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308 bytes added ,  17:40, 10 May 2021
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When mining a path through resources for the [[train]], it is helpful to ensure that the entire cleared route is at least 2 spaces in width so that players can move alongside the [[train]] without a bottleneck. If time allows, increasing the width to 3 spaces will allow multiple players to move back and forth instead of having to take turns. You want to always cut 4 squares in before placing dynamite to get maximum efficiency of a tier-3 TNT explosion.
 
When mining a path through resources for the [[train]], it is helpful to ensure that the entire cleared route is at least 2 spaces in width so that players can move alongside the [[train]] without a bottleneck. If time allows, increasing the width to 3 spaces will allow multiple players to move back and forth instead of having to take turns. You want to always cut 4 squares in before placing dynamite to get maximum efficiency of a tier-3 TNT explosion.
 
==Teamwork & Responsibilities==
 
==Teamwork & Responsibilities==
It is important to designate a single person to lay tracks because two people cannot lay tracks at the same time without causing the tracks to be double-placed or misplaced and possibly derailing the [[train]]. This can happen when one or more players are not in sync due to server latency. To have the best reaction times in situations such as waiting until the very last moment to place down the final rail or when attempting to save your train from a near derailing, it is recommended that the designated track layer be the host of the lobby.
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It is important to designate a single person to lay tracks because two people cannot lay tracks at the same time without causing the tracks to be double-placed or misplaced and possibly derailing the [[train]]. This can happen when one or more players are not in sync due to server latency. To have the best reaction times in situations such as waiting until the very last moment to place down the final rail or when attempting to save your train from a near derailing, it is recommended that the designated track layer be the host of the lobby as they would have the least amount of latency when laying track.
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The ideal team consists of three players: one miner, one track-layer, and one resource gatherer/dynamite user. The players can multitask but, as the [[train]] gains speed, they must focus on their own tasks. To increase efficiency, the designated track layer should pick up resources immediately after placing tracks and return to the [[train]], deposit the resources, and pick up tracks again, and continue this sequence.
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The ideal team consists of three players: one on the tools, one track-layer, and one resource gatherer/dynamite user. The players can multitask but, as the [[train]] gains speed, they must focus on their own tasks. To increase efficiency, the designated track layer should pick up resources immediately after placing tracks and return to the [[train]], deposit the resources, and pick up tracks again, and continue this sequence. Those on tools can also dash directly after mining or chopping each (1) resource to shave off miliseconds travelling between resources. Cumulatively this amounts to seconds saved and allows paths to be cleared much quicker than before.

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