp;gt;EmojiTrigger P&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Graphics ==&lt;br /&gt;
=== The game runs with suboptimal FPS or has micro lags ===&lt;br /&gt;
Either lower your graphic or add the launch option --force-opengl by right clicking on Unrailed in your Steam library, and going to General&amp;gt;Set Launch Options.&lt;br /&gt;
=== How can I change the graphics settings? ===&lt;br /&gt;
* From the main menu walk and click on Settings&amp;gt;Graphics. &lt;br /&gt;
* If the game is running to slow to change it in game, then in&lt;br /&gt;
** %localappdata%\Daedalic Entertainment GmbH\Unrailed\GameState\AllPlayers\settings.txt (Windows)&lt;br /&gt;
** Library/Application Support/UnrailedGame/GameState/AllPlayers/settings.txt (MacOS)&lt;br /&gt;
** ~/.local/share/UnrailedGame/GameSate/AllPlayers/settings.txt (Linux)&lt;br /&gt;
you can find a line “quality x” where x is a number. Change x to 0 for low settings.&lt;br /&gt;
=== How can I move the in-game status bar showing the distance, train speed and tasks to the right ===&lt;br /&gt;
When playing on a widescreen monitor while streaming, you might want to see the status bar in the center of your screen(s).&lt;br /&gt;
For that, you can edit the settings.txt (see above where to find it) and add (or modify if existing)&lt;br /&gt;
&amp;lt;pre&amp;gt;taskbaroffsetx y&amp;lt;/pre&amp;gt;&lt;br /&gt;
to move the taskbar y pixels to the right.&lt;br /&gt;
&lt;br /&gt;
== [[Supporter Pack]] ==&lt;br /&gt;
=== Can I buy the [[Supporter Pack]] on consoles? ===&lt;br /&gt;
The [[Supporter Pack]] is current only available on Steam. However, the console versions provide already the in-game content directly (the skins &amp;amp; the extra wagon).&lt;br /&gt;
&lt;br /&gt;
=== Is it possible to buy the soundtrack separately? ===&lt;br /&gt;
If you only want the soundtrack or would like to support the musicians, check out [https://knaddersound.bandcamp.com/album/unrailed-original-soundtrack the Unrailed! - Soundtrack on Bandcamp].&lt;br /&gt;
=== How can I activate the supporter pack? ===&lt;br /&gt;
In the steam library, right click on Unrailed! -&amp;gt; [Properties]. Then click on the [DLC] tab and activate the Supporter Pack checkbox.&lt;br /&gt;
=== Where can I find to Papercraft templates, Wallpapers or Avatar pictures? ===&lt;br /&gt;
First make sure the supporter pack is activated as explained above. Then right click on the game on Steam -&amp;gt; [Manage] -&amp;gt; [Browse Local Files]. Now navigate to the &amp;quot;bonus content&amp;quot; folder and then to the Papercraft, Wallpaper or Profile Pictures folder.&lt;br /&gt;
=== How can I activate the [[Slot Machine Wagon]]? ===&lt;br /&gt;
You can activate it in the settings in game under &amp;quot;Supporter Pack&amp;quot;. Note that it appears in local games or online when the host has it activated.&lt;br /&gt;
&lt;br /&gt;
== Startup / Crashes ==&lt;br /&gt;
&lt;br /&gt;
=== My game does not start from Steam ===&lt;br /&gt;
Here a summary of what helped many people if the game does not start:&lt;br /&gt;
&lt;br /&gt;
# (If you have a M1 mac) Follow the instructons here: https://steamcommunity.com/app/1016920/discussions/3/3113644379489050878/&lt;br /&gt;
# Verify files via steam (https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335)&lt;br /&gt;
# Try to start as with the following launch option (right click on the title, set launch options...): &amp;quot;--force-opengl&amp;quot; (without quotes and remove it again if it does not help)&lt;br /&gt;
# (Windows only) Repair/Reinstall the C++ Redistributable 2013 (64bit version) https://www.microsoft.com/en-US/download/details.aspx?id=40784&lt;br /&gt;
# (Windows only) Repair/Reinstall .net framework 4.8 or newer https://dotnet.microsoft.com/download/dotnet-framework/net48&lt;br /&gt;
# Update your graphics card drivers&lt;br /&gt;
&lt;br /&gt;
If none of the points helped and you're running Windows, please:&lt;br /&gt;
&lt;br /&gt;
* Look for .dmp files in %localappdata%\Daedalic Entertainment GmbH\Unrailed\GameState\AllPlayers and look for the the most recent one.&lt;br /&gt;
If there are no .dmp files, open the windows error log ([Win]+[R] and enter eventvwr, check under &amp;quot;Application&amp;quot;) and look for errors occuring during the startup and send me all details.&lt;br /&gt;
* Open dxdiag ([Win]+[R] and enter dxdiag) and click &amp;quot;Save all informations... &amp;quot; and send me the file.&lt;br /&gt;
&lt;br /&gt;
Post the files in Discord (https://discord.gg/unrailed) under #bugs.&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=1900</id>
		<title>Dynamite Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=1900"/>
		<updated>2022-04-18T20:38:00Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DynamiteWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:DynamiteWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:DynamiteWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''dynamite wagon''' can be added to the [[train]] to produce dynamite. The wagon will produce dynamite every 35 seconds once a single piece of iron is loaded onto the cart.&lt;br /&gt;
&lt;br /&gt;
Dynamite can be picked up by players once the wagon’s timer goes down to 3. Once picked up, it cannot explode until it is dropped by either the player or by someone who bumped into them by dashing or if the train reaches the station. Any stone, trees, or creatures that get caught within its blast radius will instantly be destroyed and drop their resources, but items on the ground will remain intact. Any player caught in its range will also be destroyed but will respawn and be suspended in the air by a parachute and unable to move for a short while.&lt;br /&gt;
&lt;br /&gt;
When the wagon is upgraded the dynamite will become more powerful, creating a larger blast radius. This means that more resources will become easily available, but the dynamite will be harder to avoid dying to, especially above tier 3.&lt;br /&gt;
&lt;br /&gt;
The best strategical use for the dynamite is to make a path to a dense area with a lot of resources and put the dynamite in the middle. E.g. Level 1 Dynamite = 2 deep hole, Level 2 Dynamite = 3 deep hole Etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note that Supercharged Dynamite is color coded accordingly: {{Dynamite_4|Yellow (Level 4)}}, {{Dynamite_5|Purple (Level 5)}}, {{Dynamite_6|Dark Blue (Level 6)}}, {{Dynamite_7|Teal (Level 7)}} and {{Dynamite_8|Cyan (Level 8)}}.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Dynamite Output&lt;br /&gt;
!Blasting Radius&lt;br /&gt;
!Blasting Diameter&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|{{Dynamite|}}&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|{{Dynamite_2|}}&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|{{Dynamite_3|}}&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_4|}}&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_5|}}&lt;br /&gt;
|5&lt;br /&gt;
|11&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_6|}}&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_7|}}&lt;br /&gt;
|7&lt;br /&gt;
|15&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|8&lt;br /&gt;
|17&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=1899</id>
		<title>Dynamite Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=1899"/>
		<updated>2022-04-18T20:37:06Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DynamiteWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:DynamiteWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:DynamiteWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''dynamite wagon''' can be added to the [[train]] to produce dynamite. The wagon will produce dynamite every 35 seconds once a single piece of iron is loaded onto the cart.&lt;br /&gt;
&lt;br /&gt;
Dynamite can be picked up by players once the wagon’s timer goes down to 3. Once picked up, it cannot explode until it is dropped by either the player or by someone who bumped into them by dashing or if the train reaches the station. Any stone, trees, or creatures that get caught within its blast radius will instantly be destroyed and drop their resources, but items on the ground will remain intact. Any player caught in its range will also be destroyed but will respawn and be suspended in the air by a parachute and unable to move for a short while.&lt;br /&gt;
&lt;br /&gt;
When the wagon is upgraded the dynamite will become more powerful, creating a larger blast radius. This means that more resources will become easily available, but the dynamite will be harder to avoid dying to, especially above tier 3.&lt;br /&gt;
&lt;br /&gt;
The best strategical use for the dynamite is to make a path to a dense area with a lot of resources and put the dynamite in the middle. E.g. Level 1 Dynamite = 2 deep hole, Level 2 Dynamite = 3 deep hole Etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note that Supercharged Dynamite is color coded accordingly: {{Dynamite_4|Yellow (Level 4)}}, {{Dynamite_5|Purple (Level 5)}}, {{Dynamite_6|Dark Blue (Level 6)}}, {{Dynamite_7|Teal (Level 7)}} and {{Dynamite_8|Cyan (Level 8)}}.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Dynamite Output&lt;br /&gt;
!Blasting Radius&lt;br /&gt;
!Blasting Diameter&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|{{Dynamite|}}&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|{{Dynamite_2|}}&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|{{Dynamite_3|}}&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_4|}}&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_5|}}&lt;br /&gt;
|5&lt;br /&gt;
|11&lt;br /&gt;
|&amp;lt;no-wiki&amp;gt;-&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_6|}}&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|&amp;lt;no-wiki&amp;gt;-&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_7|}}&lt;br /&gt;
|7&lt;br /&gt;
|15&lt;br /&gt;
|&amp;lt;no-wiki&amp;gt;-&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|8&lt;br /&gt;
|17&lt;br /&gt;
|&amp;lt;no-wiki&amp;gt;-&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=1898</id>
		<title>Dynamite Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=1898"/>
		<updated>2022-04-18T20:36:38Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DynamiteWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:DynamiteWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:DynamiteWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''dynamite wagon''' can be added to the [[train]] to produce dynamite. The wagon will produce dynamite every 35 seconds once a single piece of iron is loaded onto the cart.&lt;br /&gt;
&lt;br /&gt;
Dynamite can be picked up by players once the wagon’s timer goes down to 3. Once picked up, it cannot explode until it is dropped by either the player or by someone who bumped into them by dashing or if the train reaches the station. Any stone, trees, or creatures that get caught within its blast radius will instantly be destroyed and drop their resources, but items on the ground will remain intact. Any player caught in its range will also be destroyed but will respawn and be suspended in the air by a parachute and unable to move for a short while.&lt;br /&gt;
&lt;br /&gt;
When the wagon is upgraded the dynamite will become more powerful, creating a larger blast radius. This means that more resources will become easily available, but the dynamite will be harder to avoid dying to, especially above tier 3.&lt;br /&gt;
