Difference between revisions of "Milk Wagon"
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− | + | == General == | |
− | + | [[File:MilkWagon 1.png|thumb|160x160px|Level 1]] | |
− | + | [[File:MilkWagon 2.png|thumb|160x160px|Level 2]] | |
− | + | [[File:MilkWagon 3.png|thumb|160x160px|Level 3]] | |
− | + | The '''milk wagon''' can be used to milk certain [[Creature|animals]] in each [[Biomes|biome]]. | |
− | The '''milk wagon''' can be used to milk certain animals in each [[Biomes|biome]] | ||
− | Supercharging increases the milking speed, producing more charges in less time. If the [[Ghost Wagon]] affects the Milk Wagon, any animals attached to it also receive the ghost effect. | + | The player has to carry an animal to the wagon and attach it to the wagon. Most Animals follow the [[train]] slightly but will not keep up and detach from the wagon, Lava Blobs and Camels are the only animals capable of keeping up with a train at a higher [[Speed|speed]] (+0.400 m/s) as Camels are attracted to the [[Tank Wagon|tank wagon]]. See tabel below for more detailed information about animals following speed. |
+ | |||
+ | Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds. | ||
+ | |||
+ | You can upgrade the Milk Wagon twice, allowing for an increase of +2 milk capacity each time. This makes it so that multiple players can get the milk buff before having to wait again for the Milk Wagon to fill up. | ||
+ | |||
+ | == Strategy == | ||
+ | Supercharging increases the milking speed, which helps with producing more charges in less time. If the [[Ghost Wagon]] affects the Milk Wagon, any animals attached to it also receive the ghost effect. | ||
− | Milking different animals at the same time will give multiple benefits. | + | Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained. |
− | + | == Effects and Following Speed == | |
{| class="article-table" | {| class="article-table" | ||
!Animal | !Animal | ||
Line 16: | Line 22: | ||
!Milk Buff | !Milk Buff | ||
!+ Bucket Buff | !+ Bucket Buff | ||
+ | !Following speed (m/s) | ||
|- | |- | ||
|Cow | |Cow | ||
− | | | + | |Plains |
|Triples chopping and mining speed; 1-hit breaking. | |Triples chopping and mining speed; 1-hit breaking. | ||
|Harvest resources with any tool. | |Harvest resources with any tool. | ||
+ | |0.160 | ||
|- | |- | ||
|Camel | |Camel | ||
Line 26: | Line 34: | ||
|Quadruples player carry capacity (12 Commodities). | |Quadruples player carry capacity (12 Commodities). | ||
|Octuples player carry capacity (24 Commodities). | |Octuples player carry capacity (24 Commodities). | ||
+ | |0.500 | ||
|- | |- | ||
|Walrus | |Walrus | ||
Line 31: | Line 40: | ||
|Melts snow instantly beneath the player. | |Melts snow instantly beneath the player. | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
+ | |0.160 | ||
+ | |- | ||
+ | |Blowfish | ||
+ | |Underwater | ||
+ | |Provides infinite oxygen to the player. | ||
+ | |<nowiki>-</nowiki> | ||
+ | |0.280 | ||
|- | |- | ||
− | | | + | |Lava Blob |
− | | | + | |Lava |
|Ghost power; Players can walk through animals and each other. | |Ghost power; Players can walk through animals and each other. | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
+ | |1.300 | ||
|} | |} | ||
+ | |||
+ | |||
+ | Note that the animal following speed doesn't reflect the [[Speed|speed]] showed on the speedometer. | ||
+ | The practical following speed will be usually slower since blocks, wagons, other [[Creature|creatures]] or players walking into them will make them slow down; though using loops or less straight lines will help animals keep up with a higher speed. | ||
+ | One-tile path tends to detach them more easily or even kill them if there are too many animals on the same tile. | ||
+ | Unlike other animals who are always following, Cows and Walrus take a break once in a while and so could detach during that time. | ||
+ | |||
+ | == Stats == | ||
{| class="article-table" | {| class="article-table" | ||
| | | |
Latest revision as of 01:02, 16 November 2023
General
The milk wagon can be used to milk certain animals in each biome.
The player has to carry an animal to the wagon and attach it to the wagon. Most Animals follow the train slightly but will not keep up and detach from the wagon, Lava Blobs and Camels are the only animals capable of keeping up with a train at a higher speed (+0.400 m/s) as Camels are attracted to the tank wagon. See tabel below for more detailed information about animals following speed.
Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds.
You can upgrade the Milk Wagon twice, allowing for an increase of +2 milk capacity each time. This makes it so that multiple players can get the milk buff before having to wait again for the Milk Wagon to fill up.
Strategy
Supercharging increases the milking speed, which helps with producing more charges in less time. If the Ghost Wagon affects the Milk Wagon, any animals attached to it also receive the ghost effect.
Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained.
Effects and Following Speed
Animal | Biome | Milk Buff | + Bucket Buff | Following speed (m/s) |
---|---|---|---|---|
Cow | Plains | Triples chopping and mining speed; 1-hit breaking. | Harvest resources with any tool. | 0.160 |
Camel | Desert | Quadruples player carry capacity (12 Commodities). | Octuples player carry capacity (24 Commodities). | 0.500 |
Walrus | Snow | Melts snow instantly beneath the player. | - | 0.160 |
Blowfish | Underwater | Provides infinite oxygen to the player. | - | 0.280 |
Lava Blob | Lava | Ghost power; Players can walk through animals and each other. | - | 1.300 |
Note that the animal following speed doesn't reflect the speed showed on the speedometer.
The practical following speed will be usually slower since blocks, wagons, other creatures or players walking into them will make them slow down; though using loops or less straight lines will help animals keep up with a higher speed.
One-tile path tends to detach them more easily or even kill them if there are too many animals on the same tile.
Unlike other animals who are always following, Cows and Walrus take a break once in a while and so could detach during that time.
Stats
Uses | Bolt Cost | |
---|---|---|
LVL 1 | 2 | 2 |
LVL 2 | 4 | 2 |
LVL 3 | 6 | 3 |
LVL 4 () | 6 | 2+ |
LVL 5 (2x ) | 6 | 3+ |
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