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:: Note: The maximum number of wagons is 11 in this mode (including the 3 base wagons).
 
:: Note: The maximum number of wagons is 11 in this mode (including the 3 base wagons).
   −
: * 3 of the total 6 [[Biomes|biomes]] are chosen chosen based on the Seed and one is randomly selected after each station.
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: * 3 of the total 6 [[Biomes|biomes]] are chosen based on the Seed and one is randomly selected after each station.
:: Note: Space only appears at the 3rd section or after, Mars at the 5th section or after.
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:: Note: Space only appears in the 3rd section or after, Mars at the 5th section or after.
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: * When the train leaves Space or Mars you will lose the ability to fly, and if you are not on the ground, you will teleport to the train and drop everything you had in hands.
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: * When the train leaves Space or Mars you will lose the ability to fly, and if you are not on the ground, you will teleport to the train and drop everything you had in your hands.
 
:: Note: As long as you are off-screen you will be able to continue to fly, but you will teleport as soon as you re-enter the screen, unless you are on the ground.
 
:: Note: As long as you are off-screen you will be able to continue to fly, but you will teleport as soon as you re-enter the screen, unless you are on the ground.
   −
After the 20 minute timer has passed, your train will spike in speed and will continue to slowly increment until it crashes. Players can still improve their score beyond this time by placing tracks however, once the train has crashed, newly placed tracks are not counted towards your team's score.
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After the 20-minute timer has passed, your train will spike in speed and will continue to slowly increment until it crashes. Players can still improve their score beyond this time by placing tracks however, once the train has crashed, newly placed tracks are not counted towards your team's score.
    
=Difficulties=
 
=Difficulties=
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==Easy==
 
==Easy==
In Plains, Desert, Snow and Underwater, an unobstructed double wide path to the next station is always available.
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In Plains, Desert, Snow and Underwater, an unobstructed double-wide path to the next station is always available.
In Lava, there is always a double wide path to the next station. However, the path is normally blocked by resources.
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In Lava, there is always a double-wide path to the next station. However, the path is normally blocked by resources.
In Space and Mars, there should normally be a double wide path to the next station. One-way pinches are rare, and there should always be at least 3 paths forward.
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In Space and Mars, there should normally be a double-wide path to the next station. One-way pinches are rare, and there should always be at least 3 paths forward.
    
==Medium==
 
==Medium==
In Plains, Desert, Snow and Underwater, a double wide path to the next station is always available. However, the path is normally blocked by resources.
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In Plains, Desert, Snow and Underwater, a double-wide path to the next station is always available. However, the path is normally blocked by resources.
In Lava, Space and Mars, there should normally be a double wide path to the next station. One-way pinches are rare.
+
In Lava, Space and Mars, there should normally be a double-wide path to the next station. One-way pinches are rare.
    
==Hard==
 
==Hard==
There should normally be a double wide path to the next station. Pinches are rare, and sometimes the only alternative path is also a pinch.
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There should normally be a double-wide path to the next station. Pinches are rare, and sometimes the only alternative path is also a pinch.
 
Pinches are common in Mars with occasional double pinches or long pinches.
 
Pinches are common in Mars with occasional double pinches or long pinches.
  

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