&lt;br /&gt;
The best strategical use for the dynamite is to make a path to a dense area with a lot of resources and put the dynamite in the middle. E.g. Level 1 Dynamite = 2 deep hole, Level 2 Dynamite = 3 deep hole Etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note that Supercharged Dynamite is color coded accordingly: {{Dynamite_4|Yellow (Level 4)}}, {{Dynamite_5|Purple (Level 5)}}, {{Dynamite_6|Dark Blue (Level 6)}}, {{Dynamite_7|Teal (Level 7)}} and {{Dynamite_8|Cyan (Level 8)}}.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Dynamite Output&lt;br /&gt;
!Blasting Radius&lt;br /&gt;
!Blasting Diameter&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|{{Dynamite|}}&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|{{Dynamite_2|}}&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|{{Dynamite_3|}}&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_4|}}&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|&amp;lt;no-wiki&amp;gt;-&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_5|}}&lt;br /&gt;
|5&lt;br /&gt;
|11&lt;br /&gt;
|&amp;lt;no-wiki&amp;gt;-&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_6|}}&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|&amp;lt;no-wiki&amp;gt;-&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_7|}}&lt;br /&gt;
|7&lt;br /&gt;
|15&lt;br /&gt;
|&amp;lt;no-wiki&amp;gt;-&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|8&lt;br /&gt;
|17&lt;br /&gt;
|&amp;lt;no-wiki&amp;gt;-&amp;lt;nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=1897</id>
		<title>Dynamite Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=1897"/>
		<updated>2022-04-18T20:32:24Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DynamiteWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:DynamiteWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:DynamiteWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''dynamite wagon''' can be added to the [[train]] to produce dynamite. The wagon will produce dynamite every 35 seconds once a single piece of iron is loaded onto the cart.&lt;br /&gt;
&lt;br /&gt;
Dynamite can be picked up by players once the wagon’s timer goes down to 3. Once picked up, it cannot explode until it is dropped by either the player or by someone who bumped into them by dashing or if the train reaches the station. Any stone, trees, or creatures that get caught within its blast radius will instantly be destroyed and drop their resources, but items on the ground will remain intact. Any player caught in its range will also be destroyed but will respawn and be suspended in the air by a parachute and unable to move for a short while.&lt;br /&gt;
&lt;br /&gt;
When the wagon is upgraded the dynamite will become more powerful, creating a larger blast radius. This means that more resources will become easily available, but the dynamite will be harder to avoid dying to, especially above tier 3.&lt;br /&gt;
&lt;br /&gt;
The best strategical use for the dynamite is to make a path to a dense area with a lot of resources and put the dynamite in the middle. E.g. Level 1 Dynamite = 2 deep hole, Level 2 Dynamite = 3 deep hole Etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note that Supercharged Dynamite is color coded accordingly: {{Dynamite_4|Yellow (Level 4)}}, {{Dynamite_5|Purple (Level 5)}}, {{Dynamite_6|Dark Blue (Level 6)}}, {{Dynamite_7|Teal (Level 7)}} and {{Dynamite_8|Cyan (Level 8)}}.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Dynamite Output&lt;br /&gt;
!Blasting Radius&lt;br /&gt;
!Blasting Diameter&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|{{Dynamite|}}&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|{{Dynamite_2|}}&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|{{Dynamite_3|}}&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_4|}}&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|{{Bolts|5+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_5|}}&lt;br /&gt;
|5&lt;br /&gt;
|11&lt;br /&gt;
|{{Bolts|8+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_6|}}&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|{{Bolts|12+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_7|}}&lt;br /&gt;
|7&lt;br /&gt;
|15&lt;br /&gt;
|{{Bolts|17+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|8&lt;br /&gt;
|17&lt;br /&gt;
|{{Bolts|23+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Crafting_Wagon&amp;diff=1896</id>
		<title>Crafting Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Crafting_Wagon&amp;diff=1896"/>
		<updated>2022-04-18T20:31:09Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Basic_Train_Endless.png|thumb|240x240px|Basic starting train when playing endless. from left to right: Crafter, [[Storage Wagon|Storage]], [[Tank Wagon|Tank]], [[Train|Standard steam engine.]]]]&lt;br /&gt;
[[File:CraftingWagon 1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:CraftingWagon 2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:CraftingWagon 3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''crafting wagon''' forges rails. It is 1 of 3 essential starting [[wagons]] that generate upon starting a game. As rails are forged, resources in the [[Storage Wagon|storage]] will deplete until none remain. The crafting wagon will also stop forging once the maximum stack size of rails is reached.&lt;br /&gt;
&lt;br /&gt;
A crafting wagon can be upgraded twice in [[Game Modes|Endless game mode]]. If players upgrade this wagon, the next iteration will yield rails at an increased rate. The players will also benefit from a higher limit of rails that can be forged and then stored on the crafting wagon.&lt;br /&gt;
&lt;br /&gt;
The default location of the wagon is in the rear of the train; however, it is possible to move the Crafter to the front within the shop. Simply pickup the [[Tank Wagon|Tank]] and drop it in place of the Crafter once you connect your [[train]] to the first station.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Crafting Speed&lt;br /&gt;
!Stack Size&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
| 3.2s&lt;br /&gt;
|{{Track|3}}&lt;br /&gt;
|{{Bolts|0}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
| 2.0s&lt;br /&gt;
|{{Track|5}}&lt;br /&gt;
|{{Bolts|1}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
| 0.8s&lt;br /&gt;
|{{Track|7}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|Instant&lt;br /&gt;
|{{Track|9}}&lt;br /&gt;
|{{Bolts|4+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|Instant&lt;br /&gt;
|{{Track|11}}&lt;br /&gt;
|{{Bolts|7+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Collector_Wagon&amp;diff=1895</id>
		<title>Collector Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Collector_Wagon&amp;diff=1895"/>
		<updated>2022-04-18T20:29:46Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CollectorWagon 1.png|thumb|220x220px|Level 1]]&lt;br /&gt;
[[File:CollectorWagon 2.png|thumb|220x220px|Level 2]]&lt;br /&gt;
[[File:CollectorWagon 3.png|thumb|220x220px|Level 3]]&lt;br /&gt;
The '''collector wagon''' has the unique ability to gather nearby materials lying on the ground directly into the [[Storage Wagon|Storage]] on the [[train]]. It cannot collect unharvested resources. Also, if there's no space in storage for a specific kind of resources, that kind of resources will not be vacuumed. The [[Wagons|wagon]] must be fueled with wood that will slowly deplete after a short period.&lt;br /&gt;
&lt;br /&gt;
Note that collector might have a negative effect when trying to solve &amp;quot;Stack &amp;quot;X&amp;quot; commodities on a single pile&amp;quot; [[missions]], since it will just &amp;quot;help&amp;quot; pick them up.&lt;br /&gt;
&lt;br /&gt;
Upgrades will increase its working speed and absorbing range. &lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Pick-Up Speed&lt;br /&gt;
!Absorption Radius&lt;br /&gt;
!Fuel Capacity&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|{{Wood|3}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|2.25&lt;br /&gt;
|4&lt;br /&gt;
|{{Wood|5}}&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|1.5&lt;br /&gt;
|6&lt;br /&gt;
|{{Wood|7}}&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|.75&lt;br /&gt;
|8&lt;br /&gt;
|{{Wood|9}}&lt;br /&gt;
|{{Bolts|5+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|Instant&lt;br /&gt;
|10&lt;br /&gt;
|{{Wood|11}}&lt;br /&gt;
|{{Bolts|8+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Buckinator_Wagon&amp;diff=1894</id>
		<title>Buckinator Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Buckinator_Wagon&amp;diff=1894"/>
		<updated>2022-04-18T20:28:53Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BuckinatorWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:BuckinatorWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:BuckinatorWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''buckinator wagon''' is a dock that charges the bucket and gives it special powers. To charge the bucket it needs to be picked up and placed into the Buckinator. A charged bucket can empower players' characters, supercharge dynamite and quickly melt snow in the [[Biomes|Snow Biome]]. A charged bucket's effects work on any player within radius of the ring. However, the bucket's charge starts depleting once removed from the Buckinator (undocked) and eventually becomes a regular bucket unless recharged by again placing it into the Buckinator. If the bucket is docked while the train crosses a body of water, the bucket is instantly filled with water if not already full.&lt;br /&gt;
&lt;br /&gt;
[[File:Unrailed charged bucket.png|frame|none|Buckinator charged bucket]]&lt;br /&gt;
&lt;br /&gt;
Dynamite can be supercharged one level higher with a charged bucket. Inside a charged bucket's effect radius, a dynamite will supercharge once it is dropped to the ground.&lt;br /&gt;
&lt;br /&gt;
Empowered players' characters can chop and mine in one hit and pick up 12 resources at once mimicking the [[Milk Wagon]] Cow and Camel milk effects. The empowered effects persist as long as the empowered character is within range of the charged bucket. Once the empowered effects end, default resource harvesting speed and carrying capacity take over. This means that if an empowered player character is carrying 12 resources, but moves outside the charged bucket's range, they automatically drops nine resources to the nearest available spot when possible and continues carrying the default three resources.&lt;br /&gt;
&lt;br /&gt;
The [[Milk Wagon]] milk and the Buckinator resource harvesting and carrying capacity effects stack with each other. Drinking milk with Cow effect and being inside a charged bucket's effect range empowers a player character to harvest wood or stone in one hit regardless whether the wielded tool is an axe or a pick-axe. Drinking milk with camel effect and being inside a charged bucket's effect range empowers a player character's carrying capacity to 24 resources.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Buff Duration&lt;br /&gt;
!Buff Type&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|6s&lt;br /&gt;
|Increase mining speed&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|9s&lt;br /&gt;
|Increase mining speed, Increase carrying capacity&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|12s&lt;br /&gt;
|Increase mining speed, Increase carrying capacity&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|15s (+3 per Supercharger)&lt;br /&gt;
