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− | This is a type of wagon. | + | == General == |
| + | [[File:MilkWagon 1.png|thumb|160x160px|Level 1]] |
| + | [[File:MilkWagon 2.png|thumb|160x160px|Level 2]] |
| + | [[File:MilkWagon 3.png|thumb|160x160px|Level 3]] |
| + | The '''milk wagon''' can be used to milk certain [[Creature|animals]] in each [[Biomes|biome]]. |
| + | |
| + | The player has to carry an animal to the wagon and attach it to the wagon. Most Animals follow the [[train]] slightly but will not keep up and detach from the wagon, Lava Blobs and Camels are the only animals capable of keeping up with a train at a higher [[Speed|speed]] (+0.400 m/s) as Camels are attracted to the [[Tank Wagon|tank wagon]]. See tabel below for more detailed information about animals following speed. |
| + | |
| + | Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds. |
| + | |
| + | You can upgrade the Milk Wagon twice, allowing for an increase of +2 milk capacity each time. This makes it so that multiple players can get the milk buff before having to wait again for the Milk Wagon to fill up. |
| + | |
| + | == Strategy == |
| + | Supercharging increases the milking speed, which helps with producing more charges in less time. If the [[Ghost Wagon]] affects the Milk Wagon, any animals attached to it also receive the ghost effect. |
| + | |
| + | Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained. |
| + | |
| + | == Effects and Following Speed == |
| + | {| class="article-table" |
| + | !Animal |
| + | !Biome |
| + | !Milk Buff |
| + | !+ Bucket Buff |
| + | !Following speed (m/s) |
| + | |- |
| + | |Cow |
| + | |Plains |
| + | |Triples chopping and mining speed; 1-hit breaking. |
| + | |Harvest resources with any tool. |
| + | |0.160 |
| + | |- |
| + | |Camel |
| + | |Desert |
| + | |Quadruples player carry capacity (12 Commodities). |
| + | |Octuples player carry capacity (24 Commodities). |
| + | |0.500 |
| + | |- |
| + | |Walrus |
| + | |Snow |
| + | |Melts snow instantly beneath the player. |
| + | |<nowiki>-</nowiki> |
| + | |0.160 |
| + | |- |
| + | |Blowfish |
| + | |Underwater |
| + | |Provides infinite oxygen to the player. |
| + | |<nowiki>-</nowiki> |
| + | |0.280 |
| + | |- |
| + | |Lava Blob |
| + | |Lava |
| + | |Ghost power; Players can walk through animals and each other. |
| + | |<nowiki>-</nowiki> |
| + | |1.300 |
| + | |} |
| + | |
| + | |
| + | Note that the animal following speed doesn't reflect the [[Speed|speed]] showed on the speedometer. |
| + | The practical following speed will be usually slower since blocks, wagons, other [[Creature|creatures]] or players walking into them will make them slow down; though using loops or less straight lines will help animals keep up with a higher speed. |
| + | One-tile path tends to detach them more easily or even kill them if there are too many animals on the same tile. |
| + | Unlike other animals who are always following, Cows and Walrus take a break once in a while and so could detach during that time. |
| + | |
| + | == Stats == |
| + | {| class="article-table" |
| + | | |
| + | !Uses |
| + | !Bolt Cost |
| + | |- |
| + | | class="td-hl"|LVL 1 |
| + | |2 |
| + | |{{Bolts|2}} |
| + | |- |
| + | | class="td-hl"|LVL 2 |
| + | |4 |
| + | |{{Bolts|2}} |
| + | |- |
| + | | class="td-hl"|LVL 3 |
| + | |6 |
| + | |{{Bolts|3}} |
| + | |- |
| + | | class="td-hl"|LVL 4 ({{Supercharged_3}}) |
| + | |6 |
| + | |{{Bolts|2+}} |
| + | |- |
| + | | class="td-hl"|LVL 5 (2x {{Supercharged_3}}) |
| + | |6 |
| + | |{{Bolts|3+}} |
| + | |} |
| + | {{Nav}} |
| + | [[Category:Wagon]] |