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This category attempts to share insights and tips on efficient routing.
 
This category attempts to share insights and tips on efficient routing.
 
=== Path Clearing ===
 
=== Path Clearing ===
When mining a path through resources for the [[train]], it is helpful to ensure that the entire cleared route is at least 2 spaces in width so that players can move alongside the [[train]] without a bottleneck. If time allows, increasing the width to 3 spaces will allow multiple players to move back and forth instead of having to take turns. You want to always cut 4 squares in before placing dynamite to get maximum efficiency of a tier-3 TNT explosion.
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When mining a path through resources for the [[train]], it is helpful to ensure that the entire cleared route is at least 2 spaces in width so that players can move alongside the [[train]] without a bottleneck. If time allows, increasing the width to 3 spaces will allow multiple players to move back and forth instead of having to take turns. To get maximum efficiency from a TNT explosion, you always want to cut in a number of squares equal to the level of TNT being placed, plus 1 additional square. For example, a LVL 3 TNT explosion would be 4 squares in and LVL 4 (Yellow) would be 5.
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==Teamwork & Responsibilities==
 
==Teamwork & Responsibilities==
 
It is important to designate a single person to lay tracks because two people cannot lay tracks at the same time without causing the tracks to be double-placed or misplaced and possibly derailing the [[train]]. This can happen when one or more players are not in sync due to server latency. To have the best reaction times in situations such as waiting until the very last moment to place down the final rail or when attempting to save your train from a near derailing, it is recommended that the designated track layer be the host of the lobby as they would have the least amount of latency when laying track.
 
It is important to designate a single person to lay tracks because two people cannot lay tracks at the same time without causing the tracks to be double-placed or misplaced and possibly derailing the [[train]]. This can happen when one or more players are not in sync due to server latency. To have the best reaction times in situations such as waiting until the very last moment to place down the final rail or when attempting to save your train from a near derailing, it is recommended that the designated track layer be the host of the lobby as they would have the least amount of latency when laying track.

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