|Increase mining speed, Increase carrying capacity&lt;br /&gt;
|{{Bolts|5+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Brake_Wagon&amp;diff=1893</id>
		<title>Brake Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Brake_Wagon&amp;diff=1893"/>
		<updated>2022-04-18T20:28:19Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BrakeWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:BrakeWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:BrakeWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''Brake Wagon''' slows the [[train]] down by 0.450m/s, stopping it if the train is [[speed|slow enough]]. To use the brake wagon, it first has to be charged by dashing into it 6 times. Once it is charged, it can be activated by dashing into it again while the red button is visible. The Brake Wagon is more effective when it is closer to the end of the tracks, as the train will be moving slower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Time&lt;br /&gt;
!Charges&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|7s&lt;br /&gt;
|1&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|10s&lt;br /&gt;
|1&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|13s&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|16s&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|5+}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|19s&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|8+}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Brake_Wagon&amp;diff=1892</id>
		<title>Brake Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Brake_Wagon&amp;diff=1892"/>
		<updated>2022-04-18T20:27:53Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:BrakeWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:BrakeWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:BrakeWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''Brake Wagon''' slows the [[train]] down by 0.450m/s, stopping it if the train is [[speed|slow enough]]. To use the brake wagon, it first has to be charged by dashing into it 6 times. Once it is charged, it can be activated by dashing into it again while the red button is visible. The Brake Wagon is more effective when it is closer to the end of the tracks, as the train will be moving slower.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Time&lt;br /&gt;
!Charges&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|7s&lt;br /&gt;
|1&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|10s&lt;br /&gt;
|1&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|13s&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|16s&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|5}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|19s&lt;br /&gt;
|2&lt;br /&gt;
|{{Bolts|8}}&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=1868</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=1868"/>
		<updated>2021-09-10T07:44:44Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unrailed has seven distinct biomes to play on. Each has its own unique attributes that make the gameplay unique. These attributes come in the form of varying terrain generation and different [[Creature|creatures]].  &lt;br /&gt;
&lt;br /&gt;
Players begin in the Plains biome on Endless mode. If players purchase a new [[engine]] in a station the players will progress to the next biome. Engines can be bought for four [[bolts]]. With every progression, players receive an extra slot to purchase and place a new wagon.  &lt;br /&gt;
&lt;br /&gt;
Players progress from the Plains in the following order on endless mode:&lt;br /&gt;
# Plains&lt;br /&gt;
# Desert&lt;br /&gt;
# Snow&lt;br /&gt;
# Hell&lt;br /&gt;
# Space&lt;br /&gt;
# Mars&lt;br /&gt;
# Final biome&lt;br /&gt;
Each biome contains iron and wood for players to break and collect. Water exists in the Plains, Desert and Snow biomes. However, in the Hell biome, water is in the form of steam vents that players can collect with the bucket. Water is not required nor exists in the Space biome.&lt;br /&gt;
&lt;br /&gt;
Biomes experience a day/night cycle which will restrict visibility at night.&lt;br /&gt;
&lt;br /&gt;
==Distinct biomes==&lt;br /&gt;
=== '''&amp;lt;u&amp;gt;Plains&amp;lt;/u&amp;gt;''' ===&lt;br /&gt;
[[File:Plains_Biome.png|thumb|240x240px|A starting position of a plains biome.]]&lt;br /&gt;
The Plains are lush and grassy fields containing small forests and iron deposits. Many ponds and rivers cover the landscape providing a  healthy supply of water.  &lt;br /&gt;
&lt;br /&gt;
The Plains have sparsely generated perma-rock (the dark grey rock). The players should have no problem navigating the unbreakable rock. &lt;br /&gt;
&lt;br /&gt;
Occasionally it rains, making the tank cool down on its own.&lt;br /&gt;
&lt;br /&gt;
Animals spawned in the Plains consist of ducks and cows. Cows can be milked with the [https://unrailed.fandom.com/wiki/Milk_Wagon milking wagon]. Drinking cow's milk will grant players the ability to mine resource blocks with one strike. This buff lasts for a short period. Ducks can be found on the water but cannot be milked. &lt;br /&gt;
&lt;br /&gt;
100 Ducks killed with dynamite will earn the player the Ducky Danger achievement. &lt;br /&gt;
&lt;br /&gt;
Bandits also roam these lands and will try to steal resources, they will attempt to throw them off the edge of the map.&lt;br /&gt;
&lt;br /&gt;
=== '''&amp;lt;u&amp;gt;Desert&amp;lt;/u&amp;gt;''' ===&lt;br /&gt;
[[File:Desert_Biome.png|thumb|240x240px|A starting position of a desert biome.]]&lt;br /&gt;
The Desert is a sandy biome with palm trees, cacti, waterways and plenty of rock formations. Rain is no longer present in this biome and above, so the train cannot be cooled naturally.&lt;br /&gt;
&lt;br /&gt;
Perma-rock is denser in the Desert and will pose an increased challenge to players compared with the Plains biome. &lt;br /&gt;
&lt;br /&gt;
Camels roam these lands and afford players increased carry capacity upon milking and consumption.&lt;br /&gt;
&lt;br /&gt;
The flamingos cannot be milked.&lt;br /&gt;
&lt;br /&gt;
Camels will sometimes follow and empty the water bucket by drinking it. &lt;br /&gt;
&lt;br /&gt;
Outlaws act like bandits, and they can be found in this biome and will also steal train tracks and throw them over the edge of the map.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'''Snow'''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
[[File:Snow_Biome.png|thumb|240x240px|A starting position of a snow biome.]]&lt;br /&gt;
The snow biome is completely covered in snow which makes it hard to discern textures. Snow slows the walking and sprinting speed of players.&lt;br /&gt;
&lt;br /&gt;
The water bucket can be used to melt the snow so the players can walk normally. Snow can also be melted using the [[Light Wagon|light]] or [[Dynamite Wagon|dynamite]] wagons.&lt;br /&gt;
&lt;br /&gt;
It often snows, which will replenish the snow on the ground.&lt;br /&gt;
&lt;br /&gt;
Perma-rock is commonly found on the Snow biome.   &lt;br /&gt;
&lt;br /&gt;
Players can find walruses and penguins in this biome. The walrus can be milked, allowing players to maneuver the snow at normal speed.   &lt;br /&gt;
&lt;br /&gt;
Penguins cannot be milked.  &lt;br /&gt;
&lt;br /&gt;
The Yeti will attack the players causing them to drop their items.&lt;br /&gt;
&lt;br /&gt;
=== '''&amp;lt;u&amp;gt;Hell&amp;lt;/u&amp;gt;''' ===&lt;br /&gt;
[[File:Hell_Biome.png|thumb|240x240px|A screen flipped upside down in the Hell biome.]]&lt;br /&gt;
The Hell biome generates vast lava lakes, dead trees, and big pumpkins. The Hell biome is resource-rich but often causes difficulty due to the limited build space for train tracks.&lt;br /&gt;
&lt;br /&gt;
Perma-rock is very common and often limits players to placing tracks through a small crevice. This restricts players and blocks access to the back of the train.&lt;br /&gt;
&lt;br /&gt;
Players will be turned into ghosts with inverted controls occasionally. The screen can also flip upside down if the motion sickness option is turned off in the settings.&lt;br /&gt;
&lt;br /&gt;
The water bucket can be filled by steam vents found on the map. Note that track cannot be placed over steam vents and thus the path to the station should be planned accordingly.&lt;br /&gt;
&lt;br /&gt;
To build bridges over the lava, players must use iron instead of wood.&lt;br /&gt;
&lt;br /&gt;
Magma creatures will try to attach themselves to the engine setting it on fire. Magma creatures can be picked up and linked to the milking wagon for a ghosting ability allowing players to pass through each other. They can also be extinguished when they are drenched with a water bucket, up to a maximum of 3 times. After that, they lose their fire ability and run off the screen.&lt;br /&gt;
&lt;br /&gt;
Ghosts also spawn and will attempt to possess the players when nearby. If successful the player's controls will mirror and can give players the ability to kill other ghosts.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'''Space'''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
[[File:Space_Biome.png|thumb|240x240px|A starting position in space biome.]]&lt;br /&gt;
The space biome consists of a collection of islands. The players are able to move between these islands and outside of the map with the use of their jetpacks. Similar to the lava biome, the players must build bridges between islands using stone (iron), and 2 wide bridges are now obsolete due to players being allowed to fly anywhere in the map.&lt;br /&gt;
&lt;br /&gt;
Stone (Iron) can be found within the light grey rocks and wood can be chopped from the blue and teal structures that can be seen in the adjacent image.  &lt;br /&gt;
&lt;br /&gt;
Perma-rock can be distinguished from stone (iron) as it is the darker grey structure.  &lt;br /&gt;
&lt;br /&gt;
The function of the water bucket is also no longer used to cool the engine but creates an atmosphere for players to breathe in and recharge their air supply. When the air supply drops to zero players will die and respawn. The [[Tank_Wagon|water wagon]] has now served a different purpose in space and above, and it now emits an air bubble for the players to breath in instantly. &lt;br /&gt;
&lt;br /&gt;
There are no creatures in this biome. But from time to time a meteor will crash into the biome, killing players in the vicinity and destroying tracks and terrain if they are not within an air bubble.  &lt;br /&gt;
&lt;br /&gt;
It never gets dark in space, making the light wagon useless.&lt;br /&gt;
&lt;br /&gt;
The sound of the crash warning is muted in the vacuum of space. Players must place extra attention on the position of the train, its relation to the last track and its warning sign that it is about to crash soon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'''Mars'''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Mars biome introduces green walls that are resistant to dynamite and take longer to mine. Land in this biome is much more present than space, using less iron consumption for bridges/tracks/wagons.&lt;br /&gt;
&lt;br /&gt;
Turrets will frequently shoot fireballs at players, killing them on hit if they are not protected by an air bubble. They can also be tricked to destroy resources without the use of the tools.&lt;br /&gt;
&lt;br /&gt;
