Difference between revisions of "Milk Wagon"

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(Added the rest of animals following speed (Thanks Sandbox Mode and Actual Speed Equation))
 
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The milking wagon can be used to milk certain animals in each [[Biomes|biome]]. The player has to carry an animal to the wagon and they will get attached to it. This makes it so that the animals follow the [[train]] slightly, this is easier for camels because they will come to the [[Water Wagon|water wagon.]] After a while, they often detach because they get too far behind the train. When the milking wagon fills up players can walk past it to gain a specific benefit for a short period of time. Milking different animals at the same time will give multiple benefits.
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== General ==
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[[File:MilkWagon 1.png|thumb|160x160px|Level 1]]
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[[File:MilkWagon 2.png|thumb|160x160px|Level 2]]
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[[File:MilkWagon 3.png|thumb|160x160px|Level 3]]
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The '''milk wagon''' can be used to milk certain [[Creature|animals]] in each [[Biomes|biome]].
  
The milking wagon can be upgraded twice. When upgrading the milking wagon it's capacity of milk is increased with two each time. This makes it so that multiple players can get the buff without having to wait till the milking wagon fills up again.  
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The player has to carry an animal to the wagon and attach it to the wagon. Most Animals follow the [[train]] slightly but will not keep up and detach from the wagon, Lava Blobs and Camels are the only animals capable of keeping up with a train at a higher [[Speed|speed]] (+0.400 m/s) as Camels are attracted to the [[Tank Wagon|tank wagon]]. See tabel below for more detailed information about animals following speed.
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Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds.
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You can upgrade the Milk Wagon twice, allowing for an increase of +2 milk capacity each time. This makes it so that multiple players can get the milk buff before having to wait again for the Milk Wagon to fill up.
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== Strategy ==
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Supercharging increases the milking speed, which helps with producing more charges in less time. If the [[Ghost Wagon]] affects the Milk Wagon, any animals attached to it also receive the ghost effect.
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Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained.  
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== Effects and Following Speed ==
 
{| class="article-table"
 
{| class="article-table"
 
!Animal
 
!Animal
 
!Biome
 
!Biome
!Buff
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!Milk Buff
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!+ Bucket Buff
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!Following speed (m/s)
 
|-
 
|-
 
|Cow
 
|Cow
|Grasslands
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|Plains
|Triples mining speed
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|Triples chopping and mining speed; 1-hit breaking.
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|Harvest resources with any tool.
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|0.160
 
|-
 
|-
 
|Camel
 
|Camel
 
|Desert
 
|Desert
|Triples* player carry capacity
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|Quadruples player carry capacity (12 Commodities).
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|Octuples player carry capacity (24 Commodities).
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|0.500
 
|-
 
|-
 
|Walrus
 
|Walrus
 
|Snow
 
|Snow
|Melts snow instantly when walking.
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|Melts snow instantly beneath the player.
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|<nowiki>-</nowiki>
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|0.160
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|-
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|Blowfish
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|Underwater
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|Provides infinite oxygen to the player.
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|<nowiki>-</nowiki>
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|0.280
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|-
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|Lava Blob
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|Lava
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|Ghost power; Players can walk through animals and each other.
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|<nowiki>-</nowiki>
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|1.300
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|}
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Note that the animal following speed doesn't reflect the [[Speed|speed]] showed on the speedometer.
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The practical following speed will be usually slower since blocks, wagons, other [[Creature|creatures]] or players walking into them will make them slow down; though using loops or less straight lines will help animals keep up with a higher speed.
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One-tile path tends to detach them more easily or even kill them if there are too many animals on the same tile.
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Unlike other animals who are always following, Cows and Walrus take a break once in a while and so could detach during that time.
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== Stats ==
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{| class="article-table"
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|
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!Uses
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!Bolt Cost
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|-
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| class="td-hl"|LVL 1
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|2
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|{{Bolts|2}}
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|-
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| class="td-hl"|LVL 2
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|4
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|{{Bolts|2}}
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|-
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| class="td-hl"|LVL 3
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|6
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|{{Bolts|3}}
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|-
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| class="td-hl"|LVL 4 ({{Supercharged_3}})
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|6
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|{{Bolts|2+}}
 
|-
 
|-
|Magma
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| class="td-hl"|LVL 5 (2x {{Supercharged_3}})
|Hell
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|6
|Gives player ghost power allowing them to walk through each other
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|{{Bolts|3+}}
 
|}
 
|}
<sup>*still needs to be checked</sup>
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{{Nav}}
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[[Category:Wagon]]

Latest revision as of 01:02, 16 November 2023

General

Level 1
Level 2
Level 3

The milk wagon can be used to milk certain animals in each biome.

The player has to carry an animal to the wagon and attach it to the wagon. Most Animals follow the train slightly but will not keep up and detach from the wagon, Lava Blobs and Camels are the only animals capable of keeping up with a train at a higher speed (+0.400 m/s) as Camels are attracted to the tank wagon. See tabel below for more detailed information about animals following speed.

Once the Milk Wagon fills itself, players can dash into it to drink some milk, buffing the player with specific benefits for 17 seconds.

You can upgrade the Milk Wagon twice, allowing for an increase of +2 milk capacity each time. This makes it so that multiple players can get the milk buff before having to wait again for the Milk Wagon to fill up.

Strategy

Supercharging increases the milking speed, which helps with producing more charges in less time. If the Ghost Wagon affects the Milk Wagon, any animals attached to it also receive the ghost effect.

Milking different animals at the same time will give multiple benefits. As long as 1 charge is left in the wagon cart, the power of the milk from all animals is retained.

Effects and Following Speed

Animal Biome Milk Buff + Bucket Buff Following speed (m/s)
Cow Plains Triples chopping and mining speed; 1-hit breaking. Harvest resources with any tool. 0.160
Camel Desert Quadruples player carry capacity (12 Commodities). Octuples player carry capacity (24 Commodities). 0.500
Walrus Snow Melts snow instantly beneath the player. - 0.160
Blowfish Underwater Provides infinite oxygen to the player. - 0.280
Lava Blob Lava Ghost power; Players can walk through animals and each other. - 1.300


Note that the animal following speed doesn't reflect the speed showed on the speedometer. The practical following speed will be usually slower since blocks, wagons, other creatures or players walking into them will make them slow down; though using loops or less straight lines will help animals keep up with a higher speed. One-tile path tends to detach them more easily or even kill them if there are too many animals on the same tile. Unlike other animals who are always following, Cows and Walrus take a break once in a while and so could detach during that time.

Stats

Uses Bolt Cost
LVL 1 2 Bolt.png 2
LVL 2 4 Bolt.png 2
LVL 3 6 Bolt.png 3
LVL 4 (Supercharged 3.png) 6 Bolt.png 2+
LVL 5 (2x Supercharged 3.png) 6 Bolt.png 3+