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19 bytes added ,  22:31, 15 June 2023
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The [] depict keyboard keys. The different actions of these keys are described in the following:
 
The [] depict keyboard keys. The different actions of these keys are described in the following:
   −
[0] -> Default game camera (static offset relative to the train position on the X axis)
+
[0] -> Default game camera (static offset relative to the train position on the X axis)
[1] -> Camera freely movable (on the X/Y plane with static height and angle) and not relative to any moving object
+
[1] -> Camera freely movable (on the X/Y plane with static height and angle) and not relative to any moving object
[2] -> Camera fixed to the first train
+
[2] -> Camera fixed to the first train
[3] -> Camera fixed to the second train (only matters for PvP)
+
[3] -> Camera fixed to the second train (only matters for PvP)
[4] -> Camera fixed to the first player
+
[4] -> Camera fixed to the first player
[5] -> Camera fixed to the second player
+
[5] -> Camera fixed to the second player
[6] -> Camera fixed to the third player
+
[6] -> Camera fixed to the third player
[7] -> Camera fixed to the fourth player
+
[7] -> Camera fixed to the fourth player
    
Camera zoom is in [0.05, 2] and is clamped to be in that range.  
 
Camera zoom is in [0.05, 2] and is clamped to be in that range.  
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A value of 1/2 means everything is scaled up by a factor of tow (zoomed in)
 
A value of 1/2 means everything is scaled up by a factor of tow (zoomed in)
   −
[PageUp] -> zoom += 0.01;
+
[PageUp] -> zoom += 0.01;
[PageDown] -> zoom -= 0.01;
+
[PageDown] -> zoom -= 0.01;
[F1] -> zoom = 1.0  
+
[F1] -> zoom = 1.0  
[F2] -> zoom = 0.5
+
[F2] -> zoom = 0.5
[F3] -> zoom = 0.4
+
[F3] -> zoom = 0.4
[F4] -> zoom = 0.3
+
[F4] -> zoom = 0.3
[F5] -> zoom = 0.2
+
[F5] -> zoom = 0.2
    
In case [1] was pressed the camera is in freely movable mode:
 
In case [1] was pressed the camera is in freely movable mode:
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Thus the normal camera is moving in positive X direction;
 
Thus the normal camera is moving in positive X direction;
   −
[I] -> camera.Y++
+
[I] -> camera.Y++
[J] -> camera.X--
+
[J] -> camera.X--
[K] -> camera.Y--
+
[K] -> camera.Y--
[L] -> camera.X++
+
[L] -> camera.X++

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