Just as like in space biome, tank wagon and water bucket produce oxygen bubbles. Mars biome never gets dark as well. Like in hell and space biome, bridges over gaps must be built with iron.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'''Final biome'''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
This biome can only be reached if all special bolts (orange-colored bolts) from all other biomes are collected.&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Strategy&amp;diff=1867</id>
		<title>Strategy</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Strategy&amp;diff=1867"/>
		<updated>2021-09-09T06:45:18Z</updated>

		<summary type="html">&lt;p&gt;ZedME: /* Engines &amp;amp; Speed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Wagons|Endless Mode Wagons]]==&lt;br /&gt;
This category aims to provide guidance for when to purchase, what to purchase, and where to place your wagons, as well as other strategic guidance you might need to know.&lt;br /&gt;
===Purchases===&lt;br /&gt;
You should save up as many [[bolts]] at the beginning as possible and not spend them until [[Dynamite Wagon|Dynamite]] appears. If you have accumulated at least 7 bolts and the cart selection is not in your favor, you may purchase upgrades for the [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]] and [[Tank Wagon|Tank]], keeping in mind that you can earn up to 3 bolts per level. See the picture below for wagon placement.&lt;br /&gt;
===Placement===&lt;br /&gt;
[[File:WagonPlacement_Hard_Record.png|thumb|475x475px|Wagon placement for the Hard Endless Highscore (Legacy): 4069m]]&lt;br /&gt;
The world record for distance swaps the positions of the [[Tank_Wagon|Tank]] and [[Crafting Wagon|Crafter]] wagons with two [[Dynamite_Wagon|Dynamite Wagons]] near the back, in front of the [[Tank Wagon|Tank]]. There are a few reasons for this: ideally, your tank of water will not need to be filled or extinguished as often as you will need to pull tracks off and place them. The tank of water can also be refilled from the engine making its default position redundant. You want a rearward water reserve allowing it to be refilled from either end of the [[train]] and your tracks as far forward as possible to allow the designated track layer to easily pull tracks off whilst refilling the [[Storage Wagon|Storage]]. Also, running to the rear of the [[train]] to pickup tracks is very inefficient and could possibly derail the [[train]] at high speeds and one-way pinches if you have not placed enough tracks ahead. You can swap wagons around as early as the completion of the first station. While in the shop, simply pickup the [[Tank Wagon|Tank]] and drop it in place of the [[Crafting_Wagon|Crafter]].&lt;br /&gt;
[[File:WagonPlacement_Easy_Record.png|thumb|475x475px|Wagon placement for the Easy Endless Highscore (Legacy): 4321m]]&lt;br /&gt;
===Engines &amp;amp; Speed===&lt;br /&gt;
When do you buy that engine upgrade? Well, if you have an experienced team, you can push to 600-700m fairly safely in the first [[Biomes|biome]]. With that being said, the world record pushes it to double that on Easy and over 1000m on Hard. Ideally, you want to avoid buying a new engine until the [[train]] is going too fast for your team. That will vary based on your team's experience level of course. You should be trying to push the speed as high as possible and feel comfortable playing at around 0.650m/s.&lt;br /&gt;
====Bolts====&lt;br /&gt;
Something to keep in mind when avoiding engine upgrades for a long time is that you don't have to worry about [[missions]] or the hidden map bolts. For example, if you are pushing really far into the first Plains biome, you will have more bolts than you can even use by earning 1 bolt for every station successfully reached. Therefore, once you have your [[train]] maxed out, don't waste time on difficult missions or hidden bolts along the way.&lt;br /&gt;
&lt;br /&gt;
==Track Placement==&lt;br /&gt;
This category attempts to share insights and tips on efficient routing.&lt;br /&gt;
=== Path Clearing ===&lt;br /&gt;
When mining a path through resources for the [[train]], it is helpful to ensure that the entire cleared route is at least 2 spaces in width so that players can move alongside the [[train]] without a bottleneck. If time allows, increasing the width to 3 spaces will allow multiple players to move back and forth instead of having to take turns. You want to always cut 4 squares in before placing dynamite to get maximum efficiency of a tier-3 TNT explosion.&lt;br /&gt;
==Teamwork &amp;amp; Responsibilities==&lt;br /&gt;
It is important to designate a single person to lay tracks because two people cannot lay tracks at the same time without causing the tracks to be double-placed or misplaced and possibly derailing the [[train]]. This can happen when one or more players are not in sync due to server latency. To have the best reaction times in situations such as waiting until the very last moment to place down the final rail or when attempting to save your train from a near derailing, it is recommended that the designated track layer be the host of the lobby as they would have the least amount of latency when laying track.&lt;br /&gt;
&lt;br /&gt;
The ideal team consists of three players: one on the tools, one track-layer, and one resource gatherer/dynamite user. The players can multitask but, as the [[train]] gains speed, they must focus on their own tasks. To increase efficiency, the designated track layer should pick up resources immediately after placing tracks and return to the [[train]], deposit the resources, and pick up tracks again, and continue this sequence. Those on tools can also dash directly after mining or chopping each (1) resource to shave off miliseconds travelling between resources. Cumulatively this amounts to seconds saved and allows paths to be cleared much quicker than before. This is just one example of how dashing can be very beneficial and time efficient however, keeping in mind that dashing into other players will make them drop whatever they are holding. E.g. A tool, dynamite or 1 commodity.&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Difficulties&amp;diff=1866</id>
		<title>Difficulties</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Difficulties&amp;diff=1866"/>
		<updated>2021-09-06T21:38:58Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game exhibits 5 different difficulty levels. The difficulty level influences the sparsity of resources and the amount of black rock (non destructible) on the map. Other parameters like the speed of the train stay the same.&lt;br /&gt;
While getting resources might be easier on higher difficulties, the focus shifts to planning ahead where to build tracks to avoid being locked-away from the train.&lt;br /&gt;
&lt;br /&gt;
===Kids===&lt;br /&gt;
Kids mode has similar resource distribution as easy but forces the player to enable checkpoints which will be available at each station instead of only at the first station of each next biome.&lt;br /&gt;
&lt;br /&gt;
===Easy===&lt;br /&gt;
[[File:easymap.jpg|thumb|240x240px|A typical easy map has a grass path to the next station.]]&lt;br /&gt;
Easy maps have a clear path to the next station. Players do still have to occasionally build bridges, especially in hell and space biome.&lt;br /&gt;
&lt;br /&gt;
===Medium===&lt;br /&gt;
[[File:mediummap.jpg|thumb|240x240px|Medium map have no obvious path to the next station.]]&lt;br /&gt;
Medium maps have no obvious path to the next station anymore. Players have to clear rocks and trees in order to make path for the railway. Medium maps still have the same amount of indestructible rock as on easy maps.&lt;br /&gt;
&lt;br /&gt;
===Hard===&lt;br /&gt;
[[File:hardmap.jpg|thumb|240x240px|A Hard map has an increased amount of black rock.]]&lt;br /&gt;
Hard maps are similar to medium maps but with more black (non-destructible) rocks. Clear patches of land are small, and bottlenecks are more common.&lt;br /&gt;
&lt;br /&gt;
===Extreme===&lt;br /&gt;
[[File:extrememap.jpg|thumb|240x240px|Extreme maps force the player through at least one narrow bottleneck.]]&lt;br /&gt;
Extreme maps have a high amount of black rock. Often, the sections contain locations that force the train to go through bottlenecks where players cannot walk next to the train at each track. Clear patches  of land are tiny and are usually only located around the stations or alternatively, contain non-player characters. It is recommended to swap the tank and crafting wagons default position so that you can collect crafted tracks as soon as possible from a pinch and extend the track sooner.&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Strategy&amp;diff=1865</id>
		<title>Strategy</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Strategy&amp;diff=1865"/>
		<updated>2021-09-06T21:35:47Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Wagons|Endless Mode Wagons]]==&lt;br /&gt;
This category aims to provide guidance for when to purchase, what to purchase, and where to place your wagons, as well as other strategic guidance you might need to know.&lt;br /&gt;
===Purchases===&lt;br /&gt;
You should save up as many [[bolts]] at the beginning as possible and not spend them until [[Dynamite Wagon|Dynamite]] appears. If you have accumulated at least 7 bolts and the cart selection is not in your favor, you may purchase upgrades for the [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]] and [[Tank Wagon|Tank]], keeping in mind that you can earn up to 3 bolts per level. See the picture below for wagon placement.&lt;br /&gt;
===Placement===&lt;br /&gt;
[[File:WagonPlacement_Hard_Record.png|thumb|475x475px|Wagon placement for the Hard Endless Highscore (Legacy): 4069m]]&lt;br /&gt;
The world record for distance swaps the positions of the [[Tank_Wagon|Tank]] and [[Crafting Wagon|Crafter]] wagons with two [[Dynamite_Wagon|Dynamite Wagons]] near the back, in front of the [[Tank Wagon|Tank]]. There are a few reasons for this: ideally, your tank of water will not need to be filled or extinguished as often as you will need to pull tracks off and place them. The tank of water can also be refilled from the engine making its default position redundant. You want a rearward water reserve allowing it to be refilled from either end of the [[train]] and your tracks as far forward as possible to allow the designated track layer to easily pull tracks off whilst refilling the [[Storage Wagon|Storage]]. Also, running to the rear of the [[train]] to pickup tracks is very inefficient and could possibly derail the [[train]] at high speeds and one-way pinches if you have not placed enough tracks ahead. You can swap wagons around as early as the completion of the first station. While in the shop, simply pickup the [[Tank Wagon|Tank]] and drop it in place of the [[Crafting_Wagon|Crafter]].&lt;br /&gt;
[[File:WagonPlacement_Easy_Record.png|thumb|475x475px|Wagon placement for the Easy Endless Highscore (Legacy): 4321m]]&lt;br /&gt;
===Engines &amp;amp; Speed===&lt;br /&gt;
When do you buy that engine upgrade? Well, if you have an experienced team, you can push to 600-700m fairly safely in the first [[Biomes|biome]]. With that being said, the world record pushes it to double that on Easy and over 1000m on Hard. Ideally, you want to avoid buying a new engine until the [[train]] is going too fast for your team. That will vary based on your team's experience level of course. You should be trying to push the speed as high as possible and feel comfortable playing at around 0.930m/s.&lt;br /&gt;
