Difference between revisions of "Missions"

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imported>NaniteL
(Add some description for missions/tasks and some missing missions.)
imported>Sapper117b
m (Interlanguage link: ru)
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* Not letting the train burn between two stations.  
 
* Not letting the train burn between two stations.  
 
* Letting the train burn for a period of time.
 
* Letting the train burn for a period of time.
* Keep the crafting wagon busy for a period of time.
+
* Keep the [[Crafting Wagon|crafting wagon]] busy for a period of time.
 
** The length of time is determined by the crafting wagons (and their levels) you currently have.
 
** The length of time is determined by the crafting wagons (and their levels) you currently have.
 
* Not producing track for a period of time.
 
* Not producing track for a period of time.
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** This includes killing water-based animals (like ducks) with building a bridge onto them, but not enemy creatures.
 
** This includes killing water-based animals (like ducks) with building a bridge onto them, but not enemy creatures.
 
* Kill all animals.
 
* Kill all animals.
* Having an amount of milkable [[Creature|creatures]] attached to the [[Milking Wagon|milking wagon]].
+
* Having an amount of milkable [[Creature|creatures]] attached to the [[Milk Wagon|milking wagon]].
 
** This mission will only appear when the [[train]] has a milking wagon.
 
** This mission will only appear when the [[train]] has a milking wagon.
 
* Use an amount of dynamites.
 
* Use an amount of dynamites.
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** This mission will only appear when the train has a dynamite wagon, or already be in the snow biome and so on.
 
** This mission will only appear when the train has a dynamite wagon, or already be in the snow biome and so on.
 
If players choose to ignore/miss the train station in endless mode, the mission will not be reset nor be replaced by a new one, and can be progressed before you actually reach a station. You can use this way to solve missions that hasn't been solved (eg. dash for a number of times), but it's usually not necessary.
 
If players choose to ignore/miss the train station in endless mode, the mission will not be reset nor be replaced by a new one, and can be progressed before you actually reach a station. You can use this way to solve missions that hasn't been solved (eg. dash for a number of times), but it's usually not necessary.
 +
[[ru:Задания]]

Revision as of 09:30, 12 December 2019

Missions are given out between stations in endless mode, and will reward you with one bolt if solved.

The different types of missions are:

  • Only one person is allowed to use a certain tool for the whole round.
  • Having to stack a certain number of resources in one pile.
  • Dashing a number of times.
  • Not dashing into another player.
  • Using only a set number of tracks to reach the station.
  • Placing a set number of tracks ahead.
  • Not letting the train burn between two stations.
  • Letting the train burn for a period of time.
  • Keep the crafting wagon busy for a period of time.
    • The length of time is determined by the crafting wagons (and their levels) you currently have.
  • Not producing track for a period of time.
    • This includes the time before the arrival of this station and the time waiting for the departure, but the time period must be consecutive.
  • Not killing any animals.
    • This includes killing water-based animals (like ducks) with building a bridge onto them, but not enemy creatures.
  • Kill all animals.
  • Having an amount of milkable creatures attached to the milking wagon.
    • This mission will only appear when the train has a milking wagon.
  • Use an amount of dynamites.
    • This mission will only appear when the train has a dynamite wagon.
  • No player gets eliminated between two stations.
    • This mission will only appear when the train has a dynamite wagon, or already be in the snow biome and so on.

If players choose to ignore/miss the train station in endless mode, the mission will not be reset nor be replaced by a new one, and can be progressed before you actually reach a station. You can use this way to solve missions that hasn't been solved (eg. dash for a number of times), but it's usually not necessary. ru:Задания