====Bolts====&lt;br /&gt;
Something to keep in mind when avoiding engine upgrades for a long time is that you don't have to worry about [[missions]] or the hidden map bolts. For example, if you are pushing really far into the first Plains biome, you will have more bolts than you can even use by earning 1 bolt for every station successfully reached. Therefore, once you have your [[train]] maxed out, don't waste time on difficult missions or hidden bolts along the way.&lt;br /&gt;
&lt;br /&gt;
==Track Placement==&lt;br /&gt;
This category attempts to share insights and tips on efficient routing.&lt;br /&gt;
=== Path Clearing ===&lt;br /&gt;
When mining a path through resources for the [[train]], it is helpful to ensure that the entire cleared route is at least 2 spaces in width so that players can move alongside the [[train]] without a bottleneck. If time allows, increasing the width to 3 spaces will allow multiple players to move back and forth instead of having to take turns. You want to always cut 4 squares in before placing dynamite to get maximum efficiency of a tier-3 TNT explosion.&lt;br /&gt;
==Teamwork &amp;amp; Responsibilities==&lt;br /&gt;
It is important to designate a single person to lay tracks because two people cannot lay tracks at the same time without causing the tracks to be double-placed or misplaced and possibly derailing the [[train]]. This can happen when one or more players are not in sync due to server latency. To have the best reaction times in situations such as waiting until the very last moment to place down the final rail or when attempting to save your train from a near derailing, it is recommended that the designated track layer be the host of the lobby as they would have the least amount of latency when laying track.&lt;br /&gt;
&lt;br /&gt;
The ideal team consists of three players: one on the tools, one track-layer, and one resource gatherer/dynamite user. The players can multitask but, as the [[train]] gains speed, they must focus on their own tasks. To increase efficiency, the designated track layer should pick up resources immediately after placing tracks and return to the [[train]], deposit the resources, and pick up tracks again, and continue this sequence. Those on tools can also dash directly after mining or chopping each (1) resource to shave off miliseconds travelling between resources. Cumulatively this amounts to seconds saved and allows paths to be cleared much quicker than before. This is just one example of how dashing can be very beneficial and time efficient however, keeping in mind that dashing into other players will make them drop whatever they are holding. E.g. A tool, dynamite or 1 commodity.&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Strategy&amp;diff=1864</id>
		<title>Strategy</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Strategy&amp;diff=1864"/>
		<updated>2021-09-06T21:25:47Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==[[Wagons|Endless Mode Wagons]]==&lt;br /&gt;
This category aims to provide guidance for when to purchase, what to purchase, and where to place your wagons, as well as other strategic guidance you might need to know.&lt;br /&gt;
===Purchases===&lt;br /&gt;
You should save up as many [[bolts]] at the beginning as possible and not spend them until [[Dynamite Wagon|Dynamite]] appears. If you have accumulated at least 7 bolts and the cart selection is not in your favor, you may purchase upgrades for the [[Crafting Wagon|Crafter]], [[Storage Wagon|Storage]] and [[Tank Wagon|Tank]], keeping in mind that you can earn up to 3 bolts per level. See the picture below for wagon placement.&lt;br /&gt;
===Placement===&lt;br /&gt;
[[File:WagonPlacement_Hard_Record.png|thumb|475x475px|Wagon placement for the Hard Endless Highscore (Legacy): 4069m]]&lt;br /&gt;
The world record for distance swaps the positions of the [[Tank_Wagon|Tank]] and [[Crafting Wagon|Crafter]] wagons with two [[Dynamite_Wagon|Dynamite Wagons]] near the back, in front of the [[Tank Wagon|Tank]]. There are a few reasons for this: ideally, your tank of water will not need to be filled or extinguished as often as you will need to pull tracks off and place them. The tank of water can also be refilled from the engine making its default position redundant. You want a rearward water reserve allowing it to be refilled from either end of the [[train]] and your tracks as far forward as possible to allow the designated track layer to easily pull tracks off whilst refilling the [[Storage Wagon|Storage]]. Also, running to the rear of the [[train]] to pickup tracks is very inefficient and could possibly derail the [[train]] at high speeds if you have not placed enough tracks ahead. You can swap wagons around as early as the completion of the first station. While in the shop, simply pickup the [[Tank Wagon|Tank]] and drop it in place of the [[Crafting_Wagon|Crafter]].&lt;br /&gt;
[[File:WagonPlacement_Easy_Record.png|thumb|475x475px|Wagon placement for the Easy Endless Highscore (Legacy): 4321m]]&lt;br /&gt;
===Engines &amp;amp; Speed===&lt;br /&gt;
When do you buy that engine upgrade? Well, if you have an experienced team, you can push to 600-700m fairly safely in the first [[Biomes|biome]]. With that being said, the world record pushes it to double that on Easy and over 1000m on Hard. Ideally, you want to avoid buying a new engine until the [[train]] is going too fast for your team. That will vary based on your team's experience level of course. You should be trying to push the speed as high as possible and feel comfortable playing at around 0.930m/s.&lt;br /&gt;
====Bolts====&lt;br /&gt;
Something to keep in mind when avoiding engine upgrades for a long time is that you don't have to worry about [[missions]] or the hidden map bolts. For example, if you are pushing really far into the first Plains biome, you will have more bolts than you can even use by earning 1 bolt for every station successfully reached. Therefore, once you have your [[train]] maxed out, don't waste time on difficult missions or hidden bolts along the way.&lt;br /&gt;
&lt;br /&gt;
==Track Placement==&lt;br /&gt;
This category attempts to share insights and tips on efficient routing.&lt;br /&gt;
=== Path Clearing ===&lt;br /&gt;
When mining a path through resources for the [[train]], it is helpful to ensure that the entire cleared route is at least 2 spaces in width so that players can move alongside the [[train]] without a bottleneck. If time allows, increasing the width to 3 spaces will allow multiple players to move back and forth instead of having to take turns. You want to always cut 4 squares in before placing dynamite to get maximum efficiency of a tier-3 TNT explosion.&lt;br /&gt;
==Teamwork &amp;amp; Responsibilities==&lt;br /&gt;
It is important to designate a single person to lay tracks because two people cannot lay tracks at the same time without causing the tracks to be double-placed or misplaced and possibly derailing the [[train]]. This can happen when one or more players are not in sync due to server latency. To have the best reaction times in situations such as waiting until the very last moment to place down the final rail or when attempting to save your train from a near derailing, it is recommended that the designated track layer be the host of the lobby as they would have the least amount of latency when laying track.&lt;br /&gt;
&lt;br /&gt;
The ideal team consists of three players: one on the tools, one track-layer, and one resource gatherer/dynamite user. The players can multitask but, as the [[train]] gains speed, they must focus on their own tasks. To increase efficiency, the designated track layer should pick up resources immediately after placing tracks and return to the [[train]], deposit the resources, and pick up tracks again, and continue this sequence. Those on tools can also dash directly after mining or chopping each (1) resource to shave off miliseconds travelling between resources. Cumulatively this amounts to seconds saved and allows paths to be cleared much quicker than before. This is just one example of how dashing can be very beneficial and time efficient however, keeping in mind that dashing into other players will make them drop whatever they are holding. E.g. A tool, dynamite or 1 commodity.&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=1664</id>
		<title>Dynamite Wagon</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Dynamite_Wagon&amp;diff=1664"/>
		<updated>2021-07-29T23:01:38Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DynamiteWagon_1.png|thumb|160x160px|Level 1]]&lt;br /&gt;
[[File:DynamiteWagon_2.png|thumb|160x160px|Level 2]]&lt;br /&gt;
[[File:DynamiteWagon_3.png|thumb|160x160px|Level 3]]&lt;br /&gt;
The '''dynamite wagon''' can be added to the [[train]] to produce dynamite. The wagon will produce dynamite every 35 seconds once a single piece of iron is loaded onto the cart.&lt;br /&gt;
&lt;br /&gt;
Dynamite can be picked up by players once the wagon’s timer goes down to 3. Once picked up, it cannot explode until it is dropped by either the player or by someone who bumped into them by dashing or if the train reaches the station. Any stone, trees, or creatures that get caught within its blast radius will instantly be destroyed and drop their resources, but items on the ground will remain intact. Any player caught in its range will also be destroyed but will respawn and be suspended in the air by a parachute and unable to move for a short while.&lt;br /&gt;
&lt;br /&gt;
When the wagon is upgraded the dynamite will become more powerful, creating a larger blast radius. This means that more resources will become easily available, but the dynamite will be harder to avoid dying to, especially above tier 3.&lt;br /&gt;
&lt;br /&gt;
The best strategical use for the dynamite is to make a path to a dense area with a lot of resources and put the dynamite in the middle. E.g. Level 1 Dynamite = 2 deep hole, Level 2 Dynamite = 3 deep hole Etc.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;Note that Supercharged Dynamite is color coded accordingly: {{Dynamite_4|Yellow (Level 4)}}, {{Dynamite_5|Purple (Level 5)}}, {{Dynamite_6|Dark Blue (Level 6)}}, {{Dynamite_7|Teal (Level 7)}} and {{Dynamite_8|Cyan (Level 8)}}.&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
!Dynamite Output&lt;br /&gt;
!Blasting Radius&lt;br /&gt;
!Blasting Diameter&lt;br /&gt;
!Bolt Cost&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 1&lt;br /&gt;
|{{Dynamite|}}&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 2&lt;br /&gt;
|{{Dynamite_2|}}&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|{{Bolts|2}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 3&lt;br /&gt;
|{{Dynamite_3|}}&lt;br /&gt;
|3&lt;br /&gt;
|7&lt;br /&gt;
|{{Bolts|3}}&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 4 ({{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_4|}}&lt;br /&gt;
|4&lt;br /&gt;
|9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 5 (2x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_5|}}&lt;br /&gt;
|5&lt;br /&gt;
|11&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 6 (3x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_6|}}&lt;br /&gt;
|6&lt;br /&gt;
|13&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 7 (4x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_7|}}&lt;br /&gt;
|7&lt;br /&gt;
|15&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| class=&amp;quot;td-hl&amp;quot;|LVL 8 (5x {{Supercharged_3}})&lt;br /&gt;
|{{Dynamite_8|}}&lt;br /&gt;
|8&lt;br /&gt;
|17&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{Nav}}&lt;br /&gt;
[[Category:Wagon]]&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Game_Modes&amp;diff=1663</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Game_Modes&amp;diff=1663"/>
		<updated>2021-07-23T04:09:46Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five different game modes available: Endless, Versus, Quick, Sandbox and Time. All game modes can be played either locally or online. In local lobbies, players can start a game by themselves and will be given a [[Robot|robot]] lackey that can be commanded by holding up a paddle of the action they wish the robot to take. Online lobbies are focused on matchmaking with other players however, and require another player to begin a game. A player can still be accompanied by the robot in an online match, but only once all the other players have left.&lt;br /&gt;
&lt;br /&gt;
==Endless==&lt;br /&gt;
In endless, the players begin in the Grass biome and have to progress as far as they can. At each map segment, they can either complete the train track to the station on the right or build at the map border. If they build at the border, the station disappears and the next segment flies in. If they build to the station, they enter the shop mode. In both cases, the train increases its [[Speed|speed]].&lt;br /&gt;
&lt;br /&gt;
At the station, the players can use [[Bolts]] to upgrade their train or to buy a new engine. When buying a new engine, the next map segment progresses to the next [[Biomes|biome]] and the train speed resets to a lower value.&lt;br /&gt;
&lt;br /&gt;
Endless mode can be won by collecting all special bolts (one per biome) and upgrading the engine six times.&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
In versus, 2-4 players pick sides (Top or Bottom; Team 1 or Team 2) in a 2v2 map. The players start in a random biome (depending on the difficulty) and are generated identical maps in a split-screen style fashion. This is less than half the width of in the other game modes such that it fits on a single screen. The goal is to outrun the opposite team by either connecting first to the station or by surviving longer than the opponent team or (in case both trains crash at the same time) by crashing further to the right. &lt;br /&gt;
&lt;br /&gt;
Versus can only be played with at least two players (one on each side). If a team has only one player, the robot is substituted as the second and can be commanded by the (single) player in the same team.&lt;br /&gt;
&lt;br /&gt;
==Quick==&lt;br /&gt;
In quick, the players start in a random [[Biomes|biome]] (depending on the difficulty) and have to build only to the next station in the shortest time possible. The train has one random additional wagon and the an upgrade-crate on the map can be picked up and placed on any wagon to upgrade it mid-game.&lt;br /&gt;
&lt;br /&gt;
==Sandbox==&lt;br /&gt;
In sandbox, the players directly start in a configuration station (similar to the shop in endless) where they can detach and attach wagons from the set of all previously seen wagons. Also the engine can be changed into one of all previously seen ones and the train speed can be configured as well. When leaving the shop, a map segment depending on the engine taken will fly in and when players build to the next station, the configuration screen appears again.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
Currently, time mode is only available for PC users.&lt;br /&gt;
In time, players have 20 minutes to build the track as far as they can, with these features:&lt;br /&gt;
&lt;br /&gt;
- Your mining speed will increase by time.&lt;br /&gt;
&lt;br /&gt;
- There will be boxes (similar to quick mode) instead of bolts, which can be used to upgrade wagons or speed up the engine.&lt;br /&gt;
&lt;br /&gt;
- The biomes are randomly chosen after every station. Up to 3 biomes are randomly chosen for all seeds.&lt;br /&gt;
&lt;br /&gt;
- The shop is unavailable in time mode. Missions can be completed for randomly chosen wagons, which can be acquired if you reach the station.&lt;br /&gt;
&lt;br /&gt;
After the 20 minute timer has passed, the train spikes in speed and will continue to go down the track until it crashes. Players can still improve their score beyond this time.&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Game_Modes&amp;diff=1662</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Game_Modes&amp;diff=1662"/>
		<updated>2021-07-23T04:07:38Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five different game modes available: Endless, Versus, Quick, Sandbox and Time. All game modes can be played either locally or online. In local lobbies, players can start a game by themselves and will be given a [[Robot|robot]] lackey that can be commanded by holding up a paddle of the action they wish the robot to take. Online lobbies are focused on matchmaking with other players however, and require another player to begin a game. A player can still be accompanied by the robot in an online match, but only once all the other players have left.&lt;br /&gt;
&lt;br /&gt;
==Endless==&lt;br /&gt;
In endless, the players begin in the Grass biome and have to progress as far as they can. At each map segment, they can either complete the train track to the station on the right or build at the map border. If they build at the border, the station disappears and the next segment flies in. If they build to the station, they enter the shop mode. In both cases, the train increases its [[Speed|speed]].&lt;br /&gt;
&lt;br /&gt;
At the station, the players can use [[Bolts]] to upgrade their train or to buy a new engine. When buying a new engine, the next map segment progresses to the next [[Biomes|biome]] and the train speed resets to a lower value.&lt;br /&gt;
&lt;br /&gt;
Endless mode can be won by collecting all special bolts (one per biome) and upgrading the engine six times.&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
In versus, 2-4 players pick sides (Top or Bottom; Team 1 or Team 2) in a 2v2 map. The players start in a random biome (depending on the difficulty) and are generated identical maps in a split-screen style fashion. This is less than half the width of in the other game modes such that it fits on a single screen. The goal is to outrun the opposite team by either connecting first to the station or by surviving longer than the opponent team or (in case both trains crash at the same time) by crashing further to the right. &lt;br /&gt;
&lt;br /&gt;
Versus can only be played with at least two players (one on each side). If a team has only one player, the robot is substituted as the second and can be commanded by the (single) player in the same team.&lt;br /&gt;
&lt;br /&gt;
==Quick==&lt;br /&gt;
In quick, the players start in a random [[Biomes|biome]] (depending on the difficulty) and have to build only to the next station in the shortest time possible. The train has one random additional wagon and the an upgrade-crate on the map can be picked up and placed on any wagon to upgrade it mid-game.&lt;br /&gt;
&lt;br /&gt;
==Sandbox==&lt;br /&gt;
In sandbox, the players directly start in a configuration station (similar to the shop in endless) where they can detach and attach wagons from the set of all previously seen wagons. Also the engine can be changed into one of all previously seen ones and the train speed can be configured as well. When leaving the shop, a map segment depending on the engine taken will fly in and when players build to the next station, the configuration screen appears again.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
Currently, time mode is only available for PC users.&lt;br /&gt;
In time, players have 20 minutes to build the track as far as they can, with these features:&lt;br /&gt;
&lt;br /&gt;
- Your mining speed will increase by time.&lt;br /&gt;
&lt;br /&gt;
- There will be boxes (similar to quick mode) instead of bolts, which can be used to upgrade wagons or speed up the engine.&lt;br /&gt;
&lt;br /&gt;
- The biomes are randomly chosen after every station.&lt;br /&gt;
&lt;br /&gt;
- The shop is unavailable in time mode. Missions can be completed for randomly chosen wagons, which can be acquired if you reach the station.&lt;br /&gt;
&lt;br /&gt;
After the 20 minute timer has passed, the train spikes in speed and will continue to go down the track until it crashes. Players can still improve their score beyond this time.&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Tools&amp;diff=1661</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Tools&amp;diff=1661"/>
		<updated>2021-07-20T19:44:05Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are two types of tools: main tools and additional tools. The main tools are always available in each quick game or stage in endless. The additional tools are available through [[wagons]], at this point there is only one additional tool. Tools will be indicated by a ticking noise if they are about to be lost and out of view, and are recoverable if  a station is reached.&lt;br /&gt;
&lt;br /&gt;
=== Main Tools ===&lt;br /&gt;
* Pickaxe: this tool is used to mine stone/iron out of brown rocks and can also be used to kill [[Creature|creatures]]. &lt;br /&gt;
* Axe: this tool is used to chop down trees for wood and can also be used to kill creatures.&lt;br /&gt;
* Bucket: can be used to refill the water wagon, to instantly remove the snow stepped on, and to create mobile air bubbles when in the space [[Biomes|biome]].&lt;br /&gt;
&lt;br /&gt;
=== Additional Tools ===&lt;br /&gt;
* Dynamite: can be acquired from the [[Dynamite Wagon]] or the [[Slot Machine Wagon]] in varying degrees of strength. It can be used to blow up resources and creatures. It cannot destroy perma-rock.&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Game_Modes&amp;diff=1660</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Game_Modes&amp;diff=1660"/>
		<updated>2021-07-16T21:25:49Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five different game modes available: Endless, Versus, Quick, Sandbox and Time. All game modes can be played either locally or online. In local lobbies, players can start a game by themselves and will be given a [[Robot|robot]] lackey that can be commanded by holding up a paddle of the action they wish the robot to take. Online lobbies are focused on matchmaking with other players however, and require another player to begin a game. A player can still be accompanied by the robot in an online match, but only once all the other players have left.&lt;br /&gt;
&lt;br /&gt;
==Endless==&lt;br /&gt;
In endless, the players begin in the Grass biome and have to progress as far as they can. At each map segment, they can either complete the train track to the station on the right or build at the map border. If they build at the border, the station disappears and the next segment flies in. If they build to the station, they enter the shop mode. In both cases, the train increases its [[Speed|speed]].&lt;br /&gt;
&lt;br /&gt;
At the station, the players can use [[Bolts]] to upgrade their train or to buy a new engine. When buying a new engine, the next map segment progresses to the next [[Biomes|biome]] and the train speed resets to a lower value.&lt;br /&gt;
&lt;br /&gt;
Endless mode can be won by collecting all special bolts (one per biome) and upgrading the engine six times.&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
In versus, 2-4 players pick sides (Top or Bottom; Team 1 or Team 2) in a 2v2 map. The players start in a random biome (depending on the difficulty) and are generated identical maps in a split-screen style fashion. This is less than half the width of in the other game modes such that it fits on a single screen. The goal is to outrun the opposite team by either connecting first to the station or by surviving longer than the opponent team or (in case both trains crash at the same time) by crashing further to the right. &lt;br /&gt;
&lt;br /&gt;
Versus can only be played with at least two players (one on each side). If a team has only one player, the robot is substituted as the second and can be commanded by the (single) player in the same team.&lt;br /&gt;
&lt;br /&gt;
==Quick==&lt;br /&gt;
In quick, the players start in a random [[Biomes|biome]] (depending on the difficulty) and have to build only to the next station in the shortest time possible. The train has one random additional wagon and the an upgrade-crate on the map can be picked up and placed on any wagon to upgrade it mid-game.&lt;br /&gt;
&lt;br /&gt;
==Sandbox==&lt;br /&gt;
In sandbox, the players directly start in a configuration station (similar to the shop in endless) where they can detach and attach wagons from the set of all previously seen wagons. Also the engine can be changed into one of all previously seen ones and the train speed can be configured as well. When leaving the shop, a map segment depending on the engine taken will fly in and when players build to the next station, the configuration screen appears again.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
In time, players have 20 minutes to build the track as far as they can, with these features:&lt;br /&gt;
&lt;br /&gt;
- Your mining speed will increase by time.&lt;br /&gt;
&lt;br /&gt;
- There will be boxes (similar to quick mode) instead of bolts, which can be used to upgrade wagons or speed up the engine.&lt;br /&gt;
&lt;br /&gt;
- The biomes are randomly chosen after every station.&lt;br /&gt;
&lt;br /&gt;
- The shop is unavailable in time mode. Missions can be completed for randomly chosen wagons, which can be acquired if you reach the station.&lt;br /&gt;
&lt;br /&gt;
After the 20 minute timer has passed, the train spikes in speed and will continue to go down the track until it crashes. Players can still improve their score beyond this time.&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Bolts&amp;diff=1659</id>
		<title>Bolts</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Bolts&amp;diff=1659"/>
		<updated>2021-07-11T22:36:35Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Bolt.png|thumb]]&lt;br /&gt;
'''Bolts''' are the in-game currency to buy upgrades in the [[Game Modes|Endless game mode]]. During every stage, you can get three bolts by these methods: finishing a mission, getting the bolt somewhere in the stage and/or reaching stations.&lt;br /&gt;
&lt;br /&gt;
The bolts can be used for various upgrades to your [[train]]. You can either upgrade an already existing wagon to perform better. You can buy a new wagon that can fulfill another task or you can upgrade your engine. Upgrading your engine will slow down the train and will allow you to move into a new [[Biomes|biome]].&lt;br /&gt;
[[File:Special_Orange_Bolts.png|thumb]]&lt;br /&gt;
'''Special (orange) bolts''' are available only once per biome and count as two regular bolts. They are furthermore necessary to unlock the final engine.&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=1658</id>
		<title>Biomes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Biomes&amp;diff=1658"/>
		<updated>2021-07-11T22:31:05Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Unrailed has five distinct biomes to play on. Each has its own unique attributes that make the gameplay unique. These attributes come in the form of varying terrain generation and different [[Creature|creatures]].  &lt;br /&gt;
&lt;br /&gt;
Players begin in the Plains biome on Endless mode. If players purchase a new [[engine]] in a station the players will progress to the next biome. Engines can be bought for four [[bolts]]. With every progression, players receive an extra slot to purchase and place a new wagon.  &lt;br /&gt;
&lt;br /&gt;
Players progress from the Plains in the following order on endless mode:&lt;br /&gt;
# Plains&lt;br /&gt;
# Desert&lt;br /&gt;
# Snow&lt;br /&gt;
# Hell&lt;br /&gt;
# Space&lt;br /&gt;
# Mars&lt;br /&gt;
# Final biome&lt;br /&gt;
Each biome contains iron and wood for players to break and collect. Water exists in the Plains, Desert and Snow biomes. However, in the Hell biome, water is in the form of steam vents that players can collect with the bucket. Water is not required nor exists in the Space biome.&lt;br /&gt;
&lt;br /&gt;
Biomes experience a day/night cycle which will restrict visibility at night.&lt;br /&gt;
&lt;br /&gt;
==Distinct biomes==&lt;br /&gt;
=== '''&amp;lt;u&amp;gt;Plains&amp;lt;/u&amp;gt;''' ===&lt;br /&gt;
[[File:Plains_Biome.png|thumb|240x240px|A starting position of a plains biome.]]&lt;br /&gt;
The Plains are lush and grassy fields containing small forests and iron deposits. Many ponds and rivers cover the landscape providing a  healthy supply of water.  &lt;br /&gt;
&lt;br /&gt;
The Plains have sparsely generated perma-rock (the dark grey rock). The players should have no problem navigating the unbreakable rock. &lt;br /&gt;
&lt;br /&gt;
Occasionally it rains, making the tank cool down on its own.&lt;br /&gt;
&lt;br /&gt;
Animals spawned in the Plains consist of ducks and cows. Cows can be milked with the [https://unrailed.fandom.com/wiki/Milk_Wagon milking wagon]. Drinking cow's milk will grant players the ability to mine resource blocks with one strike. This buff lasts for a short period. Ducks can be found on the water but cannot be milked. &lt;br /&gt;
&lt;br /&gt;
100 Ducks killed with dynamite will earn the player the Ducky Danger achievement. &lt;br /&gt;
&lt;br /&gt;
Bandits also roam these lands and will try to steal resources, they will attempt to throw them off the edge of the map.&lt;br /&gt;
&lt;br /&gt;
=== '''&amp;lt;u&amp;gt;Desert&amp;lt;/u&amp;gt;''' ===&lt;br /&gt;
[[File:Desert_Biome.png|thumb|240x240px|A starting position of a desert biome.]]&lt;br /&gt;
The Desert is a sandy biome with palm trees, cacti, waterways and plenty of rock formations. &lt;br /&gt;
&lt;br /&gt;
Perma-rock is denser in the Desert and will pose an increased challenge to players compared with the Plains biome. &lt;br /&gt;
&lt;br /&gt;
Camels roam these lands and afford players increased carry capacity upon milking and consumption.&lt;br /&gt;
&lt;br /&gt;
The flamingos cannot be milked.&lt;br /&gt;
&lt;br /&gt;
Camels will sometimes follow and empty the water bucket by drinking it. &lt;br /&gt;
&lt;br /&gt;
Outlaws can be found in this biome and will steal train tracks and throw them over the edge of the map.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'''Snow'''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
[[File:Snow_Biome.png|thumb|240x240px|A starting position of a snow biome.]]&lt;br /&gt;
The snow biome is completely covered in snow which makes it hard to discern textures. Snow slows the walking and sprinting speed of players.&lt;br /&gt;
&lt;br /&gt;
The water bucket can be used to melt the snow so the players can walk normally. Snow can also be melted using the [[Light Wagon|light]] or [[Dynamite Wagon|dynamite]] wagons.&lt;br /&gt;
&lt;br /&gt;
It often snows, which will replenish the snow on the ground.&lt;br /&gt;
&lt;br /&gt;
Perma-rock is commonly found on the Snow biome.   &lt;br /&gt;
&lt;br /&gt;
Players can find walruses and penguins in this biome. The walrus can be milked, allowing players to maneuver the snow at normal speed.   &lt;br /&gt;
&lt;br /&gt;
Penguins cannot be milked.  &lt;br /&gt;
&lt;br /&gt;
The Yeti will attack the players causing them to drop their items. &lt;br /&gt;
&lt;br /&gt;
=== '''&amp;lt;u&amp;gt;Hell&amp;lt;/u&amp;gt;''' ===&lt;br /&gt;
[[File:Hell_Biome.png|thumb|240x240px|A screen flipped upside down in the Hell biome.]]&lt;br /&gt;
The Hell biome generates vast lava lakes, dead trees, and big pumpkins. The Hell biome is resource-rich but often causes difficulty due to the limited build space for train tracks.&lt;br /&gt;
&lt;br /&gt;
Perma-rock is very common and often limits players to placing tracks through a small crevice. This restricts players and blocks access to the back of the train.&lt;br /&gt;
&lt;br /&gt;
Players will be turned into ghosts with inverted controls occasionally. The screen can also flip upside down if turned on in the settings.&lt;br /&gt;
&lt;br /&gt;
The water bucket can be filled by steam vents found on the map. Note that track cannot be placed over steam vents and thus the path to the station should be planned accordingly.&lt;br /&gt;
&lt;br /&gt;
To build bridges over the lava, players must use iron instead of wood.&lt;br /&gt;
&lt;br /&gt;
Magma creatures will try to attach themselves to the engine setting it on fire. Magma creatures can be picked up and linked to the milking wagon for a ghosting ability allowing players to pass through each other.&lt;br /&gt;
&lt;br /&gt;
Ghosts also spawn and will attempt to possess the players when nearby. If successful the player's controls will mirror.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'''Space'''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
[[File:Space_Biome.png|thumb|240x240px|A starting position in space biome.]]&lt;br /&gt;
The space biome consists of a collection of islands. The players are able to move between these islands with the use of their jetpacks. Similar to the lava biome, the players must build bridges between islands using stone (iron).  &lt;br /&gt;
&lt;br /&gt;
Stone (Iron) can be found within the light grey rocks and wood can be chopped from the blue and teal structures that can be seen in the adjacent image.  &lt;br /&gt;
&lt;br /&gt;
Perma-rock can be distinguished from stone (iron) as it is the darker grey structure.  &lt;br /&gt;
&lt;br /&gt;
The function of the water bucket is also no longer used to cool the engine but creates an atmosphere for players to breathe in and recharge their air supply. When the air supply drops to zero players will die and respawn. The [[Tank_Wagon|water wagon]] emits an air bubble for the players to breath in. &lt;br /&gt;
&lt;br /&gt;
There are no creatures in this biome. But from time to time a meteor will crash into the biome, killing players in the vicinity and destroying tracks and terrain if they are not within an air bubble.  &lt;br /&gt;
&lt;br /&gt;
It never gets dark in space, making the light wagon useless.&lt;br /&gt;
&lt;br /&gt;
The sound of the crash warning is muted in the vacuum of space. Players must place extra attention on the position of the train and its relation to the last track.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'''Mars'''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
Mars biome introduces green walls that are resistant to dynamite and take longer to mine.&lt;br /&gt;
&lt;br /&gt;
Turrets will frequently shoot fireballs at players, killing them on hit.&lt;br /&gt;
&lt;br /&gt;
Just as like in space biome, tank wagon and water bucket produce oxygen bubbles. Mars biome never gets dark as well. Like in hell and space biome, bridges over gaps must be built with iron.&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;u&amp;gt;'''Final biome'''&amp;lt;/u&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
This biome can only be reached if all special bolts from all other biomes are collected.&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Game_Modes&amp;diff=1657</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Game_Modes&amp;diff=1657"/>
		<updated>2021-07-07T01:36:21Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five different game modes available: Endless, Versus, Quick, Sandbox and Time. All game modes can be played either locally or online. In local lobbies, players can start a game by themselves and will be given a [[Robot|robot]] lackey that can be commanded by holding up a paddle of the action they wish the robot to take. Online lobbies are focused on matchmaking with other players however, and require another player to begin a game. A player can still be accompanied by the robot in an online match, but only once all the other players have left.&lt;br /&gt;
&lt;br /&gt;
==Endless==&lt;br /&gt;
In endless, the players begin in the Grass biome and have to progress as far as they can. At each map segment, they can either complete the train track to the station on the right or build at the map border. If they build at the border, the station disappears and the next segment flies in. If they build to the station, they enter the shop mode. In both cases, the train increases its [[Speed|speed]].&lt;br /&gt;
&lt;br /&gt;
At the station, the players can use [[Bolts]] to upgrade their train or to buy a new engine. When buying a new engine, the next map segment progresses to the next [[Biomes|biome]] and the train speed resets to a lower value.&lt;br /&gt;
&lt;br /&gt;
Endless mode can be won by collecting all special bolts (one per biome) and upgrading the engine six times.&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
In versus, 2-4 players pick sides (Top or Bottom; Team 1 or Team 2) in a 2v2 map. The players start in a random biome (depending on the difficulty) and are generated identical maps in a split-screen style fashion. This is less than half the width of in the other game modes such that it fits on a single screen. The goal is to outrun the opposite team by either connecting first to the station or by surviving longer than the opponent team or (in case both trains crash at the same time) by crashing further to the right. &lt;br /&gt;
&lt;br /&gt;
Versus can only be played with at least two players (one on each side). If a team has only one player, the robot is substituted as the second and can be commanded by the (single) player in the same team.&lt;br /&gt;
&lt;br /&gt;
==Quick==&lt;br /&gt;
In quick, the players start in a random [[Biomes|biome]] (depending on the difficulty) and have to build only to the next station in the shortest time possible. The train has one random additional wagon and the an upgrade-crate on the map can be picked up and placed on any wagon to upgrade it mid-game.&lt;br /&gt;
&lt;br /&gt;
==Sandbox==&lt;br /&gt;
In sandbox, the players directly start in a configuration station (similar to the shop in endless) where they can detach and attach wagons from the set of all previously seen wagons. Also the engine can be changed into one of all previously seen ones and the train speed can be configured as well. When leaving the shop, a map segment depending on the engine taken will fly in and when players build to the next station, the configuration screen appears again.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
In time, players have 20 minutes to build the track as far as they can, with these features:&lt;br /&gt;
&lt;br /&gt;
- Your mining speed will increase by time.&lt;br /&gt;
&lt;br /&gt;
- There will be boxes (similar to quick) instead of bolts, which can be used to upgrade wagons or speed up the engine.&lt;br /&gt;
&lt;br /&gt;
- The biomes are randomly chosen after every station.&lt;br /&gt;
&lt;br /&gt;
- Missions can be completed for randomly chosen wagons, which can be acquired if you reach the station.&lt;br /&gt;
&lt;br /&gt;
- The shop is unavailable in time mode.&lt;br /&gt;
&lt;br /&gt;
After the 20 minute timer has passed, the train spikes in speed and will continue to go down the track until it crashes. Players can still place tracks beyond this time.&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Game_Modes&amp;diff=1656</id>
		<title>Game Modes</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Game_Modes&amp;diff=1656"/>
		<updated>2021-07-07T01:35:21Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five different game modes available: Endless, Versus, Quick, Sandbox and Time. All game modes can be played either locally or online. In local lobbies, players can start a game by themselves and will be given a [[Robot|robot]] lackey that can be commanded by holding up a paddle of the action they wish the robot to take. Online lobbies are focused on matchmaking with other players however, and require another player to begin a game. A player can still be accompanied by the robot in an online match, but only once all the other players have left.&lt;br /&gt;
&lt;br /&gt;
==Endless==&lt;br /&gt;
In endless, the players begin in the Grass biome and have to progress as far as they can. At each map segment, they can either complete the train track to the station on the right or build at the map border. If they build at the border, the station disappears and the next segment flies in. If they build to the station, they enter the shop mode. In both cases, the train increases its [[Speed|speed]].&lt;br /&gt;
&lt;br /&gt;
At the station, the players can use [[Bolts]] to upgrade their train or to buy a new engine. When buying a new engine, the next map segment progresses to the next [[Biomes|biome]] and the train speed resets to a lower value.&lt;br /&gt;
&lt;br /&gt;
Endless mode can be won by collecting all special bolts (one per biome) and upgrading the engine six times.&lt;br /&gt;
&lt;br /&gt;
==Versus==&lt;br /&gt;
In versus, 2-4 players pick sides (Top or Bottom; Team 1 or Team 2) in a 2v2 map. The players start in a random biome (depending on the difficulty) and are generated identical maps in a split-screen style fashion. This is less than half the width of in the other game modes such that it fits on a single screen. The goal is to outrun the opposite team by either connecting first to the station or by surviving longer than the opponent team or (in case both trains crash at the same time) by crashing further to the right. &lt;br /&gt;
&lt;br /&gt;
Versus can only be played with at least two players (one on each side). If a team has only one player, the robot is substituted as the second and can be commanded by the (single) player in the same team.&lt;br /&gt;
&lt;br /&gt;
==Quick==&lt;br /&gt;
In quick, the players start in a random [[Biomes|biome]] (depending on the difficulty) and have to build only to the next station in the shortest time possible. The train has one random additional wagon and the an upgrade-crate on the map can be picked up and placed on any wagon to upgrade it mid-game.&lt;br /&gt;
&lt;br /&gt;
==Sandbox==&lt;br /&gt;
In sandbox, the players directly start in a configuration station (similar to the shop in endless) where they can detach and attach wagons from the set of all previously seen wagons. Also the engine can be changed into one of all previously seen ones and the train speed can be configured as well. When leaving the shop, a map segment depending on the engine taken will fly in and when players build to the next station, the configuration screen appears again.&lt;br /&gt;
&lt;br /&gt;
==Time==&lt;br /&gt;
In time, players have 20 minutes to build the track as far as they can, with these features:&lt;br /&gt;
&lt;br /&gt;
- Your mining speed will increase by time.&lt;br /&gt;
- There will be boxes (similar to quick) instead of bolts, which can be used to upgrade wagons or speed up the engine.&lt;br /&gt;
- The biomes are randomly chosen after every station.&lt;br /&gt;
- Missions can be completed for randomly chosen wagons, which can be acquired if you reach the station.&lt;br /&gt;
- The shop is unavailable in time mode.&lt;br /&gt;
&lt;br /&gt;
After the 20 minute timer has passed, the train spikes in speed and will continue to go down the track until it crashes. Players can still place tracks beyond this time.&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
	<entry>
		<id>http://unrailed-wiki.com/index.php?title=Creature&amp;diff=1655</id>
		<title>Creature</title>
		<link rel="alternate" type="text/html" href="http://unrailed-wiki.com/index.php?title=Creature&amp;diff=1655"/>
		<updated>2021-07-06T06:23:29Z</updated>

		<summary type="html">&lt;p&gt;ZedME: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are different types of creatures that inhabit specific [[biomes]]. Creatures can be either passive or aggressive. Passive creatures can have little to no impact to the players other than simply being in the path of the tracks. Aggressive creatures may have serious effects on the players and can potentially end the game. Milkable creatures can be attached to the [[Milk Wagon|milk wagon]] to give unique abilities to players upon drinking milk. &lt;br /&gt;
&lt;br /&gt;
=== Milkable Creatures ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Creature&lt;br /&gt;
!Type&lt;br /&gt;
!Biome&lt;br /&gt;
!Behaviour&lt;br /&gt;
|-&lt;br /&gt;
|Cow&lt;br /&gt;
|Passive&lt;br /&gt;
|Plains&lt;br /&gt;
|Walks around randomly.&lt;br /&gt;
|-&lt;br /&gt;
|Camel&lt;br /&gt;
|Passive&lt;br /&gt;
|Desert&lt;br /&gt;
|Will follow and drink from the water wagon and bucket.&lt;br /&gt;
|-&lt;br /&gt;
|Walrus&lt;br /&gt;
|Passive&lt;br /&gt;
|Snow&lt;br /&gt;
|Idle creature.&lt;br /&gt;
|-&lt;br /&gt;
|Magma&lt;br /&gt;
|Aggressive&lt;br /&gt;
|Hell&lt;br /&gt;
|Will try to attach to the engine or wagons setting them on fire. Can be extinguished using the water bucket, but will replenish its fire properties by going to the nearest lava source.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Aggressive Creatures ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Creature&lt;br /&gt;
!Biome&lt;br /&gt;
!Behaviour&lt;br /&gt;
|-&lt;br /&gt;
|Bandit&lt;br /&gt;
|Plains&lt;br /&gt;
|Will steal resources and throw them from the edge of the map. Can be lured away by looking at them directly.&lt;br /&gt;
|-&lt;br /&gt;
|Outlaw&lt;br /&gt;
|Desert&lt;br /&gt;
|Same behaviour and mechanics as the bandit, but can have the ability to also take tracks.&lt;br /&gt;
|-&lt;br /&gt;
|Yeti&lt;br /&gt;
|Snow&lt;br /&gt;
|Will smash the ground causing players to drop items.&lt;br /&gt;
|-&lt;br /&gt;
|Ghost&lt;br /&gt;
|Hell&lt;br /&gt;
|Will possess the player mirroring movement controls.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Passive Creatures ===&lt;br /&gt;
{| class=&amp;quot;article-table&amp;quot;&lt;br /&gt;
!Creatures&lt;br /&gt;
!Biome&lt;br /&gt;
|-&lt;br /&gt;
|Duck&lt;br /&gt;
|Plains&lt;br /&gt;
|-&lt;br /&gt;
|Flamingo&lt;br /&gt;
|Desert&lt;br /&gt;
|-&lt;br /&gt;
|Penguin&lt;br /&gt;
|Snow&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>ZedME</name></author>
	</entry>
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